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  1. Replies
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    And to be fair, Silo just had a big-ish new...

    And to be fair, Silo just had a big-ish new release, and has a pretty active user base. I'd hardly call them dead.
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    Short answer: the existing particle system needs...

    Short answer: the existing particle system needs to be torn out at the roots and completely rebuilt, along with the cloth and hair systems, and their underlying physics engine. All of these existing...
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    Just realized I only ever talked about that in...

    Just realized I only ever talked about that in IRC! May 1 is the goal. Still tracking down devs so that may be off by a couple of days, but as soon as I've heard from everyone it'll be ready to go.
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    I know Psy-Fi has been at work on that stuff for...

    I know Psy-Fi has been at work on that stuff for a while now, it might be worth asking him directly.
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    That's simply putting words in my mouth and...

    That's simply putting words in my mouth and nothing more. Constructive criticism is NOT beating the same dead horse for years after already receiving answers. I am more than happy to entertain...
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    This has, frankly, become an embarrassing thread....

    This has, frankly, become an embarrassing thread. 4 or 5 users on this forum are habitually incapable of maintaining a constructive environment without selfishly hijacking and derailing threads. For...
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    That's a pointless list to make. Most people...

    That's a pointless list to make. Most people (myself included) either donate via a company name, a name unconnected with their online handle, or even via places like the Blender Market.
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    Transfer weights is the new way of doing this,...

    Transfer weights is the new way of doing this, and it's likely not going anywhere. It is still a work in progress though (no shape key transfer yet, for example). Bastien is still working on it.
    ...
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    This can't be a "political stunt". I approached...

    This can't be a "political stunt". I approached THEM. There were no limits put on what I could ask or seek to accomplish.

    To those of you who will never be happy until Ton is thrown from his...
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    Don't want people to think I've abandoned the...

    Don't want people to think I've abandoned the thread! I've read every post, I've just been slammed since I made the OP with work stuff and getting the gears turning on this blog.

    Let me hop in and...
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    Severin already answered you. No one told him.

    Severin already answered you. No one told him.
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    New Blender Foundation Transparency Blog

    Hey everyone,

    In an effort to reach out to the community more effectively, especially for those who donate and are unsure what they're donating towards, Ton and I decided that a monthly "digest"...
  13. Symmetry on any arbitrary UV layout is quite...

    Symmetry on any arbitrary UV layout is quite difficult to accomplish in a way that doesn't kill painting performance. Even Mari lacks real symmetry. I'm sure Antony will get to it eventually, it just...
  14. It doesn't really warrant its own book, IMO. The...

    It doesn't really warrant its own book, IMO. The best topology is the topology that works for your case. Anyone who tells you anything else is either just repeating what they've heard, or selling a...
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    Of course they do, they're horrible depth...

    Of course they do, they're horrible depth buffered messes with no actual scattering or lighting effects.
  16. You can also use the buttons at the bottom of the...

    You can also use the buttons at the bottom of the viewport.
  17. If you're going to bash Blender development, at...

    If you're going to bash Blender development, at least try to be educated on what's currently being funded and worked on...
    ...
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    As long as the topology outside of the brush...

    As long as the topology outside of the brush stroke remains planar with its originating face I don't see it being an issue.
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    They're a big problem. 3dCoat just tackled them...

    They're a big problem. 3dCoat just tackled them as well for live clay. Would be great to see them go away in Blender too.
  20. I could be mistaken, but I'm pretty sure frustum...

    I could be mistaken, but I'm pretty sure frustum culling would cause some really ugly GI flickering if used for many scenes.
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    Redshift also craps the bed in terms of...

    Redshift also craps the bed in terms of performance with larger scenes as things exceed vRAM. So... just like every other GPU production renderer.
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    Your render subdivisions don't match your...

    Your render subdivisions don't match your viewport, and you have everything set to flat shading.
  23. Thread: skin folding

    by m9105826
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    My advice is, don't get too hung up on it....

    My advice is, don't get too hung up on it. Without a proper muscle/tendon system, and considering Blender's lackluster shrinkwrap, soft body, and cloth sims, you're basically fighting a losing...
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    Meh, meh, meh, meh, UDIM! (drool), meh, meh, meh,...

    Meh, meh, meh, meh, UDIM! (drool), meh, meh, meh, PROGRESSIVE TEXTURE BAKING!
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    Blender Internal development is essentially dead....

    Blender Internal development is essentially dead. That said, it's still entirely usable. Just don't expect anything new out of it in the future. In fact, once we get some custom OpenGL in the...
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    I ran off of a USB2 external drive for almost 4...

    I ran off of a USB2 external drive for almost 4 years. Apart from a slightly (like, REALLY slight) slower startup, Blender won't function any differently. What will be slower is loading/saving of...
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    This is not a support section of these forums....

    This is not a support section of these forums. Keep all support posts in their appropriate support subforum.
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    Multiple Importance in the world tab will do...

    Multiple Importance in the world tab will do nothing without environment lighting via HRDI or LDRI. And it shouldn't be set to the width of your render, it should be set to the width of your...
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    Hop over to ompf2.com, or even the Lux forums and...

    Hop over to ompf2.com, or even the Lux forums and educate yoruself. Dade (the Lux developer) is saying the exact same things. The OpenCL pure GPU renderer of Lux is quite limited on AMD hardware in...
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    It is internally, but drawing doesn't take...

    It is internally, but drawing doesn't take advantage of it.
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    Wow... paint apps don't usually impress me these...

    Wow... paint apps don't usually impress me these days, but I have to admit that that was pretty awesome.
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    The discussion is promising, but it looks like...

    The discussion is promising, but it looks like they're running into the same issues that everyone else knows about and has had trying to get a feature-full OpenCL solution out the door: feature...
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    Got a link?

    Got a link?
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    Delta Mush is in master now. Go get it! :D

    Delta Mush is in master now. Go get it! :D
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    Then don't use CUDA. Saying that no one should...

    Then don't use CUDA. Saying that no one should have access to GPU rendering (which would have been the reality in 2011 when OpenCL support was even worse than it is now) just because you don't have...
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    Ehhhh, I've tested with envelopes. They're still...

    Ehhhh, I've tested with envelopes. They're still useless. I wouldn't get too excited about that. Now, if we could scale envelopes along constrained axes and then heat weight based on the distance...
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    Can't wait to play with this optimizations. The...

    Can't wait to play with this optimizations. The last few commits combined seem to be a hefty percentage.
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    That's done in post processing via compositing.

    That's done in post processing via compositing.
  39. New depsgraph and viewport stuff should help with...

    New depsgraph and viewport stuff should help with a good chunk of large scene slowdown. But until then, all of the hardware in the world won't make it "good". What most people don't tell you, though,...
  40. Lots of ways. You could use a B&W mask texture to...

    Lots of ways. You could use a B&W mask texture to mix between the two. You could go into edit mode and apply different materials on certain faces, each with its own textures. You could use different...
  41. This is a pointless thread. There are already AMD...

    This is a pointless thread. There are already AMD discussion threads.

    http://blenderartists.org/forum/showthread.php?254521-A-good-news-for-AMD-ATI-Graphic-cards-owners/page102
  42. Grab a new build, collisions were broken for a...

    Grab a new build, collisions were broken for a while there.
  43. Replies
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    Brain lapse, that totally makes more sense than...

    Brain lapse, that totally makes more sense than clearing poses. Thanks! Personally I'd rather just see the base shape before binding unless the Show Smoothing checkbox is ticked.
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    The two methods aren't even close to comparable...

    The two methods aren't even close to comparable in terms of quality.
  45. B-Bones would probably help a lot there.

    B-Bones would probably help a lot there.
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    Basically anywhere you can do sims or cache...

    Basically anywhere you can do sims or cache editing. Blender is pretty late to the Alembic party. I'm pumped to be able to tie Chronosculpt into my Blender workflow now.
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    https://www.youtube.com/watch?v=OkNc4jfFqeI&list=U...

    https://www.youtube.com/watch?v=OkNc4jfFqeI&list=UU1ZoERgIz6OozXqt6uNv7mA

    Might only be low res available at the moment, but it should be a good primer for people curious about the usage of the...
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    Lukas Stocnker is working on it. It's not a...

    Lukas Stocnker is working on it. It's not a simple problem.
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    If you only use Blender, it probably won't change...

    If you only use Blender, it probably won't change a whole lot for you as a user (unless someone takes a stab at tools like Chronosculpt cache editing within Blender itself :D). If you use other...
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    Demo video coming as soon as I have a few minutes...

    Demo video coming as soon as I have a few minutes to edit everything together.
  51. Replies
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    Removed the off topic attachments (I think...)....

    Removed the off topic attachments (I think...). Thanks for taking the higher road. Problematic user is now banned.
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    It's not censorship, it's BA's user policy, which...

    It's not censorship, it's BA's user policy, which you agreed to when you signed up. You broke several of the forum rules across the last few pages, leading to a completely off topic discussion. I...
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    I'm curious what you think about R&H's rigging...

    I'm curious what you think about R&H's rigging and skinning tools, especially their claim that they do almost zero weight painting with their combination of their specialized envelope system and...
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    Aaaaaand, we're back on track. Stay on topic....

    Aaaaaand, we're back on track. Stay on topic. Personal infighting for pages and pages won't be tolerated. Consider this the only warning.
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    It would be easier to create shape driven keys...

    It would be easier to create shape driven keys from the modifier. Which, hey, you already can!
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    It's a modifier. It's not really designed for...

    It's a modifier. It's not really designed for real time game use. In fact, it was developed by Rhythm and Hues Studio for high poly movie assets. The main advantage it provides is retaining surface...
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    Demo video incoming for the Delta Mush whenever...

    Demo video incoming for the Delta Mush whenever Sazerac makes his announcement thread. I've been testing for him for the past week or so. Animators and riggers/skinners should get hyped :D
  58. No, there is no truth to this. Blender's...

    No, there is no truth to this. Blender's sculpting is completely different from ZB's. Additionally, ZB holds no patent on the idea of 3D sculpting. They would go after Mudbox, 3DCoat, and the sculpt...
  59. Brigade 3 Demo. Clean real time path tracing.

    https://www.youtube.com/watch?v=FbGm66DCWok

    Very impressive demo. There'a almost certainly some fancy post filtering going on to achieve these results in real time (currently being speculated...
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    You're right, I'm a moderator for the forum, and...

    You're right, I'm a moderator for the forum, and a stakeholder in Blender development, not to mention an 8 year user, but I'm trolling around...
    /sarcasm

    People can request it all they want, it...
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    Multiple matcap isn't a "bureaucracy" thing, it's...

    Multiple matcap isn't a "bureaucracy" thing, it's a "the viewport wasn't designed to work like that" thing. If you want multiple matcaps now, just create them with nodes and use the material display.
  62. Thread: Ptex 2015?

    by m9105826
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    When it's done? For the record, the ptex branch...

    When it's done? For the record, the ptex branch compiles and runs fine here, minus a couple of undo glitches.
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    SSS isn't really "done" like that anymore now...

    SSS isn't really "done" like that anymore now that we have real SSS approximation rather than ugly, fake dipole methods. Backscatter should never be a function of the material in a good material...
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    That's what object mode is for. Sculpt mode is...

    That's what object mode is for. Sculpt mode is not for moving whole objects, it is for changing the form of objects.
  65. You need some more work on the basics of how 3D...

    You need some more work on the basics of how 3D works before you try to start modeling something, honestly.
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    This is not something that would be useful in any...

    This is not something that would be useful in any case outside of that small demo. It uses precomputed height fields and fakes caustics with a very basic algorithm. Refractions are done with simple...
  67. https://developer.blender.org/rB5d94e2d40be398d784...

    https://developer.blender.org/rB5d94e2d40be398d7849a2dbe1e9f642eac45e711

    Do research before complaining.
  68. Replies
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    I'm going to go out on a limb and say, no, there...

    I'm going to go out on a limb and say, no, there are likely no studios with the budget to hire an artist using a solely Blender-based 3D pipeline. There are plenty of reasons why this is true. You're...
  69. It's a safe bet that you'll have to worry about...

    It's a safe bet that you'll have to worry about FP precision in ANY computing case. And if it's a problem in Unreal, CryEngine, and other engines with an actual budget, you can assume that it's most...
  70. Ehhh... I wish them the best of luck, but don't...

    Ehhh... I wish them the best of luck, but don't see anything that sets them apart from an already bloated market.
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    You can't. Every renderer has its own material...

    You can't. Every renderer has its own material system. The .obj and .fbx formats have some very basic material logging built in, but it's pretty much limited to color and specularity and isn't at all...
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    You can already get a partial refund for them,...

    You can already get a partial refund for them, they've already admitted that it's a problem.
  73. Replies
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    Mike starts on the 15th. According to IRC they're...

    Mike starts on the 15th. According to IRC they're not aiming for PBR per se, but a node-based GLSL editor for the viewport that will allow both node workflows AND script workflows (like OSL does),...
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    Not only is there no plan, but even if it were...

    Not only is there no plan, but even if it were implemented on current motherboard architectures, it would slow down rendering to the point where the constant syncing and checks would likely make it...
  75. This should definitely be an operator that we can...

    This should definitely be an operator that we can invoke without having to sculpt IMO.
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    It's always people who don't understand what it...

    It's always people who don't understand what it takes to maintain a complicated piece of software who want to add it to more and more useless platforms...

    Blender would be completely unusable on a...
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    If you're using just a cube, the edges will never...

    If you're using just a cube, the edges will never look jagged. You can use normal maps to fake surface details, but if you want to alter the silhouette of a shape in any way it's going to either take...
  78. Replies
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    Alembic work occurs in its own branch that is not...

    Alembic work occurs in its own branch that is not yet ready for artist testing.
  79. Replies
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    Uhhh.. PBR has nothing to do with the Disney...

    Uhhh.. PBR has nothing to do with the Disney BRDF. It's a real time technology. Second, there's nothing preventing you from creating a Disney PBRDF in Cycles today. In fact, I have one sitting on my...
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    Custom GLSL will lead to PBR. I think a broader...

    Custom GLSL will lead to PBR. I think a broader target is the way to go here, then let the users figure out what works best for them.
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    If that's your choice, ABSOLUTELY go for the CPU...

    If that's your choice, ABSOLUTELY go for the CPU setup. It will be nearly as fast, if not as fast, as the Titan, but without all of the annoying limitations of GPU rendering.
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    It will never cease to amaze me what people can...

    It will never cease to amaze me what people can get worked up about. It's like people are incapable of re-learning something after the first time. Be happy that you use Blender, and not one of the...
  83. One is measured in Index of Refraction, the other...

    One is measured in Index of Refraction, the other is measured in a normalized value between zero and one.
  84. So wait... are they HDRI or LRDI?

    So wait... are they HDRI or LRDI?
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    The point you're missing is that the BGE isn't...

    The point you're missing is that the BGE isn't even good at what it does, and everyone at the BF knows it. Even among free, open source game engines it is completely out of league. The goal of the...
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    Blender will not run in any usable fashion on...

    Blender will not run in any usable fashion on Android any time in the near future.
  87. You can deploy to phones. Please don't say silly...

    You can deploy to phones. Please don't say silly things just for the sake of hyperbole.
  88. Uhhh... Valve has a massive money printing...

    Uhhh... Valve has a massive money printing machine called Steam. They could release every game and have engine they make forever and still make a ridiculous amount of money every quarter.
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    /moderator hat on Moving to discussion. This...

    /moderator hat on

    Moving to discussion. This doesn't belong here.

    /moderator hat off

    This is a silly argument. BGE is a dead engine that has literally no hope of even catching up to other...
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    No problems here

    No problems here
  91. SPIR-V is completely different from SPIR and SPIR...

    SPIR-V is completely different from SPIR and SPIR 2
  92. Actually, that's the whole point of SPIR-V...

    Actually, that's the whole point of SPIR-V (eventually).

    http://www.g-truc.net/post-0714.html

    Code in whatever language you're comfortable in, run on whatever platform is supported.
  93. Ton already mentioned dropping the BGE and...

    Ton already mentioned dropping the BGE and integrating certain aspects into the viewport project back in the 2.7/2.8/beyond roadmap last year, so it's definitely on the table as an option. It's all...
  94. BGE is the equivalent to those old 90s newspapers...

    BGE is the equivalent to those old 90s newspapers and magazines your crazy aunt hoards on the off chance that they might be useful some day, completely ignoring that there are better, more...
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    [SOLVED] BProjection will likely never be fixed seeing as...

    BProjection will likely never be fixed seeing as we have stencil painting in Blender by default now.
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    How about now?

    How about now?
  97. Replies
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    Great model with lots of detail, will be...

    Great model with lots of detail, will be excellent for testing in the future!
    365128
  98. First of all, GoB is not an addon created by the...

    First of all, GoB is not an addon created by the Blender team. Second... I have no idea what you're talking about. GoB works fine here and I build Blender at least twice a day from the master...
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    Very nice. Render incoming.

    Very nice. Render incoming.
  100. I know you really like to harp on the "people...

    I know you really like to harp on the "people just don't know how to use it" point but... we do. We know how to use it. It's just not worth it, at all. In a BGE game you put in 10x the effort for...
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