Maybe proto could kick around a robots head.That would be hilarious.
Type: Posts; User: 3d solar system builder
Maybe proto could kick around a robots head.That would be hilarious.
But snow piles up.It is not like rain.
That was good for lightning.I would like to know how to make it snow in the blender game engine?
If the open audio/video channel cost's money.I won't be talking on it.
Is ChronoStepper going to be free or will you have to buy it.Will there be a version of it that you can try before you buy?
In order to play soccer he would need a kick animation.Oh I see you have it.
Planetkiller it looks good.Is that the only game you made?
With blood in Wrectified i hope.And there would also be risk of gangreen.
Sorry about the late reply but blueprintRandom been busy.And people cant stay online all day.lalen come on show us what you can do.
These are good demo.I like the idea that acceleration would cause death.When they hit the ground.What if there were creatures that could withstand this more than others.But come to think of it they...
The unity free version is very good.You can find some good free scripts to start out with.And it has a active community.Lots of
tutorial information on the websight.You have to buy the unity pro...
Is anyone else here programming in unity? I am start out programming in it.Could you show me some of the things you done with it?I am trying to rotate a box on collision.
Is anyone else still working on wrectified?
Is there a chance that there will be flames shooting out of the interior of the spaceship after it crashes.
How do i make a object float over the ground and not go up and down?I am trying to prevent my character from being bounced in the air to the side.When i spawn voxel ground underneath him.
That looks good but do you have to keep keyboard key pressed down for him to stay setted.I remember playing a game where you did.
I was just providing a idea for a game.Is there anything wrong with that?
It is really looking good.
Would it not be cool to have him sit down on something and read a note in the game.
Would you love to make it?
You said you wanted it to look good.I do basic humanoid animation.It may not be up to par.I just do it.
I give you three stars on your paper.But i could not give you four.Until he is textured ,his arms and feet move like a real. person.That is what someone would want that is playing the game.They would...
It looks good.I liked the swinging trap.Now all you need is to have his arms move like a natural person when he walks.
Here's and idea for a fighting game have giant chicken that kicks with his legs to fight.And name the chicken chicken on steroids.
What happened to the morph to target modifier?
How about you test it out and tell me how good it works for you.Or show me a youtube video.
Blueprintrandom good news solarLune made a build of blender that has multithreading for armature animation playback.
Use array modifier click on constant offset on the array modifier. The first number slot under it change the number and then apply the modifier.If you are going to use properties put the property on...
You need to add the LadderOmega blend.Since you are sharing this here.
Okay this looks nice.So we got running,jumping,climbing,walking from side to side done,walking up stairs and turning around.How about pulling himself up onto a cube or more than one cube.That way he...
I think progress is slow and it is hard to implement real time rendering into existing software.It would better off to make a software already have real time rendering.Than to incorporate it into...
Did'nt you say there were going to be ladders to climb in this game?I know it would be tough but it would be worth it.
2.waypoints that can be added and the enemies will follow them randomly or nonrandomly.
Marcoit enemy of the player and his allie npc.
4.Vehicles that characters can get in and drive and get out...
Good ideas to add would be.
2.waypoints that can be added and the enemies will follow them randomly or nonramdomly.
3.The ability to spawn,enemies,vehicles,houses and guns...
My destructible environment prototype.Press a to go forward b to rotate.W to add block to delete cube.Then press x to delete cube in ground.
The only thing that motivates me is wanting to see the finished videogame i am making.And also having a great night and day cycle for the videogame.
What i need is the cube with the python controller to be the main parent.That is why i did not see it working the first time.
It did not work and there is no error in the console.
What is wrong with this parent to nearest property script?
from bge import logic
CODE]scene = logic.getCurrentScene()
own = logic.getCurrentController.owner()
prop = "property"
You know what the article is real.That is the websight i frequent.You know what would be better is to convert ambient heat to electricity effeciently.
I mean like doing pull ups and chinups.You would need a python script for that.Not just the animation.
Are you planning on having him be able to pull himself up on to something?That would be cool.
Can you place wave files on paste all.org?
I just pm'd him.
You could use the search at the top of the page to find ai scripts.
Why can't we have both.Really great non programmer solutions and regular programmers.Just like making your own food as opposed to buying fastfood and tv diners.
That was what i was thinking.But for game engines like unity and then unreal game engine.Think about how good it would be to do
that.Because you could make a voxel game in blender and export it to...
Why not have a platform go up against a ceiling and squish him and then go down.If he walks on the platform.
When i am controlling his arms with the mouse his arms will go up automatically.When i stop moving the mouse.Has anyone else noticed that.
I think it would be great idea because adding faces and deleting faces in the blender game engine would be a great feature.
This is a great idea my game is going to have some of the same things.But won't be exactly the same.Because it will be a openworld firstpersonshooter.
Work like this takes patience.
This would be good for a rts game and maybe inventory.
Can i talk about my game project here or not?I talked about before.It involves development of artificial intelligence for animals.
All you have to do is read the first post of page one.
Could anybody get the robot to come together?Because i could not.How about you marcusc?
If you have eternal terrain then track to nearest property works great.Because the cubes with a specific property are easier to add with the add object actuator.If they are all parented to a...
You can make the properties all the same for the cubes and when the enemy gets near them they will end with the end object actuator.The cubes with that property on the them will end when the enemy...
Yes it will navigate around obstancles i have a blend to prove it.
I my sincerest opinion you should use a track to nearest property script and use cubes with that property parented to a empty.And make many of these.Then add them with the added object actuator for...
Use copy property actuator to do that.Go to the websight Tutorials for Blender 3D and the Blender 3D Game Engine and learn about them.
You mean you did not find a animator.
Looking better.When you are done making the booby traps.I would like remodel the booby traps.If they don't look good.And put back
the night and day cycle i had put in.
I noticed the xo suite.Does this new proto have the ragdoll enabled so that he can be knocked over by blocks like in post 1673.I am interested in knocking this one over with blocks under the sun and...
Marching cubes with physics.And with ai it would be even better with that.The ai would have to avoid obstacles you make and know to fall into holes you make in the environment.Could you provide a...
Would this help in producing a marching cubes videogame?
Right now i am looking through old mine craft demo's for the blender game engine.Let me know if you are interested?
When he is near stairs he could climb stairs with the ragdoll and when he dies the ragdoll could be activated.Just a suggestion.
I believe it is great he is doing this.Natural human movement is better.By that i mean human movement adjust to it's environment.Although it does need a little work on the arms.
He wants proto to walk upstairs naturally like a human Geometricity.That is part of it.He wants proto to walk as humanly as possible.
Is it like no electricity no air.
I am making ai for animals in videogame that learns from when one of his type of animals dies what not to eat.I am interested in ai that learns in a videogame.It...
Have a option to add static and static parented objects in the in built lod in blender.It would be useful for large worlds.
When you are you going to get the jetpack working?When the your operating the jetpack and you land in the wrong place cubes could smack him and enable his ragdoll so he falls down.You see i am really...
I have a memory freeing problem when i quit blender.
Have you tried increasing the refresh rate in blender to 160.It improves frame rate.
This is the thread where it said that....
This is great information it help me some with my game thankhyou.
You need proto's gun or do you have or do you have it?
Looks cool i like the idea of him walking on a sphere.The jetpack is a nice touch too.You or somebody else should do the animation of proto.You said it must be right at first.I am not that good at...
I like it don't you?
I did what you said and put the map property on the plane.With lod i think the logic spikes will go down.http://www.pasteall.org/blend/27692
Here is a night and day cycle blend with Proto ragdoll.Press x and z to change time of day.It was in resources.There seems to be a problem with him walking on the checkered plane underneath.You can...
Which logic brick receives that?I dont understand it so i can't modify it to do what is on post 1679.
Did you correct the skinned ragdoll issues?In the try3 demo when proto touches the cube he falls down dead.It should be when the block moves and hits him he should fall down dead.You could fire a...
Nicely done.So we are making progress.I will do the weight painting tommorow.If someone does not beat me to it.It is late.
Is this it?http://www.pasteall.org/blend/27672
I think this is it.I put TorqueRig in the search. http://www.pasteall.org/blend/27673
braid grass.It looks like braids.
I have the one previous to the new one.I dont want to switch.Will that do?
I like the old one better are you going to do that?
Someone's going to have to make a new proto.Have you found somebody to?
Here you go.http://www.pasteall.org/blend/27650
It looks like it needs a good texture.
Good idea, it could work.
Greenish pink fern
Glowing red fern
vine with white grapes
spiderbush has skin that looks like bugs skin.
What are neutral flora?
Here is my modified drone remember it.http://www.pasteall.org/blend/27643
I am skinning protos body to the armature.The legs are working properly.Now i need to get the upperbody done.
Is there something that sinks the motion actuator movement with a walk cycle movement.I think that would be a good feature.
Originally Posted by 3d solar system builder View Post
Are you going to make it now or you want me to give it to you?Here it is. http://www.pasteall.org/blend/27632
I was thinking about have a cube as a robot rolls slowly and chase after him. Then crush him.It could be one of the robots.It could be made out the previous wrectified cube.It could be a boss.What do...
You think we will need it so that if he falls from long distance the ragdoll will be triggered?I would love to see that too.
Something could knock him off and then he falls.
Make the ragdoll fall down like he's dead when a cube hits him on the head.It would be a test.Then make a video of it.
Is it part of the blender game engine now?Because i would like to try it.
Make the character pick up something.Why not make more than one character pickup boxes and place them other places.How can the lod handle terrain.I have 2.69.10.Could you give me a videotutorial?