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  1. Replies
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    You can set the size of a point lamp, which will...

    You can set the size of a point lamp, which will give you a spherical lamp. Or you can use an actual sphere with emission and turn off its camera ray visibility.
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    GoB makes using ZBrush with Blender really...

    GoB makes using ZBrush with Blender really simple. It's probably my most used Blender add-on, actually. But for quick sculpting, or mesh reshaping, there's no need to hop back and forth. Blender's...
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    Most others have python (or some other scripting...

    Most others have python (or some other scripting langauge) but also have their own scripting language, and a C/C++ API in place as well for heavier lifting. Maxscript manages to be pretty speedy (but...
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    Yes, they do. Almost universally. Blender is the...

    Yes, they do. Almost universally. Blender is the exception here.
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    Renders in a true 32-bit linear color space...

    Renders in a true 32-bit linear color space without tone mapping or correction are supposed to look like that.
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    Keyshot doesn't target even close to the same...

    Keyshot doesn't target even close to the same market as Arnold. Keyshot is mostly intended for product rendering. Until recently you couldn't even use real light sources (only HDR) and I'm still...
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    What's the bounce number in Keyshot? It almost...

    What's the bounce number in Keyshot? It almost looks like there's some AO on top of the GI. Then again... Keyshot has never really provided "accurate" results IMO.
  8. No, it was a very temporary ban on imports. In...

    No, it was a very temporary ban on imports. In stock items didn't even run out before the next shipment was allowed to come in again.
  9. There will never be a sales ban from a suit like...

    There will never be a sales ban from a suit like this. It's corporate posturing and nothing more, and the average user will never even be aware that this was a thing.
  10. I should have said "where possible, and where...

    I should have said "where possible, and where advantages are already proven". Systems like GATOR and the transfer tools in Maya have been fully featured and threaded for years now. It shouldn't come...
  11. That method doesn't work for any mesh with...

    That method doesn't work for any mesh with overhanging geo, as we don't have vector displacement baking in Blender yet. I bought the paper the other day, might take a stab at it when I'm done with my...
  12. He also claims that some Lagoa demo footage is...

    He also claims that some Lagoa demo footage is Molecular footage. Seems like just another person trying to pass off other peoples' works as his own.
  13. I have to ask... in 2014, why not just assume...

    I have to ask... in 2014, why not just assume that things should be multi-threaded where possible? I know it's more work, but I doubt there are many serious users who would need a feature like this...
  14. Either uncheck all ray types aside from shadow,...

    Either uncheck all ray types aside from shadow, or mix a Transparent node using Is Shadow Ray as the mix factor.
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    I'd wager that the vast majority of my...

    I'd wager that the vast majority of my however-many-thousand posts here have been in the Support forums. In fact, I'm pretty sure it was my help in the support forum that got me added to the Cycles...
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    It's my personal opinion. And it's not...

    It's my personal opinion. And it's not condescension, volunteering to help is great. But giving the wrong answer is just as harmful for someone trying to learn as not answering at all, if not even...
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    You already have blender.org and stack. And to be...

    You already have blender.org and stack. And to be honest, the advice over on stack is WAYYYY better, and the points system lets you know when you're getting an answer from somebody who knows what...
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    Rendering with both at once is a bigger problem...

    Rendering with both at once is a bigger problem than Blender's to tackle. The only existing hybrid approaches for anything resembling production rendering only use the GPU to calculate ray...
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    Well, even aside from some agreement, that would...

    Well, even aside from some agreement, that would mean the core coders putting additional work onto their already-overflowing plates in the form of code maintenance. I don't think anyone is keen on...
  20. If you want it, code it, or find someone who...

    If you want it, code it, or find someone who will. It wouldn't be terribly difficult, it's really just an adapted form of ray tracing + interpolation + storage. The fact is, no one working with...
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    Well... Cycles is an offline path tracer and OGRE...

    Well... Cycles is an offline path tracer and OGRE is a real time graphics engine. Not sure what you mean by "supporting" since they both do completely different things. You can bake lighting in...
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    Alternately... just grab the Gooseberry or...

    Alternately... just grab the Gooseberry or Hair-Immediate branches.
  23. Even when I ran Blender from an external HDD over...

    Even when I ran Blender from an external HDD over a slow-ish USB connection (I build to my SSD now), Blender's startup was so fast that I never even thought about it. Not sure a screen that would...
  24. What you're describing is like a temporal...

    What you're describing is like a temporal light/irradiance cache, and there are better render engines than Cycles for doing this. VRay makes it very easy, and Yafaray had some similarly handy tools...
  25. Thread: Sloping Walls

    by m9105826
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    http://en.wikipedia.org/wiki/Vanishing_point ...

    http://en.wikipedia.org/wiki/Vanishing_point

    Just one of the basic rules of shape and figure.
  26. The output from the normal pass is being...

    The output from the normal pass is being condensed into the sRGB color space it looks like. It should be viewed as a linear image. In all engines that I know of, the base value for normal map is 128,...
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    Michalis, there is a "fix" in Arnold that is...

    Michalis, there is a "fix" in Arnold that is known to cause artifacts.



    In the end, they just suggest subdividing your mesh.

    There's a whole section dedicated to dealing with it in this...
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    I agree, a good real-time/fast and modern biased...

    I agree, a good real-time/fast and modern biased engine would be great to have. Unfortunately, this is even harder to create than a pure path tracer, so it may be a while until we see it tackled.
    ...
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    Render time displacements and some things...

    Render time displacements and some things relating to motion blur are the only generally recognized production features that aren't in yet. Things like UDIM support and obviously some speedups in...
  30. I've been slammed with other work recently, but...

    I've been slammed with other work recently, but I've got a free couple of weeks now where I'm going to try to get this as polished as possible!

    The IK problem isn't so much about getting zones...
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    Again, there isn't a solution to this problem,...

    Again, there isn't a solution to this problem, because it's not strictly a problem. That's exactly how shadows on a low poly surface are intended to be cast. The problem isn't the low poly surface,...
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    I really don't get this back and forth. NO OTHER...

    I really don't get this back and forth. NO OTHER 3D software tries to hold your hand like this. Just leave it in the hands of the user and assume that we're smart enough to figure it out when colors...
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    It's not different at all. The default lights in...

    It's not different at all. The default lights in ZBrush are the same concept as the solid OGL lights in Blender.

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    I definitely agree that the default GLSL lights...

    I definitely agree that the default GLSL lights should be used in the absence of lamps in the scene. It works great when painting in ZBrush.
  35. That's weird, I've never had a single issue since...

    That's weird, I've never had a single issue since switching to OQ.
  36. I agree ddr4 is overkill. However, with two high...

    I agree ddr4 is overkill. However, with two high end GPUs, you may want to consider getting a beefier power supply, or at least find one with a VERY reliable 12v rail. You could also probably score a...
  37. Upload a .blend, there are way too many possible...

    Upload a .blend, there are way too many possible reasons.
  38. Blender has occlusion query selection as an...

    Blender has occlusion query selection as an option now that is (in most cases) faster.
  39. Replies
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    It's not a bug, it's a part of path tracing. Any...

    It's not a bug, it's a part of path tracing. Any corrections to it (as with Thea) are non physically accurate and therefore add bias and possible artifacting to renders. You can't trace rays around a...
  40. As far as I know, there's nothing out there that...

    As far as I know, there's nothing out there that is open source with high quality PBR rendering, and definitely nothing with direct Blender integration. Your best low-cost option is going to be UE4,...
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    Make sure you turn on "Only Render" in the...

    Make sure you turn on "Only Render" in the display setting in the N panel as well.
  42. http://www.freepatentsonline.com/y2014/0313198.htm...

    http://www.freepatentsonline.com/y2014/0313198.html

    Too late
  43. Replies
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    You're (almost) describing a BVH. Except that a...

    You're (almost) describing a BVH. Except that a convex hull wouldn't really cut down on render times very much because there would still be a complicated bounding area to check against. Using a...
  44. Thread: Jagged edges

    by m9105826
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    AA in Cycles is entirely dependent on how many...

    AA in Cycles is entirely dependent on how many samples you take. Or, you can switch to Branched Path Tracing and set your AA samples higher. You really shouldn't need more than 16-36 unless you're...
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    Pros of POVRay: 1.) It's a renderer Cons of...

    Pros of POVRay:

    1.) It's a renderer

    Cons of POVRay:

    1.) Everything else

    Seriously, there are MUCH better free options out there.
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    Don't use the displacement slot at all. It's...

    Don't use the displacement slot at all. It's unfinished and broken. If you need displacement, use the modifier. What you're getting is called a terminator error, and is an unavoidable result of path...
  47. Setup per zone is maybe 5-10 seconds. You select...

    Setup per zone is maybe 5-10 seconds. You select the faces you want to be a part of the zone, set the appropriate shape keys/bones in the interface, and hit the button. So setup time is really...
  48. Any bone can have two axes transformed, one for...

    Any bone can have two axes transformed, one for moving the mouse up and down, another for moving the mouse left and right.

    That said, IK is giving me some big headaches. The 3DS tool hasn't solved...
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    FBX and Alembic solve completely different...

    FBX and Alembic solve completely different problems. It's not a matter of focusing on one over the other.
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    Thinking you may be going about this the wrong...

    Thinking you may be going about this the wrong way though... nothing reflects back more light than it receives, and forcing a material to do so will result in fireflies that will likely never...
  51. Same old unoptimized/exaggerated comparisons you...

    Same old unoptimized/exaggerated comparisons you see from everyone in the rendering game. Ray bundling isn't a novel approach, really. People hoping for photorealistic animations on home computer...
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    Rendering things that small is just asking for...

    Rendering things that small is just asking for problems with floating point precision anyway, best to scale up by a factor of 10.
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    [SOLVED] SLI is a known speed killer when using GPUs as...

    SLI is a known speed killer when using GPUs as compute devices.
  54. Use separate shaders for the camera and secondary...

    Use separate shaders for the camera and secondary rays. Tweak the camera shader to get the art direction that you want, and tweak the other shader to cast the light that you want.

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    Mitsuba is an academic renderer, so aside from...

    Mitsuba is an academic renderer, so aside from the wiki, you're probably not going to find a lot of information. It's more of a learning tool for Wenzel that he happens to share publicly. I wouldn't...
  56. UPDATE VIDEO TIME! Sorry for the delay folks,...

    UPDATE VIDEO TIME!

    Sorry for the delay folks, this past week has been hell in the form of sickness. It's still not a perfect video as I'm still on the tail end (sorry for the random jumps from...
  57. Hey folks. Video is recorded, but I'm sick as...

    Hey folks.

    Video is recorded, but I'm sick as a dog and sound awful. I need to edit out some of the grossness before it goes up, but I'm just absolutely dead tonight. Lots of bugs fixed in the...
  58. Doing 8 directions would be incredibly difficult...

    Doing 8 directions would be incredibly difficult to track, as well as to use by artists, not to mention to code. I've got some ideas for the free version that I've got written down. I plan on sharing...
  59. You'd still need to create all of the shape keys...

    You'd still need to create all of the shape keys required for your character's facial expressions. It's coming along well, I'll be releasing another video showing the current condition of things at...
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    I never said Lux wasn't a great renderer. I love...

    I never said Lux wasn't a great renderer. I love LuxRender, I use it all of the time. But this mess of options isn't something an artist should have to deal with directly, especially for something as...
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    Lukas, might I suggest some sane defaults for...

    Lukas, might I suggest some sane defaults for most values, with only error exposed to the user by default, with the other settings hidden behind an "advanced" checkbox? Things like the exponent value...
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    It's gone, and I miss it too. But there were...

    It's gone, and I miss it too. But there were legitimate reasons, just like for the stars removal. Stars was removed since it was never really finished in the first place (and was pretty poor,...
  63. You mean... like this? I agree that setting...

    You mean... like this?

    I agree that setting your starting cube with a radius is stupid, but it's not like there aren't options for changing the dimensions of objects in Blender...

    337244
  64. Replies
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    This won't change anything. Studios make up the...

    This won't change anything. Studios make up the majority of ADs income and they'll continue to use AD products. Blender and its community will likely not experience anything new because of this aside...
  65. Yep, nothing prevents a traditional workflow...

    Yep, nothing prevents a traditional workflow here, ANIMAT is just a convenience utility that sits on top of existing rigs.
  66. Don't be mistaken! I definitely intend on...

    Don't be mistaken! I definitely intend on supporting linked objects ASAP, it's really just a matter of my lack of experience with the workflow preventing me from knowing what the needs are.

    The...
  67. Yep, you set rig, then you choose a bone, a...

    Yep, you set rig, then you choose a bone, a transform, and a channel, and you can set one for x axis movement and another for y axis movement
  68. Replies
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    Snark aside, demanding that Blender run on every...

    Snark aside, demanding that Blender run on every device under the sun only wastes the time of developers. Supporting things like ARM and decade old hardware doesn't come for free, and I stand by my...
  69. Replies
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    ARM processor and only OpenGL ES support, so no....

    ARM processor and only OpenGL ES support, so no.

    Even it it could, you wouldn't want to. I'll never understand why so many in the Blender community want to push for the lowest tier hardware...
  70. On a related note, so as not to flood the Market...

    On a related note, so as not to flood the Market with two big releases in one week (looking at you, MotionTool!) and to facilitate extra time to make sure everything's working correctly/get some...
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    So cool... makes me wish I did more MoGraph work.

    So cool... makes me wish I did more MoGraph work.
  72. Keep in mind that zones can be as many or as few...

    Keep in mind that zones can be as many or as few faces as desired. The way this is handled in Presto (and the 3DS addon) is to have one section of the forearm for bend, and another for twist. On...
  73. The good news is I have autokey working!

    The good news is I have autokey working!
  74. You have full access to all animation stepping in...

    You have full access to all animation stepping in ANIMAT mode (aside from timeline mouse scrubbing, which I'm still trying to sort out) so my current suggested workflow is to keyframe while in the...
  75. Thanks for the heads up. I definitely need to...

    Thanks for the heads up. I definitely need to study the linking system a bit more to make sure there aren't any glaring bugs. I would be thrilled if they moved forward with a more standard system...
  76. erikscott: There will be a header notice in the...

    erikscott: There will be a header notice in the release so that you know you're in ANIMAT mode. It will also list controls/shortcuts.

    I'm already on the case for auto-mirror, but there are a lot...
  77. Actually, autokeying has been the biggest...

    Actually, autokeying has been the biggest headache for me! It's looking like there's a depsgraph issue here where values aren't evaluated/keyed until they are set manually. My current solution is to...
  78. Thanks for the thought out post! Animating...

    Thanks for the thought out post!

    Animating with bones it just like animating with shape keys, and very similar to a normal bone workflow minus the need to actually see the bones. Each "zone" is...
  79. myclay: Overlay/visual feedback is already on the...

    myclay: Overlay/visual feedback is already on the list. I want to be able to highlight mouseover zones when holding a modifier key. This probably wont be in release 1 though, because I need to really...
  80. ANIMAT: Widgetless, On-Model Animation in Blender UPDATE 1: 13 Oct. 2014

    Hey folks,

    So I've been working on this tool for a little while now, both conceptually and in actual coding, and I think it's time to get some feedback from the community before release.

    The...
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    I agree... I can't imagine a case where I'd want...

    I agree... I can't imagine a case where I'd want to use either for scripting. Give me Lua or Python any day.
  82. Try the different buffer options in the User...

    Try the different buffer options in the User Prefs, but chances are the GPU just isn't up to snuff.
  83. Replies
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    Saying "maybe their drivers won't suck this time"...

    Saying "maybe their drivers won't suck this time" is like a battered spouse saying "it'll be better this time". My faith in AMD/ATI is on a ship that sailed looooong ago, and they're never going to...
  84. Getting .tx support in Cycles would definitely be...

    Getting .tx support in Cycles would definitely be a big accomplishment, and would drastically speed up texture render times. maketx is a great little utility bundled with OIIO.
  85. Replies
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    Freestyle is a post process for Blender Internal...

    Freestyle is a post process for Blender Internal and Cycles. No need to ask this in the support forum, there's a whole article dedicated to it in the Blender wiki manual.
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    Let's keep on topic... that has nothing to do...

    Let's keep on topic... that has nothing to do with the Unlimited Detail Engine...
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    Vaporware indeed. The closest thing they have is...

    Vaporware indeed. The closest thing they have is visualization software for topological survey data, and the data sets are GARGANTUAN. At the same time, they claim their data is usable in real time...
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    Why not just use the buildbot? Pretty sure that's...

    Why not just use the buildbot? Pretty sure that's the preferred method of getting current vanilla builds these days if you're not into building yourself.
  89. I'd imagine that even if Blender had full ES...

    I'd imagine that even if Blender had full ES support, this would be more hassle than it's worth. Your performance would be abysmal, if you could ever get it to compile for your platform.
  90. Replies
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    There was a GSoC for this a couple of years ago,...

    There was a GSoC for this a couple of years ago, but it didn't make it to the end. Pity, because they test builds held a lot of promise. As I recall, though, the dev was Egyptian and trying to work...
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    Nothing wrong with your material. You have...

    Nothing wrong with your material. You have Cylinder.001 turned off in the viewport but turned on for rendering.
  92. A couple of months ago. The double sided issue...

    A couple of months ago. The double sided issue isn't an nVidia problem, they can't be expected to keep old drawing paths supported at the hardware level forever. Blender's viewport drawing just needs...
  93. Replies
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    This is nothing like reprojection in ZBrush. This...

    This is nothing like reprojection in ZBrush. This will completely reshape a base geometry to fit a new shape without any work on the user's part aside from setting matching landmarks on each mesh.
  94. Replies
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    Mix a transparent shader with your default shader...

    Mix a transparent shader with your default shader and use "Is Shadow Ray" as the mix factor. You can set the shadow color by changing the color of the transparent shader.
  95. Man, this addon is getting a lot of flack... ...

    Man, this addon is getting a lot of flack...

    I'll address a few things.

    As a group, the mods decided that latest news is the best place to announce the market items. Developers have a right to...
  96. They'll do that for anything... I got flagged...

    They'll do that for anything... I got flagged back in the day because the WoW updater uses torrents for downloads -_-
  97. Storing vertex groups with additional properties

    Okay, so I had been hacking away at a solution to this problem for a couple of days and after finally getting to the point where I thought I had it figured out, I was informed that the info I was...
  98. Populate a list with custom property dictionary data

    More info at http://blender.stackexchange.com/questions/15917/populate-a-list-with-custom-property-dictionary-data

    Basically, I have this panel:

    333586

    Name goes in the text field, button...
  99. Replies
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    Force UI/custom property refresh/update

    So, I've got a script that updates a custom property, which in turn drives a shape key value. The thing is, the script fails to update the actual value in the property until you mouse over the UI,...
  100. Thread: MSMesher

    by m9105826
    Replies
    221
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    29,823

    Hmm... OpenVDB was still a goal last time I...

    Hmm... OpenVDB was still a goal last time I brought it up in a weekly meeting. Who told you it's not going to be implemented?
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