Set the bias to around .2 and click the "normalized" box when you do the AO bake and see if that helps.
Type: Posts; User: Anthony C
Set the bias to around .2 and click the "normalized" box when you do the AO bake and see if that helps.
I get this from time to time as well. To add to it, when it happens on my machine I tend to get one card of my three that will only render at about 1/5 speed (400 compared to 1300) until I restart. I...
I am wondering if anyone here has had any luck building a Hackintosh?
From what I have read I should be able to do it but is it worth it?
Would I be better served going with a Linux build?
Textures for the base material are rendered out at 1024x1024 on the center objects the 2048x512 for the flat plane.
I am guessing you are referring mainly to the dirt pass on the right side? That...
To me this is a question of investment vs expenditure.
That is, how much would an investment into targeted development of Blender add-ons cost vs just paying a sub.*
These are speculative numbers...
Sphere was kind of cool.
Leviathan from the same year was another.
The Abyss, while not scary had a few suspenseful moments and some brilliant visual design.
Water was a big deal in 98' I guess.
A progression shot of the bake down and texture build up of the pavers.
Pretty much settled on the second paver pattern.
Here is a full bake pass with some dirt painted in to match the curbs.
Going to require a bit more clean up but I am digging the direction it is...
So this is the pavers patterned out.
I think I like the second one more but I am not sure yet.
These have already been baked. I just finished sculpting the rectangular paver and am about to bake it out.
Not as much as I would have like to have gotten done tonight but progress none the less.
I am trying to follow the prescribed workflow without use of the series at this point and it is slowing me...
Well it was just something I wanted to try out after you said something about it.
It will not be flat planes for the final animation.
I do have a small tablet but I am not that proficient with...
This got me to thinking... Here it is as flat planes.
Not good for animation but would work well for isometric or top down game textures.
Motion blur is looking nice. Maybe hang a GoPro and a paintball gun under it. ;)
Playing around with Dan Browns panel technique.
Any Old Republic players should know this building.
I know the location. Have to try and get together at some point.
Ha, 121 at 183. ;)
Where 'bouts in Texas? I'm just west of DFW.
Cherry was actually my goal but I stopped at a strawberry/cotton candy because of the gradient effect I was getting in the ice.
Thanks man, glad you are getting into the spirt of the image....
Went back and played with the colors and saturation a little bit.
From what I am seeing here you are not far off. Keep up the great work.
Bother me whenever you like. ;) lol
\m/ (>.<) \m/
Looking at the rear cup on the top peg: Is it just the light bending around the inner curve of the handle or is it resting just a bit to low and into the peg?
Excellent execution. :yes:
Not to to tell you how to rod:no: but a reverse flow flathead v-8 would be spectacular.:RocknRoll:
It's the "extruded to match the shape" clause that makes it work. ;)
This really is some fine work V.
Have you considered doing some blueprint renders of the detailed mechanics?
Took your advice and I think it is much better looking now, Thanks a lot. :)
Righty oh, I may have to pop a top tonight myself.
Picked up a sixer of Alaskan Amber over the weekend but have not gotten into it yet.
I am not sure what Aidy has planned for...
Very nice work Sterling.
Thanks V, starting to get hot here. :yes:
To hot to walk to the snowball stand across the street so I made my own.:no:
Thanks. Not being much of a painter at all I was pleased with the outcome.
I am not sure I like the seam either. I may rebake the map without the grime in between.
I think the curbs ended up...
Finally got around to doing some more work on this project. (Stupid Old Republic)
Anyway, these are the curbs all baked out. Looks like paving slabs are up next.
Love the little tent in the background.
Very nice render.
Thanks Harley, it is a cycles render. I used Kent Trammell's snow technique as a base for the shaved ice.
Thanks you so very much.
Here, have a snowball.
That is a might fine looking assembly.
I have this one and it works just fine for sculpting.
Not much of a painter really so I don't know if it works well for that but I don't see why it wouldn't.
Well that's a hell of a thing! :)
I'll get my work flow figured out eventually. lol
Thanks Aidy, I just finished reading your e-mail.
I remember clicking invert but for the life of me can not remember why. lol
May have been when I had the texture stack in a different order and for...
Thanks Aidy, I suffer from acute I WANT IT NOW syndrome, so I bought the download version instead of the disk. :(
I took a stab in the dark and went with gmail. If I was wrong or if anyone else...
Is there a "return to previous" button on the menu bar?
It may crash Blender, it did for me when this happened.
Your rounds are way off.
.45 in not a necked round.
Also note here and here that the recoil spring guide is not protruding from the front when cycling.
On the left is a render of the right a view port, the render is just plain flat looking by comparison.
That aside, what I really want to know is why the view port shows my spec map but the render...
My first attempt at making my own brick texture. Blender to sculpt, GIMP to paint.
Not a spectacular result by any means but good enough to move forward with.
I am not sure what i'll...
Got the rough in well in hand and tracked a new camera for the opening.
Not amazed by it but I think it is closer to what I want than the first one was.
I think the series will cover both BI and Cycles.
At the moment I am just using the environment light in BI
Thanks for the suggestion. I am going to reshoot the opening camera as soon as I have the rest of the rough in completed. I'll take this into consideration and see where it goes.
Here is my...
*removed double post*
Thanks Harley, my target time is roughly 35 seconds so a lot of this will be slowing down.
Oh crap, the man himself! :eek:
I am going to finish up Section 2 and once I have the rest of the...
Thanks guys, I appreciate the support.
Here is the first pass animatic. There are a few timing issues to fix but as I become more acquainted with the constraints system they should work themselves...
That is my intent, but I do not think it is as ambitious as the stuff you and Harley have been working on.
I am working on the last two sequences for the animation now. (coin falling down the...
Slow going to start since I have very little animation experience in Blender.
Anyway, I have the block out and animation under way.
Here are a couple of screen grabs of my early progress.
Going to start a WiP for this series.
Thanks. :) Glad you like them both.
As for teaching you .... you start with a duck...
Finished up Volume 2, very informative series.
Any chance we can see the nodes for the copper?
As I said before, very nicely done.
Still looks real nice.
I love the copper in this render, very believable. Nice lighting as well.
The glass however seems a bit on the new side.
Lived, I'm originally from St. Tammany Parish.
Been living in DFW for the last 18 years.
Going to try and finish up the Master It DVDs today. (Excluding the BGE stuff)
Here is my environment so far.
Thanks V, I appreciate it.
I'll probably play with the lighting a bit more, if it turns out I render it again I'll rotate the fretboard wood around for ya. :)
Once you pointed out that...
Still having trouble rendering consistent dark scenes.
Looks fine on both my PC monitors and on my hand helds but looks burned on my Mac.
Getting rolling with Volume 2
So far I am happy with them. I finished Volume 1 today excluding Chapter 8 which is the BGE, I'll come back to that.
Most of it was known information for me but I did pick up a few tips and some...
and away we go....
Picked up the CG Masters: Master It series yesterday.
While the bowling pin was not really a focus point (not yet anyway) I started playing in BI with it while I listened to the video. I'll be...
Your lighting is off. Your sun lamp appears to be to the front and left of your building yet the shadow being cast on the background image is opposite that. I would also see about getting a nice HDRI...
I plan to expand the heck out of this list. What is here is mostly what I had already used in other projects.
As for the shader you pointed out, it is from a tutorial on CGC and does indeed makes...
and some metal shaders
Can I borrow your duck then? lol
I thought about making my own or using a Suzanne but I liked this one well enough so I went with it.
Did not want to distract myself making something when I was...
Hey, thanks for stopping by.
After working through the first two Shader Forge installments on CGC I decided I wanted a master materials blend file. I looked around for the best way to do this...
It needs a duck!
Beautiful work Doris.
Thank you for your kind words. :) Welcome to the forums.
So here is this years render for my eldest.
Balloons are probably a bit childish for a 22 year old but it is what I had...
Thanks Harley, I think I want to go back and spend some time on the materials rather than just rehashing ones I already had made like I did. I was quite happy with the glass, glad you like it. As for...
Just be careful with Maxwell as they are slow(er) with 2.7+ for now.
Just finished them. Having not even known the tools existed I feel confident I could use them now.
Great work, looking forward to more from you.
My results of Chris Huhn's CGC tutorial on hatch modeling and rigging.
Looks like it would be right at home on The Planet of Robotic Slaves (Bill the Galactic Hero). :yes:
Very nice work indeed!
Have you tried putting the grass in a separate scene then compositing the two back together at the end of the render?
Short answer.... sort of.
Long answer.... not so much.
For some reason one GPU always ends up way under clocked if I run three instances.*
GPU 1) 92% average load Core Clock 405 Mhz 08:01.02...
I have not even tried 2.71, was just curious. I'll stick with the .5 build of 2.7 for now.
It is a 750 if I recall correctly, maybe a 700 but no less than that.
While I'm here, anyone rendering with the 750 ti in 2.71?
Looking good. Digging the tile.
See, this is why other people can't win nice things.... Bwahahahaha
Awesome work man.
Thanks man, your input and opinions are always welcome. The lighting gave me fits because of the dark palette I was intent on using.
I also have issue with the image looking one way on my PC and...
Here it is with the camera perfectly level all around.
I am playing with an in-between version of it now. We'll see.
Thanks for the input guys.
Thanks a lot V. I tried the smaller tiles but was not trilled by them, to each their own I guess.
Glad you like the counters and my repurposing of my SH stuff. I almost put the houses on some...
Ok this I like.
Cool, thanks for the nit picking as you put it.
The camera is 30mm and is level on the x and y axis, I can see where it would be a bit disconcerting to people.
Any perceived tilt however, aside...
Great work Harley. It was a laugh a minute.
Can't wait to see what you wow us with next.
I could not get Pabellon Barcelona, all the paste all links were PW protected.
As for the Cavalier scene:
x3 GTX 750 ti
Core @ 1340 Mhz
Mem @ 2925 Mhz