it runs 5 fps on my Gef7800
this is very slow but I think Blender pixelshaders is not optimized, because its universal (it does all that the Blender material - this is a very big power!)
this shader is a commonly used in professional games, so it must run 30-40 fps if the shader is optimal
Very nice! Those are definitely industry level graphics, id be interested to know a poly count of the scene etc.
Its got a very strong Doom3 feel, as you were trying to do. And very good use of mpan3’s Dof script.
Ive gotta learn how to do combination texture maps like that. Do you have any helpful tutorials youve done etc? And a .blend or exe runtime would be great, even if you just use the mouse to look around. I dont think still images do your work justice. :yes:
Now, remember that endi is a CGI Master, and just because he can do something doesn’t mean you’ll be able to replicate it in an afternoon. Endi is the exception, not the rule.
I wasn’t addressing you. I was addressing the hordes of clueless people who are surely drooling over this thread as we speak and planning their more-realistic-than-Crysis-MMORPG that they’re going to make on Sunday afternoon.