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  1. Replies
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    Usually it's after the BOF. Also, as a side note,...

    Usually it's after the BOF. Also, as a side note, most days after the show there will be a gaggle of Blenderheads gathered near the pool at the Figueroa... until they get hungry, at least. :)
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    [SOLVED] MasterAeon > Adept_Aeon... done!

    MasterAeon > Adept_Aeon... done!
  3. Well... this went downhill pretty quickly. ...

    Well... this went downhill pretty quickly.

    Blendernube, you'll find that you'll more frequently get positive replies to your threads if you have a clear subject line that specifically states your...
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    motorsep: If you don't mind, please tone it down....

    motorsep: If you don't mind, please tone it down. "Sham" is a bit harsh. There's no need to get personal here.



    BluePrintRandom: This is uncalled for.
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    Since you do appear to be leaving a space for...

    Since you do appear to be leaving a space for questions, one thing you might consider doing is trying to anticipate the kinds of questions you'll be asked ahead of time. And then, as part of your...
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    To be fair, the GPL doesn't prevent anyone from...

    To be fair, the GPL doesn't prevent anyone from selling software.

    And while Unreal Engine costs no money and the source is available, it is neither Free Software (as defined by the Free Software...
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    No no no no no. NO. This is not what has been...

    No no no no no. NO. This is not what has been agreed. This is not what you're being told.
  8. Since we already have quite the overabundance of...

    Since we already have quite the overabundance of subforums here, we're reluctant to add new ones without strong consideration. The moderation team can discuss this, but at this point, it's not likely...
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    Little moderation note folks... the Jobs forums...

    Little moderation note folks... the Jobs forums are not for discussing the ins and outs of specific efforts. Please continue your discussion in a separate thread or in PM.
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    We already have a thread discussing Blender 2.8...

    We already have a thread discussing Blender 2.8 (including the notion of Blender 101... note: it's best not to think of of it in terms of a "dumbed-down" version). Please continue discussion there.
    ...
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    Moderation: I've deleted several posts from the...

    Moderation: I've deleted several posts from the end of this thread. Folks, if you see a misguided effort, you can say so without being mean about it. And if you feel that your words are not being...
  12. Thread: Sintel 2

    by Fweeb
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    Agreed. I'm closing this thread. mcla3d, if...

    Agreed. I'm closing this thread.

    mcla3d, if you have any desire to restart this project or another one like it, and you have questions, please do not hesitate in sending me a PM. I'm sure that...
  13. So, in short, you're going to ignore everything...

    So, in short, you're going to ignore everything I've written.

    Understood.
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Basics & Interface"
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    They'll likely go hand-in-hand. Most likely, a...

    They'll likely go hand-in-hand. Most likely, a new keymap will be (like Blender 101) smaller, more terse... a foundation on which to build workflow-specific keymaps. A cynical mind may see that as an...
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    Hey folks... we're getting way off-topic here....

    Hey folks... we're getting way off-topic here. Let's bring this back in line with the original topic (the long-release roadmap for Blender 2.8, in case anyone's forgotten).

    On that topic, I'm...
  17. Generally speaking, it's not that simple (see...

    Generally speaking, it's not that simple (see where I wrote "and there might not be a clean way to strip that overhead out"?). Furthermore, you're not acknowledging the bigger point. The codebases...
  18. BTW... in case it wasn't clear, this has been...

    BTW... in case it wasn't clear, this has been answered:


    As has been noted in other threads (and here), it's not that simple. Up until recently, the game engine renderer was (in some ways)...
  19. Thread: Sintel 2

    by Fweeb
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    (note: I quoted this only because it is the most...

    (note: I quoted this only because it is the most recent... not to specifically call out a single member of the forum)

    Everyone, if you're going to be levelling accusations of fraud (even...
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    And was part of the original 2.5 design... even...

    And was part of the original 2.5 design... even partially implemented at one point.
  21. "All the reasons" are not related to the...

    "All the reasons" are not related to the viewport. Some of them aren't even technical in nature. Hell, the game engine renderer has actually been *more* advanced, supporting more features than...
  22. Oooh... good catch. Thanks. I couldn't remember...

    Oooh... good catch. Thanks. I couldn't remember that operator for some reason when I'd originally tossed the script together.
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    Moved from "Misc: > Off-topic Chat" to "Support >...

    Moved from "Misc: > Off-topic Chat" to "Support > Technical Support"
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    This is inaccurate (and off-topic...). There's...

    This is inaccurate (and off-topic...). There's very little glory to be had in the creation and maintenance of a distro... it's difficult, often thankless, work. The proliferation of distros is...
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    Try the Material view type while using Cycles and...

    Try the Material view type while using Cycles and see if that's sufficient for you. If it isn't, it probably wouldn't be all that difficult to have a script or add-on that swaps renderers and...
  26. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Particles and Physics Simulations"
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    @BluePrintRandom: as Psy-Fi pointed out (again),...

    @BluePrintRandom: as Psy-Fi pointed out (again), the game engine is off-topic for this thread. If you want to continue discussing this, please use one of the existing game engine threads you've...
  28. Moderation note: If you want to discuss the...

    Moderation note: If you want to discuss the specifics of a project, please do so via PM or email (or a separate thread). The Jobs forums are not for discussion.
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    This. There *have* been successful independently...

    This. There *have* been successful independently managed crowdfunding efforts in Blender's past. However, the successful ones have all had these attributes:



    A small, singular, focused goal......
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    As ideasman42 said, make a bug report...

    As ideasman42 said, make a bug report.
  31. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Blender Artists Website Support"

    The job you're describing is deferred payment and therefore should be posted in the...
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    Yay! It's always great to see new and updated...

    Yay! It's always great to see new and updated books on Blender coming out. I hope the students in your school get a lot of use out of them. Thank you!
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    [SOLVED] And... Toshiro > ToshiCG... done!

    And... Toshiro > ToshiCG... done!
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    [SOLVED] Moderation note: Moved this post from this thread...

    Moderation note: Moved this post from this thread to be its own thread because, yes there is a need to create a new/separate thread.
  35. You've already asked this question here...

    You've already asked this question here. Please do not cross-post.

    Closing.
  36. Replies
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    This can, and does, happen in the tracker. And...

    This can, and does, happen in the tracker. And it's the better venue for doing it. Along with devs, other users *do* keep an eye on the tracker and test to see if a bug can be reproduced... or posit...
  37. Thread: Building blender

    by Fweeb
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Coding > Beginning Blender Code and Development"

    BPR, you know better.
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
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    Indeed. Worst case: it gets filed as "not a bug"...

    Indeed. Worst case: it gets filed as "not a bug" (or a duplicate if it's already been reported... btw, it's worth it to search the bug tracker to see if your bug has already been reported).
    ...
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    Moved from "General Forums > Latest News" to...

    Moved from "General Forums > Latest News" to "Support > Other Software"

    Please post support questions in the correct forum.
  41. Thread: Sintel 2

    by Fweeb
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    There's no problem with this. It's exactly the...

    There's no problem with this. It's exactly the kind of thing that releasing everything under a Creative Commons license allows for.


    Yes. That's the whole point. It's why most (all?) of the open...
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    [SOLVED] Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Basics & Interface"
  43. [SOLVED] Moderation note: Please be aware that this is the...

    Moderation note: Please be aware that this is the Jobs section and not the Support section. If you have a suggestion for the OP, please send it via PM. Posts in threads here are for applications and...
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    Politics. You guys know better. Closed.

    Politics. You guys know better.

    Closed.
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    Perhaps you should include some text for...

    Perhaps you should include some text for context... and a reason to click/watch.. A link (that people won't click) and a video (that people won't watch), don't give us much to discuss.
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    Please do not post links to videos without...

    Please do not post links to videos without including some text regarding what's *in* the video.
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    Sadly, for a variety of reasons, it doesn't work...

    Sadly, for a variety of reasons, it doesn't work that way. Firstly, there's no external API (Python or otherwise) for modifiers. So unless you want to develop and maintain that API, you have to code...
  48. Thread: Username Change

    by Fweeb
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    [SOLVED] AniMeAniBe > paulina... done!

    AniMeAniBe > paulina... done!
  49. Scene layers enable and disable layers for the...

    Scene layers enable and disable layers for the whole scene... regardless of the render layer you're currently working on. Exclude layers ensure that specific layers (although active for the overall...
  50. Thread: Team building

    by Fweeb
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    SterlingRoth's 10 cube challenge...

    SterlingRoth's 10 cube challenge from a good number of years back (2008?) was a good one. Last year, a handful of us did a 30-day modeling challenge and that worked out rather well. And of course,...
  51. Thread: Username change!

    by Fweeb
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    [SOLVED] FellowGamer > Oscar Brown... done!

    FellowGamer > Oscar Brown... done!
  52. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"

    I only disagree with this:


    If you care about your data, don't listen to this advice. A RAID of two...
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Modeling"
  54. Thread: Team building

    by Fweeb
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    There's a third motivator. The event/challenge....

    There's a third motivator. The event/challenge. This is what makes animation sprints, game jams, and film challenges possible. The projects are short, representing minimal commitment, and you have a...
  55. Thread: Team building

    by Fweeb
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    Discuss less. Art...

    Discuss less. Art more. Help more.

    That's all.
  56. Sadly no (otherwise, I would've added that on my...

    Sadly no (otherwise, I would've added that on my - now ages old - add-on). There's no Python access to selection events. Would love to have such access though. There's a lot of fun toys I could make...
  57. I can often have crazy UVs with a lot of...

    I can often have crazy UVs with a lot of overlapping (using material slots, I may only need to unwrap specific parts of a mesh rather than the whole thing). Then the problem with synced selection is...
  58. While I understand the rationale, I personally...

    While I understand the rationale, I personally don't always unwrap immediately after marking. And I definitely like retaining the marking so I know where my seams are. That said, it wouldn't be...
  59. How's that? It works for me.

    How's that? It works for me.
  60. You can write a script for this pretty easily......

    You can write a script for this pretty easily... here's the code that does it:



    import bpy

    C = bpy.context
    scene = C.scene

    for ob in C.selected_objects:
  61. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Coding > Python Support"
  62. Poll: Depends on the aesthetic. Grease Pencil is...

    Depends on the aesthetic. Grease Pencil is fantastic for pencil tests, but it could also be used for more finished-looking work. Imported images as planes or even SVGs works well for cut-out...
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    This is what speed modeling challenges are for....

    This is what speed modeling challenges are for. Don't have a lot of time? How much can you model in 15 minutes? 10? 5?

    Not near a computer? Speed sketch with a pen on "idea paper" (napkin,...
  64. Poll: Where's the option for "I already do use Blender...

    Where's the option for "I already do use Blender for 2D animation"?
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    [SOLVED] Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Basics & Interface"

    What do you mean by each unit becoming larger? Are you referring to the grid? If you look in all the...
  66. Question 1: Do you have color management enabled...

    Question 1: Do you have color management enabled in Blender (Scene Properties > Color Management > Display Device)?

    Assuming the answer is yes and that it's set to sRGB, if you enter the hex color...
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    That's the thing about doing something every day....

    That's the thing about doing something every day. Choices matter less. Music box vs. katana? Flip a coin. You'll model the other one tomorrow.
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    None that have been announced. Feel free to bring...

    None that have been announced. Feel free to bring up the discussion on IRC or perhaps the bf-python mailing list.
  69. Replies
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    Nope... partially because - aside from Pillow -...

    Nope... partially because - aside from Pillow - there aren't really any that work in Py3. Hell, I have an add-on where having that kind of support would be great. Currently, though, I call...
  70. This is probably a question best directed at the...

    This is probably a question best directed at the bf-webcontent mailing list.
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    To my knowledge, PIL hasn't officially been...

    To my knowledge, PIL hasn't officially been ported to Python 3, has it? I suppose the Pillow fork is the closest thing.
  72. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Lighting and Rendering"
  73. Thread: Thread Deleted

    by Fweeb
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    [SOLVED] My suspicion is that you perhaps double-posted....

    My suspicion is that you perhaps double-posted. Occasionally when that happens and we delete one of the duplicates during clean-up, the attachments get lost as well. That said, it looks like you've...
  74. Thread: usename change

    by Fweeb
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    [SOLVED] VSE > nire... done!

    VSE > nire... done!
  75. Replies
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    With your mouse hovered over the field, press...

    With your mouse hovered over the field, press Backspace to clear it. If you're already typing in the field, Shift+Backspace will clear it.
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    @ctdabomb, yay! Thank you! Let me know if you...

    @ctdabomb, yay! Thank you! Let me know if you have any questions.

    @fahr, that's very kind of you to say. Thank you.
  77. Replies
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    Moved from "General Forums > Latest News" to...

    Moved from "General Forums > Latest News" to "Support > Basics & Interface"

    Please do not post support questions in the Latest News forum.
  78. As valuable and useful as CGCookie's tutorials...

    As valuable and useful as CGCookie's tutorials are to Blender users, I'd still remain wary of linking to them from an official Blender release. Just like BlenderArtists.org is not the official user...
  79. Replies
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    For what it's worth, only 3 of those fields are...

    For what it's worth, only 3 of those fields are actually sliders (sliders have a finite range; those go from 0.0 to 1.0). The non-slider is the one with arrows.

    The question of whether sliders...
  80. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Basics & Interface"

    The answer to this question will involve a long discussion regarding color management. The short version...
  81. Moved from "General Forums > Latest News" to...

    Moved from "General Forums > Latest News" to "Support > Animation and Rigging"... please post support questions in the proper forum.

    As to your question... having a proper rig and animating the...
  82. Thread: Seeking advice

    by Fweeb
    Replies
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    Moved from "Jobs > Volunteer Work" to "Support >...

    Moved from "Jobs > Volunteer Work" to "Support > Basics & Interface" because this is more of a support request than an offer for work.
  83. Replies
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    Add-ons are written in Python. There is currently...

    Add-ons are written in Python. There is currently no way to write an add-on that creates a new modifier. Modifiers must be written in C (or C++) and compiled as part of Blender's source. That makes...
  84. Replies
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    Really? What magical part of mechanically...

    Really? What magical part of mechanically applying paint to canvas or graphite to paper is inherently more expressive than defining instructions for a process? Is composing music or designing a...
  85. Replies
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Basics & Interface"

    To get what you're looking for, enable the Pie Menus add-on. View changing can then be done with the Q...
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    This has been discussed and covered in the other...

    This has been discussed and covered in the other linked threads. Closing this one.
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    Ah... I was searching based on his name. Good...

    Ah... I was searching based on his name. Good catch.
  88. Replies
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    I've searched through the Blender source for the...

    I've searched through the Blender source for the text in the OP and I can't find anything that says what's quoted in the OP.

    At this point, it's best to assume the license as linked in myclay's...
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    From the page that CarloBergonzini linked: ...

    From the page that CarloBergonzini linked:


    So, yes. On an archive page built into the new site.
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    Prior art relates to patents, not copyright....

    Prior art relates to patents, not copyright. Those are two different parts of intellectual property law and one does not apply to the other.

    You cannot copyright an idea, only the implementation...
  91. It's similar insomuch as you (and only you, as...

    It's similar insomuch as you (and only you, as far as I can tell... Big Fan's issue is something different from what you're asserting) are framing it as such. I think you're taking an unnecessarily...
  92. @BTolputt I fear you might be being a bit too...

    @BTolputt I fear you might be being a bit too pedantic on this point. It's far from a litmus/debacle/bleh.

    For myself (and likely most other people... can't speak for everyone, though), I always...
  93. Thread: I, predator

    by Fweeb
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    Re-opened at OP request

    Re-opened at OP request
  94. "You get to decide what gets made" has never been...

    "You get to decide what gets made" has never been part of the deal for any of the BI's crowdfunded open projects (and for good reason). Why would you expect any different?
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    http://developer.blender.org

    http://developer.blender.org
  96. Don't assume anything. If you think you've come...

    Don't assume anything. If you think you've come across a bug, report it. Worst case, it's not a bug, but you find out why.
  97. Replies
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    Moderation note: If you have advice or would like...

    Moderation note: If you have advice or would like to discuss techniques with the OP, please do so via PM or email. You can ask questions about the job posting in this thread, but other discussions...
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    Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  99. Moved from "General Forums > Blender and CG...

    Moved from "General Forums > Blender and CG Discussions" to "Support > Technical Support"
  100. Replies
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    Little moderation note folks... let's avoid...

    Little moderation note folks... let's avoid versus discussions and comparisonitis, please.
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