Really nice! I love the heavy compositing too!
Type: Posts; User: Regus-Ttef
Really nice! I love the heavy compositing too!
Thanks! I was trying to think of some emotion to add to the render that wouldn't look creepy or weird. I never figured out anything good. But it certainly would have added to the render. Thanks...
This was my entry for the BlenderGuru Steampunk competition. I didn't win, but it was a fun project nevertheless. Everything was created using Blender and Photoshop. Textures are from CG Textures and...
I comment on Work in progress thread when I either have a suggestion or I really like the project. Also when artists aren't invested into the project then why should I be? If the artist shows he...
Replace your thermal paste if you haven't recently.
Move your computer into a roomy area such as on top of your desk instead of the floor.
Dust inside your PC.
And install more fans!
You could always render on CPU. Might take longer, but overnight renders are always a good thing!
Your image has come down with "over textured" syndrome. It's a bad thing, but pretty easy to fix. Introduce Fresnel to all your materials and it will make the image look so much less dull and flat....
Sorry to be a sick in the mud, but it's against the competition rules to use any previously started projects.
Nice work! The materials could use some work, but the modeling is spot on! ;)
Thanks so much! I really appreciate it!
Wow, you really captured the Pixar style. The lighting is superb! And the characters are modeled very well and really have personality.
Top notch work! One of my favorite artworks I've seen this...
This is looking great! Definitely going to be one of the top entries. Not sure if I can beat it! :P
I don't see any grain?
Great render! 20,000 samples was wayyyy overkill. 2,000 would have been fine I'm almost sure.
Haha, thank you!
Thanks! As Terrance8D pointed out, I was going for something slightly minimalist. Plus my Computer was slowing down a bit :P
Thank you! Yes, the colors are a little...
I used a refraction and glossy shader mixed using a layer weight node and with a water normal map plugged into all three nodes. :)
Wow, this looks really good! Care to show your node setups? and maybe lighting?
It’s been awhile since my last architectural scene, so here is a new one! About 3-4 days work. I’m pretty happy with it for the most part, minus a few minor things.
Don’t forget to leave a...
Stealing artwork and claiming it as you're own brings no benefit to you or anyone. You should be ashamed of yourself.
Could you update the link? It's broken and I really would like to use these books. I've got a scene that I'm doing and I need a lot of books.
These are looking great! Keep it up!
Thank you! Blue could work very well also, But I think black worked better for a dark and grungy scene like this one. :)
Thank you Reyn, :) That means a lot coming from such a wonderful artist as you are.
The modeling you've done here is amazing. Good work ;)
For anyone interested, I've uploaded the file to BlendSwap for download here: http://www.blendswap.com/blends/view/78864
My latest work, created to study post processing for an upcoming article :)
"Stand out from the crowd"
Software: Blender 2.74
Render Engine: Cycles
Render Time: 8 Hours
"Freaking Long" renders are trending in the Blender Community ;) Super amazing Gleb, as standard for you!
I'll keep that in mind for next versions!
There a theme that is like what your asking for called "Flatty Light" that's included with Blender 2.74. You might want to try that out.
Thank you! I really wanted to focus on the lighting on this one. I'm glad it looks good!
And an Ambient Occlusion render to show the lighting setup. HDRI and 2 mesh lights where used.
A study of glass and its interaction with light and itself.
Software: Blender 2.74
Render Engine: Cycles
Render Time: 17 hours
Post Processor: Photoshop
See this post elsewhere:
Really nice! And I absolutely love the shader. I'll be implementing some nodes from your shader in my Marble shader for sure.
I've been working on this for about a day in total. A lot of the time was getting the render settings right for OpenGL rendering. The animation itself was pretty simple to do.
Thanks for trying it! I hope you like it!
Just tried this out! Works great! The UV randomize saves so much time D: An overall scale option would be nice. When working on differently scaled scenes.
I like "Classic Flat" quite well. I think I'll rename it to that. :)
I think I heard about a theme with that name already. So didn't pick that one ;)
Thanks for using guys!
I decided to release my theme to the public after using it for some time. I created this theme to resemble the original Blender theme but darkened and flattened. I also took elements from the Graph...
Thanks, I spent a lot of time perfecting the Backgrounds shader previously. This is the first time i've used it excluding test renders.
I just might upload it to BlendSwap! I'll alert you if I do!
Here in florida you see lots of Grass like his :)
I decided to mimic a style done by Andrew Kramer for an E3D tutorial. I really like how it turned out and how it compares to the render on the Video Copilot site. I did some minor things in Photoshop...
Nice work mason! I think this proves the the academy is well worth the price! you have gotten so much better since you started it!
The download link is broken...
Really nice, I would leave off the small bumps. I think It would look much better without them.
Lol, yeah. That would only take a few years for me to do :P But yeah. Some extra cars would help. The trees?
I was actually modeling this model train:...
Thanks! Yeah, I may continue this project at a later date and add a coal car and other cars.
Thanks a lot!
Great model! But the scaling is way off :/
Created in Blender 2.72
Cloud Background compiled from images at CGtextures.com
Post Processing done in Photoshop CS2
I thank you for these very kind words.
Thank you very much!
Awesome work Kent! In my opinion yours should defiantly of been one of the winners!
Just in case anyone was interested, here is a wireframe render.
I agree with Bart Raeves! Older scene are a lot nicer to see for me. Often the modern interiors are so minimalist and often try to pass it of as such, so not to do so much work.
And I'm not sure...
yeah I do too :P Thanks!
That's what I was going for ;)
Thanks :) And yeah the new X-Wing looks awesome!
I love the studio ones of the chair. and the very last one is well done also!
Awesome! He looks a bit too old :P (I would make less wrinkles and bring the bump down some)
Thank you :)
Glad you like it! Thanks!
I created this trying to imagine what the new Star Wars would be like. Note the Excessive use of lens flares...
Really nice renders! The model itself is also really good! And I agree with jjjuho. I think his ideas would really help.
Thank you ;)
Thanks for the feedback! The noise is from the background image. So I should probably have used a different one. But using DOF I believe would be unrealistic do to the scale of the Eiffel tower.
Thank you very much! I did use a reference image for doing the curve. It was very low quality so I couldn't use it very well. But it did help a lot. And at that point I had only modeled the basics of...
Nice work! I like the chair :) I would use a little less low poly plants though.
Thank you! I was hoping it was a good balance.
I was hoping people would like it! I spend a while perfecting it.
Thank you! Without Bevel and edge split its about 150k verts.
Cool :D Thanks!
Thank you too!
Here's my latest piece, the iconic Eiffel tower. The trees are from Andrew Price's architecture academy starter pack. And the background is from cgtextures.com
Here is the model alone on...
Amazingly realistic! The folds in the pillows are great!
Ah yeah now i found it! I just glanced at the export list and didn't see it. I removed that form the tutorial. EXR is really good also. But you run into large file sizes. I didn't really want to go...
A little known feature is Blender is the ability to render in 360 degrees. Recently I tried to find a tutorial on doing this and only found one short article on doing so. So I decided I would give...
Here is two models I did back before 2.71. Both of them I did lightmap projection for the UVs then baked them and uploaded them to Sketchfab.
Here is a quick timelapse I recorded to see what this addon could do:
I think it must be the texture coordinates. since its working on other meshes that i'm using. I finally got something to work a lot like your .blend. Thanks again :)
Here's how it looks now:...
Yeah, I'm using cycles. I tried that node setup and it work pretty well. Thanks for your help! I'm starting to get it how I like it.
BTW I'm trying to use a color ramp node to control the opacity...
The Pinkish Purplish flower is ind of out of place. Also I think the lighting could use a little work. But otherwise looks great!
I'm trying to make a plane that falling from the sky. and I'm want to make something like this for the front and wings of it:
Haha, that was great. Really good work on the pigeon.
Yes he is :) and Thank you!
Yeah, that's what I was kind of quoting, lol. Thanks.
This is inspired by the work of PigArt on YouTube: https://www.youtube.com/user/pigartt/videos
Call it copying, But as I always say. "steal like an artist"
I did a lot of post possessing...
Wow looking great!
Made this for fun last night :)
Here is mine:
Good! Mine would die with a scene like this.
The textures are great! did you make them? I made a little Lego guy for the comp way back when it was first announced. But I think you are going to beat me by far :)
I've been modeling this the past few days. I am almost done with the modeling, but I wanted to see if anyone has any comments on it before I start on the materials.
It just has Matcaps...
Looks good! it might be a bit too detailed. unless you have a great computer. If it is slowing down I would bake some the stone parts down.
Looks really good! I would add a bit more space by the wheels. Even a super car needs some space there.
I always thought Softimage was a lot like Modo in that it was modern and clean. And with Modo on the rise its a bad idea for autodesk to shutdown there version.
This is what I've been working on over the weekend. I don't play the Guitar or anything, but I do like hearing them :P
If you don't want to use a command line, you can also open one of the test files by left clicking and opening with the "cycles" application not sure if this works on win 8 though.
Impressive! this could definitely open up Cycles to the rest of the CG community by not being linked to a certain software.
The Fur and lighting is really nice! Keep up the good work!
BTW: I'm the same regus ttef from deviantart.
I finaly downloaded the latest build of Blender to try out the new volumetrics in Cycles and here is my result:
I used some basic displacement to give it a more of a cloud look.
I had another scene I was working on that was lots better, but my computer couldn't handle it so I can't render it :(276696
Yes, someone else mentioned that to me also, I will make shour to do that in the future.
I originally was just going to make the cabinet on the first image, but then it turned into a full project. I made everything other than the book and flowers. textures form cg textures...