Digital Apprentice Entry - Stealth Walker

Hi. I just recently completed a modeling competition and thought I should share this here. This is done in blender, detailed and refined in Max and rendered with Vray. I love blender’s sculpt :smiley:

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refined in Max
?

What a patience you have :wink:
It looks good.

Did you use sculpt for which part?

What do you mean?

Haha the sculpt is mainly used to get those rounded shapes, especially the limbs and shoulder part. Max and Maya’s native sculpt tools is kinda slow for me. Sculpt + subsurf :smiley:

i’ve used Max for years, and now seems to me so… hard to use :wink:
I’ve switched entirely to Blender, so i thought that it would be easier to do it entirely there.

Nice modelling tough. You can add some background to compose in a scene, don’t you think?

cheers!

Ah, I myself am a Maya lover, though I still model in Max. Blender is slowly creeping into my workflow though, I just love the ability to sculpt as well as LCSM unwrapped.

About the background, yeah I agree. I blame myself for being lazy :frowning:

Anyway, here’s more images in case anyone is interested. All rendered in Vray.

http://i3.photobucket.com/albums/y94/Velsthinez/image2.jpg
http://i3.photobucket.com/albums/y94/Velsthinez/image1-1.jpghttp://i3.photobucket.com/albums/y94/Velsthinez/render03.jpghttp://i3.photobucket.com/albums/y94/Velsthinez/render04.jpghttp://i3.photobucket.com/albums/y94/Velsthinez/render05.jpghttp://i3.photobucket.com/albums/y94/Velsthinez/render06.jpg

Very good work! I love the gorilla design!

The modelling looks clean, and quite perfect. Good job!

but yeah would have been nice to see it in action in an environment! :wink:

Great model, I really like it. Also excellent shaders.

I actually like the bare background. It keeps the focus on the robot, which is pretty quiet in terms of it’s color and shape. If it was in an environment, it’d be lost in the detail.

Love the design. :slight_smile:

There is a degree of perfection about the design. A more photorealistic render of this would have made this 5 star material, i don’t often say that photorealism counts in art but for something like this i think it is necessary.
.
Indigo this baby.

great job~~how much time you model this baby??

Ecks, JiriH : Thanks. I will try to consider putting him in an environment :smiley:
Hobo Joe : Ah someone who think alike hahaha. Thanks

TheAnimal: Indigo? As in the unbiased renderer? I tried it before but I don’t know how to render even with the provided samples lol. I’ll look into it once more :smiley: Thanks

billyj: Thanks. Emm we have about 6 weeks to bring this model from concept to the finished render. Modeling itself took me about 4 weeks.

So what was your workflow? Sculpt the basic shapes, then throw in some edgeloops for edge sharpness later, or model the part as one piece, edgesloops and all, then sculpt the result?

Just curious, because I really like the style.

TheAnimal: Indigo? As in the unbiased renderer? I tried it before but I don’t know how to render even with the provided samples lol. I’ll look into it once more :smiley: Thanks
No don’t. Vray owns. Using Indigo you’ll get only slightly more realistic results, and it will take much much longer to render. When you take quality vs speed into account, there really is no reason to use Indigo if you already use Vray.

M@dcow: Well I started by just blocking in the shapes then using sculpt tool to push and pull the forms. Then when the basic block of shapes are done, I bring it over to Max to cut out panels so to say, and detailed them. Then once those detail pass is done, I bring those rounded shapes that have lost the original flow back into blender and make sure everything is round and smooth. :smiley:

That’s all there it is to it. Max for details, Blender sculpt to keep the big form in check. Hope it helps :slight_smile:

Sounds to me like Max is actually unnecessary in your workflow. But I guess thats due to you being more comfortable with Max’s interface than with Blender’s.

Well i dont like the design at all… it looks unstable… and somehow when i imagine that thing moving it would be everything else but stealthy… How ever the render is very nice… and modelling technique is nice… its just the design that i dont like… at all really :S Action scene would have helped perhaps…

Human beings are extremely unstable and we stand upright all the time; it just takes balance.

Nice! I can’t decide if its made by Honda or Segway… :smiley:

Looks great but it took a while to see what’s going on here. It would be more obvious if the knuckles were bigger.

I love the design personally, I’m not too sure on the stealth aspect though. However the render makes up for that easily, for all i know stealth could easily be possible for something like this (swinging through trees or scaffolds perhaps?). It seems like some sort of assassin robot, designed for the purpose of stalking then eliminating the target.

Good job

I like the design, it’s very modern. The dark gray part looks like its tough coated.
As for the stealth, I think it can be stealthy enough, such a sophisticated design must have state of the art shock absorbers.