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  1. Need help modeling for articulation and low poly

    Hello again Y'all. I'm trying to make a character mesh that can be used for complex limb articulation, but especially for complex facial animations. Also I want to have the body morph from female to...
  2. Safetyman - I looked at all of that users threads...

    Safetyman - I looked at all of that users threads and couldn't find anything about B - Human or anything else that had to do with morphing for customizable characters.

    Everybody - I've made some...
  3. I've seen all the diagrams in the world for the...

    I've seen all the diagrams in the world for the eye, but why does the picture of the real eye defy all of them?

    Y'all?
  4. Modeling a physically correct human eye

    Hi Y'all,

    I've been trying to model photo realistic eyes and have google searched exactly how a real eye is shaped but I see images that contradict each other. Most sources say the iris is...
  5. I know what you did! You scaled the whole...

    I know what you did! You scaled the whole armature in object mode, on the z axis from the looks of the picture in post #5. Yeah don't do that :)
  6. Are all your bones within the boundaries of the...

    Are all your bones within the boundaries of the mesh and not sticking out? I would look for that, then clear all vertex groups and re-parent with automatic weights.

    Which bones fail to get...
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    https://www.youtube.com/watch?v=jmy_xt-rKmo&list=U...

    https://www.youtube.com/watch?v=jmy_xt-rKmo&list=UUbmQU4GEBedYZueCf25BR1w
  8. DruBan - I see why it might be complicated having...

    DruBan - I see why it might be complicated having a jacket mesh over a shirt mesh over a body mesh working with bones and shape keys not to mention it adds a lot to the poly count. But I don't...
  9. Wow Beau, thanks for bringing this to my...

    Wow Beau, thanks for bringing this to my attention, I had no idea this existed! It's to bad they are not realistic characters, otherwise it seems to fill a lot of my needs. But after looking through...
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    Silent Hills - Have you seen this?!

    Are we entering a new era of realism? What are the consequences?

    Watch full screen in HD


    https://www.youtube.com/watch?v=LrL8ybvDSkA
  11. Safetyman - You must be referring to this:...

    Safetyman - You must be referring to this: http://blenderartists.org/forum/showthread.php?164884-UniHuman-Low-Poly-Human-creator-for-blender-3D

    This is pretty much exactly what I'm trying to do,...
  12. Beau - I'm glad your interested, I think this is...

    Beau - I'm glad your interested, I think this is a worthwhile project too!... Obviously.

    I love MakeHuman but like you said their clothes don't always work, I have a pc so I'm not sure it's a mac...
  13. I've update my first post, please have a look. ...

    I've update my first post, please have a look.

    Here's the file: https://drive.google.com/file/d/0BxexQjh8HjMSTHBIRndXdEp6RWs/edit?usp=sharing
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    But there's no body to go with he helmet and it...

    But there's no body to go with he helmet and it looks very high poly. Also if you start mixing and matching random stuff it's not going to look pretty. It may work for a game set in the present...
  15. I tried it and it says "loop in parents". I think...

    I tried it and it says "loop in parents". I think I understand what you mean with the dependency cycle, but I have gotten warnings for that in the game engine console and nothing bad happened and the...
  16. Parenting a bone in an armature to a vertex or object?

    I need to be able to have an individual bone in an armature parent to a vertex on a mesh that's parented to the armature, or an object that can be parented to a vertex on the mesh.


    I'm trying to...
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    [SOLVED] Looks like it was something I overlooked. It's...

    Looks like it was something I overlooked. It's because I had put x-mirror on in edit mode in the toolbar. Thanks to DruBan who solved this one for me in the other thread I linked to above.
  18. Shoot, I thought it might be something simple I...

    Shoot, I thought it might be something simple I was overlooking. Thank you!
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    Wow dude, that's amazing how much thought you put...

    Wow dude, that's amazing how much thought you put into a 3 minute film. So you thought about all that as you were writing the script? You must have thought of all those visual elements as you were...
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    [SOLVED] Proportional editing bug?

    Hi Ya'll,

    I was recently experimenting with the shrink wrap and deform mesh modifier here:...
  21. I have found a weird bug. After I applied the...

    I have found a weird bug. After I applied the shrinkwrap and deform mesh modifiers on the low poly model ( in blue) I when into edit mode and tried to do some proportional editing and noticed that...
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    Ha, yes I watched it a lot, but I don't know if...

    Ha, yes I watched it a lot, but I don't know if you should thank me for that. To be totally honest with you I did not like the film as a whole, it's not my kind of thing I guess, the story didn't...
  23. Hi DruBan, thanks for trying to help,...

    Hi DruBan, thanks for trying to help, unfortunately this does not solve my issue. I should have been more clear about what I intended to do with this in my first post, sorry about that, hope you...
  24. When I said applied I just meant I needed to have...

    When I said applied I just meant I needed to have the modifier on the object be applied after it followed the vertex movement of the morphing object, which I guess is an easy matter with most...
  25. My own little MakeHuman using only Blender's tools

    My goals are to have a system like MakeHuman using only Blender's tools for the morphing of a base mesh character while simultaneously morphing different levels of detail meshes of that character....
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    Damn... I still don't get it, and I have watched...

    Damn... I still don't get it, and I have watched it about 11 times now, lol. I probably just take it too literal, so I'm not sure I would ever be able to understand it. They do not actually know if a...
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    That's a bummer about not being able to modify...

    That's a bummer about not being able to modify meshes in game. So you would make this just like a real bullet? Would you be able to set objects that you WANT the bullet to go through, like cardboard...
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    I think it's pretty cool. Would it work with a...

    I think it's pretty cool. Would it work with a high velocity projectile from a grenade launcher so it could stick to an enemy and blow up later? That's my favorite type of weapon, one that the enemy...
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    I don't get it, I guess it just went way over my...

    I don't get it, I guess it just went way over my head. Why would the girl be waiting for somebody and only have the color of the car and the license plate number to go on? That seem pretty weird, why...
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    tristan401 - You can still use a LOD system to...

    tristan401 - You can still use a LOD system to help performance. For example, If you wanted a bunch of trees like in that picture you posted, you would still have a problem with performance(it will...
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    You should look into "level of detail" as well if...

    You should look into "level of detail" as well if you haven't already. LOD allows you to have high poly models when they are close to the camera or the player, but as the player gets further in...
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    BGC or BGMC are both fine. Having the contest...

    BGC or BGMC are both fine.

    Having the contest at the start of each season sounds like a good idea as far as spacing out the events.

    About rewards - I really liked the way Wallmaster did it...
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    https://www.youtube.com/watch?v=cSPfeTwl8Kw&list...

    https://www.youtube.com/watch?v=cSPfeTwl8Kw&list
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    I gotta say I like my idle animation better, I...

    I gotta say I like my idle animation better, I think it looks more natural when he moves his whole torso a little bit when looking. When his head is moving and his body is static it looks like he's...
  35. This sounds wonderfull! It would be great to...

    This sounds wonderfull! It would be great to contribute to a game that would help people who are suffering.

    I think I have the skills to help you. I specialize in environmental art and have been...
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    That's one of the first references I looked at...

    That's one of the first references I looked at for the ship, it is called a Stanford Torus, but people say they would have trouble because they'd start to wobble. There are also O'Neill...
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    You do know this was over two months ago right?...

    You do know this was over two months ago right? If you didn't see the first eclipse don't worry because there will be three more total lunar eclipses in the next year and a half. ...
  38. Replies
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    I agree with Solar, we shouldn't use the middle...

    I agree with Solar, we shouldn't use the middle mouse button. I don't play a lot of PC games, but how many of them use that? If anything it should be a secondary option to navigate on a menu screen...
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    [SOLVED] Like others have said, the best thing to do is to...

    Like others have said, the best thing to do is to have a plan and know exactly what you're doing and how your going to accomplish it. It can take a lot of time to get good, but in the end it's worth...
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    [SOLVED] This took me about 3 months to do, but I was...

    This took me about 3 months to do, but I was learning how to texture and model at the same time. I also had to redo the models a couple of times to make it look its best, while at the same time...
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    Poll: I'm interested, however I don't know any python....

    I'm interested, however I don't know any python. Will the winner get their name in the credits?
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    https://www.youtube.com/watch?v=GOAEIMx39-w

    https://www.youtube.com/watch?v=GOAEIMx39-w
  43. Replies
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    Okay Andrew, I did all of the animations you...

    Okay Andrew, I did all of the animations you wanted, some could use some tweaking (especially the Swimming one), and the flying ones are experimental. I wanted the flying to be more laid back so I...
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    Ah, yes that's simple enough :) Thanks.

    Ah, yes that's simple enough :)

    Thanks.
  45. Replies
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    I can do walking, running, swimming and flying....

    I can do walking, running, swimming and flying. But what kind of bone rig do you want? Do you want me to do it with the human meta rig addon? It has 63 bones.

    And flying, like superman, hands in...
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    Ah, yes I see it now, they were in the other...

    Ah, yes I see it now, they were in the other scene called "Groups". I still don't really understand whats going on with it since it's written in python, so I'll have to show that to the programmer so...
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    When I put the cursor in the logic editor window...

    When I put the cursor in the logic editor window and try to zoom closer to the logic bricks with the scroll wheel it takes forever to get it to zoom how I want it, and it freezes or stalls in the...
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    Hey, thanks for putting out the files separately,...

    Hey, thanks for putting out the files separately, it's a good system. I downloaded the sand beetle and the air jellyfish and read in the text you were having animation problems. What exactly is the...
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    https://www.youtube.com/watch?v=72aCrZV-xwc

    https://www.youtube.com/watch?v=72aCrZV-xwc
  50. Replies
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    Monster, thanks for your great post, you have...

    Monster, thanks for your great post, you have some very nice resources. The behavior LOD sounds good for a few NPCs in the game, like the main character's close friends or important people he meets....
  51. Raco - Yes and the logic bricks would add up but...

    Raco - Yes and the logic bricks would add up but I suppose I could get it to something manageable. Thanks for helping.

    Youle, I'm not really a code guy, just a simple artist. But thank you for...
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    No I don't think that's what it is. In the...

    No I don't think that's what it is. In the example .blend, I have it so a near sensor is doing the level of detail, not kupomans lod. I'm 'ending' the entire cube the npc is parented to, and that...
  53. Ok so you can't animate the normal levels...

    Ok so you can't animate the normal levels themselves, but you can animate the transparency of the normals on an object using object color like how I animated the transparency of the diffuse in the...
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    No the face change is just there to show when...

    No the face change is just there to show when they change. Look down at the legs when you walk close to the npcs, you will see a sudden switch to the beginning of the animation cycle. I just want to...
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    Sorry, I have no idea why it would do that. Does...

    Sorry, I have no idea why it would do that. Does it crash for anyone else?

    Try this blend file, I made all the near sensors have a reset distance of zero. Thanks for helping btw.
  56. Yeah I don't think those ever worked for glsl. I...

    Yeah I don't think those ever worked for glsl. I think moguri said something about fixing it after he takes out multitexture.
  57. Replies
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    Armature level of detail?

    I've been trying to get my NPC to go down in detail when it gets farther away from the player with Kupoman's lod system, but it seems that I can't use it for the armature, is this right? I've now...
  58. Look at the logic bricks, I have a sensor from...

    Look at the logic bricks, I have a sensor from the head telling the forehead texture to do the action actuator at the same time the head does it. So both objects were once one object, and I made the...
  59. Replies
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    Damn, that was horrible! You should try this...

    Damn, that was horrible! You should try this instead: https://www.youtube.com/watch?v=gKU0RirFGSY
  60. Bpr - How would you make it so the animation...

    Bpr - How would you make it so the animation would play when he lifts just one eyebrow? I could see doing it all with logic and transparency animations, but that would be a lot a logic. It would be...
  61. Animated normal maps for face wrinkles?

    Don't know much about this and was wondering if it's possible with the BGE. Anybody want to take a try?


    https://www.youtube.com/watch?v=mc7ADD4b8_0


    Here's my quickly done feeble attempt...
  62. Replies
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    Thanks! It felt very even... it was very...

    Thanks! It felt very even... it was very enjoyable, I'll remember that moment for the rest of my life. But it was over so fast!
    312629
  63. Replies
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    https://www.youtube.com/watch?v=QmMKCXu9CNE

    https://www.youtube.com/watch?v=QmMKCXu9CNE
  64. Replies
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    Thank you for the reply :) Yes, now I see...

    Thank you for the reply :)

    Yes, now I see the poly count, sorry about that. 700 polygons for a tree is pretty normal but I guess it depends on how many trees you're going to have in the scene at...
  65. The foliage looks great, and it all looks well...

    The foliage looks great, and it all looks well put together, except for the thing that flashes on the edge of the river.
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    Would really be nice to see this in a blender...

    Would really be nice to see this in a blender game.
  67. Replies
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    Yeah, I forgot it's the ram that lets you get...

    Yeah, I forgot it's the ram that lets you get more geometry on screen. I think most people have 4 GB of ram though, so you should probably test the game with that in mind. Also you don't want to...
  68. Replies
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    The trees with the blue leaves should be rotated...

    The trees with the blue leaves should be rotated on the z axis a little bit differently than one another, right now they look way too uniform. I don't know how you placed them there but if it was...
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    Cool project, I like the idea of exploring...

    Cool project, I like the idea of exploring another planet and finding all of its "secrets". The inlets in that screenshot are great too. How are you planning on doing the weather system, specifically...
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    Here's a Logo for Wrectified I've been working...

    Here's a Logo for Wrectified I've been working on. I wanted to make a simple piece of art that you could put as a header or a banner. I also thought of making it a lot longer in height so that it...
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    They look ok, but if I was going to buy models...

    They look ok, but if I was going to buy models (I'm not) I would want to see the texture maps associated with them, the models in wireframe, and the poly count. You wanna show them?
  72. I don't get it. Are you in need of medication? ...

    I don't get it. Are you in need of medication?

    No one here wants white people, or anybody else to be impotent. And I didn't say what you quoted me as saying, that all came from you.
  73. I don't hate white people. lol. I love PEOPLE....

    I don't hate white people. lol. I love PEOPLE. Your the one who keeps talking about white people this and white people that. White people are a race right? I think everybody can see that it's you...
  74. Do you know how vile you sound David? You say...

    Do you know how vile you sound David? You say that Ace Dragon is obsessed with race! You DO bring it up every time on threads in the off topic section. I had to laugh when I watched David Duke come...
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    There's this:...

    There's this: https://www.youtube.com/watch?v=7sixq81ngPA ,but if you want to save frames then normal mapping is better. Better for frames than normal maps are bump maps, they do a good job of...
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    My avatar is a decorative dodecahedron. It has 12...

    My avatar is a decorative dodecahedron. It has 12 sides and is the fourth platonic solid. I think red, black, and white go pretty well together.

    I started making them out of paper when I found...
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    Ya I guess, but what about the time it takes to...

    Ya I guess, but what about the time it takes to download and install the addon? That's a lot of time. I guess if I needed to clear logic a bunch of times then it would be worth it. Btw you can also...
  78. Replies
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    This is nice, but Blender already has a built in...

    This is nice, but Blender already has a built in way to do this. You select the object that you want logic removed from, then shift select an object with NO logic, go to Object > Game > Copy Logic...
  79. Once glsl is more optimized the BGE user base may...

    Once glsl is more optimized the BGE user base may grow more than ever before! People are attracted to eye candy.

    And for the guy who says that they have glsl but they only get 15 fps on simple...
  80. Replies
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    I would say don't use backface culling at all if...

    I would say don't use backface culling at all if you want your game to be super efficient, even with curtains and paper. If you're going for the best possible options for a game, then you're going to...
  81. Replies
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    Yes BPR, that's what I thought you were saying,...

    Yes BPR, that's what I thought you were saying, so I still know how that applies to backface culling.

    Looking at Ordunok's question a little closer I see maybe his problem is just not knowing how...
  82. Dude... your such a liar. Sun = hot ...

    Dude... your such a liar.

    Sun = hot

    I = hot on a sunny day, therefore heat is transmitted, you lose.
  83. Obviously heat gets transmitted somehow (I don't...

    Obviously heat gets transmitted somehow (I don't know how, I'm not a physicist) because, like you said we can feel the heat. Your confusing heat with fire, fire needs oxygen to burn.

    BTW, has...
  84. Replies
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    Ya, but if the inside is not using backface...

    Ya, but if the inside is not using backface culling you will take a performance hit (I think).

    Besides, Ordunok is trying to build a room that he goes in and out of, meaning that when he enters a...
  85. Replies
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    I agree with Dhaher, using backface culling will...

    I agree with Dhaher, using backface culling will force you to build realistic walls and buildings, and I believe if you do uncheck backface culling you will get a slight drop in performance because...
  86. I'm for getting rid of it, to me the multitexture...

    I'm for getting rid of it, to me the multitexture mode is just a waste of panel space. I have never used multitexture for a game so I don't really even know the appeal. Can't the people who like it...
  87. So as long as we are sampling things, why not...

    So as long as we are sampling things, why not color? :D We could use this to do fake color bleeding.

    Shine the light on the red door. I'm sure someone could do it better in python though.
  88. 1C looks a little better but, the flickering is...

    1C looks a little better but, the flickering is still there. I know you say that light is instant, but there needs to be a slow shift in light when it gets shined into a room.

    BPR, why don't you...
  89. Zehrox - hmmm, well if I comment the else...

    Zehrox - hmmm, well if I comment the else statement out it the point light stays farther away but then it has no interaction with the surfaces, so I'm probably not getting what your saying.

    The...
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    Thanks Mr. Marklew, how silly of me. It also has...

    Thanks Mr. Marklew, how silly of me. It also has to be the first post, for anyone else not in the know.
  91. Replies
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    How do I edit the title of my thread?

    I'm certain that this has been asked before, but I can't seem to find it using the site's search feature. So how do I edit the title of a thread I made? Thanks for any help :)
  92. Hey thanks! You are most helpful :D I think it...

    Hey thanks! You are most helpful :D I think it would be good for horror games, or really any game with a flashlight I guess. :)

    That's good thinking using the ray, however I see two problems with...
  93. Flashlight with scattering effects/Ambient light

    I have a flashlight setup with a spotlight for shadows and a point light for ambient light. Now what I need is for the point light to go as close to the wall as possible without going through when...
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    Do bigger objects not have a bigger likelihood of...

    Do bigger objects not have a bigger likelihood of being stopped when they collide with a plane? I remember that being the case with the ragdolls I had built. I know that you can have better...
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    Well if we scale the level then it will have to...

    Well if we scale the level then it will have to be after we've assembled the modular room so that we can keep the snap where it is.

    have you ever tried scaling proto to like 30 bu, because I think...
  96. Replies
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    Those railings look a little small in comparison...

    Those railings look a little small in comparison with Proto, how many blender units is he? Because I'm making models with the assumption that he's 2 blender units tall.
  97. Replies
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    Poll: Normal maps are a must with anything I do. I used...

    Normal maps are a must with anything I do. I used to use a lot of reflection maps, especially on top of the objects with normal maps, but lately I've been trying to get good at specularity maps....
  98. Replies
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    Poll: Looks like a great game. :) I can't really...

    Looks like a great game. :)

    I can't really tell if your buildings are textured well because the picture is zoomed far out, but it looks pretty good from what I can see. Did you do an ambient...
  99. Replies
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    Anytime I make an object emissive it definitely...

    Anytime I make an object emissive it definitely hurts my performance, so it's not necessarily about the texture. And I was also wondering about any solutions that I don't know of that might impact...
  100. Replies
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    Light mapping without shadeless?

    How does one implement light mapping and also have the ability for dynamic lights to light the scene in the blender game engine? If you bake a texture of a scene and make it shadeless, then realtime...
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