That is a might fine looking assembly.
Type: Posts; User: Anthony C
That is a might fine looking assembly.
I have this one and it works just fine for sculpting.
Not much of a painter really so I don't know if it works well for that but I don't see why it wouldn't.
Well that's a hell of a thing! :)
I'll get my work flow figured out eventually. lol
Thanks Aidy, I just finished reading your e-mail.
I remember clicking invert but for the life of me can not remember why. lol
May have been when I had the texture stack in a different order and for...
Thanks Aidy, I suffer from acute I WANT IT NOW syndrome, so I bought the download version instead of the disk. :(
I took a stab in the dark and went with gmail. If I was wrong or if anyone else...
Is there a "return to previous" button on the menu bar?
It may crash Blender, it did for me when this happened.
Your rounds are way off.
.45 in not a necked round.
Also note here and here that the recoil spring guide is not protruding from the front when cycling.
On the left is a render of the right a view port, the render is just plain flat looking by comparison.
That aside, what I really want to know is why the view port shows my spec map but the render...
My first attempt at making my own brick texture. Blender to sculpt, GIMP to paint.
Not a spectacular result by any means but good enough to move forward with.
I am not sure what i'll...
Got the rough in well in hand and tracked a new camera for the opening.
Not amazed by it but I think it is closer to what I want than the first one was.
I think the series will cover both BI and Cycles.
At the moment I am just using the environment light in BI
Thanks for the suggestion. I am going to reshoot the opening camera as soon as I have the rest of the rough in completed. I'll take this into consideration and see where it goes.
Here is my...
*removed double post*
Thanks Harley, my target time is roughly 35 seconds so a lot of this will be slowing down.
Oh crap, the man himself! :eek:
I am going to finish up Section 2 and once I have the rest of the...
Thanks guys, I appreciate the support.
Here is the first pass animatic. There are a few timing issues to fix but as I become more acquainted with the constraints system they should work themselves...
That is my intent, but I do not think it is as ambitious as the stuff you and Harley have been working on.
I am working on the last two sequences for the animation now. (coin falling down the...
Slow going to start since I have very little animation experience in Blender.
Anyway, I have the block out and animation under way.
Here are a couple of screen grabs of my early progress.
Going to start a WiP for this series.
Thanks. :) Glad you like them both.
As for teaching you .... you start with a duck...
Finished up Volume 2, very informative series.
Any chance we can see the nodes for the copper?
As I said before, very nicely done.
Still looks real nice.
I love the copper in this render, very believable. Nice lighting as well.
The glass however seems a bit on the new side.
Lived, I'm originally from St. Tammany Parish.
Been living in DFW for the last 18 years.
Going to try and finish up the Master It DVDs today. (Excluding the BGE stuff)
Here is my environment so far.
Thanks V, I appreciate it.
I'll probably play with the lighting a bit more, if it turns out I render it again I'll rotate the fretboard wood around for ya. :)
Once you pointed out that...
Still having trouble rendering consistent dark scenes.
Looks fine on both my PC monitors and on my hand helds but looks burned on my Mac.
Getting rolling with Volume 2
So far I am happy with them. I finished Volume 1 today excluding Chapter 8 which is the BGE, I'll come back to that.
Most of it was known information for me but I did pick up a few tips and some...
and away we go....
Picked up the CG Masters: Master It series yesterday.
While the bowling pin was not really a focus point (not yet anyway) I started playing in BI with it while I listened to the video. I'll be...
Your lighting is off. Your sun lamp appears to be to the front and left of your building yet the shadow being cast on the background image is opposite that. I would also see about getting a nice HDRI...
I plan to expand the heck out of this list. What is here is mostly what I had already used in other projects.
As for the shader you pointed out, it is from a tutorial on CGC and does indeed makes...
and some metal shaders
Can I borrow your duck then? lol
I thought about making my own or using a Suzanne but I liked this one well enough so I went with it.
Did not want to distract myself making something when I was...
Hey, thanks for stopping by.
After working through the first two Shader Forge installments on CGC I decided I wanted a master materials blend file. I looked around for the best way to do this...
It needs a duck!
Beautiful work Doris.
Thank you for your kind words. :) Welcome to the forums.
So here is this years render for my eldest.
Balloons are probably a bit childish for a 22 year old but it is what I had...
Thanks Harley, I think I want to go back and spend some time on the materials rather than just rehashing ones I already had made like I did. I was quite happy with the glass, glad you like it. As for...
Just be careful with Maxwell as they are slow(er) with 2.7+ for now.
Just finished them. Having not even known the tools existed I feel confident I could use them now.
Great work, looking forward to more from you.
My results of Chris Huhn's CGC tutorial on hatch modeling and rigging.
Looks like it would be right at home on The Planet of Robotic Slaves (Bill the Galactic Hero). :yes:
Very nice work indeed!
Have you tried putting the grass in a separate scene then compositing the two back together at the end of the render?
Short answer.... sort of.
Long answer.... not so much.
For some reason one GPU always ends up way under clocked if I run three instances.*
GPU 1) 92% average load Core Clock 405 Mhz 08:01.02...
I have not even tried 2.71, was just curious. I'll stick with the .5 build of 2.7 for now.
It is a 750 if I recall correctly, maybe a 700 but no less than that.
While I'm here, anyone rendering with the 750 ti in 2.71?
Looking good. Digging the tile.
See, this is why other people can't win nice things.... Bwahahahaha
Awesome work man.
Thanks man, your input and opinions are always welcome. The lighting gave me fits because of the dark palette I was intent on using.
I also have issue with the image looking one way on my PC and...
Here it is with the camera perfectly level all around.
I am playing with an in-between version of it now. We'll see.
Thanks for the input guys.
Thanks a lot V. I tried the smaller tiles but was not trilled by them, to each their own I guess.
Glad you like the counters and my repurposing of my SH stuff. I almost put the houses on some...
Ok this I like.
Cool, thanks for the nit picking as you put it.
The camera is 30mm and is level on the x and y axis, I can see where it would be a bit disconcerting to people.
Any perceived tilt however, aside...
Great work Harley. It was a laugh a minute.
Can't wait to see what you wow us with next.
I could not get Pabellon Barcelona, all the paste all links were PW protected.
As for the Cavalier scene:
x3 GTX 750 ti
Core @ 1340 Mhz
Mem @ 2925 Mhz
My entry for the CGC comp
Glad it helped but as was mentioned by JA12, you should be beveling edges and smoothing.
My way indeed spoke directly to your specific question but will net you a very high poly count.
Truth be told you are one of the entries that makes me hate my chances. lol
Press tab to enter edit mode then press Crtl+R to add in an edge loop and drag it towards the head board.
BVH building for a render, either CPU of GPU, will be done on the CPU.
The UI in Blender, including viewport rendering, can run off of a GPU but can be laggy if you only have one card.
Amazing! The over all scale of the production is inspiring.
Very well done. Looking forward to more.
Added a third and final card primarily for the UI, results are interesting.
3x GTX 750 ti
Core @ 1252 Mhz
Mem @ 2901 Mhz
Mike Pan's BMW (240x270) 00:32.31
Cornell Box (default) DNF
The tub should be the duck!
Thanks for the feedback but the money was to hot in my pocket and already spent. ;)
Finally decided to keep my 1090t for future scalability and am happy with the outcome.
I ditched the hybrid idea...
Added another card tonight.
2x GTX 750 ti
Core @ 1252Mhz
Mem @ 2901
Mike Pan's BMW (240x270) 00:38.58
Cornell Box (default) 01:26.61
I like the duck, scrap the rest and start over. ;)
I have the MSI and am happy with it. The only down side to either the MSI or the EVGA is that they are limited to the 75watts on the PCIe slot. This will limit your over clock if you choose to do...
Bonus question: Looking at a MSI R9 270x (2GB) to drive my UI and replace my aging HD6870 for casual gaming.
Any luck out there running ATI and Nvidia drivers together?
As the title implies I am after new rig parts this weekend and I was curious if any of you could answer a GPU question for me.
I know that the lowest VRAM card set the limit for the system for...
GTX 750 ti OC'ed
Core @ 1252Mhz
Mem @ 2901Mhz
Mike Pan's BMW (320x180) 01:02.89
Cornell Box (default) 02:56.62
Running between 60% - 75% of the available power on the PCIx slot (75w I...
I can not speak to other cards because this is the first CUDA card I have ever used and I have only had if for a couple weeks. I am considering a second card but for now my current project renders in...
Not on a Mac Pro but on may PC I am pulling 50 to 55 watts under full load.
Very nice looking cab work.
Tab into edit made and use Ctrl+R to add in an edge loop. (I often use a cube to set my scale and drag my edge loops to line up before removing the cube) After the edge loops are in place, enter face...
Make a black and while version of your texture pattern (or run it through a RGB to BW converter node) and use it as the factor for a shader mix node between the anisotropic shader and your other...
Yay, they fixed it! Well done Powers That Be, well done.
So many ways to go about things in Cycles.
Very nice work. The cup is a great touch.
And we come back around to Gmax...
Went and dropped 90 bucks on a ColorMinki Smile yesterday and spent about 6 hours calibrating/profiling my PC monitors. What a difference 6 hours can make.
I really thought I was in need of new...
Thanks again Organic, I have been reading the wiki pages you linked before and feel much better about the process now.
Thanks Organic. I can get a Color Munki Smile locally for about $90. Would that be sufficient?
Mine does this if I am in GPU mode.
Thanks Harley. I have moved them all around and I get the same results: Mac tolerable, PC intolerable.
My guess is a calibration issue but I have no idea what fixing that involves or if these cheap...
Hello all, having some monitor issues and could use some input.
I currently have 3 Acer g236hl monitors that I picked up cheap for Eyefinity gaming.
In that area they have shined. However in the...
Of course you will. ;)
Trash can is really neat looking.
The new tub has a very "lounge chair" feel to me.
Don't get me wrong, it looks great, I just like the Mork and Mindy egg shape of the other one.
or a noise texture with the distortion turned up a bit and plugged into the displacement slot
you could also run it through a color ramp to help emphasize the stippling effect
**Activates troll of invisibility**
Booo Hisss Booo
WOW, that's crazy. Thanks for the info.
Now to get the Jeep sold...
Thanks, I removed a few objects and it started behaving again.
Still trying to figure out how 6 small wine glasses off in the distance were costing me nearly 500mb of VRAM at render time.
So things were going just fine then Blender started crashing and now I am getting this.
Before GPU usage and power were both nearly flat lines and the file I am working with was rendering...