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    Hey Judah welcome to the forums. Have you met...

    Hey Judah welcome to the forums. Have you met this guy:http://blenderartists.org/forum/showthread.php?348140-My-self-Jay-taub-am-new-to-this-forum&p=2721390

    I think you two might share a lot of...
  2. Can't seem to find your work in the finished...

    Can't seem to find your work in the finished projects forum, you might want to post the link here.

    Dark City was very fun to work on and I still want to make a full game based on the movie. I...
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    This is a bot :)

    This is a bot :)
  4. Nope, no tweaking from me. It might be because I...

    Nope, no tweaking from me. It might be because I have a crappy computer, although the shadows did work for me in the version you had in the resources forum.

    Where can we download the new version?
  5. It shouldn't be that hard to get a better player...

    It shouldn't be that hard to get a better player control. Just use this:
  6. I just tried to play Lighting Manager v1.blend...

    I just tried to play Lighting Manager v1.blend and it froze my computer.

    And here's what I mean with the specular:
    331694
    The top picture has all the lights with no specular(how your file came)...
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    I agree with what a lot of people have been...

    I agree with what a lot of people have been saying about using actions and events to tell a "story". The best thing you can do is make the game such a great experience for the player, that the player...
  8. Welcome to BA! Any chance we can see your work...

    Welcome to BA! Any chance we can see your work from the mobile game? Either way if you've got questions about blender there are tons of people willing to help here.
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    Okay I'll wait for them, but they'd better be...

    Okay I'll wait for them, but they'd better be good and not look like some dreary dungeon.
  10. Hi Ben! You've come to the right place, 3d...

    Hi Ben! You've come to the right place, 3d animations are a big part of Blender. There are plenty of people here that will critique your work and help you get better.

    I love you Ben, and I will...
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    Poll: [SOLVED] Ok thanks. You're welcome to vote.

    Ok thanks. You're welcome to vote.
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    All your pictures look grey, I don't like new...

    All your pictures look grey, I don't like new zealand, it looks like hell.
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    Poll: [SOLVED] See at the top of this thread there is a poll you...

    See at the top of this thread there is a poll you can vote on:http://blenderartists.org/forum/showthread.php?347925-Challenge-584-Voting-CLOSED&p=2721203#post2721203

    Is there a way to make a poll...
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    People bought it because of the graphics and...

    People bought it because of the graphics and puzzles and killing. I'm not saying everybody did that, but the vast majority did. If it was just about going under water to take out freaks people would...
  15. Looks good when I turn on specular on the lamps,...

    Looks good when I turn on specular on the lamps, everything lit up much better. When the lights don't have specular on everything is dark and the energy of the light seems to be lower.
    Edit: And if...
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    https://www.youtube.com/watch?v=GVQqZg5BisE ...

    https://www.youtube.com/watch?v=GVQqZg5BisE


    https://www.youtube.com/watch?v=cFP04p1-tRg#t=57


    https://www.youtube.com/watch?v=HZGQoZVIqS4


    https://www.youtube.com/watch?v=bR5u9jb0PJE
  17. That is one sophisticated bot. Not using capital...

    That is one sophisticated bot. Not using capital letters to start sentences was a good touch to make you think it was a normal person typing willy nillly. Yes welcome, this is where myself...
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    Yeah I've seen that before, it's absolutely...

    Yeah I've seen that before, it's absolutely beautiful. I wish I knew how they did the cornea push against the eyelid, Anybody gotta script or method for that? Also I could use something like that for...
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    No, stories make people think too much. If you...

    No, stories make people think too much. If you have to have one, dumb it down enough to where a 2nd grader can grasp every nuance of the plot. Then you can make billions like the big game companies...
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    RickyBlender - Stop taking peyote, happy bl :) ...

    RickyBlender - Stop taking peyote, happy bl :)

    Gradyp - Thanks for trying.

    Sourvinos - All of the things you said were great suggestions, especially the thing about taking off the clamp, thank...
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    Why can't the explosions be dodecahedrons? :)

    Why can't the explosions be dodecahedrons? :)
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    Wow that's really impressive! The part where he...

    Wow that's really impressive! The part where he put together the camera looked like it was a cycles render. I always dreamed of the day when video games would be photo realistic, now that it's almost...
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    Yeah, I didn't pack textures but as you can see...

    Yeah, I didn't pack textures but as you can see the problem is the same without them. I tried everything that people suggested but still no change :|

    Maybe 2.71 just won't work for my computer?
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    I tried it with every light, even on an object...

    I tried it with every light, even on an object with an emit material, if the glass is over an object the object always stays the same shade, even without the hdr map.
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    I know it's changing the way the scene is lit,...

    I know it's changing the way the scene is lit, but it seems to be a problem with the glass material or the render setting since the diffuse object is being lit by the lamp. The glass might not be...
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    Poll: [SOLVED] Polls - How do I add them?

    How do I edit a thread to add a poll for people to vote? I've done it before but now I can't seem to find the option. Thanks for any help, you helpful people you.
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    I tried rendering with cycles and I think it...

    I tried rendering with cycles and I think it turned out great, even though I only used a diffuse for the eyeball and glass material for the cornea. It's a lot more pink than before, which is due to...
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    Sourvinos - I have one cornea piece with...

    Sourvinos - I have one cornea piece with refraction/reflection, and one eyeball piece that has all the textures on it. I smoothed out the transition from iris to sclera on my diffuse map. I think the...
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    https://www.youtube.com/watch?v=hHRNSeuvzlM

    https://www.youtube.com/watch?v=hHRNSeuvzlM
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    I've mapped a texture I made on the model but as...

    I've mapped a texture I made on the model but as you can see the eye on the right doesn't look like Sourvinos's reference. I don't know if it's because the refraction is off or the geometry, I'll...
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    Yeah that's exactly what I thought too. Like...

    Yeah that's exactly what I thought too. Like somebody was making a spoof of a video game but in the real world. It's crazy that kids are going to grow up on these kinds of games, and with oculus rift...
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    So I found this:...

    So I found this: http://hyperphysics.phy-astr.gsu.edu/hbase/vision/eyescal.html

    It says that the ior of the cornea is 1.376 and the ior of the aqueous humor is 1.336. Do I add those 2 up or do I...
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    CD38 - I've made a model using your description,...

    CD38 - I've made a model using your description, so I guess it is like the picture I posted, do I have it about right? All the tutorials I've seen are doing it wrong then. Also I made a shape key for...
  34. Glad you got your refund. Just out of curiosity,...

    Glad you got your refund. Just out of curiosity, what's the name of the virus your model is supposed to be?
  35. Need help modeling for articulation and low poly

    Hello again Y'all. I'm trying to make a character mesh that can be used for complex limb articulation, but especially for complex facial animations. Also I want to have the body morph from female to...
  36. Safetyman - I looked at all of that users threads...

    Safetyman - I looked at all of that users threads and couldn't find anything about B - Human or anything else that had to do with morphing for customizable characters.

    Everybody - I've made some...
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    I've seen all the diagrams in the world for the...

    I've seen all the diagrams in the world for the eye, but why does the picture of the real eye defy all of them?

    Y'all?
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    Modeling a physically correct human eye

    Hi Y'all,

    I've been trying to model photo realistic eyes and have google searched exactly how a real eye is shaped but I see images that contradict each other. Most sources say the iris is...
  39. I know what you did! You scaled the whole...

    I know what you did! You scaled the whole armature in object mode, on the z axis from the looks of the picture in post #5. Yeah don't do that :)
  40. Are all your bones within the boundaries of the...

    Are all your bones within the boundaries of the mesh and not sticking out? I would look for that, then clear all vertex groups and re-parent with automatic weights.

    Which bones fail to get...
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    https://www.youtube.com/watch?v=jmy_xt-rKmo&list=U...

    https://www.youtube.com/watch?v=jmy_xt-rKmo&list=UUbmQU4GEBedYZueCf25BR1w
  42. DruBan - I see why it might be complicated having...

    DruBan - I see why it might be complicated having a jacket mesh over a shirt mesh over a body mesh working with bones and shape keys not to mention it adds a lot to the poly count. But I don't...
  43. Wow Beau, thanks for bringing this to my...

    Wow Beau, thanks for bringing this to my attention, I had no idea this existed! It's to bad they are not realistic characters, otherwise it seems to fill a lot of my needs. But after looking through...
  44. Replies
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    Photo realistic games are here!

    Are we entering a new era of realism? What are the consequences?

    Watch full screen in HD


    https://www.youtube.com/watch?v=LrL8ybvDSkA
  45. Safetyman - You must be referring to this:...

    Safetyman - You must be referring to this: http://blenderartists.org/forum/showthread.php?164884-UniHuman-Low-Poly-Human-creator-for-blender-3D

    This is pretty much exactly what I'm trying to do,...
  46. Beau - I'm glad your interested, I think this is...

    Beau - I'm glad your interested, I think this is a worthwhile project too!... Obviously.

    I love MakeHuman but like you said their clothes don't always work, I have a pc so I'm not sure it's a mac...
  47. I've update my first post, please have a look. ...

    I've update my first post, please have a look.

    Here's the file: https://drive.google.com/file/d/0BxexQjh8HjMSTHBIRndXdEp6RWs/edit?usp=sharing
  48. Replies
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    But there's no body to go with he helmet and it...

    But there's no body to go with he helmet and it looks very high poly. Also if you start mixing and matching random stuff it's not going to look pretty. It may work for a game set in the present...
  49. I tried it and it says "loop in parents". I think...

    I tried it and it says "loop in parents". I think I understand what you mean with the dependency cycle, but I have gotten warnings for that in the game engine console and nothing bad happened and the...
  50. Parenting a bone in an armature to a vertex or object?

    I need to be able to have an individual bone in an armature parent to a vertex on a mesh that's parented to the armature, or an object that can be parented to a vertex on the mesh.


    I'm trying to...
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    [SOLVED] Looks like it was something I overlooked. It's...

    Looks like it was something I overlooked. It's because I had put x-mirror on in edit mode in the toolbar. Thanks to DruBan who solved this one for me in the other thread I linked to above.
  52. Shoot, I thought it might be something simple I...

    Shoot, I thought it might be something simple I was overlooking. Thank you!
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    Wow dude, that's amazing how much thought you put...

    Wow dude, that's amazing how much thought you put into a 3 minute film. So you thought about all that as you were writing the script? You must have thought of all those visual elements as you were...
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    [SOLVED] Proportional editing bug?

    Hi Ya'll,

    I was recently experimenting with the shrink wrap and deform mesh modifier here:...
  55. I have found a weird bug. After I applied the...

    I have found a weird bug. After I applied the shrinkwrap and deform mesh modifiers on the low poly model ( in blue) I when into edit mode and tried to do some proportional editing and noticed that...
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    Ha, yes I watched it a lot, but I don't know if...

    Ha, yes I watched it a lot, but I don't know if you should thank me for that. To be totally honest with you I did not like the film as a whole, it's not my kind of thing I guess, the story didn't...
  57. Hi DruBan, thanks for trying to help,...

    Hi DruBan, thanks for trying to help, unfortunately this does not solve my issue. I should have been more clear about what I intended to do with this in my first post, sorry about that, hope you...
  58. When I said applied I just meant I needed to have...

    When I said applied I just meant I needed to have the modifier on the object be applied after it followed the vertex movement of the morphing object, which I guess is an easy matter with most...
  59. My own little MakeHuman using only Blender's tools

    My goals are to have a system like MakeHuman using only Blender's tools for the morphing of a base mesh character while simultaneously morphing different levels of detail meshes of that character....
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    Damn... I still don't get it, and I have watched...

    Damn... I still don't get it, and I have watched it about 11 times now, lol. I probably just take it too literal, so I'm not sure I would ever be able to understand it. They do not actually know if a...
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    That's a bummer about not being able to modify...

    That's a bummer about not being able to modify meshes in game. So you would make this just like a real bullet? Would you be able to set objects that you WANT the bullet to go through, like cardboard...
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    I think it's pretty cool. Would it work with a...

    I think it's pretty cool. Would it work with a high velocity projectile from a grenade launcher so it could stick to an enemy and blow up later? That's my favorite type of weapon, one that the enemy...
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    I don't get it, I guess it just went way over my...

    I don't get it, I guess it just went way over my head. Why would the girl be waiting for somebody and only have the color of the car and the license plate number to go on? That seem pretty weird, why...
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    tristan401 - You can still use a LOD system to...

    tristan401 - You can still use a LOD system to help performance. For example, If you wanted a bunch of trees like in that picture you posted, you would still have a problem with performance(it will...
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    You should look into "level of detail" as well if...

    You should look into "level of detail" as well if you haven't already. LOD allows you to have high poly models when they are close to the camera or the player, but as the player gets further in...
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    BGC or BGMC are both fine. Having the contest...

    BGC or BGMC are both fine.

    Having the contest at the start of each season sounds like a good idea as far as spacing out the events.

    About rewards - I really liked the way Wallmaster did it...
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    https://www.youtube.com/watch?v=cSPfeTwl8Kw&list...

    https://www.youtube.com/watch?v=cSPfeTwl8Kw&list
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    I gotta say I like my idle animation better, I...

    I gotta say I like my idle animation better, I think it looks more natural when he moves his whole torso a little bit when looking. When his head is moving and his body is static it looks like he's...
  69. This sounds wonderfull! It would be great to...

    This sounds wonderfull! It would be great to contribute to a game that would help people who are suffering.

    I think I have the skills to help you. I specialize in environmental art and have been...
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    That's one of the first references I looked at...

    That's one of the first references I looked at for the ship, it is called a Stanford Torus, but people say they would have trouble because they'd start to wobble. There are also O'Neill...
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    You do know this was over two months ago right?...

    You do know this was over two months ago right? If you didn't see the first eclipse don't worry because there will be three more total lunar eclipses in the next year and a half. ...
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    I agree with Solar, we shouldn't use the middle...

    I agree with Solar, we shouldn't use the middle mouse button. I don't play a lot of PC games, but how many of them use that? If anything it should be a secondary option to navigate on a menu screen...
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    [SOLVED] Like others have said, the best thing to do is to...

    Like others have said, the best thing to do is to have a plan and know exactly what you're doing and how your going to accomplish it. It can take a lot of time to get good, but in the end it's worth...
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    [SOLVED] This took me about 3 months to do, but I was...

    This took me about 3 months to do, but I was learning how to texture and model at the same time. I also had to redo the models a couple of times to make it look its best, while at the same time...
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    Poll: I'm interested, however I don't know any python....

    I'm interested, however I don't know any python. Will the winner get their name in the credits?
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    https://www.youtube.com/watch?v=GOAEIMx39-w

    https://www.youtube.com/watch?v=GOAEIMx39-w
  77. Replies
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    Okay Andrew, I did all of the animations you...

    Okay Andrew, I did all of the animations you wanted, some could use some tweaking (especially the Swimming one), and the flying ones are experimental. I wanted the flying to be more laid back so I...
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    Ah, yes that's simple enough :) Thanks.

    Ah, yes that's simple enough :)

    Thanks.
  79. Replies
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    I can do walking, running, swimming and flying....

    I can do walking, running, swimming and flying. But what kind of bone rig do you want? Do you want me to do it with the human meta rig addon? It has 63 bones.

    And flying, like superman, hands in...
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    Ah, yes I see it now, they were in the other...

    Ah, yes I see it now, they were in the other scene called "Groups". I still don't really understand whats going on with it since it's written in python, so I'll have to show that to the programmer so...
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    When I put the cursor in the logic editor window...

    When I put the cursor in the logic editor window and try to zoom closer to the logic bricks with the scroll wheel it takes forever to get it to zoom how I want it, and it freezes or stalls in the...
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    Hey, thanks for putting out the files separately,...

    Hey, thanks for putting out the files separately, it's a good system. I downloaded the sand beetle and the air jellyfish and read in the text you were having animation problems. What exactly is the...
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    https://www.youtube.com/watch?v=72aCrZV-xwc

    https://www.youtube.com/watch?v=72aCrZV-xwc
  84. Replies
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    Monster, thanks for your great post, you have...

    Monster, thanks for your great post, you have some very nice resources. The behavior LOD sounds good for a few NPCs in the game, like the main character's close friends or important people he meets....
  85. Raco - Yes and the logic bricks would add up but...

    Raco - Yes and the logic bricks would add up but I suppose I could get it to something manageable. Thanks for helping.

    Youle, I'm not really a code guy, just a simple artist. But thank you for...
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    No I don't think that's what it is. In the...

    No I don't think that's what it is. In the example .blend, I have it so a near sensor is doing the level of detail, not kupomans lod. I'm 'ending' the entire cube the npc is parented to, and that...
  87. Ok so you can't animate the normal levels...

    Ok so you can't animate the normal levels themselves, but you can animate the transparency of the normals on an object using object color like how I animated the transparency of the diffuse in the...
  88. Replies
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    No the face change is just there to show when...

    No the face change is just there to show when they change. Look down at the legs when you walk close to the npcs, you will see a sudden switch to the beginning of the animation cycle. I just want to...
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    Sorry, I have no idea why it would do that. Does...

    Sorry, I have no idea why it would do that. Does it crash for anyone else?

    Try this blend file, I made all the near sensors have a reset distance of zero. Thanks for helping btw.
  90. Yeah I don't think those ever worked for glsl. I...

    Yeah I don't think those ever worked for glsl. I think moguri said something about fixing it after he takes out multitexture.
  91. Replies
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    Armature level of detail?

    I've been trying to get my NPC to go down in detail when it gets farther away from the player with Kupoman's lod system, but it seems that I can't use it for the armature, is this right? I've now...
  92. Look at the logic bricks, I have a sensor from...

    Look at the logic bricks, I have a sensor from the head telling the forehead texture to do the action actuator at the same time the head does it. So both objects were once one object, and I made the...
  93. Replies
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    Damn, that was horrible! You should try this...

    Damn, that was horrible! You should try this instead: https://www.youtube.com/watch?v=gKU0RirFGSY
  94. Bpr - How would you make it so the animation...

    Bpr - How would you make it so the animation would play when he lifts just one eyebrow? I could see doing it all with logic and transparency animations, but that would be a lot a logic. It would be...
  95. Animated normal maps for face wrinkles?

    Don't know much about this and was wondering if it's possible with the BGE. Anybody want to take a try?


    https://www.youtube.com/watch?v=mc7ADD4b8_0


    Here's my quickly done feeble attempt...
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    Thanks! It felt very even... it was very...

    Thanks! It felt very even... it was very enjoyable, I'll remember that moment for the rest of my life. But it was over so fast!
    312629
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    https://www.youtube.com/watch?v=QmMKCXu9CNE

    https://www.youtube.com/watch?v=QmMKCXu9CNE
  98. Replies
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    Thank you for the reply :) Yes, now I see...

    Thank you for the reply :)

    Yes, now I see the poly count, sorry about that. 700 polygons for a tree is pretty normal but I guess it depends on how many trees you're going to have in the scene at...
  99. The foliage looks great, and it all looks well...

    The foliage looks great, and it all looks well put together, except for the thing that flashes on the edge of the river.
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    Would really be nice to see this in a blender...

    Would really be nice to see this in a blender game.
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