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    OK I had a few free minutes. I didn't have the...

    OK I had a few free minutes. I didn't have the Makehuman addon turned on. That's why I didn't see the controls. This a bit different panel setup than Rigify. Switches + influence settings. Snap snaps...
  2. [SOLVED] Your attachment link is broken. Meanwhile......

    Your attachment link is broken.

    Meanwhile... are you getting any errors in the console?

    -LP

    Edit: Oops didn't see the last post (forgot to refresh after window sat waiting). That seems to be...
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    The marker has to be selected. I don't think it...

    The marker has to be selected. I don't think it matters where the playhead is.

    -LP
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    The script for the controls is missing from your...

    The script for the controls is missing from your file. It doesn't matter I still understand.

    You have to key the FK/IK switch. The switch (or slider) just moves the influence slider of a...
  5. The line is a visual aid (Vertical Height...

    The line is a visual aid (Vertical Height Marker).
    http://wiki.blender.org/index.php/Doc:2.6/Manual/Lighting/Lamps

    But it's more than that. It's a selection aid as well. You've been selecting the...
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    The camera view is clipping. Properties > Camera...

    The camera view is clipping. Properties > Camera > Clipping. Turn up up End setting there (far clipping distance). You'll have to crank it way up over 200 to get the whole scene in because your...
  7. I got it to throw some Dependency cycle errors to...

    I got it to throw some Dependency cycle errors to the console. A dependency cycle is a loop via parenting and/or constraints. It's like a feedback loop. It makes bones go crazy (usually) or maybe...
  8. In the BA thread I link to the dev history in...

    In the BA thread I link to the dev history in post #10. In the blog link you'll find the reasoning behind the change.

    Hey man you caused me to put down my drink and type more. I posted the links...
  9. Blender used to auto-enable fake user on actions....

    Blender used to auto-enable fake user on actions. The feature was removed in 2.60.

    http://blenderartists.org/forum/showthread.php?248813-MAJOR-BUG-in-2-62-loosing-Actions...
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    Hmmm, I was right. I was screwing this up. Those...

    Hmmm, I was right. I was screwing this up. Those Transform > Rotation panels don't work as I said.

    Further testing caused me to do what I should have done in the first place (RTM).
    ...
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    Just to be clear... B-Bone display does not...

    Just to be clear... B-Bone display does not enable but is the only way to see the segments of a "curved bone" (a bone with Properties > Bone > Curved Bones > Segments set above 1). The other display...
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    Ctrl+Alt+s in Object Mode is Main Menu > File >...

    Ctrl+Alt+s in Object Mode is Main Menu > File > Save Copy. @revolt_randy: This is what I see in in win x64.

    With a bone in Edit or Pose mode:

    Ctrl+Alt+s is a visual scale adjustment of a bone...
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    I just noticed post #13 so my last may seem...

    I just noticed post #13 so my last may seem disjointed.

    -LP
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    I'm sorry for not helping better in my last. ...

    I'm sorry for not helping better in my last.

    You want to rotate the camera on its local axis (whatever that is as per the orientation option -default is XYZ Euler). There is no panel for that. You...
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    Edited that second sentence above. I wouldn't...

    Edited that second sentence above. I wouldn't doubt I still screwed this up.

    Blender has been making a monkey outta me lately. But I'm used to it now.

    -Larry
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    A Global axis vs Local axis issue I think. I'm...

    A Global axis vs Local axis issue I think. I'm short of time and only scanned through your posts.

    The Transform panel transforms the location rotation and scale of an object on the global axes.
    ...
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    Yeah I deleted all that before I saw you quoting...

    Yeah I deleted all that before I saw you quoting me in your post which didn't appear until hours later. I hate that blasted 10 post rule with a passion. The time shift it causes can make others look...
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    OS: Win7 64 GPU: GTX 770 4GB Factory OC (GPU...

    OS: Win7 64
    GPU: GTX 770 4GB Factory OC (GPU 1137/1189 Memory 7010)

    2.73 benchmark rendered with 2.73 - 11:58.37

    2.72 benchmark rendered with 2.73 - 10:20.04
    2.72 benchmark rendered with...
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    I cut this post because I was probably just...

    I cut this post because I was probably just cluttering up the thread with nonsense.

    Thank you for your time and effort here everyone and special thanks to mib2berlin.

    -Larry
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    https://developer.blender.org/ . Also via the...

    https://developer.blender.org/ . Also via the Help menu in Blender. You have to create account/log in to submit a report.

    This is not a bug. It is poor documentation. In userprefs/input set the...
  21. He wants the keys/curves to update continuously...

    He wants the keys/curves to update continuously while he's moving an object, not just set keys after he clicks to confirm a transform or when the 3d manipulator handle is released as autokey does....
  22. Yeah I really don't know enough to be commenting...

    Yeah I really don't know enough to be commenting on this either. For all I know a script could do the job.

    Blender is a garage-built hotrod not a factory cadillac I know that much. Much of the...
  23. If not for autokeying being enabled it wouldn't...

    If not for autokeying being enabled it wouldn't do anything. To do as you want it would have to continuously replace keys as you move an object. It would require a bunch more code, be a resource hog,...
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    I can't be specific without a .blend of the...

    I can't be specific without a .blend of the problem rig. It is a bone roll issue which can be dealt with in the metarig. Upper/lower leg and the foot bone should be the same roll all the way down....
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    Sorry I couldn't get to this when I saw it...

    Sorry I couldn't get to this when I saw it earlier...

    The last line on the bottom of the wiki page says,
    "Note that, if a Pole Target is used, IK locking will not work on the root boot" <(typo)....
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    It has something to do with the orientation of...

    It has something to do with the orientation of the cube and what order you select and mark seams. Or so it seems. May be about the vertex order or something else like that I don't know. I have no...
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    No, unless it can be done with a script. Shortcut...

    No, unless it can be done with a script. Shortcut to the orientation menu is Alt + Space.

    -LP
  28. In past releases strange symptoms like this...

    In past releases strange symptoms like this (especially greyed out or missing features) have turned out to be to userpref.blend and/or startup.blend from the previous release being used.

    These...
  29. Are you using the (no install) zip? Are you...

    Are you using the (no install) zip? Are you starting with the blender-app.exe somehow? I get freeze and crash with it. Your symptoms are similar. This is just a guess. 2.72 used the new (blender.exe)...
  30. I doubt it, and the questions you mention aren't...

    I doubt it, and the questions you mention aren't lame questions. How do I make this screwed up rig work is a lame question if you ask it after ignoring great advice.

    My comment was based on the...
  31. That's an exaggeration but it is what it is and...

    That's an exaggeration but it is what it is and it works pretty darn good. Countless finished projects out there prove it. There is a lot going on in the code. It is many small tools working together...
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    Setting your hip bone's roll to 0 degrees will...

    Setting your hip bone's roll to 0 degrees will fix it.

    The hip bone is rolled 90 degrees. Center (not R or L) bones will flip the pose on their local Z and Y axis but not X. Notice your other...
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    Sounds like the armature is keyed somewhere on...

    Sounds like the armature is keyed somewhere on the timeline. If you put it in a new pose without setting new keys it will jump back to it's keyed pose when you change the current frame, render, or...
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    3Dview header > Manipulate Center Points (next to...

    3Dview header > Manipulate Center Points (next to the pivot point setting) is enabled. Turn it off.

    -LP
  35. The link has a typo (wrong file name). The text...

    The link has a typo (wrong file name). The text is the correct url.

    https://www.dropbox.com/s/4rvq92kq0ds77py/RelSim.blend

    -LP
  36. Before generating the rig select the metarig and...

    Before generating the rig select the metarig and put it in Pose Mode. Select an upper arm or upper leg bone and look in Properties > Bone > Rigify Type > Options. You'll see checkbox labeled Complex...
  37. Ctrl Shift V is a feature in the 3Dview (copy and...

    Ctrl Shift V is a feature in the 3Dview (copy and paste poses). It doesn't work with keyframe cut-n-paste.

    -LP
  38. Remap time as follows: Set old framerate/new...

    Remap time as follows: Set old framerate/new framerate in Time Remapping settings (Old:New). Set new Frame Rate. Divide the start/end frame numbers by old framerate then multiply with new framerate...
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    You might want to do some research before...

    You might want to do some research before investing. You don't want any expensive bad surprises.

    If you want to do Cycles GPU rendering...

    Nvidia GTX is what you want. AMD is no good for Cycles...
  40. Sounds like the new pose was keyed before making...

    Sounds like the new pose was keyed before making it the rest pose (auto keying turned on?). Now the keys are rotating your arms the same amount from the new rest pose. Check dopesheet and delete...
  41. Hover mouse and Key A toggles panels. Hold A and...

    Hover mouse and Key A toggles panels. Hold A and swipe down through the panels will close all (with a bit of a fit).

    -LP
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    Thanks Pappy. Your info and blend files are...

    Thanks Pappy. Your info and blend files are always useful. I always bookmark/download for reference.

    This time I also get to grow my no-support list. ;)

    -Larry

    Edit: Also @Albertofx thanks...
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    That could change and so could other decisions...

    That could change and so could other decisions made by Ton. That is obviously the real reason behind this thread.

    I don't think this works anymore. That mountain of cash speaks much louder I...
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    Another thing to consider is if you market...

    Another thing to consider is if you market yourself with your support work or ever plan to.

    -LP
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    That's crazy talk.

    That's crazy talk.
  47. Put everything into a group in the source file....

    Put everything into a group in the source file. Append or link to the group. The feature works best that way.

    Welcome to BA forums.
  48. Blender does it on the fly. Menu is the 3Dview...

    Blender does it on the fly. Menu is the 3Dview header. I don't think it can do zoom to selection.

    345124

    Welcome to BA forums.
  49. Replies
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    [SOLVED] There is no way to directly change the 3Dview...

    There is no way to directly change the 3Dview text size. The best you can do is crank up the DPI (System) and adjust the UI text size down (Themes). You'll end up with very oversized panels and...
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    Oh the moderated posts thing got me again. I...

    Oh the moderated posts thing got me again. I couldn't see your last when I posted. My "no doubt" was yes you definitely had a cooling problem at 100c.

    Your new temps do seem a bit high, like maybe...
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    Yes no doubt. Could be a CPU thermal paste issue...

    Yes no doubt. Could be a CPU thermal paste issue if everything else looks good...

    Is the CPU overclocked? Core voltage not too high?

    My i5 @4.5GHz 1.32v runs 75-80c during long-term 100%...
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    Windows 7 x64 Gigabyte GTX 770 4GB Factory OC...

    Windows 7 x64
    Gigabyte GTX 770 4GB Factory OC (GPU 1137/1189 MHz, Mem 7010 Mhz)
    10.17.09

    I saw a sign hanging in a racing shop... [Speed = Money - How fast can you afford to go?]

    -LP
  53. Those are the visibility aids for the IK pole...

    Those are the visibility aids for the IK pole targets which have gone haywire. The lines are actually four bones with a single edge custom bone shape applied to them and a Stretch To constraint to...
  54. That's what I thought. That's why the remark "2x...

    That's what I thought. That's why the remark "2x 6pin not enough" in that article followed by "watch it hit the thermal limit" in the test charts really threw me.



    Aha! Now your earlier reply...
  55. Oh don't go to too much trouble. I'm just fuzzy...

    Oh don't go to too much trouble. I'm just fuzzy about if too much heat from connectors can cause a card to throttle. It all boils down to the question "Will a reference 980 card have performance...
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  57. Well for cryin' out loud. I just figured out...

    Well for cryin' out loud. I just figured out there's 2 versions of the same article from the same day.

    The original:...
  58. I managed to make time to read that whole article...

    I managed to make time to read that whole article and do some googling today.

    There is a chart in the article (Power Consumption Under Max. Load) showing the Reference 980 exceeding specs of the...
  59. Is 6pin vs 8pin power connectors an issue? ...

    Is 6pin vs 8pin power connectors an issue?



    So the power savings due to load handling doesn't happen when doing 100% continuous load rendering? Hmmm.

    I have a GIGABYTE GTX 770 WindForce...
  60. Btw empties will not render (even if set to image...

    Btw empties will not render (even if set to image type) so that can be good or bad depending on your needs. Edit: Well it will OpenGL render (viewport render, playblast, whatever you want to call...
  61. An empty is a null object. Add one via add menu...

    An empty is a null object. Add one via add menu and its icon/panel will appear in properties (or when any empty is selected). Empties have multiple display types and one of them is image. Other...
  62. Three options to do this I think. Use image...

    Three options to do this I think.

    Use image empties instead of textured planes. Set any empty to image display type and load the image via the Properties > Empty panel. It will show the image no...
  63. This is about bone custom shape mesh objects. To...

    This is about bone custom shape mesh objects. To get 2 separate ones to be exactly the same you could get one the way you want it then duplicate it. However, on symmetrical rigs it's usually possible...
  64. Select all the objects. Enable Manipulate Center...

    Select all the objects. Enable Manipulate Center Points (button is next to Pivot Point setting in 3D view header) then scale instead of grab. The pivot point setting determines the point the objects...
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    Properties > Object > Display > Draw All Edges...

    Properties > Object > Display > Draw All Edges (checkbox).

    -LP
  66. Maybe the .blend file or its folder got set to...

    Maybe the .blend file or its folder got set to Read Only somehow? I would try to save as different name in folder you know you can write to. This is just a shot in the dark. Would be my first step if...
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    Here's how you should have done it... 1....

    Here's how you should have done it...

    1. Select the mesh, go to Weight Paint and paint some patterns to the vertex group so I can see if they stay unchanged.
    2. Delete the middle bone vertex...
  68. I only know one good way to do this. It involves...

    I only know one good way to do this. It involves another control to deal with but is mostly automated. It's a separate IK control for the extra leg bone and works like a pole target (but with greater...
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    Dark Star has it all. Cabin fever, murderous...

    Dark Star has it all. Cabin fever, murderous alien, malfunctioning technology, insane AI, people getting flung out into space, explosions, death, and really scary music.

    Well, maybe not so scary...
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    Vertex Weights displays the vertex groups and...

    Vertex Weights displays the vertex groups and weighting of the active vertex in the 3D view. In Blender the last-clicked object or vertex is the active one. Selecting vertices with vertex group,...
  71. [SOLVED] Edit: Sorry for jumping in here without doing a...

    Edit: Sorry for jumping in here without doing a proper analysis. Yeah looks like copy paste mirror on the chest and hip bones is making them move up for reasons given above. Second file looks like...
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    It's difficult to troubleshoot without access to...

    It's difficult to troubleshoot without access to a blend file with the problem.

    The video may show a common symptom however. Twitching or crazy moving objects or bones is often a cyclic dependency...
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    [SOLVED] Wherever the world center is in file #1 is where...

    Wherever the world center is in file #1 is where the origin point of the group instance will be in file #2. Notice the linked-in group instance is really just an empty with a group selected in its...
  74. Auto IK needs connected bones. All the bones in...

    Auto IK needs connected bones. All the bones in your rig are parented unconnected.

    Your bones are set up only to deform mesh when moved but are not structured together for posing in Blender. They...
  75. Video issues like this can be very tricky to...

    Video issues like this can be very tricky to figure out.

    It happens on both youtube and facebook? You need to find out if others are seeing the symptoms. Post a link to the youtube video (I'm off...
  76. [SOLVED] You can mark thread as solved by editing your 1st...

    You can mark thread as solved by editing your 1st post and use the prefix dropdown menu there.

    -LP
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    I think it stems from quick advice given by some...

    I think it stems from quick advice given by some to folks who didn't know how it all works and/or how to use all the tools and were having issues with stray deforming vertices with very small values...
  78. [SOLVED] If the object has an armature modifier and vertex...

    If the object has an armature modifier and vertex groups named for the bones go into weight paint mode on the object (with the armature in pose mode) select bone(s) and Key W for special menu where...
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    You've almost got it right. A proxy is a...

    You've almost got it right. A proxy is a stand-in.

    Changes can be made to any rigged model without affecting its animation as long as no changes are made to the armature, whether using one file...
  80. OK I'll give it a shot since others are probably...

    OK I'll give it a shot since others are probably enjoying their Saturday off.



    You have Armature Modifiers on your body parts as well. If an object is parented to a bone you don't need the...
  81. Are you in orthographic viewing mode? Welcome...

    Are you in orthographic viewing mode?

    Welcome to BlenderArtists.org.

    -LP
  82. Replies
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    [SOLVED] That was a bug in one of the 2.71 RC builds....

    That was a bug in one of the 2.71 RC builds. Fixed for the official release 2.71.

    -LP
  83. Have a great day. -Larry

    Have a great day.

    -Larry
  84. I think quollism hit the nail on the head. So in...

    I think quollism hit the nail on the head. So in agreement I'll use the first half of a quote I love so much from a silly old movie.

    Be excellent to each other.

    -Larry
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    @ideasman42: Thank you! -LP

    @ideasman42: Thank you!

    -LP
  86. Finally somebody is on the scene with the skill...

    Finally somebody is on the scene with the skill to stand their ground and cut through the BS posted in these threads by some members here who I otherwise greatly respect, and others who are sophmoric...
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    Me too, and probably many others around here as...

    Me too, and probably many others around here as well. Modeling or whatever, it's always gold.

    Thanks for your time Modron!

    Edit: Oops I forgot... @JA12: Good stuff in that Hard Corners thread....
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    The panels are arranged differently is all. You...

    The panels are arranged differently is all. You can arrange panels as you want by dragging their top right corners.

    -LP
  89. [SOLVED] Bah, too late! The story of my life. :)

    Bah, too late! The story of my life. :)
  90. [SOLVED] You have an object (Cylinder.003) in Local View...

    You have an object (Cylinder.003) in Local View mode... although it's apparently hidden or no mesh in that object. Local mode displays selected objects alone and centered. In the 3Dview View menu >...
  91. It is in the properties panel but appears only...

    It is in the properties panel but appears only when the active (last selected) vertex is in a vertex group.

    Welcome to Blender Artists Forums.

    -Larry
  92. Replies
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    WOW! Amazing. Spectacular. I have to watch that...

    WOW! Amazing. Spectacular. I have to watch that again.

    -LP
  93. Push/Pull. In 3Dview menu Mesh > Transform >...

    Push/Pull.

    In 3Dview menu Mesh > Transform > Push/Pull. Also in Toolshelf > Tools. No default shortcut for this.

    Edit: Or maybe not. Looked like it first try. Now I'm not so sure. It's late I'm...
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    The DVD is good but this is a great slipping...

    The DVD is good but this is a great slipping problem before/after tutorial with files. Some great tips in here.

    So thanks from me as well.

    -Larry
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    Blender download page says: "If Blender reports...

    Blender download page says: "If Blender reports an error on startup, please install the Visual C++ 2008 Redistributable Package. 32bit / 64bit" http://www.blender.org/download/

    It's been awhile...
  96. Replies
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    Auto Perspective turned on is the default setting...

    Auto Perspective turned on is the default setting now.

    User Preferences > Interface > Auto Perspective.

    -LP
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    LOL. You have to click the Make Beautiful Render...

    LOL. You have to click the Make Beautiful Render button (shortcut is Alt + F4).

    Thanks for the laugh.

    Really nice work here in this thread btw. I like eye-candy and you've been cooking up some...
  98. Nice find. Thanks for the link. :) -Larry

    Nice find. Thanks for the link. :)

    -Larry
  99. Stopped moving? Do you mean you can't rotate...

    Stopped moving? Do you mean you can't rotate bones and objects?

    Check Manipulate Center Points setting. Toggle button is in 3Dview header next to the Pivot Point setting. Alt , (alt + comma) is...
  100. Here's a thread...

    Here's a thread that may interest you. Valuable info and tools are posted throughout the thread.

    Welcome to BA Forums.

    -LP
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