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  1. @BTolputt I fear you might be being a bit too...

    @BTolputt I fear you might be being a bit too pedantic on this point. It's far from a litmus/debacle/bleh.

    For myself (and likely most other people... can't speak for everyone, though), I always...
  2. Thread: I, predator

    by Fweeb
    Replies
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    2,604

    Re-opened at OP request

    Re-opened at OP request
  3. "You get to decide what gets made" has never been...

    "You get to decide what gets made" has never been part of the deal for any of the BI's crowdfunded open projects (and for good reason). Why would you expect any different?
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    http://developer.blender.org

    http://developer.blender.org
  5. Don't assume anything. If you think you've come...

    Don't assume anything. If you think you've come across a bug, report it. Worst case, it's not a bug, but you find out why.
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    404

    Moderation note: If you have advice or would like...

    Moderation note: If you have advice or would like to discuss techniques with the OP, please do so via PM or email. You can ask questions about the job posting in this thread, but other discussions...
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  8. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  9. Replies
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    Little moderation note folks... let's avoid...

    Little moderation note folks... let's avoid versus discussions and comparisonitis, please.
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    It's a little ugly, but it's not really a bug...

    It's a little ugly, but it's not really a bug AFAIK.
  11. As has been previously mentioned, these are not...

    As has been previously mentioned, these are not part of the daily builds. It's a separate branch and really only suitable for wide testing if you have the ability to build that branch yourself.
  12. Replies
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    [SOLVED] Gromit31 > momoToh... done!

    Gromit31 > momoToh... done!
  13. Replies
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    2,577

    Poll: This isn't going anywhere pleasant. Closed.

    This isn't going anywhere pleasant.

    Closed.
  14. Replies
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    Moved from "General Forums > Latest News" to...

    Moved from "General Forums > Latest News" to "Support > Modeling"

    Please post support threads in the correct forum.
  15. Replies
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    Have you created a bug report for this?

    Have you created a bug report for this?
  16. Replies
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    17,728

    Not likely. This feature has been requested a lot...

    Not likely. This feature has been requested a lot over the years. And as you may notice from the fact that it's been temporarily disabled, there are still some open design questions about...
  17. Replies
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    Folks... let's try talking about this in a civil...

    Folks... let's try talking about this in a civil way, yes?

    There is something to make a note of though (and it cannot be emphasized enough... but I'll try): The meeting notes are not...
  18. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Modeling"

    It may be more helpful if you include images of what you have vs. what you're trying to achieve.
  19. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Modeling"
  20. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Coding > Python Support" (this might also fit in Support > Modeling, please let me know if you want it moved there)
  21. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Modeling"

    You're likely going to want to combine the Displacement modifier with the Subdivision Surface modifier. That's one...
  22. Replies
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    Hello PsyPeng, Please send me a PM and we'll...

    Hello PsyPeng,

    Please send me a PM and we'll discuss this further.
  23. Replies
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    464

    [SOLVED] maseratzi > ChaosEmergency... Done!

    maseratzi > ChaosEmergency... Done!
  24. Thread: username change

    by Fweeb
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    419

    [SOLVED] WorstCase > Peersius... Done!

    WorstCase > Peersius... Done!
  25. Replies
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    Moderation: I've split the posts related to...

    Moderation: I've split the posts related to difficulty donating to the BF to this thread. Please continue that discussion there.
  26. Moderation: I split these posts from the New...

    Moderation: I split these posts from the New Blender Foundation Transparency Blog thread as it's largely off-topic from that thread's purpose.
  27. Thread: user name change

    by Fweeb
    Replies
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    407

    [SOLVED] speed777777 > Speed7... done!

    speed777777 > Speed7... done!
  28. Replies
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    Re-opened at OP request.

    Re-opened at OP request.
  29. Replies
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    2,199

    Yeesh... so, this is a quote without context and...

    Yeesh... so, this is a quote without context and the OP doesn't add anything to the discussion. If it's actually a quote from something read online, then PM me the link and perhaps there's something...
  30. Replies
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    Hi Larai! Welcome to BA (and Blender in general)!...

    Hi Larai! Welcome to BA (and Blender in general)! If you have any questions as you work, the support forums here are quite helpful. Have fun! If you ever decide to share your work, I'd love to see it...
  31. Replies
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    We're veering a bit off-topic here, but consider...

    We're veering a bit off-topic here, but consider this: programming is a medium of words... quite literally a series of instructions written to a file. To program, you must write. If a person isn't...
  32. Poll: Installers have nothing to do with the program....

    Installers have nothing to do with the program. Installers are different programs altogether.
    Not all programs have different structures depending on OS. Blender is a good example. With rare...
  33. Replies
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    A few years back, Campbell did exactly that. Have...

    A few years back, Campbell did exactly that. Have a look:
    Learning to Navigate Source & Simple Fix
    Tips on Searching/Navigating Blenders Code
  34. Poll: It was real advice. It's also a lot easier to do...

    It was real advice. It's also a lot easier to do in Linux window managers.
  35. Replies
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    Do you use the installer or the ZIP file Blender...

    Do you use the installer or the ZIP file Blender download for Windows?
  36. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  37. Poll: Go borderless. Life is better that way. :P

    Go borderless. Life is better that way. :P
  38. Thread: www.episcura.com

    by Fweeb
    Replies
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    Moved from "Latest News" to "Blender and CG...

    Moved from "Latest News" to "Blender and CG Discussions"
  39. Replies
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    Moderation: I've merged your two threads. If your...

    Moderation: I've merged your two threads. If your question/topic is about a single thing, please keep it all in one thread.
  40. If you don't mind, @apoclypse and @BeerBaron,...

    If you don't mind, @apoclypse and @BeerBaron, could you take your debate to PM? Semantic quote battles might be fun to be in, but they're completely uninteresting to read and have a tendency to drown...
  41. Thread: Username change

    by Fweeb
    Replies
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    [SOLVED] Sam M > samara-99... done!

    Sam M > samara-99... done!
  42. Replies
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    Moderation note: If you're working on this...

    Moderation note: If you're working on this project, please use PMs or a separate thread to communicate. This forum is for posting offers of work... not for showing works in progress.
  43. Replies
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    Moderation note: I've deleted a couple posts. If...

    Moderation note: I've deleted a couple posts. If you guys want to get into semantic quote battles about what you think each other is saying, please do so in PMs or in email.

    @jpb06: Deliberate...
  44. Replies
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    The unfortunate thing is that the people who...

    The unfortunate thing is that the people who actually don't respond never get recognition for their valor and restraint... because they didn't respond.

    To the quiet many... I salute you!
  45. [SOLVED] Yes. This has been covered. If you want to...

    Yes. This has been covered. If you want to continue discussion, please do so in the linked thread. Closing this one.
  46. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Lighting and Rendering"
  47. Replies
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    For what it's worth, you should download and use...

    For what it's worth, you should download and use the test builds and release candidates. Developers can't find and squash bugs without accurate reports.
  48. I was curious about the same thing yesterday and...

    I was curious about the same thing yesterday and did a little digging into Apple's Metal API documentation. It was a bit of a pain to find (there's no "here's the license for all of Metal" link...
  49. Replies
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    Indeed. This has been posted and discussed...

    Indeed. This has been posted and discussed recently. Please continue discussion in that thread. Closing this one.
  50. Replies
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    [SOLVED] Please note however, that we have some...

    Please note however, that we have some restrictions regarding what's allowed in our signatures. You can see it in our Forum Rules, but the basics are that your signature must not take up more than...
  51. Hey, um, folks. How about we lay off on the...

    Hey, um, folks. How about we lay off on the direct attacks on each other? (You're all doing it. Stop.)

    If you have something to contribute to the original topic of the thread, fantastic! Let's...
  52. This is not what's been said. michalis, you've...

    This is not what's been said.

    michalis, you've been told repeatedly, by multiple people, including developers and moderators that this is *not* the case. You're prematurely drawing conclusions...
  53. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures"
  54. Replies
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    There is... but it's not a simple thing to do....

    There is... but it's not a simple thing to do. And it's not just Blender necessarily. Some of the libraries that Blender depends on make certain assumptions about data and expect the currently...
  55. Replies
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    That's not the point I'm making. Sure there are...

    That's not the point I'm making. Sure there are those add-ons. But for Blender to truly be a CAD-ready drafting tool, it doesn't have the necessary precision under the hood... in it's very design at...
  56. Replies
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    I'm sorry to say that this has come up before......

    I'm sorry to say that this has come up before... and multiple times. The answer has always been the same. Blender is not a drafting/CAD tool and there is very little interest in making the necessary...
  57. It's more of a short 'i' sound (like sick, big,...

    It's more of a short 'i' sound (like sick, big, or lend... yes, there's no 'i' in lend; English is weird).

    I think we could get away with it though. Let it be ambiguous. Some folks can call it...
  58. This is kind of an empty argument. How many...

    This is kind of an empty argument. How many Blender developers solely work on anything? Most of them work in a lot of different areas on Blender (an impressive feat in its own right). Sure some devs...
  59. If someone takes that route, can you at least...

    If someone takes that route, can you at least call it BiCycles? :P
  60. Replies
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    That's a gross mischaracterization of the...

    That's a gross mischaracterization of the situation. The Blender developers aren't dropping Mac support any time soon. They're simply frustrated (like many 3D developers) by Apple's apparent...
  61. [SOLVED] Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Particles and Physics Simulations"
  62. Replies
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    @Vanof, this is not the thread for getting...

    @Vanof, this is not the thread for getting feedback on your art. If you don't mind, please create a new thread in one of our Artwork subforums (probably WIP or Focused Critiques would be best).
  63. Replies
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    You can always to directly to that forum. By...

    You can always to directly to that forum. By default, they're sorted so the threads with the newest posts show up first.
  64. Replies
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    Also known as the most common way to do symmetry...

    Also known as the most common way to do symmetry in Blender before we had modifiers (2.3?). :P
  65. Replies
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    Actually, it's the wrong forum. Our Forum Rules...

    Actually, it's the wrong forum. Our Forum Rules lists posts like these as inappropriate for our forum.

    Closed.
  66. Replies
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    This qualifies as deferred payment. Moved from...

    This qualifies as deferred payment. Moved from "Paid Work" to "Volunteer Work"
  67. Replies
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    It's always been planned. In fact, there was a...

    It's always been planned. In fact, there was a nascent version of a customizable tool shelf during the 2.5 development, but if I recall correct, the implementation had some issues, so it was scrapped...
  68. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Animation and Rigging"

    Please post support questions in the proper forum.
  69. Replies
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    This thread has essentially degraded into a...

    This thread has essentially degraded into a versus thread... about a topic that has gone on for years (and will likely go on for more years). Seriously, this may as well have been vi vs emacs.

    The...
  70. [SOLVED] Reading through, the recommendation was to...

    Reading through, the recommendation was to include updates and additions in the first post of the thread by editing it. The reason most people choose to do this is so someone doesn't have to search...
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    Thanks @Artkansas! Yours hit second edition not...

    Thanks @Artkansas! Yours hit second edition not too long ago, too, right? Back in August? Congrats to you, too!
  72. Thread: snsd sketchbook

    by Fweeb
    Replies
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    1,707

    Unlocked at OP request.

    Unlocked at OP request.
  73. Replies
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    Thanks JTA! That reminds me. I've got another...

    Thanks JTA! That reminds me. I've got another tutorial (or four) that I'd like to put up there.
  74. Thread: Change my name

    by Fweeb
    Replies
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    [SOLVED] EpicLilG > e_Glyde... Done!

    EpicLilG > e_Glyde... Done!
  75. Thread: New poster

    by Fweeb
    Replies
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    No worries. As per our Forum FAQ...

    No worries. As per our Forum FAQ, new members with fewer than 10 posts have all new posts automatically routed to the moderation queue as a spam prevention mechanism. You have 11 posts now, so you...
  76. Replies
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    The Compositing and Post Processing forum is...

    The Compositing and Post Processing forum is really the best place to go. As it stands, we already have quite a few subforums; it's a hard sell to make a convincing argument for adding more.
  77. Replies
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    You can post it in either, though there's a lot...

    You can post it in either, though there's a lot more still images in Finished Projects. Personally, I'd recommend putting it in the Animation forum.
  78. This is a pretty heavy claim. Where exactly did...

    This is a pretty heavy claim. Where exactly did they admit to including Blender's code?
  79. There is. Otherwise, those YouTube channels...

    There is. Otherwise, those YouTube channels wouldn't be popular.

    Also, I wouldn't conflate memes with YouTube videos. There's certainly overlap in the demographics of people who enjoy both, but...
  80. Because there are no good (marketable) ideas on...

    Because there are no good (marketable) ideas on YouTube?

    Think for a moment about what you just wrote and realize what it is that you're implying.
  81. Thread: I found a bug?

    by Fweeb
    Replies
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    5,280

    What you're describing *might* be a viewport...

    What you're describing *might* be a viewport issue... but really, scaling is the answer (hence the benefit of using Blender units). You say that other software displays small scales fine, and that's...
  82. This question is better suited for the Support...

    This question is better suited for the Support forums. But the Child constraint is probably what you're after.
  83. Replies
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    @raziel_henzo: Please provide some context when...

    @raziel_henzo: Please provide some context when you post something to the news section. Dropping a link and a subject line is not sufficient.
  84. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Lighting and Rendering"
  85. Replies
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    For completeness, I'd be wary of presuming to...

    For completeness, I'd be wary of presuming to speak for the entire Blender community in statements like these. The frustrations and thoughts that you're expressing are reflected in a segment of the...
  86. Replies
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    Oh hey... that's a pretty handy hotkey! Never...

    Oh hey... that's a pretty handy hotkey! Never used that one before. :P
  87. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Animation and Rigging"

    To answer some of your questions:


    Taking these one at a time:
    Expression editor - There is not...
  88. Thread: Help a newbie!

    by Fweeb
    Replies
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    267

    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures"
  89. Replies
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    Re-opened at OP request

    Re-opened at OP request
  90. Replies
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    ideasman42 must've read it and responded to it...

    ideasman42 must've read it and responded to it without realizing it was in the moderation queue (as a mod, he can see yet-to-be-approved posts inline). No worries. Your post should be visible here.
  91. Replies
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    @Razorblade: Please provide some context when you...

    @Razorblade: Please provide some context when you post something to the news section. Dropping a link and a subject line is not sufficient.
  92. Thread: HDRI paint

    by Fweeb
    Replies
    2
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    291

    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Materials and Textures" and merged duplicate threads.

    Please post support questions in the proper forum.
  93. Replies
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    Thank you Ryeath and Dennis! Looking forward to...

    Thank you Ryeath and Dennis! Looking forward to learning what you think of it.
  94. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Particles and Physics Simulations"
  95. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  96. Thread: Wicca

    by Fweeb
    Replies
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    And with that... we're closing this thread as per...

    And with that... we're closing this thread as per the forum rules.
  97. Thread: how to contact?

    by Fweeb
    Replies
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    1,019

    Define "failed". If you sent them an email, you...

    Define "failed". If you sent them an email, you just need to be patient. Like I said, they're quite good at responding, but they're busy people. So they may not respond immediately.
  98. Thread: how to contact?

    by Fweeb
    Replies
    4
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    1,019

    Email is the best way to contact either of these...

    Email is the best way to contact either of these two. And they definitely make an effort to respond to everyone (it may take them a while, but they do).

    If you have a pressing need, you may also...
  99. Replies
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    Evidence on this forum would indicate otherwise....

    Evidence on this forum would indicate otherwise. Granted, nearly anyone who makes a suggestion thinks that their it would be a benefit to the general community. Reality is that's not always the case...
  100. Replies
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    My understanding of the structure differs...

    My understanding of the structure differs somewhat. The Institute was created to do all of the heavy/risky lifting. The Foundation is *meant* to be small and not do very much. It's essentially an IP...
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