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  1. If possible, let's stay on topic, please. And...

    If possible, let's stay on topic, please.

    And while we're at it, let's avoid using hyperbolic (and false) generalizations about who does and doesn't use Blender.
  2. Moved from "Misc: > Off-topic Chat" to "Support >...

    Moved from "Misc: > Off-topic Chat" to "Support > Technical Support"
  3. Thread: scanners

    by Fweeb
    Replies
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    Moved from "Misc: > Off-topic Chat" to "Support >...

    Moved from "Misc: > Off-topic Chat" to "Support > Technical Support"
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    Please also include the browser and operating...

    Please also include the browser and operating system you're using.
  5. Moved from "General Forums > Latest News" to...

    Moved from "General Forums > Latest News" to "Support > Particles and Physics Simulations"

    Please use the correct forums for posting support questions.
  6. Replies
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    It should also be noted that many of the features...

    It should also be noted that many of the features provided by add-ons on the Market exist because Blender's core development team hasn't had time or opportunity to add (and maintain) those features....
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    Moved from "Latest News" to "Blender and CG...

    Moved from "Latest News" to "Blender and CG Discussions"
  8. Thread: Cat Competition

    by Fweeb
    Replies
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    635

    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Contests > Member Contests"
  9. Replies
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    There's no need to have two threads for this....

    There's no need to have two threads for this. Please continue conversation in this one.

    Closed.
  10. Thread: Username Change

    by Fweeb
    Replies
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    238

    [SOLVED] kernel_script > Cristiano Vitorino.... done!

    kernel_script > Cristiano Vitorino.... done!
  11. Thread: Username change

    by Fweeb
    Replies
    1
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    147

    [SOLVED] kizl > alekulyn... done!

    kizl > alekulyn... done!
  12. Replies
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    Please keep comments limited to asking questions...

    Please keep comments limited to asking questions about the specific assistance required for the project. The Jobs forums are not for critiquing or offering suggestions.
  13. Thread: Armature Deform

    by Fweeb
    Replies
    3
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    217

    Moved from "General Forums > Latest News" to...

    Moved from "General Forums > Latest News" to "Support > Animation and Rigging"
  14. Thread: We need YOU!

    by Fweeb
    Replies
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    349

    My apologies. It turns out that this is not, in...

    My apologies. It turns out that this is not, in fact, a joke thread. A new thread has been posted here.

    Closing this one.
  15. Thread: We need YOU!

    by Fweeb
    Replies
    4
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    349

    Moved from "Jobs > Volunteer Work" to "Misc: >...

    Moved from "Jobs > Volunteer Work" to "Misc: > Off-topic Chat"

    The Jobs forums are for sincere offers of work. Please keep it that way. If you would like to discuss people attempting to produce...
  16. Thread: CGI shadows

    by Fweeb
    Replies
    1
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    264

    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Compositing and Post Processing"

    Please post support questions in the correct forum.
  17. The 3D Viewport *is* rendering (it's a real time...

    The 3D Viewport *is* rendering (it's a real time renderer). It just isn't writing those renders to disk.

    But maybe I'm not understanding what you want. Please be specific in what you're asking for...
  18. It was included there because it was already...

    It was included there because it was already being drawn there. And the purpose for OpenGL rendering is primarily for previewing... often it's valuable to show base structure in previews. You could...
  19. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Compositing and Post Processing"
  20. Replies
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    If possible, can we avoid chasing the UI rabbit...

    If possible, can we avoid chasing the UI rabbit down the hole in this thread? It's already more than sufficiently covered in other threads on this forum.

    (also, BTolputt, I'm not directing this at...
  21. You're aware of the Only Render checkbox in the...

    You're aware of the Only Render checkbox in the Display panel of the 3D View's Properties region (N), right? If you're using 3D View OpenGL for rendering, you'll definitely want this enabled.
    ...
  22. I'm not sure I understand where you're coming...

    I'm not sure I understand where you're coming from here. Have you tried using scene proxies in the VSE?

    Also, Blender's textured viewport is OpenGL (as is everything that Blender draws to the...
  23. Thread: No Help

    by Fweeb
    Replies
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    I'm sorry you feel that way. From the look of it,...

    I'm sorry you feel that way. From the look of it, you currently only have a single post to your account (the one in which you started this thread). I would like to ask where you posted a question and...
  24. Moved from "Latest News" to "Blender and CG...

    Moved from "Latest News" to "Blender and CG Discussions"

    Though this sounds a bit like a support request. How does this differ from the scene proxies feature that already exists?
  25. In the support forums at least, the Compositing...

    In the support forums at least, the Compositing and Post Processing forum is the correct one to use for issues and support questions that pertain to the VSE.

    If it's a general discussion topic...
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    [SOLVED] You'll need to provide a bit more information. ...

    You'll need to provide a bit more information.

    What format is the image? How large is it? What web browser and operating system are you using?
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    [SOLVED] Arzulu Tech > John Lancaster... done!

    Arzulu Tech > John Lancaster... done!
  28. Replies
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    [SOLVED] It appears that the name you're asking for has...

    It appears that the name you're asking for has already been registered... possibly by you. Please send me a PM and we'll get it sorted out (if they're both you, then I can merge the two accounts).
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    Yes. Once 10 posts have worked their way through...

    Yes. Once 10 posts have worked their way through the queue, you shouldn't run into this issue and your posts will appear immediately.
  30. Thread: Username Change

    by Fweeb
    Replies
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    [SOLVED] Red Light Lab > Aureo de la Cruz... done!

    Red Light Lab > Aureo de la Cruz... done!
  31. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Compositing and Post Processing"
  32. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  33. Replies
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    Moved from "Blender Artists Website Support" to...

    Moved from "Blender Artists Website Support" to "Modeling"

    Ctrl+J only makes the various meshes contained within a single object. You need to connect the meshes yourself. You could attempt to use...
  34. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"

    Where is your object's origin?
  35. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  36. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Animation and Rigging"
  37. Thread: Username Change

    by Fweeb
    Replies
    1
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    260

    [SOLVED] Fenice > Dreamless-Reaper... done!

    Fenice > Dreamless-Reaper... done!
  38. Thread: Name Change

    by Fweeb
    Replies
    1
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    273

    [SOLVED] Luca Clayton > Luca Scheller... done!

    Luca Clayton > Luca Scheller... done!
  39. Replies
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    FWIW, that setting may not be available to you...

    FWIW, that setting may not be available to you until after you've made 10 posts.
  40. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures"
  41. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Basics & Interface"
  42. Technically, it shouldn't be all that difficult...

    Technically, it shouldn't be all that difficult to write an add-on that checks blender.org (or perhaps one of the mirrors) to see if there's an update and at least provide notification of that.

    Of...
  43. Closed at OP request

    Closed at OP request
  44. [SOLVED] Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures"
  45. As a point of clarity: ANIMAT doesn't prevent you...

    As a point of clarity: ANIMAT doesn't prevent you from using a rig that incorporates both ANIMAT zones as well as more traditional controls (widgets, sliders, etc.). But to use those other controls...
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    Is the URL you're posting from...

    Is the URL you're posting from www.blenderartists.org or just blenderartists.org without the www?
  47. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  48. Moved from "Jobs > Volunteer Work" to "Misc: >...

    Moved from "Jobs > Volunteer Work" to "Misc: > Off-topic Chat"

    The jobs forums are for offering work, not for soliciting your skills to others.
  49. Replies
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    [SOLVED] Pakszotownia > ErwinS... done!

    Pakszotownia > ErwinS... done!
  50. So wait... do you plan on having animators set...

    So wait... do you plan on having animators set keys while they're in ANIMAT mode? Or are we supposed to set the keys when the operator ends?

    It seems to me that the latter would be a less...
  51. Using this setup, how are keys set? If you're an...

    Using this setup, how are keys set? If you're an autokey animator, I see this working really well... but if you prefer an explicit keying workflow, ANIMAT seems like it might be troublesome to use...
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    There are a bunch of reasons, but here's a very...

    There are a bunch of reasons, but here's a very general list of reasons: low overhead (in terms of system performance as well as license costs), highly customizable, easily automated/scripted for...
  53. Thread: OMG! Multiedit!

    by Fweeb
    Replies
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    783

    Direct link to the thread...

    Direct link to the thread.

    Closed.
  54. Replies
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    This is turning into a bit of a support thread,...

    This is turning into a bit of a support thread, but you can do this by enabling the "Manipulate Center Points" button in the 3D View's header and using scaling. Workflow would look something like...
  55. Replies
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    Yeah... A dropdown perhaps. So if you choose...

    Yeah... A dropdown perhaps. So if you choose Imperial, you can set the base unit (or maximum unit might be a better term) to yards, feet, inches, etc. If you choose metric, you could choose the...
  56. Replies
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    I'm not aware of any of these being under...

    I'm not aware of any of these being under development currently... however:
    Shouldn't be too difficult to do... though it might be better to extend that to an actual feature whereby you define a...
  57. Moved from "Blender Artists Website Support" to...

    Moved from "Blender Artists Website Support" to "Technical Support" (this is typically where hardware questions get posted)

    IIRC, that's the rebrand of the Bamboo line, yes? It should serve you...
  58. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  59. Replies
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    According to BeerBaron on IRC (who, sadly, is...

    According to BeerBaron on IRC (who, sadly, is apparently unwilling to register on BA) and the CUDA C Programming Guide, you should be able to rename the sm_50 cubin to sm_52 and it should work.

    Of...
  60. Replies
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    Attachments are also disabled (or at least...

    Attachments are also disabled (or at least moderated) for <10-post members, too.
  61. Thread: why

    by Fweeb
    Replies
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    310

    Only until you have 10 posts.

    Only until you have 10 posts.
  62. Replies
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    Again, please read the Forum FAQ...

    Again, please read the Forum FAQ regarding new members. After you've had your first ten posts make their way through the moderation queue, you shouldn't have any difficulty attaching images to your...
  63. Thread: why

    by Fweeb
    Replies
    3
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    310

    Please read our Forum FAQ...

    Please read our Forum FAQ... particularly the section in red. As a spam prevention measure, new posts from members with less than 10 approved posts are automatically routed to the moderation queue.
  64. Replies
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    Moderation: I'm going to leave this discussion...

    Moderation:
    I'm going to leave this discussion as-is for the time being. However, if you have a suggestion for a person who's seeking help/advice in the Jobs forums, please do it via PM in the...
  65. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Other Software"
  66. In all fairness, I think that's partially just...

    In all fairness, I think that's partially just Campbell. I've seen (and made) a couple bug reports where his proposed fix was to remove the feature (can't think of them off of the top of my head,...
  67. Alright... if you're categorizing gameplay as...

    Alright... if you're categorizing gameplay as part of the coding process, I can understand. I'm not sure I'd necessarily categorize it like that, but at least I can see where you're coming from.
  68. This seems to imply that it's the code that makes...

    This seems to imply that it's the code that makes a game "unique and special"... and that creating the art is the easy (churnable) part of game design. Maybe my perspective is biased, but that...
  69. If you have a support question about the...

    If you have a support question about the interface, please make a new thread and ask it. As it currently stands, this thread is off-topic trolling.

    Closed.
  70. Replies
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    Moved from "Jobs > Volunteer Work" to "Game...

    Moved from "Jobs > Volunteer Work" to "Game Engine > Game Engine Support and Discussion"
  71. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures" (could also fit in Other Software)
  72. How is this different than what you've posted in...

    How is this different than what you've posted in this thread? If it isn't different, this thread should be merged with that one (you can update the parent post with updates).
  73. Ha! You should see some of my early sketchbooks....

    Ha! You should see some of my early sketchbooks. ;)
  74. Readable, comment-free code does exist. I'm not...

    Readable, comment-free code does exist. I'm not saying it necessarily exists in Blender's UI code, but comments aren't necessarily required if you write clear code with good naming.
  75. For what it's worth, all of the paid developers...

    For what it's worth, all of the paid developers were once volunteer developers (some for a very long time). And part of the "job" of being a paid developer is (AFAIK) being directly involved with the...
  76. @Ace Dragon, I would appreciate it if you stopped...

    @Ace Dragon, I would appreciate it if you stopped using melodramatic phrasing in your thread titles. It's hyperbolic clickbait that verges on trolling. If you have a question, just ask it. Leave the...
  77. Thread: Change Username

    by Fweeb
    Replies
    1
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    506

    [SOLVED] kuddelino > JulianSeverin... done!

    kuddelino > JulianSeverin... done!
  78. Anyone can start an open project on their own....

    Anyone can start an open project on their own. It's finishing that's the challenge (and that's a monumental understatement). There aren't very many (admitting, of course, the dubiousness of the list...
  79. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures"... may also fit in Basics & Interface
  80. I use this example: as a non-developer, it's...

    I use this example: as a non-developer, it's pretty easy to mock up a quick prototype idea in the BGE. Performance won't be all that great, but you can get a sense of the gameplay and even a bit of...
  81. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Animation and Rigging"
  82. Replies
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    Moved from "Misc: > Off-topic Chat" to "Contests...

    Moved from "Misc: > Off-topic Chat" to "Contests > Member Contests"
  83. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures"

    You may be able to fake what you're looking for with clever use of a bronze matcap.
  84. Replies
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    (Moderation note: I've split these posts to their...

    (Moderation note: I've split these posts to their own thread)
  85. Replies
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    There is a thread on this already...

    There is a thread on this already. Please continue discussion there.

    Closing this one.
  86. Moved from "Jobs > Volunteer Work" to "Misc: >...

    Moved from "Jobs > Volunteer Work" to "Misc: > Off-topic Chat"

    The jobs forums are for offers of work only.
  87. Thread: Pricing (help)

    by Fweeb
    Replies
    14
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    819

    Moved from "Jobs > Paid Work" to "Misc: >...

    Moved from "Jobs > Paid Work" to "Misc: > Off-topic Chat"

    The jobs forums are for offers of work, not for price fishing.
  88. Replies
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    While I certainly appreciate what such tagging is...

    While I certainly appreciate what such tagging is trying to achieve, I think it's simultaneously limiting and misleading. The biggest problem is that it implies that developers and users are...
  89. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures"
  90. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Other Software"
  91. Thread: Sketchbook pro?

    by Fweeb
    Replies
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    525

    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Other Software"

    What operating system are you using? If you're interested in open source options, MyPaint or Krita may fit...
  92. Replies
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    Can you provide a link to the thread in question...

    Can you provide a link to the thread in question and a description about what you'd like to have fixed?
  93. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Misc: > Off-topic Chat"

    Welcome to BA!
  94. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  95. Replies
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    What browser and OS are you running? Also, have...

    What browser and OS are you running? Also, have to tried clearing out your cookies. I know that for me, every few months I need to clear out my ba.org cookies in order to get visited threads to...
  96. Thread: Username Change

    by Fweeb
    Replies
    2
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    395

    [SOLVED] waylanddesign > wayland... done!

    waylanddesign > wayland... done!
  97. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Compositing and Post Processing"
  98. Little moderation note: please remember that the...

    Little moderation note: please remember that the Jobs forums are for making offers of work and for getting clarifications on those offers. Please refrain from discussing topics around the original...
  99. Moved from "Misc: > Off-topic Chat" to "Support >...

    Moved from "Misc: > Off-topic Chat" to "Support > Other Software"
  100. Replies
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    Why not? That seems to be BTolputt's plan. Always...

    Why not? That seems to be BTolputt's plan. Always nice to have options. :D

    FWIW, there are tinges of what you're suggesting that almost sound like the Verse protocol (which apparently still has...
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