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  1. Replies
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    I think making the buildings modular like they...

    I think making the buildings modular like they did in Skyrim (not like ratway) is our best bet. I don't think most people can handle more than 2048x2048 texture sheets, so that doesn't seem to be an...
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    Here's something I was reading today about...

    Here's something I was reading today about modular level design:
    http://www.gamasutra.com/blogs/JoelBurgess/20130501/191514/Skyrims_Modular_Approach_to_Level_Design.php

    Really good stuff if...
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    Does no one care about a total lunar eclipse???...

    Does no one care about a total lunar eclipse??? The moon will turn Red! Find out what time it's going to be for you!
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    Total lunar eclipse on April 15 early in the...

    Total lunar eclipse on April 15 early in the morning! The moon will turn red! http://www.space.com/25409-four-blood-moons-tetrad-lunar-eclipse.html...
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    You didn't pack a texture, but I get the idea i...

    You didn't pack a texture, but I get the idea i think, I put my red light texture in there. Good effect.
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    Total lunar eclipse on April 15th

    Most people in the the united states will be able to view a total lunar eclipse on April 15, at 2:00am est. The moon will become blood red for about an hour or so.

    This is the first of four total...
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    Perfect! It's a little touch for these...

    Perfect! It's a little touch for these emergency/safety lights, but I think it makes all the difference, thanks!

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    Nevertheless, It is much better if we go with the...

    Nevertheless, It is much better if we go with the halo, I tested the differences.
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    I gave the plane a halo material so that it...

    I gave the plane a halo material so that it follows you around (track to is soooo much less efficient). I also put in the y value, you must have missed that.

    So this is almost perfect for what I...
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    Yes, I'm free pretty much free any time on any...

    Yes, I'm free pretty much free any time on any given Sunday, but I'm flexible. This is going to be a weekly or monthly meeting where we can talk about Wrecktified more in depth, and give each other...
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    I have done a couple door models and I could...

    I have done a couple door models and I could animate them myself easily so don't worry about that BPR. As far as the sound goes, I think it should have the standard noises of gas being released and...
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    I vote we do not vote on this until there is more...

    I vote we do not vote on this until there is more of a debate and a more detailed plan on how the development process will go, not only for Kupoman, but also for Wrecktified.
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    Good job on this, its movements are getting...

    Good job on this, its movements are getting better and better every time I download.

    Is there any way you can make the file a little lighter, 10MB is not so good for my internet connection speed....
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    I can be lead artist/art director, doing things...

    I can be lead artist/art director, doing things like making sure the art in the game looks consistant, making the world look like it has it's own "ecosystem"(making sure props like fire...
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    Funny video BPR :D As far as indiegogo...um,...

    Funny video BPR :D

    As far as indiegogo...um, goes, I think it might be way too early for that. Shouldn't we have an official youtube channel, facebook, twitter, etc. all cross promoting each...
  16. Thread: Bpr

    by Geometricity
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    Your vendetta is with inanimate objects? :)

    Your vendetta is with inanimate objects? :)
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    I get that you will put individual pieces...

    I get that you will put individual pieces together to make functioning machines, but I'm talking about how the process of building those machines will look like to the player in a visual sense.
    ...
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    I built the thing that chases you in the video, I...

    I built the thing that chases you in the video, I had to press '1', '2', '3', in that order, parenting them all as I go. That's great stuff!:D

    I can imagine building all kinds of cool things, but...
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    okay, I pressed '1' to get the cube to fall, and...

    okay, I pressed '1' to get the cube to fall, and got it to parent by hitting the middle mouse button at just the right moment (when it was closest to the other cubes). But scroll down does nothing...
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    I can't get him to pick up or parent the cube,...

    I can't get him to pick up or parent the cube, but I did figure out how to shoot the spheres out of his hand.

    The controls seem really awkward for me personally. Is there a reason why we are not...
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    Guys, I think it's a cool thing, but what kind of...

    Guys, I think it's a cool thing, but what kind of benefits, or utility does it bring to the game? Are there going to be alot of stairs? jk :)

    There is a trade off when you do it like that. This...
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    But why if it's not necessary you're just wasting...

    But why if it's not necessary you're just wasting computing resources. What does climbing stairs naturally have to do with the game?
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    But how do they do it in gta, gears of war, and...

    But how do they do it in gta, gears of war, and other games with ragdolls? Surely they don't have all ragdoll all the time. There must be some sensor that "feels" what's coming and then triggers the...
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    That arm is just to demonstrate the ball socket...

    That arm is just to demonstrate the ball socket idea for the model.

    I have rigs of my own that I could hook him up to, but you still have not given a reason why you need him as a ragdoll all the...
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    I'm still working on the space/life suit. I'll...

    I'm still working on the space/life suit. I'll try to get some work done on it tomorrow. Can you look back at post # 1675. Would like to get your thoughts on that.
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    You should redo those normal maps. Do you want...

    You should redo those normal maps. Do you want him purple?
    It's kind of funny actually, every time I play with the rig it reminds me of a scuba diver that has been swimming in a lake full of lsd....
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    looks a little better, but when those arms go...

    looks a little better, but when those arms go further out to the side it just looks really awkward to me. Also gravity is awesome.

    Did you check out my file on post #1675 ?
  28. High quality metallic textured Dodecahedrons with emission/emissive/glow maps

    Here is a glowing dodecahedron I made a while ago. I made it to test out the emission settings for the BGE and I thought maybe someone else could use them for something. There are four textures in...
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    You need to disable color in the texture panel...

    You need to disable color in the texture panel for those normal maps, unless of course you want him purple. :P
    Color is the only difference I can tell with the two .blends. If you want to make it...
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    Looks very interesting, as far as I can tell. Why...

    Looks very interesting, as far as I can tell. Why not use screen recording software so we can see better? Bandicam's free version is good, and I think the paid version is pretty cheap.
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    I know how to add bone constraints. But when the...

    I know how to add bone constraints. But when the bone constraints are already in place how do you animate them? In our case the hand bone is connected to an empty, so I'm wondering should I animate...
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    How do I animate them with bone constraints? I've...

    How do I animate them with bone constraints? I've never done this before, do you want me to animate the empties, if so then how?
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    I'm still here guys, just been a bit busy with...

    I'm still here guys, just been a bit busy with some real life stuff recently.

    About texturing the ship - We're going to need to know what exactly the gameplay is going to be before I even...
  34. Thread: Scarface

    by Geometricity
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    No, I don't have a problem with you posting that...

    No, I don't have a problem with you posting that picture here at all. Thank you very much for the complementary story. I remember my dog "saved" some of my pet baby rabbits that way too. He did not...
  35. Josip seems to have chosen to completely turn...

    Josip seems to have chosen to completely turn away from his life online, blender artists, and the BGMC :(

    Just look at the link in his signature, or go here: ...
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    Okay then. If you need me to do a render at...

    Okay then. If you need me to do a render at higher resolutions or at a different angle then just let me know. :)
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    I was thinking about using one space/life suit...

    I was thinking about using one space/life suit for all the characters (at least in the first scene), and then randomly add a variety of different heads from makehuman to mix things up a little. So...
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    Ha, well that's quite the difference, but it's...

    Ha, well that's quite the difference, but it's still pretty good. I can get 20 on screen. I think the others who tested probably didn't get them all in there view either, and they got about 75 - 105...
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    cool, that means you got a pretty good system for...

    cool, that means you got a pretty good system for $300.

    Oh and I forgot you have to press spacebar to stop the count and you will get worse performance because more bones are working. Could you...
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    Ok, can you see what kind of preformance you get...

    Ok, can you see what kind of preformance you get with your new system on my npc count.blend (like how many npcs you can have without going under 30fps)
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    Yes I have that file. Sorry I'm still horrible at...

    Yes I have that file. Sorry I'm still horrible at even reading scripts, what did you have in mind?
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    There's an advantage if with the bone parenting...

    There's an advantage if with the bone parenting only if the body parts are extremely low poly, like a cube basically. Hitboxes I think have to be Sensor objects to register a hit and the more...
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    Glad you're back in business BPR.:D By...

    Glad you're back in business BPR.:D

    By "deform-less" do you mean bone parenting? If so then I've had some ideas myself, like making all the appendages connect with ball joins, do you think that...
  44. Five weird names, lack of personality,...

    Five weird names, lack of personality, generalized wording of the post?... That seems legit.

    Welcome to the forums Jacoby!!!

    I have lots of ideas on it, what did you have in mind, maybe we...
  45. Have you tried vertex parenting? Shift select the...

    Have you tried vertex parenting? Shift select the object you want to parent, then go into edit mode and select one vertex and press
    ctrl + P. This will keep the camera still.
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    If they don't list it wouldn't that mean it's not...

    If they don't list it wouldn't that mean it's not a part of that package? Don't make the same mistake of buying an integrated gpu!
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    Thanks for testing it out and giving me the the...

    Thanks for testing it out and giving me the the info guys! Wow, 105 sounds pretty awesome from where I'm at (20), but I imagine after adding more things to them, like sound, more sensors, etc. the...
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    imapirateman can you or somebody else tell me...

    imapirateman can you or somebody else tell me your specs and how many NPCs you were able to have in the scene without the frame rate going below 30? So far 16 people have downloaded my file but...
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    I've done a couple of experiments, I could get...

    I've done a couple of experiments, I could get away with about 26 on my old computer (Which was better than the one I own now). Try my blend file and tell me what your frame rate is with my new test,...
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    Of course I'm still around, why the weird...

    Of course I'm still around, why the weird question? A better question is - Where is MarcusC? And why does Spain have such terrible internet service?
    I've been kinda busy doing other stuff lately,...
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    I try to use alt+d, like I did in the first blend...

    I try to use alt+d, like I did in the first blend I posted, but I can be forgetful. I guess I should probably pack in .jpgs instead of .pngs in the .blends I post to limit the file sizes as well. But...
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    I'm not sure what you're referring to when you...

    I'm not sure what you're referring to when you say runners. Are you talking about the coil packs?
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    Okay, I've created better textures and model for...

    Okay, I've created better textures and model for testing things, how does this look?
    284928

    I have another question though. Is there a way to make the emissive/glow map transmit the color to the...
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    Yeah I know how to setup the textures, I wasn't...

    Yeah I know how to setup the textures, I wasn't using the emit in the materials tab. You were right about your way of doing it though...

    I made a separate thread about it here:...
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    Thanks for the reply Geoff, I learned from your...

    Thanks for the reply Geoff, I learned from your blend file. The key pieces of information I was missing were:

    1) In the emission map black is what blender "reads" as darkness.
    2)You have to...
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    Emission maps in the BGE

    What is the best way to do emission maps in the blender game engine? I've tried a couple techniques but none of them are very optimal. You can see what I've tried here:...
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    Yarbrough08, thanks for trying to help:) I tried...

    Yarbrough08, thanks for trying to help:) I tried it your way, but enabling the emit to 1.0 makes the whole thing emit, not just the white parts of the emission map. This means that the lights have...
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    Here ya go: 284185 And here's the texture...

    Here ya go:
    284185

    And here's the texture that's used:
    284186

    About the ship's name - Artemis Lux I thought, but I don't know if that really makes any sense for the ship if you translate it....
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    I found this:...

    I found this: https://www.youtube.com/watch?v=crMxJ6Ge1jE

    But I have a problem with it. The colors in the emission map get brighter when the lights get brighter, and the colors get darker when the...
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    Unfortunately my GPU does not support the smoke...

    Unfortunately my GPU does not support the smoke simulation, so that is probably the best I can do for the time being.
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    Blonder - I still have not thought of a good way...

    Blonder - I still have not thought of a good way to texture the ship yet. I wanted it to be a really cool design, but also have the least amount of textures on it, and be very low on geometry. For...
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    Which one is better, A or B? 282344

    Which one is better, A or B?
    282344
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    Awesome Klauser! That's really great. :)

    Awesome Klauser! That's really great. :)
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    Wow that dDo is pretty amazing software. It...

    Wow that dDo is pretty amazing software. It actually makes me mad that I developed the skills to texture and this thing comes along and does it in 20 minutes!? With that, Makehuman, Maketree, all the...
  65. Imo the biggest thing the BGE needs is the...

    Imo the biggest thing the BGE needs is the inferred lighting that Kupoman was working on. Does anybody know the progress on that or if it's going to be implemented at all. All those lights would do...
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    SaltyCowdawg - I'm sorry to hear about your...

    SaltyCowdawg - I'm sorry to hear about your friend, but how is it that you can't find him? You must have known where he and his family lived and could dig up where he might be from them? Search...
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    Can anyone help me with re-sizing the textures in...

    Can anyone help me with re-sizing the textures in this file and re-packaging it: http://www.blendswap.com/blends/view/64104

    If I try to do anything with it my computer stops working, so you'll...
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    Blonder - you wanna wait till I get the the...

    Blonder - you wanna wait till I get the the textures for the actual ship before you start, I know I should of had something done by now but I've come down with the flu. I'll try to have something...
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    I'm an artist that works with BluePrintRandom on...

    I'm an artist that works with BluePrintRandom on project Wrecktified. Almost everyday I see BPR on these forums helping others without wanting anything in return. He loves blender and he wants to...
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    Yeah, I'm a little embarrassed talking about this...

    Yeah, I'm a little embarrassed talking about this whole hating the troll thing. The reason why I'm worried that I might have been blocked is because when I first came to BA I posted some bizarre...
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    Sorry for the late reply. No I wasn't notified...

    Sorry for the late reply.

    No I wasn't notified of anything the entire time, in fact when you sent me the first PM telling me that you'd do the experiment and unblock me in a couple of days I...
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    Ok got it, I just sent you a message so I guess...

    Ok got it, I just sent you a message so I guess you'll read this in a day or two. Nothing came back when I sent the message to you, everything looked normal when I looked at it in the "sent items"...
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    Orinoco - That sounds good to me. Tell me when...

    Orinoco - That sounds good to me. Tell me when you block me and I'll message you as soon as I can afterwards. Just remember to unblock me in a day or two. :)

    K boot - I saw your preemptive...
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    It looks really good, you must have a lot of...

    It looks really good, you must have a lot of experience with the BGE, or other engines. The only thing that bugs me a little is the effect when time stops, it's too blurry. It would be much more...
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    How do I know if I'm blocked by someone?

    If I private message someone and they have blocked me, will a message come back telling me I've been blocked by that user? Is there another way to tell, I would like to know so that I could remedy...
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    But this article is not even describing the kind...

    But this article is not even describing the kind of ship we are building right? The ships they are talking about will be shot with a laser on the ground to propel them into space. Our ship is going...
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    It's definitely better at taking hills, but now...

    It's definitely better at taking hills, but now there are freakish speedups when I turn the craft. It will go from 25 'V' to 135 in a split second.
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    Yeah that's how the cones look. Would be good to...

    Yeah that's how the cones look. Would be good to put a some shape key animations on it to make it flicker a tiny bit.

    I know you can't see shaders, but you mentioned that it was hard to judge how...
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    The craft still flips when you jerk the mouse...

    The craft still flips when you jerk the mouse back, it also seems to speed up for no reason, or it might be when I'm moving the mouse diagonal, idk.

    I made a test environment for you to use that...
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    I have made the laser emitters and they are on...

    I have made the laser emitters and they are on the front, is it bad placement?

    "EMF emitters" - So like a radio tower?

    I could put those things on the dvd all over the ship and make them real...
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    The side view is also the top view. I'm still not...

    The side view is also the top view. I'm still not sure what the texture on it is going to be, I might need some more info on what kind of material it's going to be made out of, or how BPR wants it...
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    What do you think those sprites should look like,...

    What do you think those sprites should look like, what kind of propulsion? Would the propulsion for the back part be the same for the lifters, if so put up some references of what you're thinking and...
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    Played with it a little more today and it's...

    Played with it a little more today and it's pretty fun :) Like 3d solar system builder said it flips a lot. If I keep on pushing the mouse in one direction over and over again real fast the craft...
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    Does it work in this one? Should work.

    Does it work in this one? Should work.
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    Doesn't do that for me so I don't know what the...

    Doesn't do that for me so I don't know what the problem is. Maybe you should start from the beginning again. Did you import the pivot object?
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    So what is this BPR? Do you plan on having...

    So what is this BPR? Do you plan on having procedural animations like that in the game, should I be making animations for the crowd now or not?

    If we plan on doing some ragdoll physics stuff I...
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    Wow that's really impressive for one days work....

    Wow that's really impressive for one days work. Did you have you have texture assets already made or was everything created in 1 day?

    BTW those white doors and the concrete wall could use a little...
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    The legs don't move because you must have...

    The legs don't move because you must have appended him from another blend file, then you saved the file you put him in and forgot to press the "F" button in the action editor, the one that "saves the...
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    Ha, I didn't even notice. Too many coincidence...

    Ha, I didn't even notice. Too many coincidence going around these day, must be going crazy.

    I flew the craft around it a little. I'm not sure about those controls though, is it possible to have...
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    I think they should all be interactive when the...

    I think they should all be interactive when the player is right by them, at least have them be solid objects so the player can't go right through them and if he does touch them then they could say...
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    Did you mean my character or my rig? Here's both....

    Did you mean my character or my rig? Here's both. :D
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    I know, I've been talking about building a crowd...

    I know, I've been talking about building a crowd LOD not only for this scene but for other scenes where the player can interact with them.

    So if we build this one right we could use it again and...
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    Well I was thinking that we would build a crowd...

    Well I was thinking that we would build a crowd that could be used in game for the player and enemies to interact with. The large object could have actions but I still don't know how to make it a...
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    The problem with having them "flee" is that when...

    The problem with having them "flee" is that when the camera gets farther away from them the crowd, the crowd has to become one object again. If it switches to the low poly LOD after they've scattered...
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    Thanks :) Yeah I'm trying to make it so...

    Thanks :) Yeah I'm trying to make it so everything runs in game. The crowds in the picture are not rigged, but in game they are, but they just wave there arms randomly. I can't get crowds that big...
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    Here's a couple of renders from the tunnel. Still...

    Here's a couple of renders from the tunnel. Still very much a work in progress, right now this is pretty much what it looks like in game, but I'd like to know what you guys think about it so I can...
  97. This is great! I would of never thought of doing...

    This is great! I would of never thought of doing something like that, pretty smart. I like putting a bunch of bumps on the torus and watching them go "off road".

    For me it does the physics is 4%...
  98. Replies
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    Views
    653

    Well Tramal has the side effect of anxiety, which...

    Well Tramal has the side effect of anxiety, which might explain your shyness but I don't know because I'm not your doctor. It sucks that at 15 that you have to take opium in order to feel better, I...
  99. Thread: Scarface

    by Geometricity
    Replies
    5
    Views
    939

    Here's a nice one... 278551

    Here's a nice one...
    278551
  100. Replies
    1,933
    Views
    127,221

    Idk if we necessarily need the torque walker...

    Idk if we necessarily need the torque walker finished right away. The rig I'm working with is pretty good for now, and remember we can always fake the rotating of the ship by rotating everything...
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