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Type: Posts; User: Ace Dragon

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    If by surpassing the UDK you also mean Unreal 4,...

    If by surpassing the UDK you also mean Unreal 4, that will pretty much be impossible.

    Unreal 4 is open source for people with a subscription and they have quite an army of developers working away...
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    If you're talking about the object jumping when a...

    If you're talking about the object jumping when a platform is moving up and down, I believe this is actually the results of a physics regression introduced late in the 2.6x series (the last time the...
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    Sergey approves of the idea of having a 'portal'...

    Sergey approves of the idea of having a 'portal' option for the arealamp and disabling the rest of the UI


    I'm guessing now since both DingTo and Sergey approve of that idea, the patch can...
  4. The BGE has numerous issues that need to be...

    The BGE has numerous issues that need to be tackled first, plus you have the fact that trying to optimize code that's still in a messy state could cause problems.

    The process might get sped up a...
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    Unfortunately, there's a handful of node-based...

    Unfortunately, there's a handful of node-based effects that do not actually work in the BGE even though the viewport GLSL shows them fine (they've been there for years and fixing them has apparently...
  6. It's nice that such things are actually possible...

    It's nice that such things are actually possible in the BGE, but to tell the truth, most of these more advanced shaders are the type that you have to start the game to actually see.

    To have a...
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    Only I generally will only join a software forum...

    Only I generally will only join a software forum if I'm actually starting to use the software (not if I'm speculating that I might use the software in the future). This is the feedback thread, isn't...
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    Recent commits show that there is an effort...

    Recent commits show that there is an effort underway to at least improve performance in one area of painting (I noticed in the mailing list of a vertex_paint_pbvh branch by Psy-Fi).

    I don't know...
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    The only thing is that texture work in 3D is a...

    The only thing is that texture work in 3D is a lot more than just painting a texture, you also need the means to generate the needed maps such as bump maps, normal maps, specular maps, hardness maps,...
  10. Libre Office polishes its interface, finally gets .doc format import right

    Apparently it's gotten to the point where veteran users of the MS Office suite are getting impressed.
    https://wiki.documentfoundation.org/ReleaseNotes/4.4

    Also, word has it that MS Office formats...
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    Also, what about its status in terms of...

    Also, what about its status in terms of functionality for seamless/non-seamless photoreal texture creation and map generation (including normal maps)?

    I know their main focus is on general 2D art,...
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    With the recent advent of various Open Source...

    With the recent advent of various Open Source game creation platforms, it might not hurt to develop a comprehensive set of tools for pixel art and 2D animation (FOSS doesn't seem to have a whole lot...
  13. Such a thing as using light intensity to drive a...

    Such a thing as using light intensity to drive a shader is not an easy thing to implement in a path tracing environment (and is the reason why Cycles doesn't have such a thing).

    However, you can...
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    Ah, I must not have bothered to really check...

    Ah, I must not have bothered to really check because of the wonky release versioning (the numbers make every version look like either a minor release or a bugfix version).

    They really should stick...
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    Something to note, the two main things that...

    Something to note, the two main things that Blender sculpting needs right now (a largely rewritten multires sculpting system and automatic retopology tools), is not something that you can expect...
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    So I see Charlie the rabbit got dumped, I just...

    So I see Charlie the rabbit got dumped, I just assumed you ported that game over to Godot to continue work on it (this game looks nice too though, better looking than most 2D games I've seen out...
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    I took another look at the webpage and the forum,...

    I took another look at the webpage and the forum, but I can't say for sure just how much progress they have made since last Summer?

    For instance, do they have a steadily increasing number of...
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    Perhaps you could make a real-time version of the...

    Perhaps you could make a real-time version of the entire map and even build in the dungeons. I was never a Zelda fan, but the style of the map looks like eyecandy in the purest form of the word...
  19. For a lot of indie developers though, it may not...

    For a lot of indie developers though, it may not be a dealbreaker if it doesn't apply to games made using official builds provided by the team. Otherwise, how would you be able to get games published...
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    How much RAM would you need for the whole...

    How much RAM would you need for the whole character then? With resolution like that, rendering the character would pretty much require an amount of RAM that only comes with the more extreme high-end...
  21. This is a question for the Burster team mainly,...

    This is a question for the Burster team mainly, as it was never an official product or officially backed by the Blender Foundation or the BGE devs.
  22. The dump file only shows the full list of...

    The dump file only shows the full list of operators you used for that session until the crash, though I do see a lot of font object use in there.

    Perhaps it might be that the BGE becomes unstable...
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    I do wonder what kind of painting program is out...

    I do wonder what kind of painting program is out there that can load such huge image files to begin with (that costs under 1K and is probably not a FOSS application)?

    I hear that studios using...
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    The main downside with Linux is also still there,...

    The main downside with Linux is also still there, and that is the fact that the user is expected to learn how to use the console for a number of things that is completely GUI-driven in Windows....
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    No wonder then that Sergey decided that they...

    No wonder then that Sergey decided that they would wait for this version before proceeding, if they finished implementing the 2.0 version of this library they would have had to redo a good chunk.
    ...
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    Initial user testing of UDM/Ptex exposed a myriad...

    Initial user testing of UDM/Ptex exposed a myriad of issues that were too numerous to warrant going ahead and pushing it to be part of 2.74.

    It is delayed until the next cycle so it can undergo a...
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    Holy crap I didn't know about the major updates...

    Holy crap I didn't know about the major updates you did here.

    The materials have gone from good to astonishing, the texturing is about perfect by now.
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    It's also possible in the compositor, as can be...

    It's also possible in the compositor, as can be seen here.
    363725

    This has forced aliasing against the background and the use of color-ramps to limit the color palette.
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    Here's the .blend 363578 Included is a...

    Here's the .blend
    363578

    Included is a slightly expanded version to force aliasing of edges against the background (for a classic sprite effect).
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    Here's an alternative compositor-based method...

    Here's an alternative compositor-based method that actually works (no plugin needed, you can do this already).
    363575

    The key is an unconventional use of the Bilateral Blur node (because the...
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    Yep, the FOSS way, usability features are...

    Yep, the FOSS way, usability features are overrated and should be avoided (because, you know, it might attract 'professionals') :p

    Hehe, hopefully there's not a lot of people who actually believe...
  32. One method to make fluorescent lights without the...

    One method to make fluorescent lights without the massive noise (100 samples using CMJ)
    363556
    363557

    There are real emissive cylinders within the casing (to increase realism), but they can't...
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    Thanks. Moving on. Inside the Red Locker; -...

    Thanks.

    Moving on.

    Inside the Red Locker; - Hot off the render machine (as of last week at least). Was trying to think of some nifty idea to make into an image and one that gave the impression...
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    Here's the entire discussion for reference...

    Here's the entire discussion for reference
    https://developer.blender.org/D1133

    I also did a direct tab comparison of the emission plane with HDR image and the portal image only to find the portal...
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    Well I think the rationale is that Sergey and the...

    Well I think the rationale is that Sergey and the rest of the core team would prefer that all light types can be used in a universal manner across every rendering option (for BI, Cycles, render...
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    I know this thread seems to be about dead, but...

    I know this thread seems to be about dead, but here is an image I tried to render with the adaptive sampling patch (CPU)
    363298

    The adaptive sampling seemed to work good at first (it correctly...
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    I'm not Lukas, but if you're confused, Sergey and...

    I'm not Lukas, but if you're confused, Sergey and DingTo agree with you (based on a first look on how the patch works).

    Basically, what Sergey wants Lukas to do, is have the 'Portal' option be a...
  38. And there's also the subscription philosophy, I...

    And there's also the subscription philosophy, I heard people here say "no big deal, I just sign for one installment and use the version I get until I need to upgrade". The extreme speed of...
  39. Looking at the forum, the biggest thing I've seen...

    Looking at the forum, the biggest thing I've seen right now which might turn people off is the sheer speed at which the engine is being developed.

    You may think that's actually a good thing, not...
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    It's nice to know that the Lux team is finally...

    It's nice to know that the Lux team is finally working on tackling a major weakness that has prevented the engine from really taking off like Indigo and Thea, and that is how it had a reputation to...
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    A possible clue may have been in the article...

    A possible clue may have been in the article about the new depsgraph.


    The depsgraph branch has what Blender needs to become like Houdini, which is exciting to say the least.

    If the old one...
  42. For reference, this is from the same team that...

    For reference, this is from the same team that made Darkbasic/Darkbasic Pro and FPS Creator/FPS Creator X10

    I've heard that both of those products, while not the best you can buy, have produced...
  43. New game engine; Game Guru, chasing the claim it can make any game without coding

    The prolific game engine software vendor known as The Game Creators is at it again, working on an all-purpose game engine that is claimed to allow artists to create anything without having any sort...
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    A new article at code.blender.org has mentioned...

    A new article at code.blender.org has mentioned that the Depsgraph branch has not only reached a usable state right now, but you can already do a number of rigging techniques that you couldn't do...
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    Is this based on a certain real-world ride? ...

    Is this based on a certain real-world ride?

    Impressive so far, I can imagine the wooden variety being a chore to make because of all the individual parts.
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    I fully support the idea of having Beagles in the...

    I fully support the idea of having Beagles in the splash screen (with the kitty of course) :D

    To bad the aspect ratio is opposite of what's needed.
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    On the Alembic front, Lukas has pretty much...

    On the Alembic front, Lukas has pretty much reverted everything in that branch due to the horrific state of the old code.

    The new plan, implement a separate system that will be in Blender along...
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    The Blender Collada Export will give errors in...

    The Blender Collada Export will give errors in models when used in 2.7x as well. What you want to do is go to their site and download the Better Collada Export plugin specific for Godot (but I doubt...
  49. Epic throws down the gauntlet; Free money to developers of projects with promise

    No strings attached, no required equity stake, make a good looking project in Unreal and get a share of the 5 million dollar giveaway to developers....
  50. Mark Overmars has not been involved in its...

    Mark Overmars has not been involved in its development or the community for years now, he sold it to a Scottish company named YoYo Games which then has just sold to Playtech.
  51. [SOLVED] Generally, a modified glass setup that allows...

    Generally, a modified glass setup that allows sunlight through would mix the two based on a simple lightpath equation rather than a simple mix (it would appear as glass to camera rays, but as a...
  52. Environmental lighting is supposed to add light...

    Environmental lighting is supposed to add light while the AO is supposed to remove it.

    The issue is that I don't think there's separate distance controls for them, so they would pretty much always...
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    Hey Lukas, I just want to re-iterate this post...

    Hey Lukas, I just want to re-iterate this post here and see what you think of the suggestion (since it seemed to have gotten lost among all the tests)

    The reasoning is because one might also have...
  54. There's been three bugfixes today so far as an...

    There's been three bugfixes today so far as an initial result of this move (Lordloki committing, not HG1). Activity so far is at the highest point since last August.

    A nice start for sure,...
  55. If you think it can be done, there's nothing...

    If you think it can be done, there's nothing stopping you from downloading the source yourself and submitting a patch.

    If you actually manage to make it superior to Cycles (without introducing...
  56. EDIT: Nevermind, it looks like we shouldn't go...

    EDIT: Nevermind, it looks like we shouldn't go there.
  57. And an experimental patch which will optimize...

    And an experimental patch which will optimize memory usage a bit further (if committed).
    https://developer.blender.org/D1127

    To note, this isn't really about reducing the sustained memory use...
  58. Or if you don't want to pay a monthly...

    Or if you don't want to pay a monthly subscription indefinitely, there's plans for high quality real-time rendering in Blender itself.
    ...
  59. Replies
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    The part I put in bold however is exactly what...

    The part I put in bold however is exactly what the media is trying to tell viewers (the vast majority of it at least), so you just contradicted yourself by agreeing with them.
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    There's a whole bunch of papers here on what it...

    There's a whole bunch of papers here on what it means for the Earth as CO2 levels rise
    http://www.co2science.org/

    They post new papers every week, and they seem to come to the agreement that...
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    Your chart is basically an infographic and not so...

    Your chart is basically an infographic and not so much a graph that's intended to be as accurate as possible.

    It doesn't have any temperature anomaly values to go by on the left side and there's...
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    Actual graphed temperature data from the...

    Actual graphed temperature data from the University of Alabama (much more telling than that cartoonish infographic)...
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    Highlight compression setup in a vanilla Cycles...

    Highlight compression setup in a vanilla Cycles build.
    362481

    You can sample the brightness values by right clicking on the rendered image itself and you'll find that there's no values at 1 or...
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    Just to note, there are plenty of examples where...

    Just to note, there are plenty of examples where the reality of today's climate fails to match the models.

    The overall rate of warming is a lot lower than what was projected for unchecked...
  65. Recent versions of Blender have a native...

    Recent versions of Blender have a native implementation of Bullet that allow for simulations that are not 'faked' by way of using the BGE, have you tried it?
  66. Replies
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    The Titan Z right now is geared more for those...

    The Titan Z right now is geared more for those who are using a GPU to render images and animation in software like Cycles, it's currently a bit overkill for game development (even in engines such as...
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    A heads up, Godot has had changes in its roadmap...

    A heads up, Godot has had changes in its roadmap that will now favor more frequent releases (version 1.1 is slated to see its first RC builds in the very near future).

    Among the last two months of...
  68. To those trying to convince him, I recommend...

    To those trying to convince him, I recommend reading this old thread to help you see where he is getting his reasoning from....
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    Psy-Fi adding polish to the viewport compositing...

    Psy-Fi adding polish to the viewport compositing code (now works when X-ray is enabled).
    http://lists.blender.org/pipermail/bf-blender-cvs/2015-February/073681.html

    On the fly switching between...
  70. It looks like the new attribute should work with...

    It looks like the new attribute should work with autosmooth now (not sure about the modifier).
    http://lists.blender.org/pipermail/bf-blender-cvs/2015-February/073666.html

    Since it's all done...
  71. Replies
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    The CPU stats you placed in your signature show...

    The CPU stats you placed in your signature show you have a bargain basement GeForce 610 (which is about as low-end as you can get for any series).

    That's why it would run at only 3 FPS, the only...
  72. Reactions so far are mixed, here are two more...

    Reactions so far are mixed, here are two more detailed news articles on the acquisition.
    http://www.gamasutra.com/view/news/236574/GameMaker_Studio_creator_acquired_for_164_million.php...
  73. Do you actually have an idea on how software...

    Do you actually have an idea on how software development works (and why they sometimes replace old functionality entirely) or do you really think coding is as simple as "Place statement A in function...
  74. I never anticipated the BGE suddenly getting a...

    I never anticipated the BGE suddenly getting a new dev. team with the potential to fix all of the major issues and bring it back to how it was at its peak.

    If that did happen, then I may be open...
  75. EDIT; Didn't read that Severin already mentioned...

    EDIT; Didn't read that Severin already mentioned the cursor being hidden in sculpt mode, I guess we know by now that something getting rejected initially doesn't always mean it's set in stone.
  76. GameMaker has just been sold to a gambling company

    And to think it used to be this little free program that made the indie game scene possible.
    http://www.gamesindustry.biz/articles/2015-02-16-yoyo-games-sells-to-playtech-for-USD16-4-million
    ...
  77. From what I can tell, the attribute is calculated...

    From what I can tell, the attribute is calculated before the render even starts (that's why the rendertime impact is virtually non-existent).

    The fixed-distance proposal would mean that the only...
  78. I never said the per-vertex part was the issue,...

    I never said the per-vertex part was the issue, the issue is the current algorithm makes is hard to maintain the shading effect you're after if you do anything to it in editmode (as it will likely...
  79. Campbell's take on doing this...

    Campbell's take on doing this
    http://lists.blender.org/pipermail/bf-gamedev/2015-February/000486.html

    Basically, he creates some common sense restrictions such as that they can freely focus on...
  80. Woah, I think it's too early to talk about...

    Woah, I think it's too early to talk about overtaking commercial engines (especially the big ones like Unity).

    We haven't yet gotten to where we can get a clear measurement on just how much of a...
  81. BGE gets fourth developer with commit rights, can they bring it back to life?

    It's been announced that as of today, the developer known as HG1 officially has commit rights for BGE work.

    With him, LordLoki, Sybren, and Moguri, we may just now have the dev. team that the BGE...
  82. It would be preferable if those who see this as...

    It would be preferable if those who see this as 'perfect' already wouldn't try to drown out those with legitimate critique on its usability and what could be done yet.

    This thread, last I've seen,...
  83. Very smooth, and quite fancy as well. I also...

    Very smooth, and quite fancy as well.

    I also approve providing that the line remains as visible as possible.
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    Current projections show that the human...

    Current projections show that the human population may start to decline in the next century due to falling birth rates (it will peak at 10 billion and start to go down). Also, it's been aided by a...
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    Hinted Keys: - Basically an image that lets light...

    Hinted Keys: - Basically an image that lets light and shadow portray the subject of the image. The key doesn't exist in a physical form, or maybe it does exist and this is a clue. By now, I've pretty...
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    If the GSoC period can include Cycles and node...

    If the GSoC period can include Cycles and node system work. I would vouch for a project that would allow users to embed widgets, text fields, and enum menus into their group node UI's (such as the...
  87. Only I did give it the needed geometry, the...

    Only I did give it the needed geometry, the issues I pointed out is how the algorithm currently does not allow for even application even after subdividing it with a modifier and how you can suddenly...
  88. A vertex-based data type rather than bringing in...

    A vertex-based data type rather than bringing in a true, per-pixel algorithm means there is no speed penalty during the actual rendering, but we need to do better than copying the 'dirty vertex...
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    Not surprised Ptex is delayed considering all of...

    Not surprised Ptex is delayed considering all of the issues mentioned in the feedback thread, I imagine it would've took him more than a week to fix everything.
  90. Another issue that further limits its usefulness,...

    Another issue that further limits its usefulness, you can get very different results just by increasing the number of the faces on the mesh, even if the topology is more or less exactly the same....
  91. Okay, starting to test the new attribute for...

    Okay, starting to test the new attribute for myself, and I have to say that there are some serious limitations with the per-vertex technique that Sergey implemented.
    362041

    Sure, I can see the...
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    The iMac line usually consists of Apple's...

    The iMac line usually consists of Apple's lower-end PC's (ie. they use a weaker CPU), so it may not be surprising that you just 'upgraded' to a slower computer.

    This is why you do your homework...
  93. Here is the table comparing the pro and indie...

    Here is the table comparing the pro and indie license
    https://www.allegorithmic.com/products/substance-designer#buy

    For me this may make a future purchase a no-brainer, 100 USD is quite...
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    Having it as a true volumetric effect might...

    Having it as a true volumetric effect might actually be a good idea and would be easier to handle for complex materials and meshes.

    You can already do this with the layer weight and with the...
  95. Anything that relies on merged faces is not going...

    Anything that relies on merged faces is not going to work with edge-split since it works by way of doing an actual split rather than through a shader.

    Ideally, edge-split in both the viewport and...
  96. In this case it might indeed be the IK solver,...

    In this case it might indeed be the IK solver, try removing it and doing all of the actions via manual bone movement and see if that helps.
  97. You may not want to hear this, but the BGE's...

    You may not want to hear this, but the BGE's animation system is poorly optimized for anything close to a modern armature setup in games. There have been some recent optimization efforts like making...
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    Would you say that Alex Jones and Jesse Ventura...

    Would you say that Alex Jones and Jesse Ventura are experts?

    If so, then it only proves my point, there's a ton of people out there who claim to be an expert in something whether or not they have...
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    A common theme on the internet, when a supporter...

    A common theme on the internet, when a supporter of an 'anything goes' society does not have a valid argument against the idea that a piece of media is harmful to society, they bring out their box of...
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    So you'd rather believe Youtube (where anyone can...

    So you'd rather believe Youtube (where anyone can sound like an expert in any given field given some fancy edits, big words, and ominous music) rather than the actual experts.

    Suit yourself.
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