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Type: Posts; User: Ace Dragon

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  1. Replies
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    Would it really be that much different from the...

    Would it really be that much different from the time a lot of the GSoC students put into heavy coding, don't forget that Nichlolas Bishop is well versed in the sculpting code and won't need to a week...
  2. If that happens, I would say a fork appears...

    If that happens, I would say a fork appears within a month that removes all of the ad and monetization code and brings it to back to being a truly free application.

    That's the thing about having...
  3. There's no license violation seen with the...

    There's no license violation seen with the Blender market addons, all of them are licensed under the GPL like Blender and the source code is freely available on sites like Github (you paying for them...
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    Would this method be near as elegant as used by a...

    Would this method be near as elegant as used by a program with a more permissive license though?

    PhysicsGuy is right, you would still have to contend with what the GPL allows and forbids should...
  5. Hi. This is due to how the mapping of the sun...

    Hi.

    This is due to how the mapping of the sun works (it's the only way I know that doesn't require an image). You will need to use values like 9.990 or 9.995 to get a small sun (with the...
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    Not quite at the moment though. To become like...

    Not quite at the moment though.

    To become like a 2D BGE would mean being able to make your own sprites and level graphics inside of the program as well. You also won't approach the same freedom of...
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    Is he not working with Makerbot anymore, I know...

    Is he not working with Makerbot anymore, I know they were bought out but I'm not sure how much difference that would make in terms of desiring to work there?

    Anyway, it seems the biggest requests...
  8. Ideally, a company should have a permanent...

    Ideally, a company should have a permanent licensing option alongside a monthly subscription and/or rental option (that eventually will add up to a full year's upgrade cost).

    This being because...
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    Heroes of the Labyrinth; - My newest work, using...

    Heroes of the Labyrinth; - My newest work, using one of the latest revisions of my Physical Gloss node group material as well as a new glass material that can do dispersion. The streaks you see in...
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    Sticky: Still, it's a rather unethical thing to crack a...

    Still, it's a rather unethical thing to crack a program even if you're only using it for fun (it's likely the administration in the Unity forums will respond with a full-on ban of your membership).
    ...
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    One of the reasons why the BGE is so easy to use...

    One of the reasons why the BGE is so easy to use is because you can just start writing Python scripts in the text editor and have it run in the engine (no compiler needed).

    If I had to actually...
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    Then I guess it's a good thing the Blender text...

    Then I guess it's a good thing the Blender text editor has a handy little feature that converts spaces to tabs where possible (along with the indent feature) ;)
  13. Yii7; While it would be nice to get more people...

    Yii7; While it would be nice to get more people to donate monthly, the only way to force this would be to find a way to make Blender donationware (ie. the builds lock you out until you donate), but...
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    I thought it was said before that OSX's compiler...

    I thought it was said before that OSX's compiler does not allow 3.x/4.x OpenGL code to be mixed in with code for older OpenGL versions. If you need to blame anyone, that restriction would likely be...
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    Before you request it to someone like Moguri, do...

    Before you request it to someone like Moguri, do note that this is not going to be a trivial thing to solve in the source if you don't want things slowing down with the shader recompiling whenever a...
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    Not with your file, but this should give a good...

    Not with your file, but this should give a good idea on how it should look.
    330161

    Now you notice the coordinate nodes aren't there, even though you still need them. You will also need a geometry...
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    Personally, I think by now, this is the most...

    Personally, I think by now, this is the most promising of the alternative engines that looks like it can read .blend files and thus serve as a suitable replacement for the BGE.

    The only thing I'm...
  18. What about if Blender went from open to "open"...

    What about if Blender went from open to "open" where anyone who has bought a license can also develop patches and new areas of functionality (ie. UE4)? There might be a greater incentive to pay for...
  19. If anything, the least Shapeways could do is at...

    If anything, the least Shapeways could do is at least tell you why it couldn't be printed (the material chosen is too fragile or some areas are too thin ect..., I know Blender has a 3D printing addon...
  20. It's because you have more samples getting to the...

    It's because you have more samples getting to the brighter areas because it's easier for the ray to find the light.

    In darker areas, a ray might have to bounce many times and hope it finds the...
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    I don't think it's a GE-specific bug (or even a...

    I don't think it's a GE-specific bug (or even a bug at all), the shading will go the same way when rendering in BI as well and is due to how the normal data works.

    In other words, the material...
  22. I'd pay perhaps 500 USD for it, the value...

    I'd pay perhaps 500 USD for it, the value would've surely gone up in the wake of things like Bmesh and Cycles.

    My opinion anyway.
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    [SOLVED] The Edge-split modifier works in the game engine,...

    The Edge-split modifier works in the game engine, use that if you need to have smooth and flat areas on the same model.
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    'Stage 5' type activity has happened since...

    'Stage 5' type activity has happened since Blender became Open Source, look in the deepest archives of this forum and see all the threads of Blender users emotionally hurt by the fact that commercial...
  25. Are you using the Branched Path integrator for...

    Are you using the Branched Path integrator for this? I ask because that integrator I find to be quite slow with complex shading and lighting effects to the point where you actually lose a lot of time...
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    Psy-Fi just committed a solution to allow more...

    Psy-Fi just committed a solution to allow more explicit control over the image to be painted on.
    http://lists.blender.org/pipermail/bf-blender-cvs/2014-August/067369.html

    According to the commit...
  27. Replies
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    Sounds good enough for me, I mean I am in...

    Sounds good enough for me, I mean I am in agreement that as much of the core functionality (read, stuff written in C/C++) in Blender should be free and open, as per the philosophy of the software...
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    So what does it mean for users who want to use...

    So what does it mean for users who want to use Vray, Maxwell, UE4, ect... without the slow and complicated workarounds required now, would the answer from the devs. be to use another app. then?
    ...
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    It's one of the things that's seen a lot more in...

    It's one of the things that's seen a lot more in FOSS compared to commercial software, people who have developed it in the past leave the scene and the code is orphaned (because there's few options...
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    It really depends on the language, Python for...

    It really depends on the language, Python for example is a lot easier to pick up and code with than C++ for instance (in part because it doesn't even need to be compiled). It really depends on what...
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    In a way, it was more to do with what Brecht...

    In a way, it was more to do with what Brecht planned for the engine all along rather than something that came up suddenly. Ton has stated before that he would not force the GPL on people who decide...
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    Nothing of this regarding Blender itself, it's...

    Nothing of this regarding Blender itself, it's just impressions garnered by previous discussion about the GPL in general (again, regarding the world of FOSS in general), as there are some (outside of...
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    There are two things you can do. 1). Don't use...

    There are two things you can do.

    1). Don't use a volume for the world, instead, create a box with a volume texture that covers the scene.
    2). Using the lightpath node, set the density of the...
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    If you mean the Dynamic BVH, it's plausible as...

    If you mean the Dynamic BVH, it's plausible as it's never been unusual for it to take forever to build in real complex scenes almost since Cycles was first committed to Blender.

    I've heard you can...
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    Also, the Gamasutra website now has yet another...

    Also, the Gamasutra website now has yet another article on just how hard it is for a lot of indies to make money following their dreams nowadays.

    I tend to agree with the fact that most indies are...
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    Looking at the video, I'm in full agreement that...

    Looking at the video, I'm in full agreement that something like this is needed to truly make this a production-quality tool for all cases.

    Lightpath tricks may work to an extent, but truth be told...
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    It should in the next build done by the buildbot....

    It should in the next build done by the buildbot.

    Hopefully, this should allow for much better testing on a much greater variety of GPU's. It will definitely make the GPU people a lot happier for...
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    There's a new solution out there now that's...

    There's a new solution out there now that's arguably easier to use (with a user-friendly GUI).

    I think ease of use is something that the BPPlayer needed improvement on and addressing it has been...
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    Looks like the license is Apache 2.0, does that...

    Looks like the license is Apache 2.0, does that mean we can borrow some of the code for Cycles then?

    If so, it would be nice to adopt some of their optimization techniques that we don't have yet,...
  40. At best, you would need to contact the artists...

    At best, you would need to contact the artists who worked on the game and ask for their permission (this could mean paying an expensive usage free and/or a sizable royalty fee for all work sold if...
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    Sounds like another case to move to a custom...

    Sounds like another case to move to a custom Blender license and let the FSF fall into the dustbin of history, what kind of organization crafts a license in a way where even they cannot fully...
  42. Generic Lattice Noise; suitable for Cycles integration?

    Just came across this article here about what the author says is an evolution of Perlin noise that greatly expands the possibilities....
  43. Surprise; Age of Empires goes from innovative series to Clash of Clans knockoff.

    It's true, the new game in the series is indeed not so much like the RTS you used to play.
    http://www.gamespot.com/articles/the-new-age-of-empires-likely-isnt-what-you-were-h/1100-6421913/

    A...
  44. I agree that it would be good to have loop nodes,...

    I agree that it would be good to have loop nodes, in fact I think Lukas Tonne has a concept patch somewhere that added 'For' nodes in the compositor which was basically Group nodes with edits...
  45. Thread: Log House

    by Ace Dragon
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    Well, at first glance, the sun seems to be a bit...

    Well, at first glance, the sun seems to be a bit dim here and the scene overall could use a slight bump in contrast. The window reflections also seem to be a bit dim as of now.

    Also, try making a...
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    The bold colors give a somewhat painted look to...

    The bold colors give a somewhat painted look to it, even though there's no paint effects to be found anywhere.

    Very nice work overall.
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    Thank you all. Water Maze; Dockland Edition -...

    Thank you all.

    Water Maze; Dockland Edition - There are some cases where I start with an idea that seems simple enough, but then I keep getting ideas piling up until the image ends up a lot more...
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    The good news is that Jwilkens has done most of...

    The good news is that Jwilkens has done most of the hard work already (the old code and methods have been removed and the new code, including the compatibility layer stuff, is more or less all in).
    ...
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    It was a good thing that by then, Blender was...

    It was a good thing that by then, Blender was starting to get enough attention with its feature set and what it can do that Ton was able to influence a licensing decision by Pixar, as Psy-Fi was...
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    The Viewport FX project's goal is to replace the...

    The Viewport FX project's goal is to replace the existing viewport code with a modernized and clean foundation that will ultimately allow for much higher quality visuals as well as massive...
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    Yes, a very good move by the BF to have this as a...

    Yes, a very good move by the BF to have this as a priority now, this is one of those remaining things that are sorely needed to get Blender to where it's truly seen as professional-grade software.
    ...
  52. You don't actually need WorldMachine to make a...

    You don't actually need WorldMachine to make a texturing scheme based on slope though, the Cycles node system allows you to get the normal data directly so you can create a shader that will turn out...
  53. Poll: Hence is one of the good things about pies, the...

    Hence is one of the good things about pies, the other good thing is that it will allow the operator to be invoked right where the mouse is instead of from the left side like where the toolbar is....
  54. Correct, that's why I said revolutionary for...

    Correct, that's why I said revolutionary for indoor scenes.

    In other recent developments, I'm pretty sure that one will be able to use the new color-ramp modes with Cycles for more artistic...
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    Well, the mailing list reports that there was a...

    Well, the mailing list reports that there was a noticeable slowdown in the project in the last few weeks with due to Jwilkens having to deal with his aunt and grandmother passing away in the space of...
  56. There's also two (possible) optimizations for...

    There's also two (possible) optimizations for Cycles that are sitting in review right now.
    https://developer.blender.org/D747
    https://developer.blender.org/D710

    Also, as far as I know, Sergey's...
  57. I think the last line may need to be more like...

    I think the last line may need to be more like this.


    shader.setUniform1f("texMultiplier", own['prop'])

    Where 'prop' is the property you would create (in the property panel) to control the...
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    I have heard before that the Modo shader tree can...

    I have heard before that the Modo shader tree can get rather unwieldy with large scenes (because it holds all of the information of which materials to apply where for the entire scene). Is this still...
  59. Is there anything that is happening in the...

    Is there anything that is happening in the majority of cases where Blender closes?

    Is libLoad()/libNew() involved in these cases (as these functions seem to cause the majority of crashes these...
  60. Yes, but as you notice and as he said before, he...

    Yes, but as you notice and as he said before, he can't work directly on the Cycles code anymore (more likely that any future work from him will be in other areas of Blender not related to rendering...
  61. For volumes at least, DingTo is now saying that...

    For volumes at least, DingTo is now saying that there's nothing preventing him from committing formal support of it for the GPU, as the rendertimes for ordinary scenes will be roughly the same as in...
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    On this, I can't see this bug here...

    On this, I can't see this bug here being too hard to fix for starters.

    I have noticed before in the commit logs that a number of bugs have been fixed with just a few lines of code, I'm sure...
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    But as said before, the BF has the GPL to contend...

    But as said before, the BF has the GPL to contend with here so you shouldn't expect miracles right away.

    It's not just those using the BGE where some argue the GPL gets in the way, it can be seen...
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    I believe the work done by brita_ in terms of...

    I believe the work done by brita_ in terms of cleaning up and fixing some of the physics bugs are due to go into trunk soon.

    Also, it seems like most of the biggest bugs these days have been with...
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    You did fine, all of these points I would see as...

    You did fine, all of these points I would see as valid and they don't sound anything like a rant. I do agree that the three points above would be tremendous improvements to Blender (and hopefully...
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    I never mentioned specifically that adding...

    I never mentioned specifically that adding exceptions would be easy, I always assumed that editing the GPL terms required the same process.

    Also, no one is advocating that Blender become closed...
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    However, the tool is a major factor in how...

    However, the tool is a major factor in how efficiently and easily you get something done.

    Try to do arch-vis in BI vs. Indigo and you'll find that the latter gives you a much easier time because...
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    I think one way to frame the question is this......

    I think one way to frame the question is this...

    If, in hindsight, Ton knew everything that was going to happen to Blender and the industry (including the difficulties in having proper support for...
  69. The recent lighting patent that was derided by...

    The recent lighting patent that was derided by masses of people was filed by Amazon, not Google (at least in the articles I read).
  70. Replies
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    Blender is actually good enough in my mind that I...

    Blender is actually good enough in my mind that I would pay 500 USD for a license and access to nightly builds from the buildbot.

    Very unlikely though, as even the idea of licensees having the...
  71. I saw a video on magnetic fluid once that can be...

    I saw a video on magnetic fluid once that can be made to morph into different shapes, perhaps we'll be using a version of that to sculpt with, something which can even be made somewhat stiff using a...
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    It's possible to make the effort end with Blender...

    It's possible to make the effort end with Blender still being GPL, you would just have exceptions and/or re-licensing for areas where it's needed to increase the commercial friendliness of Blender.
    ...
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    I'm not so sure if it's as impossible as it...

    I'm not so sure if it's as impossible as it seems.

    You get Ton, Campbell, Lukas, Dfelinto, DingTo, Sergey, Anthony, Nicholas, and Brecht to sign on and you already have covered a rather good chunk...
  74. Replies
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    Looking at the idea of a new Valve modeler or...

    Looking at the idea of a new Valve modeler or simply put, modeling functionality in their game engine. I would guess that it would be a natural outgrowth of the suite of level building tools that...
  75. I think what you're trying to argue for mostly is...

    I think what you're trying to argue for mostly is redesigning the vertex paint system to take inspiration from Ptex, which in a nutshell is like multires for vertex painting (due to how simply...
  76. Shouldn't this type of functionality be added to...

    Shouldn't this type of functionality be added to the 'Extrude' operator instead of its own tool?

    It would basically be the tool checking for the presence of coplanar faces as a result of the...
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    You might want to consider having that texture...

    You might want to consider having that texture displace the sand mesh itself rather than act as a bump, and then have a small-scale texture act as the bumpmap.

    Also, perhaps sinking the Tardis...
  78. Replies
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    That's why we post links to the commit message in...

    That's why we post links to the commit message in question (well, I do anyway), so you can see for yourself that it's officially gone into Master.
  79. Replies
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    Any commit messages that says branches: Master at...

    Any commit messages that says branches: Master at the top will be in the next build done by the buildbot at builder.blender.org.
  80. Replies
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    You're really getting to where you're becoming a...

    You're really getting to where you're becoming a top notch creature designer here, loving the sheer detail and variety in the texturing and shading here.
  81. Replies
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    Actually, there's been optimizations in this area...

    Actually, there's been optimizations in this area and procedurals regardless are useful in cases where you need to 'wrap' an object in a texture that would otherwise be difficult to do without...
  82. Actually, there is evidence of the possibility...

    Actually, there is evidence of the possibility that the brain could wind up with a genuine chemical inbalance, this in turn messes with the ability of the nerves to process messages and in effect...
  83. If you do, please move past the old chestnut...

    If you do, please move past the old chestnut about the Spiderman 2 previs (Not the new series) which was done in Blender 2.2x or so (woefully out of date and incoming artists are mainly interested in...
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    It's for little kids on the internet who want to...

    It's for little kids on the internet who want to throw a tantrum about everything under the sun (joking, not pointing at anyone here) :p
  85. Major Germen city government tries to make Linux work, fails spectaculary

    And it all comes down to a lot of people's biggest pet peeve with Linux which never seems to go away, and that is incompatibility with Windows apps. and Windows machines....
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    The shrink-wrap modifier has just gotten a...

    The shrink-wrap modifier has just gotten a noticeable upgrade in terms of results.
    http://lists.blender.org/pipermail/bf-blender-cvs/2014-August/067113.html

    This is technically a fix though, as...
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    Last I heard, DingTo has said that adding more...

    Last I heard, DingTo has said that adding more procedural textures will put more pressure on the kernel, which means that it will be harder to compile with CUDA enabled, though newer iterations may...
  88. For the union at least, the new Intersect tool...

    For the union at least, the new Intersect tool committed to Master may do what you want.

    As for the subtraction and intersection (especially if you're not first making a selection), the difficult...
  89. I believe the tricky part in allowing it would be...

    I believe the tricky part in allowing it would be that linked objects can be of different scales even though they share the same data, there doesn't seem to be any logic in allowing different sizes...
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    Epic Games already uses it for Unreal Engine 4...

    Epic Games already uses it for Unreal Engine 4 development (they have a spreadsheet of wanted features listed by priority and potential contributors can pick the one they want to work on).

    As far...
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    About special characters, I guess the way to do...

    About special characters, I guess the way to do it would be to have another modifier key that would mean the special character is typed rather than the normal letter (either adding it somewhere or...
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    Plaza Simplicity; - Went into this with the idea...

    Plaza Simplicity; - Went into this with the idea of making a simple image, and while I was at it decided to try for absolute perfection in the texturing. In this case, I went as far as to subtly...
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    Err... the thing I've noticed before is that...

    Err... the thing I've noticed before is that nothing in the wiki as far as proposals go tend to be final decisions that actually get implemented in Blender, writing a proposal is historically a lot...
  94. It's probably the environmental light, you can...

    It's probably the environmental light, you can either change the color of it to a plain white, add a sunlamp to add different coloration to counter the blue, or use a light path node to make the blue...
  95. Is there any reason you still use 2.49b, there's...

    Is there any reason you still use 2.49b, there's an incredible amount of functionality that's missing compared to 2.71 for starters?
  96. I think what needs to be noted is that, to my...

    I think what needs to be noted is that, to my knowledge, the realistic renders in UE4 are not using a true, non-baked, realtime GI solution yet.

    Regardless of that, this makes it a really good...
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    Just to leave a note here... If anyone is...

    Just to leave a note here...

    If anyone is frustrated that the Windows buildbot has been down for the past several days (the machine that does it appears to be turned off), Tungerz is now using...
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    You misunderstood, I mean things like staircases...

    You misunderstood, I mean things like staircases that go to different 'floors' like floors of a building. Not multiple levels as in you pass one and go to another.
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    The Jaeger robot looks pretty good, no criticism...

    The Jaeger robot looks pretty good, no criticism there.

    The Kaiju however could use more displacement as well as a proper emission map, the inner mouth area could also use more glossiness.

    The...
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    One thing I notice in these mobile maze games is...

    One thing I notice in these mobile maze games is that they are often little more than a grid of spaces and walls (it seems that no one bothers to expand on the concept by adding multiple levels,...
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