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Type: Posts; User: carlo697

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  1. Replies
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    You have replace in the shader the line: float...

    You have replace in the shader the line:
    float maxblur = 16.0;
    to:
    float maxblur;

    And put one property called: maxblur, in the object that have the 2d filter, and later use a script to change...
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    That looks very realistic, I have been watching...

    That looks very realistic, I have been watching your twitter and the screenshots you share there of EasyMaterial, It's looks like a very good addon. That car looks very high poly...
  3. I think those are very good news. I noticed that...

    I think those are very good news. I noticed that there new commits about bge and more work in the open tasks, also some days ago HG1 update some of his commits about mist, background, etc, so I hope...
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    You can use variance shadows to get smooth...

    You can use variance shadows to get smooth shadows, but The perfomance is worse. That shading and shadows are too dark, try with the light setup showed in this tutorial.
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    Hey sdfgeoff, how would look that node system? I...

    Hey sdfgeoff, how would look that node system? I have not been able to use more than 3 colors to mix textures: red, green, blue.
  6. Replies
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    Maybe...I also said that thing about normal map...

    Maybe...I also said that thing about normal map option because It looks like pixelated, as when you have deactivate that option:
    361476
    But I'm really not sure, maybe It's the video quality.
  7. Replies
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    Looks good, some suggestions: -The normal map...

    Looks good, some suggestions:
    -The normal map of the sand looks strange (maybe you don't activate the normal map option?).
    -Add some specular to the sand, and a specular map.
    -Maybe another...
  8. Update #8 - Small update

    I have been busy this week doing home work from the highschool, so I didn't work so much in the game, but at least I remodel the crafted knife:
    http://i61.tinypic.com/fjhnx2.jpg...
  9. Thank you, I think I'm going to reduce a little...

    Thank you, I think I'm going to reduce a little bit the vignette, I hope to have more to show on some time.



    One of my problems on my latest games (which does not end) was the organization, for...
  10. Update #7 - Small update

    I remade the simple crafted spear and its animations.

    http://i58.tinypic.com/aww9ro.jpg
    http://i61.tinypic.com/eq3uys.jpg

    If anyone want to texturize the arms, just comment! and I appreciate...
  11. Update #6

    Added:
    -Bars in inventory for know the space that remains, and a text that say the container of the item.
    -Crafting system ended.
    -Swimming system.
    -Added water(blue) and food(yellow) bars....
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    I think if it is set to 0.0, The filter is still...

    I think if it is set to 0.0, The filter is still processed, as the filter were activate, so It consume resources.
  13. Replies
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    It works perfectly now, The effect look very good!

    It works perfectly now, The effect look very good!
  14. Replies
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    559

    Intel(R) G41 Express Chipset, with the updated...

    Intel(R) G41 Express Chipset, with the updated blend appears only one error:
    358686
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    Hey Jackii, It appears these errors: 358682

    Hey Jackii, It appears these errors:
    358682
  16. Replies
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    right click on those lyrics > Save file as...

    right click on those lyrics > Save file as...
  17. Thank you! I'm thinking on record an small video...

    Thank you! I'm thinking on record an small video of the game, I will make some changes before that.
  18. Well, any help are welcome! :D you have to take...

    Well, any help are welcome! :D you have to take into consideration that This game is not for high computers, So take care about polycount. I taiga would be nice (also named boreal forest), I don't...
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    Hey, when I open your 32 bits build, appears the...

    Hey, when I open your 32 bits build, appears the error: blender.exe is not a valid win32 application:
    357581
  20. The only platforms of bge are: windows, linux and...

    The only platforms of bge are: windows, linux and mac.
  21. Hey, your project looks really good, I love...

    Hey, your project looks really good, I love shading of characters and world and animations look great. ;)
  22. Update #5 - Small update

    http://i59.tinypic.com/2mgpced.jpg

    Added two new images to items and craftings icons.
  23. Well, I have had a single computer in my life,...

    Well, I have had a single computer in my life, and it's 32 bits, so I don't know much about that, the only thing That I know is if you have 32 bit, you can't run 64 bits applications, if you have 64...
  24. I think When I publish the game, I will do it on...

    I think When I publish the game, I will do it on every platform: windows, mac, linux.
    Remember, the explain I did is not the all system, it is more complex, but I put the main to get it working,...
  25. Well, that's a good idea but it will be bit...

    Well, that's a good idea but it will be bit difficult because the script of the inventory have 1077 lines, the names of functions and variables are in spanish, and it's designed for using another...
  26. Thank you :D I'm thinking on remodel some...

    Thank you :D I'm thinking on remodel some objects, as crafted knife, string and the pine, to make them more detailed (but as always, taking care about perfomance).
  27. Update #4 - Small update

    356832
    Replaced the pixelated annoying circles of the HUD with a circle texture and "fixed" a "bug", when the game replace a texture with video texture module, For any reason sometimes when the...
  28. Replies
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    The bge module don't have any attribute named...

    The bge module don't have any attribute named data. Bge python api

    If you are trying to get an object, use this:

    scene = bge.logic.getCurrentScene()
    object = scene.objects["object name"]
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    Well, It only happens to me one time, I resolve...

    Well, It only happens to me one time, I resolve the problem deleting the bad shapekeys, but It never happen again, maybe It's a bug, or anything more, do you have modifiers? can you show screenshots...
  30. Explaining

    Explaining the inventory:
    http://i62.tinypic.com/33ym8w1.png

    1 - Items window: It show all item slots, but not crafts icons.
    2 - Craftings window: It dissapear all item slots show only crafts...
  31. Update #3

    Tatatatatatata...a rock:
    http://i58.tinypic.com/2me68fk.png
    Just a simple and natural rock...It will replace the old rock model (which is just ugly).
    And these are two axes that I made some months...
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    Poll: Congratulations! and who will organize the next...

    Congratulations! and who will organize the next BGMC? Smoking_mirror or Thatimster?
  33. Update #2

    New submenus in items' options:
    http://i58.tinypic.com/10574wo.png
    http://i58.tinypic.com/sbihwp.png

    At the moment every button works, except all from "move to".

    and profile:...
  34. Update #1

    Day/night cycle:
    http://i60.tinypic.com/2vdlb4o.png
    http://i61.tinypic.com/jfxfh4.png
    http://i60.tinypic.com/2qxasjn.png
    http://i61.tinypic.com/2jb7c7a.png
    And testing it with a little...
  35. You can disable mipmapping using this script: ...

    You can disable mipmapping using this script:

    from bge import render
    render.setMipmapping(0)

    bge.render.setMipmapping(value)
  36. Replies
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    Do you want that each face cover the complete...

    Do you want that each face cover the complete texture individually? something like this:
    354818
    try pressing "u" and select "reset".
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    I make my 3d models, I mainly take images from...

    I make my 3d models, I mainly take images from cgtextures.com, but sometimes from other sites (I always check the license), to edit the images I take from the web I use gimp and photoshop.
  38. There is a some work to do before an playable...

    There is a some work to do before an playable game, but from scratch I have thought to public the game on every OS (Windows, Linux and Mac). :)
  39. Afdity - Survival game [last update: swimming system, HUD bars]

    Hello, let me show you a game that I have been developing.
    It's a survival game (yes... another one, I know there's a lot of their), I was making it for the BGMC 11, on that time the game was just a...
  40. Replies
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    The unit of blender are meters, so this is the...

    The unit of blender are meters, so this is the default cube:
    354202
    It is 2x2 meters on every face.
    For test the terrain...use a player, there is templates in the forum.
  41. [SOLVED] Why don't suppend physics of the flags when the...

    Why don't suppend physics of the flags when the player is far from it?
  42. Thread: Fall damage

    by carlo697
    Replies
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    Maybe using a collision sensor, and with python...

    Maybe using a collision sensor, and with python get the velocity of the object in z cordinate (world), and use it value to rest life. You need to have a min value, of this manner the player won't...
  43. Replies
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    This is a blender related question, not bge,...

    This is a blender related question, not bge, anyway, Exactly what do you mean when you say that doesn't work, does it not create the vertex groups? try deleting all groups from the mesh and try again.
  44. Replies
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    You can't change ghost in runtime, there is no...

    You can't change ghost in runtime, there is no attributes or functions to do it, what you can do as BluePrintRandom said, if you parent a object to another one, the ghost of the firts object will be...
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    Try disabling the alpha in all the materials, and...

    Try disabling the alpha in all the materials, and deactivate backface culling is a bad idea, It give to the game a good perfomance, if you have problems with the normals, invert them, not deactivate...
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    349983 With that button you make a screenshot,...

    349983
    With that button you make a screenshot, later go to paint and press ctrl+v
  47. There is no thousands of blocks in minecraft, I...

    There is no thousands of blocks in minecraft, I mean, not literrally, every chunk is only a mesh, and this mesh do not have cubes inside, this mesh only have the shape of the terrain, and it does not...
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    Well, this with this node system you can get that...

    Well, this with this node system you can get that effect.
    349200
    Just change the blue, yellow and grass to red, green and blue and use a separate RGB node to replace each color with a texture.
    ...
  49. Replies
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    If you use python, you can use:...

    If you use python, you can use: object.getActionFrame(layer), it is the same that MarcoIT said, but with python.
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    I think not, you have to use python to adjust the...

    I think not, you have to use python to adjust the position of a block, but even with python you can't get a efficient block terrain(because the perfomance), if you want to have a voxel system, I...
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    Sticky: More screenshots of my survival game, I'm still...

    More screenshots of my survival game, I'm still scripting things about the inventory, the new things now are:
    -Lenguaje system, there is 2 lenguages: spanish and english.
    -Crafting system.
    -First...
  52. Replies
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    Set the energy of a lamp to 0. import bge...

    Set the energy of a lamp to 0.


    import bge
    scene = bge.logic.getCurrentScene()

    lamp = scene.lights["name of the light"]
    lamp.enegy = 0.0 #Some value

    Also, you can make an animation in...
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    [SOLVED] The changes are not too important in the 2.72,...

    The changes are not too important in the 2.72, http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Game_Development, If I were you, I would not upgrade (if my files would not work).
  54. Replies
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    The game looks great! I really like the cars. ...

    The game looks great! I really like the cars.

    You can see the poly count in the screenshots.
  55. Replies
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    Sticky: Thank you! I did an explanation of the tree...

    Thank you! I did an explanation of the tree cutting system here


    sdfgeoff your game looks very good! The "box-mapping" (what is exactly this? I guess It is a technique used to texture surfaces in...
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    My example works in BGE.

    My example works in BGE.
  57. Replies
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    Here's a simple example using a red, green, blue...

    Here's a simple example using a red, green, blue image as stencil, as pohjan said.
    It uses material nodes.

    340470

    340469

    Red: sand.
    Green: grass.
    Blue: rock.
  58. Setting the sensors to tap does not fix the...

    Setting the sensors to tap does not fix the problem, if you put " and Property == True" in the expression controllers the problem disappears.

    339829
  59. Replies
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    If you activate a actuator with python it will...

    If you activate a actuator with python it will continue activated until you deactivate it, deactivate it with: controller.deactivate("actuator name"), and I think the method you are using for move...
  60. [SOLVED] 337059 Windows Xp professional, 32 bits.

    337059
    Windows Xp professional, 32 bits.
  61. I made an example to show how to use the...

    I made an example to show how to use the globalDict and configparser for menu options:
    337044
    Click the up and down arrows to increase and decrease the value, and click the save button to save the...
  62. Try to use this...

    Try to use this, I don't know if it work on newer versions (I just use it one time, and it was only a test).
  63. For two and three, you have to save data in a...

    For two and three, you have to save data in a place from where it can be accessed easily, there 3 options:
    bge.logic.globalDict = A dictionary on where you can store whatever you want, and also you...
  64. Replies
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    Well I see the script, I don't think the random...

    Well I see the script, I don't think the random number is the problem: if you don't have the lmb sensor set to triggering, or if you don't press it too many times, and if you are pressing the two...
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    Maybe is the random number that you generate, is...

    Maybe is the random number that you generate, is it running every line? in this case, it will generate a random number every frame, so every time the generate number is different than the last one...
  66. Replies
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    480

    If the radar sensor is not touching anything, the...

    If the radar sensor is not touching anything, the "hitObject" will return a Nonetype value, try something this:

    import bge
    cont = bge.logic.getCurrentController()

    hitSensor =...
  67. Replies
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    379,989

    Sticky: Some screenshots of my survival game that I'm...

    Some screenshots of my survival game that I'm making:
    336248
    Inventory (I'm still programing it, and the buttons are in spanish...):
    336250
    Tree cutting:
    336251
  68. 333197 Receive: can the object receive casted...

    333197

    Receive: can the object receive casted shadows from other objects?
    Cast: can the object cast shadows?

    So, disable it on every material, and enable it on the objects you want to cast...
  69. Replies
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    [SOLVED] There's many minecraft build system examples in...

    There's many minecraft build system examples in the forum, you can do a build system like minecraft (what it is not to difficult), the thing that is hard to do is get a good perfomance, because...
  70. If you use logic bricks, use the "Frame property"...

    If you use logic bricks, use the "Frame property" of the action actuator. It sets the selected property as the current frame.
    330947
    Then, use a property sensor to check if the property is greater...
  71. Here's the python apy of the...

    Here's the python apy of the getCurrentController() if you see, there's a button that says "Return type"(you can click it), the getCurrentController() return the class...
  72. Replies
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    Well, I could not finish the game, anyway, Good...

    Well, I could not finish the game, anyway, Good luck to all! :)
  73. Replies
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    I'm ending the robot sprite, the menus are ready,...

    I'm ending the robot sprite, the menus are ready, the history will be shorter because I don't have time!
  74. Replies
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    328755 328756 328757

    328755
    328756
    328757
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    Well, the BGMC end tomorrow at midnight, so if I...

    Well, the BGMC end tomorrow at midnight, so if I fishish the game at time, it would be in Finished Games forum, I hope I finish the game.


    Load level system complete, and also the save of data...
  76. Replies
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    Thank you. :) I'm coding the load level...

    Thank you. :)


    I'm coding the load level system, but the LibFree function is not working, there's not error on the console, but apparently it not work, because the LibLoaded objects are still...
  77. Replies
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    Working on levels: 328459

    Working on levels:
    328459
  78. Replies
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    BGMC 13 | Crazy Robots [unfinished]

    Hi, this is the game that I'm working for this BGMC. :D

    The history basically this:

    It is the year 2014(this year...), the army was hiding combat robots that nobody knew, also laser guns, all...
  79. Replies
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    379,989

    Sticky: Screenshot from my game for the BGMC. 328193 ...

    Screenshot from my game for the BGMC.
    328193
    I hope I finish it before the challenge end :)
  80. Replies
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    The game looks good! I like the ship spaceship....

    The game looks good! I like the ship spaceship. Are you thinking in make a video?


    Just post your game in the Finished Games forum before the end of the challenge, with this name: BGMC 13 | *Name...
  81. Is this...

    Is this what you search for?
  82. Replies
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    Well, I'm not surprised, that amount of objects...

    Well, I'm not surprised, that amount of objects is really high.

    I'm also working on a survival game, each tree is cuttable, but they are only one object, at the moment of cut the tree, I spawn a...
  83. [SOLVED] Actually that's what I most wanted to avoid,...

    Actually that's what I most wanted to avoid, because the idea is can "create new content" easily, the concept that I use for items and trees(and there will be more things like craftings, maps) is...
  84. [SOLVED] Yes, you're right, I can't replace a mesh in the...

    Yes, you're right, I can't replace a mesh in the overlay scene with one that is in another scene. I don't have idea of what I will make.
  85. [SOLVED] Well, I'm going to just spawn an object that is...

    Well, I'm going to just spawn an object that is in the overlay scene and replace his mesh...anyway Thank you! sometimes I struggle to understand some things ...
  86. [SOLVED] I know that! In the script I have acces to the...

    I know that!

    In the script I have acces to the another scene using the ge.logic.getSceneList().

    But in another file(this file has nothing to do with it), it has objects that are in some...
  87. [SOLVED] Thanks, now i understand, so i can't add a object...

    Thanks, now i understand, so i can't add a object that resides in another scene(only call KX_GameObject), unless it is libloaded(or if it comes from an external source), right? The problem is even if...
  88. [SOLVED] Even when I try to spawn the object executing the...

    Even when I try to spawn the object executing the script in the main scene the errors still appears:


    import bge
    overLayScene = [scene for scene in bge.logic.getSceneList() if scene.name ==...
  89. [SOLVED] Add a object that is in the main scene in a overlay scene?

    I make this blend for show the problem:
    325937

    An empty run this script in the overlay scene "overLayScene":


    import bge
    overLayScene = bge.logic.getCurrentScene()
    mainScene = [scene for...
  90. I see you don't know much about python, the line:...

    I see you don't know much about python, the line: "Target=sens.hitObject" make reference to a variable(sens) that does not exist.

    This work:

    import bge
    cont = bge.logic.getCurrentController()...
  91. Also, I realized that it is not necessary have...

    Also, I realized that it is not necessary have the object parent(i don't know why i did it), just delete:

    shape = own.children[0] #Get the children
    in the script, replace "shape" in the last line...
  92. I think the only way to toggle ghost in realtime...

    I think the only way to toggle ghost in realtime is parent the object to another, but makes your object can not move.

    To do what you want maybe you will try use collision groups and mask:
    324685
  93. If you will use a mesh You can use python to get...

    If you will use a mesh You can use python to get the distance from the start of the ray to the hit position, and use it as value in one of the axis of scale.



    import bgecont =...
  94. Replies
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    You need to store in a property if the object is...

    You need to store in a property if the object is already visible or invisible.
    This is an example usig logic bricks:
    324348
    But it is more easy to do with python, see the Mperonen example.
  95. That's parallax mapping, it's very complex...

    That's parallax mapping, it's very complex because it needs a shader. You can write a GLSL shader or use the material noding. Some examples:
    This use nodes., and this is a video. This is another.
    ...
  96. Thread: Wild craft!

    by carlo697
    Replies
    6
    Views
    694

    Looks good, but I do like not the slime(the...

    Looks good, but I do like not the slime(the position of his eyes and mouth).
    I sad in the screenshots that the game does have not HUD(specifically inventory), but there is buildings, so you just put...
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    Well, I like the game, I always liked games based...

    Well, I like the game, I always liked games based on physics.

    I think that the amuddypizza's post was a little exaggerated, sincerely...

    A question little question, what do the pow() function?...
  98. Replies
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    288

    If you want that the armature not collide with...

    If you want that the armature not collide with the character, set it to "no collision", there is no reason for having it set to ghost(no collision and ghost are not the same) and for your original...
  99. Replies
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    1,032

    Look at my last post, variance shadows don't...

    Look at my last post, variance shadows don't support alpha shadows.
    319653

    319652
  100. Replies
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    Ok, your file not work because you are using...

    Ok, your file not work because you are using variance shadows, only simple shadows have support for alpha shadows.
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