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  1. Thread: Diner Stool

    by Ace Dragon
    Replies
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    210

    There's a simple elegance that seems to really...

    There's a simple elegance that seems to really work in this image, though the cushion doesn't seem to have any sort of spec. map nor very much in the way of bump (considering that the colormap gives...
  2. Replies
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    The shading in general and the structure of the...

    The shading in general and the structure of the cloth is utterly fantastic, I think you really nailed the photorealism on this one.

    The only thing is that I'm trying to decide whether or not it...
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    The icebergs in my opinion could use a bit of SSS...

    The icebergs in my opinion could use a bit of SSS or a volume shader (or a mix of both). They look a bit too solid as of now.

    Also, the iceberg in the foreground could use some a higher resolution...
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    Every creature is dangerous and wanting to eat...

    Every creature is dangerous and wanting to eat you in Mordor, very nice work and very fitting for coming out of a place crawling with ferocious beasts and savage beings.

    I see you worked rather...
  5. Poll: There are two sides to the argument here, one can...

    There are two sides to the argument here, one can say that OpenGL 2.0 is at least a step towards eliminating all of the ancient graphics drawing routines that define a lot of drawing code in Blender...
  6. Doesn't Blender already use OpenVDB for Cycles...

    Doesn't Blender already use OpenVDB for Cycles smoke rendering, or is it just that it's not used anywhere outside of Cycles yet?

    I can only say this, if this patch along with the fracture modifier...
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    I would think that part of the issue with...

    I would think that part of the issue with importing Sketchup models would be that Sketchup supports faces with holes while Blender doesn't.

    I could be wrong though since I never used it (and...
  8. Replies
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    Alternatively, if the skybox is in a background...

    Alternatively, if the skybox is in a background scene and you have mist in the main scene, you could get something similar to a colored mist that doesn't obscure the background.

    Background scenes...
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    To add fuel to the discussion, the Linux Mint...

    To add fuel to the discussion, the Linux Mint team has recently released the newest version of their OS.

    Changes for the Cinnamon version (the teams' flagship interface)....
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    I heard a long time ago that the mist in Yo...

    I heard a long time ago that the mist in Yo Frankie! was done through node-based shading.

    Essentially, the key component here is making a color mask with the Camera Data node, the upside is that...
  11. Last I heard, the particle code is a mess and is...

    Last I heard, the particle code is a mess and is not very attractive for additional development. One of the issues is that the hair code is enjoined into the system and is in need of being separated...
  12. Excellent, I honestly started to think that the...

    Excellent, I honestly started to think that the prospect of being able to produce a skin for SPH particles is a long shot idea (due to no one being interested in the years since the initial...
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    [SOLVED] It's because Cycles has to allocate samples for...

    It's because Cycles has to allocate samples for all of the light sources rather than just one.

    Each light source will take some samples away from the other, in some cases (like for weak sources),...
  14. The Neoaxis engine becomes free software with no feature limits.

    You read that right, the developers of the Neoaxis engine now have their software as fully free for use with no real limitation on features (unlike Unity Free)....
  15. The Cycles source is modern, clean, and inviting...

    The Cycles source is modern, clean, and inviting for developers, the BGE source is not.

    Don't forget that people such as Agoose77 and Mahalin would gladly be helping to enhance the existing engine...
  16. When the BGE is removed, there will be no need...

    When the BGE is removed, there will be no need for the official forums to have an entire section just for the BGE. Also to BPR, a good and solid engine should not have to make you code workarounds to...
  17. The best you could perhaps do is try to increase...

    The best you could perhaps do is try to increase the number of physics substeps. Otherwise, between the 6DOF bugs and the fact that the vehicle wrapper has seen little in the way of updating or...
  18. There are some patches out there that work...

    There are some patches out there that work towards realtime object batching in the BGE, but as the engine is likely to be removed from Blender within the next few years, I don't know if it's ever...
  19. At this point, I would say to everyone who wants...

    At this point, I would say to everyone who wants to start a big project in the BGE, don't.

    Your dream will only end you up in disappointment when the BGE is discontinued and your project can't be...
  20. Replies
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    There's always the buildbot if you want to...

    There's always the buildbot if you want to guarantee that you have a current version, I rarely get Blender from the official download page anymore.
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    That's exactly what they said before on the...

    That's exactly what they said before on the mailing lists, that the integration is on hold until the version 3 release. The reason is because the changes that it has involves some much needed...
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    Joshua has just committed a big batch of commits...

    Joshua has just committed a big batch of commits towards the depsgraph refactor branch.

    It looks more and more like it could be seen in master sometime in the 2.7x series considering the rapid...
  23. Replies
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    If you could get McDonald's to use that image as...

    If you could get McDonald's to use that image as a focal point of an advertising campaign, you could potentially see some big money coming your way.

    The only thing it really needs in my opinion is...
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    Very impressive for a first image, I assume that...

    Very impressive for a first image, I assume that you're not all that new to 3D in general, correct?

    I also don't think the character topology is a big deal here unless you plan on animating him,...
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    It seems like most of the changes are...

    It seems like most of the changes are enhancements to their more GPU-centric Presto engine, have they about maxed out what they wanted to do with Thea Standard or are any future enhancements waiting...
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    The recreation looks to have a better atmosphere...

    The recreation looks to have a better atmosphere in general than the photo, though I do agree about the floor.

    Also, the 'buttons' seem to stick out by quite a bit and should be inset into the...
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    It looks like something that could fit neatly...

    It looks like something that could fit neatly into a card-based board game or something.

    The style in and of itself looks pretty slick to say the least, so good work on that.
  28. Interesting that we suddenly have all of these...

    Interesting that we suddenly have all of these good quality finished projects coming out of the BGE now, Blendernation mentions that you can add one more to the list.

    I've already been in the...
  29. I'm well aware that the BF's plans to replace the...

    I'm well aware that the BF's plans to replace the BGE with an interaction engine (which in turn will be somewhat less 'game centric') is likely to move forward amid their current support of people...
  30. Yes, a full-time indie game team made this in the BGE.

    If you haven't noticed already, you can find the full write-up here
    http://www.blendernation.com/2014/12/15/blender-production-i-will-escape-debuts-next-week-on-steam/

    It wasn't without...
  31. Replies
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    Could this actually spell the end of the Blender...

    Could this actually spell the end of the Blender Market (and the buying and selling of Blender addons as commercial products)?
    http://forums.cgsociety.org/showthread.php?f=47&t=1241090

    A possible...
  32. Replies
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    Considering the Core debacle, the ancient...

    Considering the Core debacle, the ancient multi-app. structure, and the somewhat small size of their latest release, I don't know if one can count them as a serious contender anymore until they find...
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    1.0 Release

    Godot has officially hit 1.0
    http://www.godotengine.org/wp/godot-engine-reaches-1-0-releases-first-stable/

    In general, the roadmap calls for a primary focus on 2D functionality for 1.1 (with the...
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    In addition, it's generally a business 101 thing...

    In addition, it's generally a business 101 thing to not tell customers to panic when major changes to both the company and their respective products are ahead.

    If they rather said "This is the end...
  35. Replies
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    There's some confusing information on the CGTalk...

    There's some confusing information on the CGTalk thread, but the very possibility of Modo being up for sale is a surprise to say the least.

    I can't say for sure that it is the right thing to see a...
  36. It could've used some more samples, but an...

    It could've used some more samples, but an impressive entrance to the forum nonetheless.

    He looks pretty cute, do note though that we will be expecting a high standard in terms of quality now that...
  37. Replies
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    There are fixes by HG1 that bring the the...

    There are fixes by HG1 that bring the the possibility of changing world settings in-game when GLSL mode is on.

    Unfortunately, they have been stuck in the review tracker and I don't think any...
  38. Replies
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    Well, I for one will refuse to recognize such as...

    Well, I for one will refuse to recognize such as 'art' in the meantime as its only purpose is to provoke a lust response from the viewer. I won't go into debate here as this thread doesn't call for...
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    I wonder though, how would these people even know...

    I wonder though, how would these people even know if some of the photos out there rip their own.

    There's only so many variations of an average brick wall that you can take a photo of because...
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    Poll: There has actually been some progress since then...

    There has actually been some progress since then on improving the UI and Blender usability in general, some have mentioned that Blender 2.73 will even have a new keymap that will adhere closer to...
  41. Replies
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    Blurymind; you say that DAZ content is...

    Blurymind; you say that DAZ content is distasteful, yet you support the porn industry (which likely has all of that and worse).

    I'm afraid you do not have the authority to decide what is...
  42. Thread: Daz 3d pub

    by Ace Dragon
    Replies
    8
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    443

    While it is technically not an 'R-rated' image...

    While it is technically not an 'R-rated' image (or a nude), I do agree that it might be a good idea to look into banning DAZ advertisements unless they find something more tasteful to put in their...
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    Or just use the ones on this site...

    Or just use the ones on this site
    http://www.burningwell.org/

    Every image is public domain (read, total freedom in use) and they even have some seamless textures ready to go.
  44. Replies
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    When I hear about DAZ and what they sell, I'm...

    When I hear about DAZ and what they sell, I'm left to wonder if they're really more concerned about selling sex or otherwise suggestive tart than actually developing their software.

    You don't...
  45. Replies
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    The reason for that is that they don't accept any...

    The reason for that is that they don't accept any new major features for trunk once the release cycle hits Bcon3 (where the gears shift to stabilization, polishing, and smaller features).

    You have...
  46. Sorry, but it ain't gonna happen without paid...

    Sorry, but it ain't gonna happen without paid development returning to the BGE-side of things like how it was for Yo Frankie!

    The projects are just too big for the few developers still supporting...
  47. Replies
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    The takeaway from these types of images is that...

    The takeaway from these types of images is that Christmas shouldn't be all about increasing your material wealth (did you know that some people go to stores on Black Friday just for the purpose of...
  48. The only problem is that the Blender devs. will...

    The only problem is that the Blender devs. will have to come up with their own solution, as existing libraries like Bullet and Elbeem don't have something like this and Nvidia PhysX in general is...
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    Just a note about this, removing lights if you...

    Just a note about this, removing lights if you have a lot of them don't actually decrease the time needed to render the graphics.

    The way it's set up in the engine, the shaders are compiled to...
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    To note, the issues that people face with the BGE...

    To note, the issues that people face with the BGE are two-fold, the first one being, as already, mentioned, the relatively slow rate of bugfixing and the fact that the bug count actually increases at...
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    As for financial backing, please note that the BF...

    As for financial backing, please note that the BF started out as having few financial resources as well (all of the 100K that was raised to buy the source was definitely not used for the development...
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    To note a few things. - The BGE right now is...

    To note a few things.

    - The BGE right now is not benefiting at all from the financial resources of the BF because none of those resources are actually being allocated for BGE development. Right...
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    You can try games made in Unity Pro and Unreal 4...

    You can try games made in Unity Pro and Unreal 4 that also have a high level of graphical fidelity, and I can tell you that low-end GPU's will have trouble in those engines too (hence why Epic...
  54. Buildbot builds of the Blender staging branch; is it still planned?

    The title says it all.

    It was mentioned by Campbell a while back that there's plans to build the Blender staging branch via the buildbot, but a few weeks later, there's been no indication that...
  55. Replies
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    All the BF or the BGE devs. would have to do to...

    All the BF or the BGE devs. would have to do to encourage people to stick with the engine is to show a massive log of bugfixes over say, the 2.73-2.74 release cycle.

    I actually get nervous when...
  56. Replies
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    For those who are wanting a more substantial...

    For those who are wanting a more substantial example of what Godot can do in 3D compared to the little demos, I just uploaded what I have for my first project after a week (and it's a bit more...
  57. Replies
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    Correct, Blender could even directly interface...

    Correct, Blender could even directly interface with Godot in some ways because it uses the same license as the Bullet engine (you could even make it so 'P' starts the game with the edited scene in...
  58. Replies
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    I would've agreed with this at one point, but you...

    I would've agreed with this at one point, but you also have likely read the comments of multiple developers talking about how the BGE code is enough of a mess that it's a major risk to do any sort of...
  59. Replies
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    I don't think you can fully file this thread into...

    I don't think you can fully file this thread into that, look at the threads about the BDX and Project Harmony engines, there's a lot of interest within the BGE community right now for alternatives to...
  60. Replies
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    Blender development in general is pretty fast...

    Blender development in general is pretty fast (look at the commit logs), it's mainly just certain areas like the BGE that doesn't see much.

    Even the sequencer is getting some nice commit activity...
  61. Replies
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    I do wonder how much Blender could've factored...

    I do wonder how much Blender could've factored into the demise of Shade.

    A solid chunk of Unity users already use Blender for their game assets and our app. has made quite some strides to keep...
  62. Replies
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    OH MY GOSH; Look at this nice steady stream of...

    OH MY GOSH; Look at this nice steady stream of bugfixes
    https://github.com/okamstudio/godot/commit/c79be979d47daae613d1b1bbc732a30a74f56543...
  63. Replies
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    I can understand with the inspiration loss at...

    I can understand with the inspiration loss at times, sometimes I don't feel motivated to do well, anything except eat and sleep.

    Sometimes exercise can help clear your mind (especially if you're...
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    Also, the tweak to the 'select more' operator to...

    Also, the tweak to the 'select more' operator to select the corner faces by default, I could see it being very useful when making use of grids of quads on a mesh (due to it making things easier in...
  65. Replies
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    Word has gotten out on CGTalk about Blender's...

    Word has gotten out on CGTalk about Blender's grease pencil upgrade, and people who usually do not use Blender at all are very impressed with what they're seeing.

    Also, I'm liking all of the...
  66. IMAX now has a competitor; Implications for VFX-heavy movies.

    Dolby has announced that they will start opening their own massive-screen theaters with their own format and a secret technology that no one knows about....
  67. Replies
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    My 8-directional character in my 3D game now has...

    My 8-directional character in my 3D game now has smooth transitions between directions now (he turns rather than snaps).

    As with other cases, there is a tricky part, and that is how to handle the...
  68. Replies
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    That's because Cycles was developed from the...

    That's because Cycles was developed from the ground up to be node-based, Modo's development team meanwhile has to make large changes to their engne's architecture to recognize and parse node-based...
  69. Replies
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    The iMacs in general are usually not designed for...

    The iMacs in general are usually not designed for heavy computing tasks like rendering in most configurations (they have the Mac Pros for that). They're not really designed for 3D work, the intent is...
  70. Is this even a thread on automation in...

    Is this even a thread on automation in application development anymore?

    If you want to continue this (completely tangential) discussion on universal and way-out-there theory, it would be advised...
  71. Replies
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    How about I just give you the whole .blend file...

    How about I just give you the whole .blend file with the scene that gives me the very long error message.
    http://www.mediafire.com/download/ayl6n070i7956g8/Test_export.blend

    The level scene is...
  72. Replies
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    My testing continues to progress, my concept game...

    My testing continues to progress, my concept game now has soft restarting (resets the gems, the collection value, and the player transformation), and animation of springs. There's also now a counter...
  73. Replies
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    Ndee; I decided to go ahead and give level...

    Ndee; I decided to go ahead and give level exporting a shot (three large-scale objects with three materials), and pressing the little export button gave me a massive fistful of errors that perhaps...
  74. Replies
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    It's likely because the GUI's of both Blender and...

    It's likely because the GUI's of both Blender and parts of your OS are drawn using the GPU. CUDA rendering will use all of the juice that your GPU can put out so you get an unresponsive machine.
    ...
  75. Thread: Sauna

    by Ace Dragon
    Replies
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    Very nice, I could easily see some rich clients...

    Very nice, I could easily see some rich clients using that to detoxify themselves.

    Though I'm left thinking that the coals could be a bit darker and rougher yet, it's the centerpiece of the room...
  76. Replies
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    Don't worry I got it, though I think it's kind of...

    Don't worry I got it, though I think it's kind of inefficient data-wise to have to download the entire repository for Godot and not just what you have.

    Regardless, I got the manager showing up in...
  77. Replies
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    Um, this may be a dumb question, but is there any...

    Um, this may be a dumb question, but is there any proper way to simply download the Blender 25 folder you have on Github, I can't seem to find a way short of copying the raw files manually?
  78. Replies
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    So I talked about how collision events can be...

    So I talked about how collision events can be created in Godot for physics bodies, but you need a different method to create collision filters for raycasts without resorting to collision layers.
    ...
  79. Replies
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    That's because it's not a 3D modeler, it's an...

    That's because it's not a 3D modeler, it's an engine where you import everything just like you do in Unity and Unreal.

    Download the 'better collada exporter' from the Godot website and place it in...
  80. Replies
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    The documentation page has tutorials and general...

    The documentation page has tutorials and general guidelines/tips, GDscript specifications and types ect...
    https://github.com/okamstudio/godot/wiki

    Let me warn you though, if you're still having...
  81. Replies
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    Thanks, I just got moving platforms in, I have...

    Thanks, I just got moving platforms in, I have also noticed that Godot has per-object continuous collision detection which none of the BGE devs. seemed interested in implementing.

    The truth is, it...
  82. Just signed up, it's working great now. The...

    Just signed up, it's working great now.

    The only thing truly missing by now is a thumbnail generator for forums.
  83. Replies
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    The Godot engine may or may not be able to do...

    The Godot engine may or may not be able to do something like you want already (it's completely free software), however there's no engine out there that will make it an easy job.
  84. Replies
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    Gameplay test update 347877 Doesn't look bad...

    Gameplay test update
    347877

    Doesn't look bad considering it's only my third day, that along with this being my first 3D engine ever that's not the BGE :)

    Yes, those are particles in that shot,...
  85. Replies
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    Had a go at implementing collectables in my...

    Had a go at implementing collectables in my project, and let me tell you that the incomplete documentation won't help here.

    I actually took a while in chasing down the incorrect ways to do it when...
  86. The link in the first post doesn't work now, is...

    The link in the first post doesn't work now, is the actual address still sendem.org (it returns a 'page not found' error)?

    I also typed in theorysend.com, the page gave me the word 'hi' and that...
  87. Every node usable in the BGE are the ones...

    Every node usable in the BGE are the ones designed for use with BI, not Cycles.

    Essentially, the core of it is the material node. You can mix materials together or you can get the impression of...
  88. Replies
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    In general, the whole engine works by instancing...

    In general, the whole engine works by instancing the contents of scenes inside larger scenes.

    The most commonly used mesh node is Mesh Instance, but there's also Multi Mesh Instance for large...
  89. There's currently a plan to soon have the...

    There's currently a plan to soon have the buildbot dispense builds of what is known as the staging branch (which as of this writing contains the adaptive sampling patch) but I haven't heard of any...
  90. Replies
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    I actually got something in Godot now that...

    I actually got something in Godot now that resembles a simple game.
    347686

    Got the little guy on his wheels using 6DOF constraints, the entire setup consisting of 5x2 objects (due to two...
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    Err, I don't even remember a time when Psy-Fi...

    Err, I don't even remember a time when Psy-Fi actually committed a feature, cleanup, or fix to the Cycles code (he is the author of the blog post and is the one behind the viewport renderer).

    The...
  92. Replies
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    As I suggested before, waiting for two months to...

    As I suggested before, waiting for two months to see a couple of fixes is far from what is required to save the BGE, we will need fixes on a weekly basis for starters as well as a lot of code cleanup...
  93. Replies
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    Heh, all of a sudden we see a pair of fixes make...

    Heh, all of a sudden we see a pair of fixes make its way into the BGE itself.
    http://lists.blender.org/pipermail/bf-blender-cvs/2014-December/070538.html...
  94. Replies
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    To be honest, I don't know if strong foresight...

    To be honest, I don't know if strong foresight architecture-wise was employed even back in the NaN days, it seems to me that the issue is that the BGE wasn't really designed to grow into a true AAA...
  95. Replies
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    The difference is that Godot's bugs get fixed on...

    The difference is that Godot's bugs get fixed on a regular basis while it isn't so for the BGE, they also have a much more solid architecture so there will be less of a chance of things breaking...
  96. Replies
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    Godot 1.0 RC1 is out, almost there to a stable...

    Godot 1.0 RC1 is out, almost there to a stable release (not like it has been real buggy on me in the first place).
  97. Replies
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    Until recently, BGE users could expect a few new...

    Until recently, BGE users could expect a few new features or fixes on a monthly basis, but there's been no commits since the Summer.

    To put it into perspective, this may actually become the...
  98. Replies
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    In the end, it was all a matter of having not yet...

    In the end, it was all a matter of having not yet discovered a button in the UI (there's not a whole lot of UI documentation yet). I needed the button to change the spatial node to a static body...
  99. You should go to the Godot engine website and...

    You should go to the Godot engine website and check out their Collada exporter, as it's supposedly a noticeably improved version of the default Blender one.

    There might be some ideas to copy from...
  100. Replies
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    Something for Btolputt; I think you might find it...

    Something for Btolputt; I think you might find it interesting that the Godot people actually tried before to see how Lua would work as the scripting language...
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