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  1. No one is forcing you to read these threads....

    No one is forcing you to read these threads. There are rules against threads pitting softwares against one another, but ignoring the rest of the 3D field and its tools does no Blender artist any...
  2. Sounds like a memory leak somewhere in the render...

    Sounds like a memory leak somewhere in the render process. I'll ping Thomas or Brecht and point them to this thread.
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    This is a great proposal. I agree that shoving...

    This is a great proposal. I agree that shoving tool operation options at the bottom of the tool panel is next to useless, especially when the entire panel is filled with addon content. It would be...
  4. Thread: Viewport FX

    by m9105826
    Replies
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    56,648

    I'll never understand the insistence on making...

    I'll never understand the insistence on making OpenGL ES part of this project. Pushing for the viewport to work on mobile, a platform where no serious 3D artist will be working for the foreseeable...
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    You can use neither Blender materials nor...

    You can use neither Blender materials nor compositing in Unity.
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    Please don't put [Dev] in the title of a thread...

    Please don't put [Dev] in the title of a thread that amounts to a feature request
  7. When I made that video (and just now when I...

    When I made that video (and just now when I checked again) textures, both color and normal, and poly paint were both exported back to Blender automatically set up for Blender Internal. Just took a...
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    Sticky: The US is about the only place where I could see...

    The US is about the only place where I could see that being an issue (precedent in the form of Joe Alter vs. just about anyone who has ever tried to develop a commercial hair solution). Most other...
  9. Say what you will about the license, but that is...

    Say what you will about the license, but that is a beautiful code base. I've just started looking at it, but wow everything is so well organized and pretty. And not so much as a single warning when...
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    I'll be interested to see the speeds of...

    I'll be interested to see the speeds of heterogeneous volumes on the GPU, if they're working at all. In theory, if you could fit a really high quality sim into vRAM, it wouldn't be that much faster...
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    If you take Dyntopo out of the equation, it's...

    If you take Dyntopo out of the equation, it's very hard to compare the two. You have to keep in mind that ZB does sculpting and ONLY sculpting, and it does it incredibly well. Speed, poly counts, and...
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    It definitely is. There are lots of big...

    It definitely is. There are lots of big optimizations out there for volumes, both homogeneous and heterogeneous. The current implementation is very basic. People also need to start learning the value...
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    Moved from Lighting and Rendering to Other...

    Moved from Lighting and Rendering to Other Software.
  14. There is indeed work coming out in the new GPU...

    There is indeed work coming out in the new GPU Pro 5 about combining rasterization and raytracing in a single renderer for real time (http://cg.ivd.kit.edu/ORTFDS.php) but it's quite a bit more...
  15. Looks like just compositing separate scenes to...

    Looks like just compositing separate scenes to me. Not especially mind blowing, considering that in a production it's really rare that a shot is made with a single renderer or piece of software.
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    Moved to Technical Support. You've been here long...

    Moved to Technical Support. You've been here long enough to know that support questions go in the support forums...
  17. SIGGRAPH 2014: Interesting Retopology Work

    I'll just leave these here for anyone interested. One of the papers is earmarked for SIGGRAPH this year and shows an interesting way to handle automatic all-quad retopology. The entire page is in...
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    Wait, what? Alembic has been huge in the industry...

    Wait, what? Alembic has been huge in the industry with nearly every 3D package and stand alone renderer supporting it, many with multiple Alembic solutions that add things like real time cache edits.
  19. You may have quite literally picked the most...

    You may have quite literally picked the most difficult situation in both modeling and fluid simulation. It's pretty rare that I say this, but... Blender probably isn't the tool for this. The only...
  20. I honestly still can't see any seams in Dade's...

    I honestly still can't see any seams in Dade's extreme example of producing seams :D
  21. None at all.

    None at all.
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    Wanted to give an update, I got slammed with work...

    Wanted to give an update, I got slammed with work last week/this past weekend and wasn't able to get everything wrapped up as I wanted to for release. Current status is: shader, done; docs, just...
  23. One installs to your program files directory, the...

    One installs to your program files directory, the other resides wherever you decide to unzip it.
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    6GB isn't much at all really. Especially if...

    6GB isn't much at all really. Especially if you're working on something at a professional level.
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    CPU rendering should scale close to linearly with...

    CPU rendering should scale close to linearly with more cores until you hit bottlenecks in the software rather than the hardware.
  26. Even if you've just saved your .blend but not...

    Even if you've just saved your .blend but not your image painting?
  27. People will fight you on this, but you're right....

    People will fight you on this, but you're right. Blender should absolutely save texture paint work upon file save, or at least give a reminder that there is unsaved work in your project before...
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    Just a heads up, personal attacks in this thread...

    Just a heads up, personal attacks in this thread need to simmer down. If it can't stay civil and on point the thread will be closed.
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    Moved to Volunteer Work. Deferred payment,...

    Moved to Volunteer Work. Deferred payment, revenue sharing, and payment with goods are not eligible for listing in the Paid Work subforum.
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    You're all aware that, as a private company and...

    You're all aware that, as a private company and service, there are no laws being violated here? Google could make it their policy to require proof of IP ownership and three forms of government ID...
  31. Moved to Animation and Rigging. Please read the...

    Moved to Animation and Rigging. Please read the forum rules and at least make an attempt to put your thread in the right place. This is in no way Latest News.
  32. The reasons why Blender isn't used by big studios...

    The reasons why Blender isn't used by big studios are numerous, but they're simple. Lots of Blender is half-finished. There are tools all over the place in Blender's trunk that would be considered...
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    I assume he means code.blender.org And am I...

    I assume he means code.blender.org

    And am I reading this correctly? Support is coming, but only for cutting edge FirePro cards, and I assume future releases? If so, that's a pathetic showing from...
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    People are getting way too bent out of shape...

    People are getting way too bent out of shape about this. A bot that trawls videos on behalf of a company without the manpower to sit thousands of people in front of computers to watch youtube videos...
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    [SOLVED] Moved from Particles and Physics Simulations to...

    Moved from Particles and Physics Simulations to Materials and Textures
  36. The shadow from glass is dark because it is...

    The shadow from glass is dark because it is viewed as opaque by Cycles. This is expected, because technically all light that passes through glass is a caustic ray. Mix a transparent material with the...
  37. In the first pic, it looks like you did exactly...

    In the first pic, it looks like you did exactly what you're trying to figure out how to do. That model's been rotated on the Y axis only.

    For your second question, press O on the keyboard to...
  38. Screen space ray tracing has been shown to have...

    Screen space ray tracing has been shown to have some big limitations. Check out some of the post-mortem data from Killzone Shadow Fall.
  39. Since all tiles are converging to a relative...

    Since all tiles are converging to a relative variance level there shouldn't be any issue with seams between tiles.
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    Dirk, is that 8 core 16 thread or 16 core 32...

    Dirk, is that 8 core 16 thread or 16 core 32 thread? Very impressive presentation. Presto seems like such a great piece of software to work with.
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    In the mean time ;) ...

    In the mean time ;)

    http://cg.ibds.kit.edu/ORTFDS.php
  42. There are a few good books titled Anatomy for the...

    There are a few good books titled Anatomy for the Artist that are all great references.
  43. R&H still exists though... Also, impressive,...

    R&H still exists though...

    Also, impressive, but they weren't fooling anyone saying that real time scene was ANYWHERE close to the shot from the movie.
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    O.O were those real time world volumes I wonder?...

    O.O were those real time world volumes I wonder? Or faked God Rays? Either way, Bikker and the rest of the team over there are pushing path tracing into the red zone. Can't wait to see what they can...
  45. If you want an object to have zero'd transforms...

    If you want an object to have zero'd transforms but also rest outside of 0,0,0 in world space you'll need to parent it to an empty. It sounds like you're coming from Maya, if so, think of it like...
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    Wait for volume render optimizations

    Wait for volume render optimizations
  47. Got a link for that?

    Got a link for that?
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    Very interesting. Not sure I'd call it a...

    Very interesting. Not sure I'd call it a retopology tool, but definitely a much more advanced shrink wrapping tool.
  49. I ran into the same issue. Try using a colored...

    I ran into the same issue. Try using a colored smoke, the colors are completely different between the two integrators.
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    If it's based on Arnold's then it's not. Also,...

    If it's based on Arnold's then it's not. Also, expect my updated shader this week. I'll start a new thread and post a link here as well.
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    Even beginning to teach coding in Blender would...

    Even beginning to teach coding in Blender would require a basic knowledge of C/C++, how pointers, functions, arrays, matricies, etc. work, and a whole bunch of other stuff that, by the time you...
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    Sticky: Sorry, accidentally hit Edit instead of Reply....

    Sorry, accidentally hit Edit instead of Reply. Anyway, I think a lot of people are misunderstanding the "No x vs. y thread" rule. Obviously a thoughtful examination of tools that exist elsewhere is a...
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    Sticky: Piotr, I'd like to clarify that your warning was...

    Piotr, I'd like to clarify that your warning was not for quoting me. As Jonathan said, quotes are a vital part of this forum, and nobody is trying to stop users from utilizing the feature. However,...
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    You don't need an auto retopology tool to retopo,...

    You don't need an auto retopology tool to retopo, and honestly I wouldn't recommend it as the first method you learn. The retopo tools in Blender are far from terrible, especially using a combo of...
  55. Maybe I'll try my hand at creating an easier to...

    Maybe I'll try my hand at creating an easier to use plug-n-play smoke/fire shader.
  56. This would be a good time to point out to users...

    This would be a good time to point out to users who have never tried branched path tracing that, theoretically, motion blur is an area where you should see really nice time savings over progressive....
  57. I guess we know what a vacation is like for...

    I guess we know what a vacation is like for Brecht now ;)
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    Sticky: Feature requests are fine. Making the same...

    Feature requests are fine. Making the same feature request in 20 threads, 90% of which are completely unrelated to that feature, is not. A great number of the users on BA don't need to worry about...
  59. Would be nice if there were some render times...

    Would be nice if there were some render times...
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    Sticky: I respectfully disagree with everyone claiming...

    I respectfully disagree with everyone claiming that stricter governing of users will kill the community. Plenty of communities have rules against derailing topics, infighting, personal attacks, and x...
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    Sticky: The fact that THIS thread can't even remain civil...

    The fact that THIS thread can't even remain civil is a sign of the problems that have become runaway nuisances on BA.

    Not everyone has to agree, this is human nature, and forcing agreement makes...
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    EVERY modern 3D painting app has tweakable real...

    EVERY modern 3D painting app has tweakable real time cavity masks for paining models. One of the reasons I still don't use Blender's painting tools in production.
  63. Not sure who exactly they're trying to target...

    Not sure who exactly they're trying to target with this card. I can only imagine 16GB of vRAM being useful for GPU rendering (you'll hit other bottlenecks long before that in any 3D suite), but there...
  64. I added it. It helps tweak values for sampling...

    I added it. It helps tweak values for sampling and brings Cycles in line with sampling in Arnold, MR, and others. The longer an image renders, the more samples it takes to clear remaining noise....
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    Pretty much every game EVER does grass that way....

    Pretty much every game EVER does grass that way. The only ones that don't are those that specialize in foliage (Crysis, Uncharted, Far Cry) and even they they only use other methods for "hero"...
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    +1 to margins being in pixels. The only problem...

    +1 to margins being in pixels. The only problem with that is that often when unwrapping and packing islands it's done before an image is loaded. Therefore, there's no frame of reference for number of...
  67. Sanctuary, that's exactly how it should be, or...

    Sanctuary, that's exactly how it should be, or even a separate modifier. That's how it works in Maya.
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    Again, why not just use smart unwrap or mark all...

    Again, why not just use smart unwrap or mark all edges as seams if you want to use that approach. A hell of a lot easier than setting up ptex IMO.
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    I didn't say it was useless... I said it was...

    I didn't say it was useless... I said it was useless for a case where you're going to have to end up UV unwrapping and rebaking anyway. 3DCoat and MudBox use it as a selling point because 1.) it's a...
  70. I agree completely, which is why I currently comp...

    I agree completely, which is why I currently comp BI shadows onto Cycles renders when they're needed.
  71. I don't understand why we use the lack of support...

    I don't understand why we use the lack of support for non-manifolds as a reason not to implement OSD. You're not supposed to model with OSD turned on anyway, as you'd constantly be rebuilding your...
  72. An AOV pass that has only shadows is easy. A...

    An AOV pass that has only shadows is easy. A material that gets only shadows from other objects is not quite as simple in a path tracer. Shadowing in a path tracer is not a result of lights casting...
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    He couldn't even if he wanted to, he works for...

    He couldn't even if he wanted to, he works for Digital Domain and had to get special legal permission just to work on his own personal project.
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    Using Ptex in a pipeline like that is useless. It...

    Using Ptex in a pipeline like that is useless. It makes way more sense to just use one of the dozen or so smart unwrapping algos out there, or even just unwrap each face individually, and then rebake...
  75. Replies
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    Anyone who thinks that any extra effort should be...

    Anyone who thinks that any extra effort should be taken on Blender's part to make up for the shortcomings of AMD needs to head over to OPMF and have a read through of come of the AMD OpenCL threads...
  76. Maya is very click, menu, and manipulator heavy....

    Maya is very click, menu, and manipulator heavy. There are a few plugins (http://rd3d.com/dtools/?page_id=29) that help to make the modeling workflow of Maya less... strenuous... but overall Maya...
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    Then why bother complaining? You're like a...

    Then why bother complaining? You're like a politician who says "You're doing it wrong" but when pressed for a solution says "Not my job". Fine, if you don't want to help with even the SLIGHTEST of...
  78. Interesting... I'll have a read!

    Interesting... I'll have a read!
  79. Replies
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    I don't know if there's a language barrier issue,...

    I don't know if there's a language barrier issue, or if you're just being a troll, but the point is that NO ONE else is having the issue you're describing. Texture painting, by default, only paints...
  80. http://pasteall.org/blend/27785 Have a look. I...

    http://pasteall.org/blend/27785

    Have a look. I split things up more or less the way you have the materials split up. I also removed creasing, since it's unlikely that you want to be using a...
  81. Downloaded your file. I'll reupload with some...

    Downloaded your file. I'll reupload with some optimized UVs in a few.

    Also, for future reference, there is a button at the bottom of the UV editor where you can sync selections between the editor...
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    Having cavity maps in general in Blender would be...

    Having cavity maps in general in Blender would be a huge boon to artists, but I'd rather that it's not tied to baking. The usefulness in places like sculpting and painting shouldn't be overlooked.
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    If you're still having trouble, basically Clamp...

    If you're still having trouble, basically Clamp Direct will clamp the intensity of pixels being hit directly by light sources. This means bright highlights and reflections. Generally you won't want...
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    Regarding ICE, you may want to check out a...

    Regarding ICE, you may want to check out a project by a user named AnvilSoup here on the forums. He's seeking to nodify everything in Blender using an extendable framework, and it looks to have a lot...
  85. I was looking for a way to do this a while back...

    I was looking for a way to do this a while back and I ended up having to write a little script that copied my weight groups to a black and white vertex paint and then used an attribute node for that....
  86. New UI? As in 2.5x "new" UI?

    New UI? As in 2.5x "new" UI?
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    I've used Face Robot since its release and would...

    I've used Face Robot since its release and would gladly use it a million more times before trying to struggle with Face Bone Tool again. Not sure what you mean when talking about it being harder than...
  88. Thread: Viewport FX

    by m9105826
    Replies
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    56,648

    It's in the same panel where you set the display...

    It's in the same panel where you set the display type of your object (wire, solid, b.box, etc.)
  89. Thread: Viewport FX

    by m9105826
    Replies
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    Just a note, you can tell Blender to display all...

    Just a note, you can tell Blender to display all lines for wireframes
  90. Replies
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    Agreed. The push to upgrade to OpenGL ES or...

    Agreed. The push to upgrade to OpenGL ES or simply to remove the 1.1 cruft is commendable, but we really need some modern features that lend themselves to today's popular workflows in games and...
  91. Replies
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    If Blender wants to stay at all competitive in...

    If Blender wants to stay at all competitive in game development, viewport overhaul needs to be sitting near the top of the list of priorities.
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    You can view squash/stretch directly in the UV...

    You can view squash/stretch directly in the UV editor, not sure that you can view it on model though.
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    Face Bone Tool is a mess, and last time I looked...

    Face Bone Tool is a mess, and last time I looked it wasn't even compatible with newer versions of Blender. Pointing someone who had used Face Robot at it and saying "we have something similar" would...
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    If we got something like Face Robot in Blender I...

    If we got something like Face Robot in Blender I would be over the moon. There simply isn't another off-the-shelf solution like it out there.
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    If the shadowy mumblings around the semi-reliable...

    If the shadowy mumblings around the semi-reliable "you didn't hear this from me" sources are to be believed, Autodesk is putting some BIG money and manpower into a brand new DCC package that they...
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    Cycles is going to get slower before it gets...

    Cycles is going to get slower before it gets faster as more features are added and the kernel increases in size. It's not worth making a post about every time it happens, as the devs are well aware...
  97. nDo and dDo are two of my favorite tools in my...

    nDo and dDo are two of my favorite tools in my digital toolbox. I can't begin to calculate how much time they've saved me on time-sensitive projects. If this sounds like a sales pitch, that's because...
  98. Good to see it finally announced! Can't wait to...

    Good to see it finally announced! Can't wait to be a part of it :D
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    I really wish I didn't hate working in Maya so...

    I really wish I didn't hate working in Maya so much, because 2015 admittedly has some AWESOME new features. I can't believe you made this post without either of the BiFrost example vids!
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    Render starts just fine, world/background...

    Render starts just fine, world/background emission works, just can't get a single emissive surface or lamp to render.

    I know the multi-app bundle is to get around the GPL. What I'm saying is that...
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