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  1. I'd imagine that even if Blender had full ES...

    I'd imagine that even if Blender had full ES support, this would be more hassle than it's worth. Your performance would be abysmal, if you could ever get it to compile for your platform.
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    There was a GSoC for this a couple of years ago,...

    There was a GSoC for this a couple of years ago, but it didn't make it to the end. Pity, because they test builds held a lot of promise. As I recall, though, the dev was Egyptian and trying to work...
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    Nothing wrong with your material. You have...

    Nothing wrong with your material. You have Cylinder.001 turned off in the viewport but turned on for rendering.
  4. A couple of months ago. The double sided issue...

    A couple of months ago. The double sided issue isn't an nVidia problem, they can't be expected to keep old drawing paths supported at the hardware level forever. Blender's viewport drawing just needs...
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    This is nothing like reprojection in ZBrush. This...

    This is nothing like reprojection in ZBrush. This will completely reshape a base geometry to fit a new shape without any work on the user's part aside from setting matching landmarks on each mesh.
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    Mix a transparent shader with your default shader...

    Mix a transparent shader with your default shader and use "Is Shadow Ray" as the mix factor. You can set the shadow color by changing the color of the transparent shader.
  7. Man, this addon is getting a lot of flack... ...

    Man, this addon is getting a lot of flack...

    I'll address a few things.

    As a group, the mods decided that latest news is the best place to announce the market items. Developers have a right to...
  8. They'll do that for anything... I got flagged...

    They'll do that for anything... I got flagged back in the day because the WoW updater uses torrents for downloads -_-
  9. Storing vertex groups with additional properties

    Okay, so I had been hacking away at a solution to this problem for a couple of days and after finally getting to the point where I thought I had it figured out, I was informed that the info I was...
  10. Populate a list with custom property dictionary data

    More info at http://blender.stackexchange.com/questions/15917/populate-a-list-with-custom-property-dictionary-data

    Basically, I have this panel:

    333586

    Name goes in the text field, button...
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    Force UI/custom property refresh/update

    So, I've got a script that updates a custom property, which in turn drives a shape key value. The thing is, the script fails to update the actual value in the property until you mouse over the UI,...
  12. Thread: MSMesher

    by m9105826
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    Hmm... OpenVDB was still a goal last time I...

    Hmm... OpenVDB was still a goal last time I brought it up in a weekly meeting. Who told you it's not going to be implemented?
  13. Questions about doing some mesh/OGL weirdness with pure python

    Alright, so I have an addon in mind that is relatively simple in theory (and would be super simple to implement in most other packages) but I'm worried might be a bit much for Blender's python API.
    ...
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    Depends on the type of hair primitive you're...

    Depends on the type of hair primitive you're using. But yeah, hair in general is a big memory consumer in path teaching. The bvh and data structures could be more efficient, especially compared to...
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    Approved the thread (low post count woes!) and am...

    Approved the thread (low post count woes!) and am personally really excited to see where this leads! NURBS in Blender has been a sore spot for quite a while, and it's nice to see it getting some love.
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    Cycles has no real render-time displacement at...

    Cycles has no real render-time displacement at the moment, at least none worth trying to use. Dicing and hole patching is broken. Displacement via the OpenSubdiv standard is coming at some point in...
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    Seriously... you made a post, which first had to...

    Seriously... you made a post, which first had to be approved by a mod, and then waited way less than a day to get a response before assuming that people are just holding out on you.

    Did you even...
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    They have to be triangles. You can't possibly...

    They have to be triangles. You can't possibly have a flat four sided shape that isn't planar.
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    Takes about 10 minutes of setup and 10 minutes to...

    Takes about 10 minutes of setup and 10 minutes to project a 40k poly mesh onto 4.2 mil poly sculpt for me. WELL worth the time and money. Easily the most important new tool in my toolbox since I...
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    I like the proposal. Going to look into what it...

    I like the proposal. Going to look into what it would take to implement, might be really simple.
  21. Bliz, I did a course on identifying and...

    Bliz,

    I did a course on identifying and optimizing for noise.

    http://cgcookie.com/blender/cgc-courses/cycles-non-progressive-integrator/

    Should get you up and running.

    As far as portals,...
  22. Thread: LuxRender

    by m9105826
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    You'll need to recreate materials and re set up...

    You'll need to recreate materials and re set up lights for each different renderer. You can't just switch renderers without additional work.
  23. Well... it's not really integrated. You can do...

    Well... it's not really integrated. You can do viewport rendering using the data from the UE4 viewport. It's not like it's going to be replacing the raster engine of UE4 any time soon. Even with a...
  24. No, this requires spectral rendering to do...

    No, this requires spectral rendering to do correctly, which isn't even a goal on the roadmap for cycles. You could try splitting rgb into separate channels and giving each a different IOR but it will...
  25. Then... use VRay? Comparing ancient final gather...

    Then... use VRay? Comparing ancient final gather methods to true traced GI is your problem. If you want fast and biased AND modern, pick up Thea and learn to use their Field Mapping renderer.
  26. Smoke sim in Blender is... ehh, it's good. It's...

    Smoke sim in Blender is... ehh, it's good. It's not great. It's nice to have a free tool, but it's not going to be winning any competitions against PhoenixFD or FumeFX. The High Resolution options...
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    It's been said countless times, but it's really...

    It's been said countless times, but it's really not worth the render times to use an actual glass or refractive shader on thin panes like that. The only benefit of glass shaders are the refraction...
  28. I hate to break it to people, but if you're not...

    I hate to break it to people, but if you're not looking at a rasterizer (which opens up a whole new bucket of problems in terms of scene/material setup, not to mention the IMMENSE task of...
  29. If you're on a deadline for a job you're getting...

    If you're on a deadline for a job you're getting paid for, use a render farm. There isn't a feature-complete renderer out there that is going to be fast for animation on a personal computer. You...
  30. Do a search for my Ubershader. It has a built in...

    Do a search for my Ubershader. It has a built in matte option.
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    I'm absolutely puzzled why so much money and...

    I'm absolutely puzzled why so much money and stress has been wasted on reverse engineering if the solution is as simple as requiring people who want FBX support to download the SDK themselves.
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    fbar, I've talked to Ton et al about this before....

    fbar, I've talked to Ton et al about this before. This project is technically in violation of the GPL because of how the programs communicate with one another.
  33. You know better than to put support questions in...

    You know better than to put support questions in the discussion forums...

    Moved

    Just because your problem is urgent doesn't mean you get to break the rules.
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    Importing rigs is very common. Motion Builder...

    Importing rigs is very common. Motion Builder wouldn't be able to exist if people didn't want to/couldn't do it. There are also rigging addons that exist for package A that don't exist for package B...
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    Ha, this has been playing in my head every time...

    Ha, this has been playing in my head every time I've worked on this character. I've found myself whistling it more than once.
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    Ton's input to me via Twitter: "FBX is just a...

    Ton's input to me via Twitter:

    "FBX is just a huge problem to get right - we keep looking for coders to help. But maybe the solution lies elsewhere."
  37. Spatial slits aren't multithreaded. Not worth...

    Spatial slits aren't multithreaded. Not worth using at all, as I haven't found a single test scene where they speed up renders by any appreciable amount, and definitely not enough to offset the build...
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    Haven't started sculpting gloves or boots yet!...

    Haven't started sculpting gloves or boots yet! That's on the agenda today.
  39. No render engine is any "better" than another in...

    No render engine is any "better" than another in general. They can only be better for particular use cases. There's absolutely no way to answer such a question without knowing your needs, use cases,...
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    Think of yeti like Cycles nodes for hair. Any...

    Think of yeti like Cycles nodes for hair. Any parameter can be plugged in to control any other parameter. Child groups can drive other child groups, mesh curvature can be used to automatically drive...
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    To be clear, this isn't an export problem, it's...

    To be clear, this isn't an export problem, it's an import problem. The character and rig are from SI, and it's based on using null objects (empties) as joints. In Blender, all it does is import the...
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    Nope, it was in IRC some time ago. For the...

    Nope, it was in IRC some time ago.

    For the record, here is the file.

    https://www.dropbox.com/s/p5g4uvamcv96pck/tallGirl7_4.fbx?dl=0

    The homebrew FBX import addon released by the Japanese dev...
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    For the record... that's exactly the kind of rig...

    For the record... that's exactly the kind of rig that I create in Softimage, and exactly the kind of rig that MANY people are used to being able to being able to move between apps.
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    Did some cape sculpting. 332077

    Did some cape sculpting.
    332077
  45. C'mon... you've been here long enough to know...

    C'mon... you've been here long enough to know better than to put support questions in the main forums...
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    Knocked the pants out. 332005

    Knocked the pants out.
    332005
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    Hair System Overhaul Roadmap

    Lukas Tonne has posted to the Code blog about the plans for the hair system project for Gooseberry. I've already put my two bits in the comments (PLEASE just copy as much workflow paradigm as...
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    Whatever you want to offer! Did a bit more...

    Whatever you want to offer!

    Did a bit more work yesterday. Still have pants, accessories, and lots of sculpting to do as far as modeling goes.

    331985
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    Alembic would be great, but it doesn't seek to...

    Alembic would be great, but it doesn't seek to solve the same problems as FBX at all. Trying to find an alternative to FBX is a fool's errand. If it existed, everyone would be using it, because...
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    Because there IS a Gaussian filter. As well as a...

    Because there IS a Gaussian filter. As well as a filter on any textures you use. These can be controlled in the film panel, as well as in the nodes for each texture. This isn't a "Cycles" thing...
  51. Not sure if it can be done with Blender Internal,...

    Not sure if it can be done with Blender Internal, but with Cycles you can use the 'Backfacing' input parameter to use two different textures for each side of the faces of an object.
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    Frog - Chrono Trigger

    I was playing Chrono Trigger the other day and became upset that the CT:Resurrection project got canned just as it was getting interesting. So I did this over the past couple of days to make myself...
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    Yep, your rig can be the parent of as many...

    Yep, your rig can be the parent of as many objects as you'd like. I couldn't imagine doing something like a suit of armor with everything as one object o.O
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    I see what you mean. But is there a burning...

    I see what you mean. But is there a burning reason you aren't just separating those meshes into separate objects?
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    Because preventing crazy pinching/poles/bad...

    Because preventing crazy pinching/poles/bad interpolation in general between zones that are subdivided and those that aren't is anything but trivial, and as far as I know isn't covered in any of the...
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    I've suggested a distance parameter to the ENV...

    I've suggested a distance parameter to the ENV light as well in the past, it's more difficult than you'd think. I'll bug someone about it at the next meeting though.
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    Right on the ball. Any light attenuated by an...

    Right on the ball. Any light attenuated by an unlimited disance of fog = 0 = black.
  58. This is no longer a requirement since a bug in...

    This is no longer a requirement since a bug in the node system was fixed.
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    Just learned about Fabric Engine yesterday, and...

    Just learned about Fabric Engine yesterday, and it does seem to be a generic approach towards render/tool creation, which is awesome. Indeed, getting it working with Blender via PyNodes and a nice...
  60. Exactly. No one is being forced to pay for...

    Exactly. No one is being forced to pay for anything, and the option SHOULD be there for those who wish to be financially compensated for their time and effort.
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    Hadn't seen those Vimeo videos before. Delta Mush...

    Hadn't seen those Vimeo videos before. Delta Mush would be such a huge help as a modifier for animation.
  62. Not much sense in manually turning things on and...

    Not much sense in manually turning things on and off in a path tracer like that. Polygon count has VERY little effect on path tracer render time with a good BVH in place, and Cycles definitely has a...
  63. Moved to Off-Topic because... well... this has...

    Moved to Off-Topic because... well... this has nothing to do with Blender at all.
  64. Wasn't aware of that. I haven't used caching...

    Wasn't aware of that. I haven't used caching since getting my SSD, just going by what Brecht told me back when he multithreaded it. Thanks for the heads up!
  65. Another pro-tip: BVH cache is functionally...

    Another pro-tip: BVH cache is functionally useless since BVH building was multithreaded unless you're caching to a higher-end SSD.
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    This is not a Blender problem. If you want to...

    This is not a Blender problem. If you want to edit existing textures, it doesn't matter if you're using Mari, Photoshop, 3DCoat, Mudbox, or any other painting app; you have to reload those textures...
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    Not following... what exactly does texture...

    Not following... what exactly does texture painting have to do with the render engine you choose to use? Just paint your textures and then apply them to the materials in your renderer of choice like...
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    That video is a perfect example of where a...

    That video is a perfect example of where a universal PBR shader could pull its weight for viewport shading. I'm not talking just about painting here, I'm talking about completely decoupling the...
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    I personally think it should be like every other...

    I personally think it should be like every other package where viewport material is more or less decoupled from render material. Give us a PBR shader in the viewport with a few simple controls, and...
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    If only it were as easy as an "add bias" option....

    If only it were as easy as an "add bias" option. Being biased and using the same physically plausible material system is arguably even harder than creating what Cycles is today.
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    424 MB source holy crap!!! This is going to be...

    424 MB source holy crap!!! This is going to be interesting to look through.
  72. Replies
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    Sockets are such an inelegant solution for things...

    Sockets are such an inelegant solution for things like plugin I/O and renderer integration though. If the Octane solution is the best that we can do, there's a problem.
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    If you want to use Cycles at all with the GPU...

    If you want to use Cycles at all with the GPU don't even bother looking at AMD/ATI. Their drivers/compiler is a mess.
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    If I recall correctly, accessing shared memory...

    If I recall correctly, accessing shared memory like that with a commercial software still is a violation of the GPL.
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    CUDA is still substantially faster than the three...

    CUDA is still substantially faster than the three combined, at least in my own personal tests. And that's not just a Cycles thing either. When you start combining CPU and GPU like that, you run into...
  76. I've been asking for a boolean 'if' node along...

    I've been asking for a boolean 'if' node along with a checkbox UI element for custom nodes for a while now. Part of the holdup is that it would require some GUI changes, which, as always, is a big...
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    I definite think autogenerating a subfolder and...

    I definite think autogenerating a subfolder and putting textures there is the best workflow. This is how Mari, nDo, dDo, and Mudbox handle first texture save. Makes sense to use it here, too.
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    Viewport FINALLY taken on as an official target!...

    Viewport FINALLY taken on as an official target! Woooo!
  79. Replies
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    One must concede, though, that there is a certain...

    One must concede, though, that there is a certain number of people who won't use Blender until it has certain capabilities usually provided by large-scale plugins, and there are certain large-scale...
  80. That's a pretty difficult thing to accomplish. I...

    That's a pretty difficult thing to accomplish. I remember it being one of the biggest debugging headaches for a friend who was working on the Uncharted 2 train level. Maintaining momentum like that...
  81. Sergey seems familiar enough with Cycles to carry...

    Sergey seems familiar enough with Cycles to carry on adding the additional features when he's no longer busy with OpenSubdiv integration. And Thomas is quickly making his way towards "awesome render...
  82. If you want to rig and animate, Beziers are...

    If you want to rig and animate, Beziers are basically out of the question.
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    MakeHuman? Human zBuilder for Max? Species for...

    MakeHuman? Human zBuilder for Max? Species for SoftImage? Those are the only three similar things I can think of off the top of my head. MakeHuman is definitely the most accessible, and provides...
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    Sculpt first, then pose.

    Sculpt first, then pose.
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    That's one of the visual c++ runtime packages....

    That's one of the visual c++ runtime packages. You can download them from Microsoft's website.
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    "This is unique functionality that I can't really...

    "This is unique functionality that I can't really find elsewhere."

    Uhh... what? Every other 3D package I know of has either Python or another scripting language, often with much more...
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    Definitely the coolest thing I've seen in a while.

    Definitely the coolest thing I've seen in a while.
  88. You're either in orthographic view, or your scene...

    You're either in orthographic view, or your scene is huge enough that you're getting floating point errors.
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    Look to be just an Ambient Occlusion render....

    Look to be just an Ambient Occlusion render. Check the world settings, or if you're using Cycles you can use the Ambient Occlusion material.
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    Bugs don't go on the forums, they go in the bug...

    Bugs don't go on the forums, they go in the bug tracker. If you think you have a bug, report it.
  91. If you're developing this as a toolkit to...

    If you're developing this as a toolkit to eventually replace the GUI code in Blender (PLEASE, YES, DO IT!) then I'd say push forward. This is one of the biggest headaches when coding for Blender.
    ...
  92. If you're not interested in paying potential...

    If you're not interested in paying potential devs, you probably shouldn't say "I probably should post this in Paid Work section."
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    On a related note, this has been a ridiculously...

    On a related note, this has been a ridiculously awesome little program for reprojections for me, to the point where I've just been reusing a single male and female topology repeatedly and letting...
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    Can't wait to try it! Shrinkwrap has been one of...

    Can't wait to try it! Shrinkwrap has been one of my biggest long-running headaches in Blender for years now.
  95. OSL doesn't work with the GPU at all. And it's...

    OSL doesn't work with the GPU at all. And it's unlikely to work on the GPU any time soon as it's maintained by Sony Pictures Imageworks and they have little to no interest in rendering on the GPU at...
  96. It's not quite the same. Blender doesn't do these...

    It's not quite the same. Blender doesn't do these maps internally, so if that method doesn't meet your needs, check out the xNormal plugin for Blender. It supports a lot more baking options at the...
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    Moved to Finished Projects. Personal portfolio...

    Moved to Finished Projects. Personal portfolio work doesn't belong in the Discussion forum.
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    That's the whole point though... it wasn't...

    That's the whole point though... it wasn't designed in CUDA. It was designed in (mostly) a subset of the languages that works across all three without much need for specialized code. So it works on...
  99. Check your world settings

    Check your world settings
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    I hope you'll consider revisiting the world...

    I hope you'll consider revisiting the world volume controls you've got up there. That's a really strange way to control the volumes within Arnold.
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