Guess I should have quoted with my reply. :yes:
I'd take the bar over the fireplace any day myself. ;):evilgrin:
Type: Posts; User: Anthony C
Guess I should have quoted with my reply. :yes:
I'd take the bar over the fireplace any day myself. ;):evilgrin:
Fireplace all the way.
That is superb, don't let my wife see it or I'll have to figure how to fit it in the apartment.
Thanks for checking in guys.
To be honest I feel they are a bit out of place myself but the scale it what Aidy is calling for so I'll reserve final judgment until its closer to completed.
So here we have all the stone assets in play.
Next should be the bridge trusses but I think I am going to skip them for now and start cranking out props.
I'm not sure about the light glows, I would imagine there is a way but I have not messed with the lighting yet so that is on my wait and see list.
Thanks man, it is fun but a constant struggle to pay attention and stay focused.
Years of doing it the wrong way are impeding my ability to learn a positive and constructive work flow but I feel I...
Seriously man, this is a fine looking model!
That is a fine piece of furniture. :yes:
Some concrete wall pieces.
Yeah, I have been all over the place with them I know but it has been a heck of a thing learning how to use GIMP to paint my own stuff. The last image is how each of the brick sets will look going...
Minoribus, here is one with the red brick like you suggested.
I think I will for sure keep it in the mix.
Brought in the large stones just so I had a shot with the completed stone works.
All of the small brick parts in one shot.
Moving on to concrete I believe.
I must say that these are looking great.
Loving the color palette and lighting.
In the process of adding some grunge to it so ignore the incomplete state but here you can see the shape of the wall a bit better. The cap and footer are seperate pieces as is the center detail and...
So what is the purpose of changing the file name?
Is it reason specific to the 970/980s or is it Maxwell in general?
They actually do stick out from the wall. :)
I can try the red bricks only.
Got the wall cap and footer finished and added a detail for the center which I think breaks it up nicely.
The center detail was supposed to be the cap but turned out it looked better here so...
A little more detail work on the bricks.
I think I'll leave them be for now until I get them in the secen and see if they need more or less.
I ain't all that great "old" man, you could do it easy enough. If I can learn it anyone can. lol
Here are the small bricks again but in a wall pattern rather than a floor pattern.
Thanks Harley, I got it just about wrapped up tonight.
I still want to add a bit of water staining maybe but I sort of like them how they are.
The shower is cool looking, like showering in a cascade of sparks.
Added some color variation so there are 3 different base colors in the mix.
I think this should be a nice base to start from for grundging it up.
First run low poly bake of the larger wall bricks.
Lighting is just a VERY rough approximation so that I can begin bringing the materials closer together now that they are, for the most part, where they belong. The decal will take some playing with...
Not sure why it is being done this way, just following along and learning as I go.
Thanks for the feedback. Just got another material put together, learning a lot about GIMP in this series which...
Thanks, means a lot to hear that.
Sorry your roads suck. ;) Bwahahahahaha
Now I like the asphalt and I removed some of the sidewalk fracturing.
I think it feels more natural now, thoughts?...
Sweet! Here we go again. This time I'm in at the beginning. lol
I am not sure if it is to teach BI as a render method so much as it is to illustrate how it can be used for fast realtime previewing as you work up to the point of your final render or animation. The...
Really well executed.
Man this is really starting to come together.
What did you end up doing for the belt?
Pulleys came out nice.
OS: Win 7 Home Premium 64
CPU: AMD 1090t @ 3.2 GHz
Tiles: 16 x 16
I do not know about OSX because my Mac Mini has the Intel GPU.
My Linux box however is running CUDA 6.5 and I GPU render on it just fine.
Very nice looking work. Thanks for detailing some of your process.
To your first point, I am not using Cycles so there is not a Node Tree to share.
This leads to your second to which the answer is yes I am using three materials. (Diffuse, Normal, Speculatity)
I'll download the blend tomorrow if I have time and look at your set up.
In the mean time have you checked Blender Guru?
I think there is a tutorial over there for motion tracking that used BI.
Cycles? If so in the render panel under "Film" check Transparent, that will remove any background images, HDRIs and such.
Are you outputting to a video format or to an image sequence? If a sequence,...
The animation is the same as before, just needed to see the materials in motion.
I was starting to second guess some of the detail decisions I had made.
Got the dirt layer in then went back and reworked the dirt for the curbs to bring all together a bit more.
I think I may be starting to get the hang of this.
I was being an idiot! ;)
Somehow the plane I was baking to had lost it's UVs???
Anyway I am much happier with the resulting bake progression than I was before.
Now to make it dirty and move on...
Having a problem baking.
It started in the same session I had already run a few bakes in.
select object to bake from>select object to bake to>create new image for bake to live on>press bake>watch...
Thanks for the reply. I have been a windows user for years every so often trying Linux builds to give myself something hope for, mainly leaving Windows. Got my first Mac last year and it is a nice...
Top row! :D
The pulley on the the end of the blower shaft could easily be made from a cylinder of course, that's the easy bit.
As for the belt you may try something alone the lines of a bezier circle to get...
That is looking sick. Love the pass through intake riser.
I read to stay away from Nvclock, apparently it was good on much older drivers but not so much anymore.
I was also running into trouble with nvidia-smi as it was not updating all the information I...
Back with more useless data. ;)
Ubuntu 14.04, XFCE 4.10, CUDA 6.5.14, Nvidia 340.32, 3x GTX 750 ti
Mike Pan's BMW (240x270) 00:30.70
Cornell Box (default) 00:59.57
Set the bias to around .2 and click the "normalized" box when you do the AO bake and see if that helps.
I get this from time to time as well. To add to it, when it happens on my machine I tend to get one card of my three that will only render at about 1/5 speed (400 compared to 1300) until I restart. I...
I am wondering if anyone here has had any luck building a Hackintosh?
From what I have read I should be able to do it but is it worth it?
Would I be better served going with a Linux build?
Textures for the base material are rendered out at 1024x1024 on the center objects the 2048x512 for the flat plane.
I am guessing you are referring mainly to the dirt pass on the right side? That...
To me this is a question of investment vs expenditure.
That is, how much would an investment into targeted development of Blender add-ons cost vs just paying a sub.*
These are speculative numbers...
Sphere was kind of cool.
Leviathan from the same year was another.
The Abyss, while not scary had a few suspenseful moments and some brilliant visual design.
Water was a big deal in 98' I guess.
A progression shot of the bake down and texture build up of the pavers.
Pretty much settled on the second paver pattern.
Here is a full bake pass with some dirt painted in to match the curbs.
Going to require a bit more clean up but I am digging the direction it is...
So this is the pavers patterned out.
I think I like the second one more but I am not sure yet.
These have already been baked. I just finished sculpting the rectangular paver and am about to bake it out.
Not as much as I would have like to have gotten done tonight but progress none the less.
I am trying to follow the prescribed workflow without use of the series at this point and it is slowing me...
Well it was just something I wanted to try out after you said something about it.
It will not be flat planes for the final animation.
I do have a small tablet but I am not that proficient with...
This got me to thinking... Here it is as flat planes.
Not good for animation but would work well for isometric or top down game textures.
Motion blur is looking nice. Maybe hang a GoPro and a paintball gun under it. ;)
Playing around with Dan Browns panel technique.
Any Old Republic players should know this building.
I know the location. Have to try and get together at some point.
Ha, 121 at 183. ;)
Where 'bouts in Texas? I'm just west of DFW.
Cherry was actually my goal but I stopped at a strawberry/cotton candy because of the gradient effect I was getting in the ice.
Thanks man, glad you are getting into the spirt of the image....
Went back and played with the colors and saturation a little bit.
From what I am seeing here you are not far off. Keep up the great work.
Bother me whenever you like. ;) lol
\m/ (>.<) \m/
Looking at the rear cup on the top peg: Is it just the light bending around the inner curve of the handle or is it resting just a bit to low and into the peg?
Excellent execution. :yes:
Not to to tell you how to rod:no: but a reverse flow flathead v-8 would be spectacular.:RocknRoll:
It's the "extruded to match the shape" clause that makes it work. ;)
This really is some fine work V.
Have you considered doing some blueprint renders of the detailed mechanics?
Took your advice and I think it is much better looking now, Thanks a lot. :)
Righty oh, I may have to pop a top tonight myself.
Picked up a sixer of Alaskan Amber over the weekend but have not gotten into it yet.
I am not sure what Aidy has planned for...
Very nice work Sterling.
Thanks V, starting to get hot here. :yes:
To hot to walk to the snowball stand across the street so I made my own.:no:
Thanks. Not being much of a painter at all I was pleased with the outcome.
I am not sure I like the seam either. I may rebake the map without the grime in between.
I think the curbs ended up...
Finally got around to doing some more work on this project. (Stupid Old Republic)
Anyway, these are the curbs all baked out. Looks like paving slabs are up next.
Love the little tent in the background.
Very nice render.
Thanks Harley, it is a cycles render. I used Kent Trammell's snow technique as a base for the shaved ice.
Thanks you so very much.
Here, have a snowball.
That is a might fine looking assembly.
I have this one and it works just fine for sculpting.
Not much of a painter really so I don't know if it works well for that but I don't see why it wouldn't.
Well that's a hell of a thing! :)
I'll get my work flow figured out eventually. lol
Thanks Aidy, I just finished reading your e-mail.
I remember clicking invert but for the life of me can not remember why. lol
May have been when I had the texture stack in a different order and for...
Thanks Aidy, I suffer from acute I WANT IT NOW syndrome, so I bought the download version instead of the disk. :(
I took a stab in the dark and went with gmail. If I was wrong or if anyone else...
Is there a "return to previous" button on the menu bar?
It may crash Blender, it did for me when this happened.
Your rounds are way off.
.45 in not a necked round.
Also note here and here that the recoil spring guide is not protruding from the front when cycling.
On the left is a render of the right a view port, the render is just plain flat looking by comparison.
That aside, what I really want to know is why the view port shows my spec map but the render...
My first attempt at making my own brick texture. Blender to sculpt, GIMP to paint.
Not a spectacular result by any means but good enough to move forward with.
I am not sure what i'll...
Got the rough in well in hand and tracked a new camera for the opening.
Not amazed by it but I think it is closer to what I want than the first one was.
I think the series will cover both BI and Cycles.
At the moment I am just using the environment light in BI
Thanks for the suggestion. I am going to reshoot the opening camera as soon as I have the rest of the rough in completed. I'll take this into consideration and see where it goes.
Here is my...