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  1. Replies
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    Another method that might be a bit faster is to...

    Another method that might be a bit faster is to use the Poke tool and a vertex bevel after the unsubdivide.
  2. Not sure where you're coming from with this....

    Not sure where you're coming from with this. Outside of Mari, Blender's sitting pretty high on the totem pole of 3D texture painting solutions.
  3. It's included as a PDF in the downloaded .zip, or...

    It's included as a PDF in the downloaded .zip, or available on the individual documentation tabs on the Market website.
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    nDo2 is still the number one normal...

    nDo2 is still the number one normal editor/generator in my book. Especially with the awesome normal sculpting tools in the new beta.
  5. You can get fine details (pyroclastic noise) with...

    You can get fine details (pyroclastic noise) with our solver, but you have to crank the resolution up incredibly high and then pray that you get the sim that you want. There should definitely be a...
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    Moved: this is a tech support question, not a...

    Moved: this is a tech support question, not a Blender or CG discussion.

    On the topic though, I wouldn't recommend a laptop for 3D in general, and I wouldn't recommend an Alienware period. They're...
  7. Not possible with Blender Internal. It has no...

    Not possible with Blender Internal. It has no real support for GI effects like that.
  8. I'm a bit confused. What does Mantaflow offer...

    I'm a bit confused. What does Mantaflow offer that the existing solvers don't?
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    Rather than relying on extra loop cuts to define...

    Rather than relying on extra loop cuts to define edges, this is a good case where edge creasing would be a better option to avoid that kind of pinching.
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    Selection sucks on nVidia cards, too with the...

    Selection sucks on nVidia cards, too with the legacy option (560Ti here). Not sure why it's even worth keeping around. Both could probably be replaced by a raycasting method in the future though.
  11. That was my whole goal with the second shader!...

    That was my whole goal with the second shader! I'm happy to hear that people are getting good results out of it.
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    Spectral renderers are more than just measuring...

    Spectral renderers are more than just measuring light by wavelength, they also allow for more accurate material definitions. But if all you're interested in is basic lighting, then Cycles is good...
  13. Scrap the whole thing, rewrite Blender in D ;)

    Scrap the whole thing, rewrite Blender in D ;)
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    Switch to Blender Render.

    Switch to Blender Render.
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    Cycles is neither spectral nor completely...

    Cycles is neither spectral nor completely physically accurate. You'd be better off with something like LuxRender, Thea, Maxwell, or Mitsuba.
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    Lazy mouse is also the L hotkey, unless I changed...

    Lazy mouse is also the L hotkey, unless I changed that myself
  17. Expanding on IkariShinji said, you can put pretty...

    Expanding on IkariShinji said, you can put pretty much ANY python expression in any field. #frame is definitely the easiest way to do what you want though.
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    Psy-Fi will be contributing to hair work as well....

    Psy-Fi will be contributing to hair work as well. He and I have gone back and forth a few times on ideas for improving the system, and he seems keen on taking a lot of tips from the workflow of Yeti...
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    Fantastic! I could see this easily becoming the...

    Fantastic! I could see this easily becoming the top selling product on the Market. Until/unless the devs tackle the built in Bake UI.
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    Thought I'd go ahead and post up a wire comp as...

    Thought I'd go ahead and post up a wire comp as well

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    Why are you using stucci? Use a particle system,...

    Why are you using stucci? Use a particle system, it's generally accepted as the industry standard for space shots. It allows for reflections (which the old stars implementation didn't), parallax...
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    You export a .obj to ZBrush (or use the GoB...

    You export a .obj to ZBrush (or use the GoB Blender/ZBrush applink). ZBrush can then export directly to .stl or .vrml for printing. And yeah, Decimation Master is really best-in-class as far as poly...
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    My advice is, don't rely on the 3D printer...

    My advice is, don't rely on the 3D printer software to make your mesh watertight. It rarely (if ever) does an acceptable job. Grab a copy of ZBrush, or the free trial, merge all of your objects into...
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    Free up your next few days and get sculpting. ...

    Free up your next few days and get sculpting.

    Also, keep in mind that unless you're printing a rather large (and expensive) maquette, it's likely that all of that scale information will be lost...
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    2.71 uses a different version of python. 2.7 is...

    2.71 uses a different version of python. 2.7 is the last version that Molecular will work with until the author updates.
  26. Between this and Ansovin Rig Tools I'm looking...

    Between this and Ansovin Rig Tools I'm looking forward to seeing the whole rigging/animation scene get shaken up. It's been stagnant for too long.
  27. Replies
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    The shader in the first post of this thread is...

    The shader in the first post of this thread is obsolete at this point. Check out this thread for updated shaders and support.
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    Regardless of the software, it is next to...

    Regardless of the software, it is next to impossible for a single person to create a full length movie that is anything more than a couple of cubes running into each other for 90 minutes. People...
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    Shadows only is non-trivial to do in a path...

    Shadows only is non-trivial to do in a path tracer, since shadows aren't a property of the object onto which they're being cast, but rather a side effect caused by the object casting them. This is...
  30. As others have said, this is quite literally a...

    As others have said, this is quite literally a worst-case problem to solve with a renderer like Cycles. BiDirectional rendering will reduce your render times a bit, but this is going to be a LONG...
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    If you're looking for a huge speed increase, I...

    If you're looking for a huge speed increase, I wouldn't get my hopes up. There were a couple of branches where volumes ran on the GPU and it wasn't much better than the CPU. Volumes are just slow in...
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    I've just been using the xNormal plugin for...

    I've just been using the xNormal plugin for Blender. Wow. Copy that UI. Like, right now. Completely, unabashedly, copy it. So simple to use and set up. So easy to bake multiple maps. No juggling...
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    Looks like you've got either overlapping faces or...

    Looks like you've got either overlapping faces or overlapping objects.
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    [SOLVED] BVH cache is essentially USELESS since BVH...

    BVH cache is essentially USELESS since BVH building was multithreaded. Unless you have an enterprise level SSD with crazy R/W speeds, there's no point in turning it on.
  35. Ricky - Might I recommend my skin shader...

    Ricky - Might I recommend my skin shader if you're interested in working with skin? The Ubershader isn't particularly well suited for skin work by itself. But the free skin shader in that thread...
  36. The models are looking fantastic! Looking forward...

    The models are looking fantastic! Looking forward to seeing how this project pans out.
  37. Replies
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    Did a quick concept sketch, and then came up with...

    Did a quick concept sketch, and then came up with this render. Cycles and Photoshop for some post.
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    I'm still not done with the character, I have a lot of sculpting I still want to do, and I...
  38. Replies
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    Anyone know why Normal baking fills the...

    Anyone know why Normal baking fills the background with black even with "clear" disabled?

    On a related note, tangent normal baking should really automatically fill all spaces between islands with...
  39. Anyone can get their hands on it, we're just not...

    Anyone can get their hands on it, we're just not allowed to utilize it because it conflicts with the GPL licence of Blender.
  40. Replies
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    You need to place seams to release the "pressure"...

    You need to place seams to release the "pressure" from areas where the mesh is getting collapsed. For faces, I recommend running a seam up the back of the neck/head that terminates on the forehead.
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    It's a feature I added. Basically brings Cycles...

    It's a feature I added. Basically brings Cycles more in line with Arnold. Noise in a path tracer takes longer to clear the longer a render goes on, which maps fairly closely to a n^2 curve. So...
  42. Replies
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    Remember people, this is MLT sampling, not an MLT...

    Remember people, this is MLT sampling, not an MLT integrator. That requires a bidirectional core. This will mainly be useful for super bright light path discovery.
  43. People who think other 3D package developers...

    People who think other 3D package developers don't employ artists to work on internal projects to discover and improve workflows need to get out more. Nearly ALL of the big features that we take for...
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    Only if you want full GPU rendering support. CPU...

    Only if you want full GPU rendering support. CPU rendering will still work with any AMD or Intel CPU.
  45. Jeff: thanks for the kind words! FXR: Awesome,...

    Jeff: thanks for the kind words!

    FXR: Awesome, I'm glad to hear it! Post some shots some time, if you're able.
  46. Replies
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    Why have the whole mesh as one object? Keep your...

    Why have the whole mesh as one object? Keep your poly count low, separate the parts you want into their own objects with the P key and then just put a subsurf on those objects.
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    In this particular case, Stars was removed...

    In this particular case, Stars was removed because it was crappy, didn't show up in reflections, had no parallax, and pretty much everyone was using a method using particle systems instead. It was...
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    Great! Was waiting for an English version, my...

    Great! Was waiting for an English version, my German's a bit rusty since high school ;)
  49. Replies
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    I'm not saying a muscle-rigged character...

    I'm not saying a muscle-rigged character shouldn't or couldn't be sold on the Market, just stating that HE's comment about selling it wasn't sincere, just another jab at commercial Blender work.
    ...
  50. Replies
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    I've been playing around with it for the past few...

    I've been playing around with it for the past few days. VERY easy to learn, and more importantly, VERY fast compared to other visual programming interfaces I've seen at runtime.
  51. Replies
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    He's just trolling as far as the Market is...

    He's just trolling as far as the Market is concerned, ignore him. He's had an issue with the idea of a commercial market for Blender since it was announced.

    This is very cool! Obviously not the...
  52. Short answer for hair collisions? You're out of...

    Short answer for hair collisions? You're out of luck. Hair (including object and strand-to-strand collision) is on the short list of things to fix for Psy-Fi, because it's pretty abysmal as it exists...
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    (to be clear, it's a free subscription)

    (to be clear, it's a free subscription)
  54. Replies
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    *worried about workflow speed* *uses mouse...

    *worried about workflow speed*
    *uses mouse interface*
    facepalm.jpegif
  55. Which render engine?

    Which render engine?
  56. For an outdoor scene like that 1 diffuse/2 glossy...

    For an outdoor scene like that 1 diffuse/2 glossy should be enough bounces, after that the contribution of the bounces to GI is pretty minimal. I'd also turn off caustics and then lower the glossy...
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    Never tried. I just have the A key working double...

    Never tried. I just have the A key working double duty there.
  58. Replies
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    Yes. Requiring a user to EVER touch code is a bad...

    Yes. Requiring a user to EVER touch code is a bad design, plain and simple. Look at how Softimage and Maya handle custom UI buttons and panels. That's EXACTLY how it should be. Drag-n-drop, instant...
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    I long ago switched 3D cursor to shift+LMB. But...

    I long ago switched 3D cursor to shift+LMB. But my LMB is now box select, and I'm way happier with that than I would be with having it as single select.
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    I hear rumors that our very own Mike Farnsworth...

    I hear rumors that our very own Mike Farnsworth was instrumental in getting this new release out the door ;)
  61. Almost definitely not. The method being coded for...

    Almost definitely not. The method being coded for GSoC doesn't do much in the way of advanced remeshing. Rather, it calculates "flow" fields based on user defined extremities, creates a cross section...
  62. Replies
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    If you want it, build Blender. It's just a single...

    If you want it, build Blender. It's just a single comment to remove to get it working. It's not in master because it's neither stable on all GPUs nor that much faster than the CPU. It was announced...
  63. Replies
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    Man, people really like to hate on tabs. I love...

    Man, people really like to hate on tabs. I love them, even in their current form. It took me all of 10 minutes to learn where everything is, and having tabs for individual addons is great. I've...
  64. Polysphere should be a built in primitive, no...

    Polysphere should be a built in primitive, no question about it. Some of the Blender folks have a really bad habit of saying that doing 4 or 5 steps in place of one is just dandy and requires no...
  65. After doing the remove double operation either...

    After doing the remove double operation either look in the tool panel (T key) or press f6 to adjust settings. It's the same for pretty much every action in 2.5+
  66. Replies
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    That's a silly argument against selling shaders...

    That's a silly argument against selling shaders and textures. Creating shaders is a dedicated job at most studios, and the node system is really nothing more than a visual programming language....
  67. Replies
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    Blender has tooltips if you hover, but they're...

    Blender has tooltips if you hover, but they're not great. I agree that expanded tooltips with the Ctrl button held down would do a lot to alleviate confusion over some of the more esoteric operations...
  68. Individual licenses are coming. You just have to...

    Individual licenses are coming. You just have to keep in mind that they're still a little company without a dedicated service-only team. The number of support requests that would come in with...
  69. J: If you haven't tried, I highly suggest...

    J: If you haven't tried, I highly suggest leveraging MakeTx next time you're working with large texture sets like that. WAYYY faster than the default tex cache ;)
  70. Replies
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    Nathan bring up a good point, which is that...

    Nathan bring up a good point, which is that Arnold has an excellent standin/proxy system built into it. NO package could work with the highly complex scenes at which Arnold excels.
  71. It fails to export in 2.71. Both Blender's and...

    It fails to export in 2.71. Both Blender's and Arnold's APIs have changed quite a bit since that addon was created.
  72. Replies
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    It also creates an ecosystem where people who...

    It also creates an ecosystem where people who would otherwise have no problem chipping in $10 for a useful addon sit on the sidelines waiting for it to become free.
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    Excited to be a part of the market, and can't...

    Excited to be a part of the market, and can't wait to hear what the community has to say! Looking forward to where it can help to take Blender as a whole.
  74. Pixar isn't rendering with GPUs, they are using a...

    Pixar isn't rendering with GPUs, they are using a subset of features to preview on the GPU (much like Cycles). No one in Hollywood is taking GPU rendering seriously as a final render solution for the...
  75. On top of reliability issues, GPU architectures...

    On top of reliability issues, GPU architectures could change drastically within the next 5 years (look at GPUs from 5 years ago compared to today) which would leave all of the coding done today...
  76. Replies
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    I've been looking for something like that, thanks...

    I've been looking for something like that, thanks for pointing it out!
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    Fat Hell Beast

    So I figure that I can safely move this from my Sketchbook to Work in Progress at this point since I'm really pleased with how it's been coming along. It's nice to have some time to do some actual...
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    You can't make a light that only casts shadows in...

    You can't make a light that only casts shadows in Cycles at the moment, because shadows are not a property of lamps, they are a property of the objects that cast them.
  79. Anyone had any luck getting this built recently?...

    Anyone had any luck getting this built recently? I get a few linker errors at the end of the build, seems to be linked to CUDA. Am I missing libs or something?
  80. Replies
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    "Who cares" is a silly sentiment. There are...

    "Who cares" is a silly sentiment. There are plenty of us who care. Having Arnold export abilities from Blender would be great for me, I've already got an Arnold license, and SoftImage isn't going to...
  81. Arnold excels at handling absolutely enormous...

    Arnold excels at handling absolutely enormous data sets. Think a trillion polys after instancing (look up the ring flyover shot from Elysium). It has some neat ways of handling this in the BVH build...
  82. Replies
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    No, no one knows. Not even Brecht. What he'll be...

    No, no one knows. Not even Brecht. What he'll be assigned to do and what he'll have time to do once he's at Solid Angle are still unknown variables.
  83. Basing your whole pipeline around GPU features is...

    Basing your whole pipeline around GPU features is just asking for headaches.
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    Lots more sculpting today + stepping stone retopo...

    Lots more sculpting today + stepping stone retopo to redistribute quads.

    316372316373
  85. Let's not make this an "Arnold vs. Cycles"...

    Let's not make this an "Arnold vs. Cycles" thread. Arnold integration in Blender would be great to have, no one thinking straight can deny that. But it's not an either-or situation. We can have both.
  86. Replies
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    Teeth (mostly) done, back to the head and body!...

    Teeth (mostly) done, back to the head and body!
    316168316169
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    Did some teeth sculpting today. As much as I love...

    Did some teeth sculpting today. As much as I love sculpting... I HATE teeth sculpting.

    315953
  88. Replies
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    I can't help with your issue, but... MR....

    I can't help with your issue, but... MR. SATURN!!! Try the Baking thread.
  89. Replies
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    Did some sculpting on the gums. Tired of looking...

    Did some sculpting on the gums. Tired of looking at teeth, might go back and do some more detail on the body now, or tackle the horns. Might be time to move from Sketchbook to WIP as well?
    ...
  90. Replies
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    They already said on their own forums not to...

    They already said on their own forums not to expect any real speed ups in the near future.
  91. Replies
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    Didn't have a ton of time yesterday/today, so...

    Didn't have a ton of time yesterday/today, so I've just finished placing teeth. Not looking forward to sculpting them all...

    315694315696
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    I can't wait to try this. I've been waiting for...

    I can't wait to try this. I've been waiting for someone to implement Disney's material system since I first saw that paper.
  93. For the type of audience that Arnold targets, I...

    For the type of audience that Arnold targets, I can honestly say that they don't have ANYTHING to worry about from Cycles. Solid Angle has been incredibly supportive of Cycles as a whole (we even use...
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    Highlights, by definition, come from roughness....

    Highlights, by definition, come from roughness. If you mean just a colored highlight from light sources, you may have to wait for a Phong-like BSDF. OSL may already have one, but don't quote me on...
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    You mean for that old man head? It was...

    You mean for that old man head? It was hand-painted (which made it really sad to lose) but you should check out 3d.sk if you want some really excellent human skin reference for projection painting.
  96. Can you take a screenshot of your settings/upload...

    Can you take a screenshot of your settings/upload a .blend?
  97. Not really related to the skin shaders, but IOR...

    Not really related to the skin shaders, but IOR is hard code for SSS at the moment.
  98. Which shader are you using that's giving issues?...

    Which shader are you using that's giving issues? And yeah, post a pic whenever you get a chance.
  99. Replies
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    Did some more work on the head....

    Did some more work on the head.
    315352315353315351
  100. Missing render time displacements as well ;) But...

    Missing render time displacements as well ;) But Sergey seems familiar enough with OSD that I think he can be the one to integrate it into Cycles.
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