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Type: Posts; User: J_the_Ninja

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  1. Replies
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    Doesn't the color management function get applied...

    Doesn't the color management function get applied at the end of the image pipe for both viewport rendering, normal F12 renders, and the compositor (whether it had render layer nodes or just images)?...
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    Remember, bump maps do not affect the silhouette,...

    Remember, bump maps do not affect the silhouette, so to speak. They merely alter shading to mimic surface detail. There really isn't any more it can do than what you see here. You need to use real...
  3. Is the object visible in the viewport? If yes,...

    Is the object visible in the viewport? If yes, did you make sure it is renderable? (camera icon in outline). If not, did you append the actual object, or did you append the mesh data? (that's not a...
  4. Here's a challenge for you. Grab a digital camera...

    Here's a challenge for you. Grab a digital camera (your phone, DSLR, whatever) and go into a dark room that's lit only by a lamp. Take a picture of this lamp, and try to correctly expose the lamp...
  5. annnnnddd purchased the indie pack. That was way...

    annnnnddd purchased the indie pack. That was way too good of a deal to pass up.
  6. [SOLVED] Enable Cycles' environment pass, it contains the...

    Enable Cycles' environment pass, it contains the missing directly-viewed backdrop when you have transparent film enabled.
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    Here's some numbers to help your decision: ...

    Here's some numbers to help your decision:

    http://www.anandtech.com/show/6372/memory-performance-16gb-ddr31333-to-ddr32400-on-ivy-bridge-igp-with-gskill/12


    In general, and especially for CG...
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    [SOLVED] If you don't want to see the sphere in any...

    If you don't want to see the sphere in any reflections, why not just disable glossy ray visibility? What are you trying to do with that "is reflection ray" switch to no shader? (no shader is solid...
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    I was psyched for Mari until I saw the patch and...

    I was psyched for Mari until I saw the patch and object limits. The object limit might even be worse when dealing with things like vehicles, robots, armor, etc. 2x 4k tiles is a good bit of space,...
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    Actually, there is something. The image you made...

    Actually, there is something. The image you made transparent. ;)

    Blender by default expects alpha to be premultiplied, in which case fully transparent areas are always black. As it happens, you...
  11. If you are using BI: enable rendering of the...

    If you are using BI: enable rendering of the plane, enable transparency in the plane material, set type to "mask" and alpha to 0.

    If you are using Cycles: make a copy of the plane (we'll need to...
  12. Short answer: enable alpha channel and re-render....

    Short answer: enable alpha channel and re-render.

    Long anwser: The reason it works in the tutorial (I'm assuming, haven't watched it) is because that one is rendered with an alpha channel. Alpha...
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    This thread is what you are looking for (or as...

    This thread is what you are looking for (or as close to it as we can get atm): http://blenderartists.org/forum/showthread.php?334616-Dirt-and-decay-with-Osl-shading

    Without OSL it's harder as SVM...
  14. It's the emission shader. If you don't want the...

    It's the emission shader. If you don't want the object to emit light, disable the relevant ray visibility switches. For example, uncheck diffuse if you don't want it to cast light/GI on things....
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    Use plenty of references and make it out of a lot...

    Use plenty of references and make it out of a lot of separate pieces.

    If you want more specific advice, you're going to need to ask a more specific question.
  16. Have you tried using dupliverts for the chain...

    Have you tried using dupliverts for the chain mail? Might require an overly heavy ref mesh (remember, that mesh doesn't render though), but you shouldn't have any issues getting the...
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    Lamppost, more texturing/comp practice ...

    Lamppost, more texturing/comp practice

    http://i.imgur.com/WI9uTTP.jpg
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    In edit mode, hit select > select faces by sides,...

    In edit mode, hit select > select faces by sides, then change the settings to "greater than 4" and disable "extend". The only selected faces as this point should be the ngons.
  19. She's literally wearing chain mail lingerie. Is...

    She's literally wearing chain mail lingerie. Is this supposed to be some sort of parody? Even by "chainmail bikini" standards that thing is impractical. If you want your project to be taken seriously...
  20. You can have hair children be a mesh too. As for...

    You can have hair children be a mesh too. As for the vertex count, not sure I follow? The meshes are instanced, the total vertex count of the whole field is pretty much meaningless.
  21. Use hair children. These are interpolated so you...

    Use hair children. These are interpolated so you can get a massive number of them with little performance hit. You can have separate child counts for the viewport and at render time in case viewport...
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    There isn't a good way to do this, unfortunately....

    There isn't a good way to do this, unfortunately. And the way Blender handles the whole edit mode thing internally apparently makes it very complicated to change this. In the meantime, the best way...
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    There's nothing necessarily wrong with any of...

    There's nothing necessarily wrong with any of them. Except the hemi light, that doesn't exist in Cycles and exports as the sun lamp. Some things to keep in mind with each lighting type:

    Point -...
  24. GLSL uses the texture assignments for the BI/game...

    GLSL uses the texture assignments for the BI/game material, multitexture uses face-assigned textures. So it's expected they won't match a lot of the time (GLSL also includes spec/alpha maps and such...
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    What about with the help of this thing?...

    What about with the help of this thing? http://blenderartists.org/forum/showthread.php?348799-Baking-Cycles-Procedural-Normals-to-Texture

    Anyone tried it? (I will later tonight if no one's replied...
  26. [SOLVED] You want to remove all transparency from an image...

    You want to remove all transparency from an image entirely? Just stick the "set alpha" node on it and leave the alpha unconnected and set to 1.0.
  27. You can add a driver to the mix factor (right...

    You can add a driver to the mix factor (right click it and hit "add driver"). Then use this driver to connect it to something or other on the control rig, like a custom property or the location of a...
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    Absolutely worth it. The sculpting, decimation,...

    Absolutely worth it. The sculpting, decimation, and retopo tools are far beyond what Blender has. Blender has a few nice things (I prefer the way dyntopo works compared to Zbrush's dynamesh, for...
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    The deal with python is that it doesn't actually...

    The deal with python is that it doesn't actually implement it in Cycles, it just creates a UI. That was the point I was trying to make in the other thread. The nice part about OSL is that...
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    If you check the pynodes example file, there's an...

    If you check the pynodes example file, there's an example of how to create new node categories and add your nodes to them. If you create a new category for it, that will add it to the add-node menu...
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    Looks good! This is pretty much identical to...

    Looks good! This is pretty much identical to Maya's "condition" node, so anyone wants more ideas on uses, Google that for some more info. And const, sorry if I came across as too discouraging in the...
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    The point is you can't evaluate a Cycles node in...

    The point is you can't evaluate a Cycles node in Blender. If you want the operator to be able to evaluate things like textures, it has to happen during the shader call because the source data doesn't...
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    Text node is a lot simpler, because it's just UI....

    Text node is a lot simpler, because it's just UI. While you can add a boolean node to Blender, it's not going to be useful unless there's also a boolean shader in Cycles for it to correspond to. (or...
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    Personally, I prefer the small size to med/large,...

    Personally, I prefer the small size to med/large, because on the small I can cover the entire screen just by pivoting my wrist. On the bigger ones I have to pick up my hand all the time which drives...
  35. [SOLVED] No, Cycles nodes represent things that Cycles...

    No, Cycles nodes represent things that Cycles itself runs during render time, there's no way to calculate them in Blender directly. You can bake them to an image texture and use that, however. Add an...
  36. [SOLVED] Working fine here: 344757 If you are...

    Working fine here:

    344757

    If you are referring to Cycles nodes, no you cannot use those. They are part of Cycles and Blender itself cannot calculate them.
  37. Replies
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    There is another way with OpenCL, you can target...

    There is another way with OpenCL, you can target both the GPU and the CPU devices. The CPU in this case acts as though it was a second graphics card, and just renders another tile while the GPU works...
  38. Maya-style per-property layer overrides would be...

    Maya-style per-property layer overrides would be great for this. In the meantime, you can put the object on its own layer and uncheck it from the render layer using the descriptively-named "Layer"...
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    Output an alpha channel so you don't have to try...

    Output an alpha channel so you don't have to try and re-create it with keying tools (which will never be as good): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Image_Transparency
    ...
  40. Thread: Sunroom

    by J_the_Ninja
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    Someone on r/blender asked for a breakdown vid,...

    Someone on r/blender asked for a breakdown vid, so I made one:
    http://youtu.be/NkQpomiQ_Ck
  41. Thread: Sunroom

    by J_the_Ninja
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    Sunroom

    A long time ago when I was new to all this I did a project of some trees in a sci-fi "biodome" structure, with twin suns. It wasn't particularly good, but it was a cool concept I decided to revisit....
  42. [SOLVED] On the emitter/flow object, under "smoke flow...

    On the emitter/flow object, under "smoke flow advanced" there are options to add an emission map.
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    [SOLVED] Under the domain's option, in the "smoke flames"...

    Under the domain's option, in the "smoke flames" rollout, there's a couple options for controlling how the fire burns. The "speed" control should do what you want. A higher value will consume the...
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    Got any reference/example pics of what you want...

    Got any reference/example pics of what you want it to look like? A big reason is doesn't look like fire here is because a sphere puffing off flames on a gray background is not how we generally...
  45. Blackmagic also offers DaVinci on the same...

    Blackmagic also offers DaVinci on the same pricing model. They also sell a lot of video hardware; cameras, monitors, storage, and so on. It's the same pricing model Apple uses, give the software out...
  46. Blackmagic just released Fusion...for free

    https://www.blackmagicdesign.com/products/fusion

    That's right. After buying out Eyeon a few months back, they repackaged Fusion and the basic version is free. Not "non-commercial" free, not...
  47. Well, in that case, I second this. :eyebrowlift:

    Well, in that case, I second this. :eyebrowlift:
  48. Nope, just lamps atm (not meshlights either)

    Nope, just lamps atm (not meshlights either)
  49. Replies
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    What are you trying to achieve? Box mapping is...

    What are you trying to achieve? Box mapping is meant to allow a 2d texture to function like a 3d texture. You can use the "real thing" with procedurals, so there is no need.
  50. Replies
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    We already have a sampler-type menu. Why not just...

    We already have a sampler-type menu. Why not just add a third choice? "Sobol", "Correlated Multi-Jitter", and "Adaptive Sobol".
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    Render with an alpha channel, then subtract the...

    Render with an alpha channel, then subtract the alpha channel from the mist. (or invert the alpha and multiply the two).
  52. Vray does as well. Yafaray does not. IIRC the...

    Vray does as well. Yafaray does not. IIRC the Octane plugin does some magic to take over Cycles node tree.

    Note that at least for Lux and Vray, it is not the normal Cycles nodes you are using....
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    The rudimentary render-time subdiv discards UVs....

    The rudimentary render-time subdiv discards UVs. (this is a major reason why all this is behind the experimental-features curtain in the first place).

    Disable "use subdivision" and use the subsurf...
  54. Listed as already done for 2.73 in the release...

    Listed as already done for 2.73 in the release notes: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Cycles

    If you can't wait, there's always the buildbot:...
  55. Thread: Wire Light

    by J_the_Ninja
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    Wire Light

    341574

    Strange idea that popped into my head one day: what if there were these candles, but they were made out of metal? But still looked like candles??! This was probably caused by playing too...
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    Linked copies are only instanced if they don't...

    Linked copies are only instanced if they don't have modifiers. If there are modifiers, Blender can't know whether each instance actually has the same output geometry or not. Instancing on linked...
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    Use the holdout shader for this in Cycles.

    Use the holdout shader for this in Cycles.
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    Updated version of the file, contains a...

    Updated version of the file, contains a no-metalness version of the shader that renders the pipe like this:

    340694
    340695

    It's loosely-based on the glossy shader in LuxRender, or should behave...
  59. Replies
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    I've been trying to refine my semi-uber shader...

    I've been trying to refine my semi-uber shader today, and I've gotten it to work correctly for the pistol (no edits, I just plugged in the textures and hit render):

    340687

    The pipe would most...
  60. Curves node (like everything else in the Blender...

    Curves node (like everything else in the Blender compositor) is in linear color space, so I don't think values or curve positions will match Photoshop. Try raising values to the power of 2.2 after...
  61. Replies
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    Gaussian blur (blur node) works in the dev builds...

    Gaussian blur (blur node) works in the dev builds as well. Also, bokeh-blur node is somewhat buggy in OpenCL mode: https://developer.blender.org/T37832
  62. Here's a decent overview of using GoB:...

    Here's a decent overview of using GoB: http://cgcookie.com/blender/2013/06/03/using-gob-zbrush-applink-blender/

    The exact workflow of moving between ZB and your regular 3D app is a bit of personal...
  63. The curves node has black level and white level...

    The curves node has black level and white level controls that do the same thing as the input black and input white sliders in PS. The middle slider is just a gamma control. There's a gamma node for...
  64. Replies
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    OpenGL render AA has moved to Render (info...

    OpenGL render AA has moved to Render (info header) > OpenGL Render Options. There was never any other AA controls around for Cycles.
  65. Replies
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    Photoshop has a 3D paint mode too.

    Photoshop has a 3D paint mode too.
  66. Replies
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    Solidify - subdivide rim?

    Why doesn't the solidify modifier have an option to add loops circling the rim? (Like the "loops" option on Zbrush's panel loops function). I know there's the outer crease option which gives similar...
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    339879 Some sort of spiraling staircase.

    339879

    Some sort of spiraling staircase.
  68. Yes, that's correct. A simple explanation that I...

    Yes, that's correct. A simple explanation that I hope clarifies things a bit (apologies if this comes across as condescending, I have no idea what your experience in software dev is)

    When a...
  69. The world AO option will calculate AO for...

    The world AO option will calculate AO for everything and just add the result to the final image. It functions as an ambient lamp with built-in AO. It's meant mainly as an alternative to GI and fill...
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    Another reminder to people to PLEASE use this...

    Another reminder to people to PLEASE use this thread instead of the patch review comments on the dev page!!!!
  71. Hair objects are instanced, the number of total...

    Hair objects are instanced, the number of total polys is pretty much meaningless. If it's causing viewport issues, there are a number of things you can do, like drawing the objects as bounding boxes,...
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    Add node > Inputs > Light Path

    Add node > Inputs > Light Path
  73. Replies
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    -Go one stage at a time. Don't be throwing colors...

    -Go one stage at a time. Don't be throwing colors and textures on things as you are modeling. It starts becoming very difficult to see what actually needs fixing, and you end up using covering...
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    Take a bit of time to think on how a machine like...

    Take a bit of time to think on how a machine like this would be built, think like your imaginary aircraft engineer. How many pieces is it assembled from? How are those pieces put together? For...
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    Something about the railing shader isn't sitting...

    Something about the railing shader isn't sitting right with me. It seems too shiny and the color is pretty saturated compared to everything else. Like it's made of polished brass. Maybe mix some more...
  76. If you want the pass without AO affecting the...

    If you want the pass without AO affecting the beauty pass or any other layers, you can just enable the pass and leave the world option disabled. This will still enable global AO, the results just...
  77. Replies
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    Why does adaptive need its own panel anyway? Why...

    Why does adaptive need its own panel anyway? Why not just put it in the sampling panel? Maybe rename the current sample number of "max samples"?
  78. There really isn't, unfortunately. If you hold...

    There really isn't, unfortunately. If you hold the J key down while grabbing the arrow, you'll enable discrete transform which is vaguely like increment snapping in Blender. (you can adjust the...
  79. Replies
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    FWIW, you DO have "advanced" settings enabled....

    FWIW, you DO have "advanced" settings enabled. Most of those are hidden in there because they're arcana that rarely needs to be changed anyway.
  80. Replies
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    The palette interface is right there, I can see...

    The palette interface is right there, I can see it in your screenshot. It does not, however, have any colors stored in it though. Click the + button below the color wheel to pin the current color...
  81. Replies
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    My OS X build is here if anyone wants it (no...

    My OS X build is here if anyone wants it (no guarantees it works properly): https://dl.dropboxusercontent.com/u/1706676/blender_adaptive_cycles_patch_osx64.zip

    (side note: please keep comments...
  82. Replies
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    Baking in Cycles requires Blender 2.71 or newer.

    Baking in Cycles requires Blender 2.71 or newer.
  83. Replies
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    I've had good luck with this page in the past:...

    I've had good luck with this page in the past: http://www.celestiamotherlode.net/catalog/solarsystem.php
  84. Replies
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    Mental Ray can use path tracing, or photon...

    Mental Ray can use path tracing, or photon mapping, or irradiance caching, or photon mapping with irradiance caching, or a caching algorithm called irradiance particles, or just AO, or nothing....
  85. The patch also has a function that rearranges...

    The patch also has a function that rearranges samples within the tile to help hit the target faster. That should eliminate (or at least reduce) the need for shrinking tiles sizes.




    Adaptive...
  86. Replies
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    Honestly, this is a really vague question and I...

    Honestly, this is a really vague question and I think it's going to be hard to write anything on the subject if you haven't used both. You mention they render differently, but that's a tricky thing...
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    1) Use the fresnel node as the diffuse/glossy mix...

    1) Use the fresnel node as the diffuse/glossy mix factor.
    2) You might want the spec map to be a brighter/higher contrast version of the diffuse map.
    3) Texturing roughness might help get that...
  88. Replies
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    To clarify on the color ramp, you often want to...

    To clarify on the color ramp, you often want to lower the brightness on the "light" side to give a more sane max gloss value. The invert and multiply nodes you have in your current setup do the same...
  89. Good news everyone! The adaptive AA sampling...

    Good news everyone! The adaptive AA sampling patch (just the AA part, not metropolis) has been submitted for review! https://developer.blender.org/D808
  90. Replies
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    [SOLVED] Yeah, that seems like the best way to go. For...

    Yeah, that seems like the best way to go. For some reason I didn't think of just using object-offset instead of trying to fit a spiral path. Thanks for the suggestion!
  91. Replies
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    [SOLVED] Spiral staircase issues

    Hi BA. I'm currently trying to create a spiral staircase (like in a tower/lighthouse). I'm having a little trouble figuring out a method that gives the correct stair pattern. The best result I've...
  92. Replies
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    Ok, I had a brain fart there and wasn't thinking...

    Ok, I had a brain fart there and wasn't thinking where metal colors could come from in my shader. Spec map should be attached to the color input on the glossy shader. The problem is, it still doesn't...
  93. Replies
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    It's a little hard to figure out what's wrong...

    It's a little hard to figure out what's wrong with your comp setup because I'm not clear on what it is supposed to be doing in the first place. Could you explain a bit, and link to the tut you say...
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    If you have just those 4 map types, they should...

    If you have just those 4 map types, they should be assembled something like this:

    335481


    If you want to do that pipe with all one shader though, you'll need some texture to shift the fresnel...
  95. Definitely: ...

    Definitely:

    https://support.solidangle.com/display/AFMUG/Textures

    Why this gets postponed to chase 2% speed improvements from code reshuffling, I really don't know. Maybe there's more to...
  96. Use the environment pass instead of the emit...

    Use the environment pass instead of the emit pass? Or emit+environment (add node) if you have regular lights too?
  97. Replies
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    Just use the glass shader and increase the...

    Just use the glass shader and increase the roughness above 0. You can try mixing in the SSS shader too if you want more of that bright-white look some frosted glass has. Also, some frosted glassware...
  98. Replies
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    What's with the lack of submenus from addons now?...

    What's with the lack of submenus from addons now? IIRC, that started happening when pie menus came in. Is that a bug in Blender or the extra objects add on?
  99. Replies
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    [SOLVED] Did you render to an image sequence? If so, does...

    Did you render to an image sequence? If so, does your frame rate set under "interpret footage" in AE match the frame rate of both your clip and AE comp? If you rendered to a movie file (in the...
  100. For an individual render, no. If you have to do...

    For an individual render, no. If you have to do two separate render jobs. You can put these together in a batch script though and get the same end result. There's some good resources around the forum...
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