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Type: Posts; User: MattVG

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    Yeah, I assume it's a Blender bug that Offset...

    Yeah, I assume it's a Blender bug that Offset doesn't turn purple to show there's a driver on it.
    Your path doesn't look correct. I think it should be ["FrameNumber"] rather than merely Framenumber....
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    Good. I hope it helps. I don't think I missed...

    Good. I hope it helps. I don't think I missed anything, but I won't know until someone tries it.
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    Animatic Using Drivers to Control Texture

    Image Sequence Driver Control Tutorial


    Note: I'm using Blender Internal for this but I assume it'll work in Cycles as well (I've not tried it).
    I'm also using a recent build of Blender so a few...
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    Well, I think the best solution I've come across...

    Well, I think the best solution I've come across is to import the image as a plane, make the image a title sequence (use the same file name for each file and add .001, .002, etc... example:...
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    [SOLVED] Can you post a screenshot of your material node...

    Can you post a screenshot of your material node setup and your render? If you don't want reflections or shininess, don't use any shader node except the diffuse for a basic colored texture.
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    [SOLVED] Can you be a little more specific? Do you mean...

    Can you be a little more specific? Do you mean "matte" as in not shiny?
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    Animatic using Animated Textures

    Greetings one and all,

    I'm attempting to create an animatic for an upcoming animation. I'm looking to change the image texture on a plane as well as move that plane in space, similar to what they...
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    Well, I don't really need the rigid body physics...

    Well, I don't really need the rigid body physics and I wanted to have full control over it. That may be something I try. It may work for now.
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    Rigging a Sign Hanging by Two Ropes

    I realize this is likely a very, very simple rigging setup, but I'm just now getting into rigging.

    I have a sign, hanging by two ropes. I want to lower the sign unevenly (the ropes vary their...
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    I tried the OpenEXR MultiLayer output file...

    I tried the OpenEXR MultiLayer output file format, but it said something about there being no MultiLayer EXR image to save. I researched a bit and it seems it'd be pretty useful. When do you find it...
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    Oh… I feel sheepish. I never noticed that node....

    Oh… I feel sheepish. I never noticed that node. Thank you.
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    Automatically save render layers to file

    Is there a way to save each render layer out to a file without having to connect each layer to the composite (or viewer) node and save each one that way?
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    I'm using the VSE to render my edit straight from...

    I'm using the VSE to render my edit straight from scene strips (if I'm understanding correctly).
    I have 24 individual scenes. I take those and sequence/composite them in the VSE. From the VSE I was...
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    @theoldghost: Thanks, but it's really not as...

    @theoldghost: Thanks, but it's really not as impressive as it sounds. The animations only occur sporadically throughout the 30 minutes and the animations are 2D and very simplistic—the show's about...
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    Thank you for your reply. I'm guessing you would...

    Thank you for your reply. I'm guessing you would then render to a video file from that step? I guess that would work. It'd add yet one more step to my rendering process, but would allow me to render...
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    How do you deal with long video output?

    I'm working on an animation for a puppet show that's about 30 minutes long. I split the various animation scenes up into manageable chunks and am using the video sequence editor to put it all...
  17. Cycles: using HDRI for lighting but removing from refraction

    I'm using an HDRI to light a soda bottle, and while I want the HDRI in the glossy shader, I don't want it in the refraction (it muddies it). I'm rendering with the Transparent Film box checked and...
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    Yeah, that works. It requires a rather high...

    Yeah, that works. It requires a rather high resolution mesh to get the number of particles I need, but it works. There really isn't a way to have particles arrange themselves according to other...
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    Equidistantly Spaced Particles

    I am attempting to create a particle system where the particles are more or less equal distance from each other. I assume this is possible but I've no idea how to go about doing this.

    Example:...
  20. [SOLVED] Ok. I just switched to Progressive Render and...

    Ok. I just switched to Progressive Render and full render works now. So, something's screwy with tiled render. I had changed my tile size to 512 since there's evidence that size renders fastest. When...
  21. [SOLVED] Ah, I see! Then I need to figure out which card...

    Ah, I see! Then I need to figure out which card is the one I'm using for my display.

    UPDATE:
    I used the trial for iStat Pro to watch GPU memory usage as Blender renders the preview. You can also...
  22. [SOLVED] Thank you Mib2berlin. I figured since I have two...

    Thank you Mib2berlin. I figured since I have two 1.28GB GTX 570 cards that textures wouldn't be an issue. I only have a couple textures that are 4096, the rest are smaller. I will decrease the...
  23. [SOLVED] Thanks for the response Dustractor, but I can...

    Thanks for the response Dustractor, but I can render other scenes on my GPU just fine so I suspect something about my texturing is crashing the GPU. I was hoping to find out more about the error so I...
  24. [SOLVED] 2.68a Error - CUDA kernel compilation failed, see console for details

    When I attempt to render my current scene via GPU it stops after .02 seconds completely blank. When I enable rendered viewport shading it renders nothing and gives me the error, "CUDA kernel...
  25. 2.68 Cycles GPU CUDA out of memory error though peak memory used is only ~626MB

    I'm attempting to render an ants eye view of patch of ground with some pebbles and grass. Most of the grass is merely an imaged mapped to planes. The modeled grass uses three 1024px textures, the...
  26. Weight painting (for particle control) with a linked object

    Greetings,

    I painted two weight maps (is that what they're called?) on an object so I could control the dispersion of two different particle systems. When I link the object into my main scene (and...
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    Linked Objects are Very Slow to Load

    Greetings,

    I've created a scene with a few linked objects for which I made proxies (ctl-opt-p), but, while my render only take about 60 secs, the synchronizing of the objects takes five minutes....
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    Yeah, it was too negative and I realize it's not...

    Yeah, it was too negative and I realize it's not his fault downloading isn't available. I ended up buying it in any case - it was just too good to pass up.

    Viewing online isn't an issue unless: I...
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    Can't download?

    Wait... you can't download the training once you buy it? That seems like kind of a rip-off. Guess I won't be buying it... and it looked so good too.

    EDIT:
    I bought it any way and I'm glad I did.
  30. I just got mine, but am having trouble installing...

    I just got mine, but am having trouble installing the brush kit under OS X. Instructions say to copy the folder contents into "/Users/*username*/Library/Application Support/Gimp" but there's no such...
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    Thank you. I didn't realize they were so big.

    Thank you. I didn't realize they were so big.
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    I bump this because I care. Does anyone have the...

    I bump this because I care. Does anyone have the .blend files?
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    Wow, sorry about your hard drive. Actually, I've...

    Wow, sorry about your hard drive. Actually, I've got the video from blip. I just need the blend files.
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    Would it be possible for someone to seed the...

    Would it be possible for someone to seed the torrent again?
  35. @Lasphere: I'm looking into learning how to rig...

    @Lasphere: I'm looking into learning how to rig and I'd certainly like to see some of your rigs. At this point I'm feeling a bit overwhelmed and not sure where to start. I just found the ColaBola rig...
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    Update

    Here's an update. I need to study topology a lot more. I still haven't a clue what I'm doing.
    http://i3.photobucket.com/albums/y58/MattVG/FaceMeshside2.jpg...
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    Heh! Thanks for the compliments. @ dave12345:...

    Heh! Thanks for the compliments.

    @ dave12345: What about the veins isn't realistic?

    I took a couple photos of my dad's eye and used those to create the texture for the eye. You can't really...
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    Blending Life - Lenmana

    I have at last begun my entry. Here's an eye. I'm going to count it as having started :yes:
    Next I'm modeling the head.

    http://i3.photobucket.com/albums/y58/MattVG/Eye2.jpg
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    @Maqs: Would you mind uploading your shader...

    @Maqs: Would you mind uploading your shader again? The link given on page 19 says the file's been deleted because it's too old. I'd like to take a look at it and see if I can figure it out :)
  40. Placeholder

    I'm new but what better way to learn than to join such a contest as this?!
    Category A... that is unless I can't make that in which case Category B :P
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