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  1. Thanks for chiming in, Antony, and I hope you...

    Thanks for chiming in, Antony, and I hope you don't mind my quoting you!
  2. The conversation went something like "I remember...

    The conversation went something like "I remember someone mentioning a while back that UI stuff won't be able to coexist nicely with viewport updates on some platforms, will everything need to be...
  3. Both Viewport and OSD have been given the...

    Both Viewport and OSD have been given the backburner treatment during Gooseberry. SSAO and DoF are nice, but are candy when what is needed is a meal. They were relatively easy to add on top of the...
  4. [SOLVED] Try scaling everything up, and cranking your...

    Try scaling everything up, and cranking your substeps way up in the rigid body world panel.
  5. http://lists.blender.org/pipermail/b...ay/045367.h...

    http://lists.blender.org/pipermail/b...ay/045367.html

    This is the clear announcement from the BF that the long-time maintainer for OSX stopped his support. There is a temporary replacement...
  6. It's not anti-Apple... it's anti-Apple's BS...

    It's not anti-Apple... it's anti-Apple's BS support for 3D artists. That anyone can look at the pile of evidence presented in this thread from nearly every 3D package developed for Mac and claim that...
  7. http://community.thefoundry.co.uk/discussion/topic...

    http://community.thefoundry.co.uk/discussion/topic.aspx?f=34&t=109082

    Fun issues with Modo 901 on OSX, too. C'mon, Apple. Take your watch off, put on your big kid pants, and do some maintenance...
  8. Apple's drivers are provide as part of the OS, I...

    Apple's drivers are provide as part of the OS, I believe. So unless they get off of their asses and fix the problem at its source, then no, the new macs won't solve the issues either.
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    Not sure it would be 100% portable to Blender...

    Not sure it would be 100% portable to Blender (because of the inability to change primitive attributes after creation is finalized) without some hacky workarounds, but most of this would be very easy...
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    I always laugh when people bring this up. I use...

    I always laugh when people bring this up. I use 6ish different 3d packages. Some use Z up, some use Y. Not one have I ever had a problem remembering which is which.
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    http://forum.dlang.org/thread/kjo7id$22jk$1@digita...

    http://forum.dlang.org/thread/kjo7id$22jk$[email protected]

    You can disable garbage collection and there are libs around that have rewritten the bits of the standard lib that rely on it. I agree...
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    This is how such a tool should work. Lots of...

    This is how such a tool should work. Lots of options, nice grooming tools, and a pleasing end result, especially for games.

    https://www.youtube.com/watch?v=i5syaXesYCc
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    It already exists. It's called D ;) Just needs...

    It already exists. It's called D ;) Just needs more library support to take off, IMO. It addresses every complaint I've ever had about C++.
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    Embree is still very much there in the BVH code....

    Embree is still very much there in the BVH code. However, the design actually puts Embree's code directly into the code rather than using the libraries. As I understand it, this makes it difficult to...
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    Create hair strands, convert in the Modifiers...

    Create hair strands, convert in the Modifiers panel, then select the new mesh and use the convert tools in the addon. Personally, I think this entire system can be done much better, and be extended...
  16. Thread: New decimate

    by m9105826
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    Delaunay isn't about decimation, it's about...

    Delaunay isn't about decimation, it's about giving a good distribution for simulation. I just thought this might be able to achieve something similar based on the bottom right image in the first...
  17. Thread: New decimate

    by m9105826
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    Delaunay is a method of triangulating surfaces...

    Delaunay is a method of triangulating surfaces with a random but even distribution of points and connections. It is used in production for cloth/skin/soft body simulations to give better results than...
  18. Thread: New decimate

    by m9105826
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    Hrmmmm... looks like this could be a temporary...

    Hrmmmm... looks like this could be a temporary relacement for a Delaunay generator too. Time to test.

    EDIT: Bah, unfortunately not :/
  19. Well sure, that's basically what the addon on the...

    Well sure, that's basically what the addon on the Marketplace is. We're not getting much further than that with the current cloth sim quality or without a dedicated solver.
  20. I doubt it will happen as people have in mind...

    I doubt it will happen as people have in mind here. These systems are incredibly complex, to the point that every studio develops their own and keeps if very closely guarded. The sim times would also...
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    Turn on Metric or Imperial in the world...

    Turn on Metric or Imperial in the world properties, resize, and then export as an .STL.
  22. The MLT patch has no bidirectional path tracing....

    The MLT patch has no bidirectional path tracing. It is only a basic Metropolis sampler for unidirectional path tracing. LOTS of Cycles would have to be rewritten/retooled to get everything ready to...
  23. Replies
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    Viewport performance and viewport eye candy are...

    Viewport performance and viewport eye candy are both part of the same boat. Updating the draw methods and code base to a modern point will allow for both.
  24. Replies
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    No arguments from me there, but then the question...

    No arguments from me there, but then the question becomes: Why hire people for big game-changer projects during this time?

    Additionally, it's not like the viewport project just started. It's been...
  25. Replies
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    If you grab the Gooseberry branch you'll find...

    If you grab the Gooseberry branch you'll find that it's not perfect, but still very much usable for animation these days. It's certainly not Yeti, but collisions are there, and there's even some neat...
  26. Replies
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    Bleh... I'm really concerned with the lack of...

    Bleh... I'm really concerned with the lack of concentrated effort on finally pushing the viewport project through. Why would you hire multiple developers with the intention of finishing viewport...
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    It's already fixed (except for smoke sims). Get a...

    It's already fixed (except for smoke sims). Get a newer version of Blender.
  28. Replies
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    Contours/Polystrips provides a lot of similar...

    Contours/Polystrips provides a lot of similar functionality. It's not exactly the same, but it's a good start.
  29. Closing this thread and sweeping the problem...

    Closing this thread and sweeping the problem under the figurative rug isn't going to make it magically disappear...
  30. It's not speculation. I've personally had...

    It's not speculation. I've personally had conversations with Antony and Sergey to the effect of "OSX need to get their s**t together or we're going to have to drop graphical features from OSX in the...
  31. Macs are mostly used in production for editing...

    Macs are mostly used in production for editing and texture work. I don't think I've ever been anywhere where modeling and animating weren't done on a Windows or Linux box. And that article Richard...
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    I've been confused for years why a tool like this...

    I've been confused for years why a tool like this doesn't exist within Blender by default. Nice add!
  33. Replies
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    Corona can use interpolation techniques for...

    Corona can use interpolation techniques for secondary lighting. Every pure path tracer out there suffers from the same interior woes as Cycles.
  34. Replies
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    Particle nodes cannot live up to their fullest...

    Particle nodes cannot live up to their fullest potential with the current particle/physics system in place. He's decided to postpone that part of his work until a brand new particle system can be...
  35. It's not even just OpenCL support. Their OGL...

    It's not even just OpenCL support. Their OGL system is a mess too, which makes combining certain feature sets impossible. Which is bad news for things like OSD in the near future.

    Mac has never...
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    Working with lots of individual objects should...

    Working with lots of individual objects should also become noticeably faster.
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    Interesting! I've checked their page periodically...

    Interesting! I've checked their page periodically over the years and never seen anything for download. I'll be playing with this now :D
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    That's a colossal waste of time when you can...

    That's a colossal waste of time when you can select some edges, set a curve, and be done with it. Doing complex profiles in a sub-d app isn't any different than doing them with any other modeling...
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    These videos come out of EVERY SIG for the past 5...

    These videos come out of EVERY SIG for the past 5 or 6 years, and yet I've never seen these methods implemented anywhere. Not even once. It's curious. ZRemesher dominates the auto/semi-auto retopo...
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    Sorry for the radio silence! Since that thread...

    Sorry for the radio silence! Since that thread popped up I've been sort of retooling the structure of the blog format. Still haven't heard back from a couple of other programmers, too. I think I'm...
  41. Replies
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    I would love to have a Delaunay generator in...

    I would love to have a Delaunay generator in Blender like the (amazing) one in 3DS. It's literally the only reason I keep 3DS installed these days.

    Semi-related, but a way to "wrap" a quad-based...
  42. Replies
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    Even a way to generate the Delaunay triangle...

    Even a way to generate the Delaunay triangle pattern in Blender would be a big step in the right direction.
  43. Replies
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    Off topic, but you should grab a build from the...

    Off topic, but you should grab a build from the past couple of days. The skin modifier bug I reported back in December was killed by Brecht and should address those problems you mentioned.
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    Cycles will likely never have OSL on the GPU....

    Cycles will likely never have OSL on the GPU. This is not a Cycles problem, the OSL library simply isn't designed for the GPU and Sony has no interest in adding GPU support. Any others who claim OSL...
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    I, too, have this question :spin: This kinda came...

    I, too, have this question :spin: This kinda came out of nowhere (at least for me). Guess I'll have to figure out where my plan fits into this now...
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    Just a heads up, this first post will likely be a...

    Just a heads up, this first post will likely be a bit late. I've had a killer bout with the flu since Friday which has had me more or less bedridden that I'm finally getting over. Sorry for the delay!
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    It's probably very much worth your time to keep...

    It's probably very much worth your time to keep an eye on this.

    https://www.kickstarter.com/projects/tiko3d/tiko-the-unibody-3d-printer?ref=video
  48. Replies
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    It's very small on just about every screen... :/

    It's very small on just about every screen... :/
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    Movies are great for adding features. Movies ARE...

    Movies are great for adding features. Movies ARE NOT great for doing overhauls where they're needed. It's simply not possible to completely rewrite chunks of Blender with their roots deep and...
  50. The projects are too ambitious, the code ends up...

    The projects are too ambitious, the code ends up crappy, nobody wants to stick around after they've been paid to get things into master, and existing devs don't have time to fix the bad GSoC results.
  51. Replies
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    Lots of big changes are waiting on other big...

    Lots of big changes are waiting on other big changes. Depsgraph being the most important, but luckily that's close to completion.
  52. Replies
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    And to be fair, Silo just had a big-ish new...

    And to be fair, Silo just had a big-ish new release, and has a pretty active user base. I'd hardly call them dead.
  53. Replies
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    Short answer: the existing particle system needs...

    Short answer: the existing particle system needs to be torn out at the roots and completely rebuilt, along with the cloth and hair systems, and their underlying physics engine. All of these existing...
  54. Replies
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    Just realized I only ever talked about that in...

    Just realized I only ever talked about that in IRC! May 1 is the goal. Still tracking down devs so that may be off by a couple of days, but as soon as I've heard from everyone it'll be ready to go.
  55. Replies
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    I know Psy-Fi has been at work on that stuff for...

    I know Psy-Fi has been at work on that stuff for a while now, it might be worth asking him directly.
  56. Replies
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    That's simply putting words in my mouth and...

    That's simply putting words in my mouth and nothing more. Constructive criticism is NOT beating the same dead horse for years after already receiving answers. I am more than happy to entertain...
  57. Replies
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    This has, frankly, become an embarrassing thread....

    This has, frankly, become an embarrassing thread. 4 or 5 users on this forum are habitually incapable of maintaining a constructive environment without selfishly hijacking and derailing threads. For...
  58. Replies
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    That's a pointless list to make. Most people...

    That's a pointless list to make. Most people (myself included) either donate via a company name, a name unconnected with their online handle, or even via places like the Blender Market.
  59. Replies
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    Transfer weights is the new way of doing this,...

    Transfer weights is the new way of doing this, and it's likely not going anywhere. It is still a work in progress though (no shape key transfer yet, for example). Bastien is still working on it.
    ...
  60. Replies
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    This can't be a "political stunt". I approached...

    This can't be a "political stunt". I approached THEM. There were no limits put on what I could ask or seek to accomplish.

    To those of you who will never be happy until Ton is thrown from his...
  61. Replies
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    Don't want people to think I've abandoned the...

    Don't want people to think I've abandoned the thread! I've read every post, I've just been slammed since I made the OP with work stuff and getting the gears turning on this blog.

    Let me hop in and...
  62. Replies
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    Severin already answered you. No one told him.

    Severin already answered you. No one told him.
  63. Replies
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    New Blender Foundation Transparency Blog

    Hey everyone,

    In an effort to reach out to the community more effectively, especially for those who donate and are unsure what they're donating towards, Ton and I decided that a monthly "digest"...
  64. Symmetry on any arbitrary UV layout is quite...

    Symmetry on any arbitrary UV layout is quite difficult to accomplish in a way that doesn't kill painting performance. Even Mari lacks real symmetry. I'm sure Antony will get to it eventually, it just...
  65. It doesn't really warrant its own book, IMO. The...

    It doesn't really warrant its own book, IMO. The best topology is the topology that works for your case. Anyone who tells you anything else is either just repeating what they've heard, or selling a...
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    Of course they do, they're horrible depth...

    Of course they do, they're horrible depth buffered messes with no actual scattering or lighting effects.
  67. You can also use the buttons at the bottom of the...

    You can also use the buttons at the bottom of the viewport.
  68. If you're going to bash Blender development, at...

    If you're going to bash Blender development, at least try to be educated on what's currently being funded and worked on...
    ...
  69. Replies
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    As long as the topology outside of the brush...

    As long as the topology outside of the brush stroke remains planar with its originating face I don't see it being an issue.
  70. Replies
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    They're a big problem. 3dCoat just tackled them...

    They're a big problem. 3dCoat just tackled them as well for live clay. Would be great to see them go away in Blender too.
  71. I could be mistaken, but I'm pretty sure frustum...

    I could be mistaken, but I'm pretty sure frustum culling would cause some really ugly GI flickering if used for many scenes.
  72. Replies
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    Redshift also craps the bed in terms of...

    Redshift also craps the bed in terms of performance with larger scenes as things exceed vRAM. So... just like every other GPU production renderer.
  73. Replies
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    Your render subdivisions don't match your...

    Your render subdivisions don't match your viewport, and you have everything set to flat shading.
  74. Thread: skin folding

    by m9105826
    Replies
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    My advice is, don't get too hung up on it....

    My advice is, don't get too hung up on it. Without a proper muscle/tendon system, and considering Blender's lackluster shrinkwrap, soft body, and cloth sims, you're basically fighting a losing...
  75. Replies
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    Meh, meh, meh, meh, UDIM! (drool), meh, meh, meh,...

    Meh, meh, meh, meh, UDIM! (drool), meh, meh, meh, PROGRESSIVE TEXTURE BAKING!
  76. Replies
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    Blender Internal development is essentially dead....

    Blender Internal development is essentially dead. That said, it's still entirely usable. Just don't expect anything new out of it in the future. In fact, once we get some custom OpenGL in the...
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    I ran off of a USB2 external drive for almost 4...

    I ran off of a USB2 external drive for almost 4 years. Apart from a slightly (like, REALLY slight) slower startup, Blender won't function any differently. What will be slower is loading/saving of...
  78. Replies
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    This is not a support section of these forums....

    This is not a support section of these forums. Keep all support posts in their appropriate support subforum.
  79. Replies
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    Multiple Importance in the world tab will do...

    Multiple Importance in the world tab will do nothing without environment lighting via HRDI or LDRI. And it shouldn't be set to the width of your render, it should be set to the width of your...
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    Hop over to ompf2.com, or even the Lux forums and...

    Hop over to ompf2.com, or even the Lux forums and educate yoruself. Dade (the Lux developer) is saying the exact same things. The OpenCL pure GPU renderer of Lux is quite limited on AMD hardware in...
  81. Replies
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    It is internally, but drawing doesn't take...

    It is internally, but drawing doesn't take advantage of it.
  82. Replies
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    Wow... paint apps don't usually impress me these...

    Wow... paint apps don't usually impress me these days, but I have to admit that that was pretty awesome.
  83. Replies
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    The discussion is promising, but it looks like...

    The discussion is promising, but it looks like they're running into the same issues that everyone else knows about and has had trying to get a feature-full OpenCL solution out the door: feature...
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    Got a link?

    Got a link?
  85. Replies
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    Delta Mush is in master now. Go get it! :D

    Delta Mush is in master now. Go get it! :D
  86. Replies
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    Then don't use CUDA. Saying that no one should...

    Then don't use CUDA. Saying that no one should have access to GPU rendering (which would have been the reality in 2011 when OpenCL support was even worse than it is now) just because you don't have...
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    Ehhhh, I've tested with envelopes. They're still...

    Ehhhh, I've tested with envelopes. They're still useless. I wouldn't get too excited about that. Now, if we could scale envelopes along constrained axes and then heat weight based on the distance...
  88. Replies
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    Can't wait to play with this optimizations. The...

    Can't wait to play with this optimizations. The last few commits combined seem to be a hefty percentage.
  89. Replies
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    That's done in post processing via compositing.

    That's done in post processing via compositing.
  90. New depsgraph and viewport stuff should help with...

    New depsgraph and viewport stuff should help with a good chunk of large scene slowdown. But until then, all of the hardware in the world won't make it "good". What most people don't tell you, though,...
  91. Lots of ways. You could use a B&W mask texture to...

    Lots of ways. You could use a B&W mask texture to mix between the two. You could go into edit mode and apply different materials on certain faces, each with its own textures. You could use different...
  92. This is a pointless thread. There are already AMD...

    This is a pointless thread. There are already AMD discussion threads.

    http://blenderartists.org/forum/showthread.php?254521-A-good-news-for-AMD-ATI-Graphic-cards-owners/page102
  93. Grab a new build, collisions were broken for a...

    Grab a new build, collisions were broken for a while there.
  94. Replies
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    Brain lapse, that totally makes more sense than...

    Brain lapse, that totally makes more sense than clearing poses. Thanks! Personally I'd rather just see the base shape before binding unless the Show Smoothing checkbox is ticked.
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    The two methods aren't even close to comparable...

    The two methods aren't even close to comparable in terms of quality.
  96. B-Bones would probably help a lot there.

    B-Bones would probably help a lot there.
  97. Replies
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    Basically anywhere you can do sims or cache...

    Basically anywhere you can do sims or cache editing. Blender is pretty late to the Alembic party. I'm pumped to be able to tie Chronosculpt into my Blender workflow now.
  98. Replies
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    https://www.youtube.com/watch?v=OkNc4jfFqeI&list=U...

    https://www.youtube.com/watch?v=OkNc4jfFqeI&list=UU1ZoERgIz6OozXqt6uNv7mA

    Might only be low res available at the moment, but it should be a good primer for people curious about the usage of the...
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    Lukas Stocnker is working on it. It's not a...

    Lukas Stocnker is working on it. It's not a simple problem.
  100. Replies
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    If you only use Blender, it probably won't change...

    If you only use Blender, it probably won't change a whole lot for you as a user (unless someone takes a stab at tools like Chronosculpt cache editing within Blender itself :D). If you use other...
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