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  1. Someone gives EyeBall useful constructive...

    Someone gives EyeBall useful constructive criticism and he throws it back at them. Hmm, this looks familiar.
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    looks good! I dont even know if you need hair,...

    looks good! I dont even know if you need hair, maybe you could do short hair with texturing, like a buzz cut almost, but I think it looks pretty good as is :)
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    Looks good, love the style. That geometry around...

    Looks good, love the style. That geometry around the biceps looks like its adding up, are you planning on using a normal map?
  4. def example(): To access it through logic just...

    def example():
    To access it through logic just do scriptname.example :)
    http://www.ibiblio.org/swaroopch/byteofpython/read/making-modules.html
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    Disregard my link. If professor M has a tutorial...

    Disregard my link. If professor M has a tutorial on it, its the one to use
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    Here is an old tutorial on health bars, should...

    Here is an old tutorial on health bars, should still work :) because its an overlay scene I don't think you'll need to use GlobalDict, so you can probably get away with using messages

    ...
  7. Cant play it cause I'm using a very old mac at...

    Cant play it cause I'm using a very old mac at the moment, but this looks cool! That bloom effect looks really nice, especially in combination with the mist, is it a 2D filter?
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    So its CC-BY ?

    So its CC-BY ?
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    I like this retro theme idea! As for prizes I...

    I like this retro theme idea! As for prizes I personally think we don't need them, sure it's fun to have something, but being in charge of the next one and getting your name in the hall of fame is...
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    If your question was answered then it wasn't a...

    If your question was answered then it wasn't a waste of time :)
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    Found this a while back, you might find it...

    Found this a while back, you might find it useful.

    https://www.youtube.com/watch?v=HT_oKE4Im_c
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    MrPutuLips is pretty spot on, I usually block out...

    MrPutuLips is pretty spot on, I usually block out my levels with basic meshes to see how it flows before getting into the heavy modelling.
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    Looks good, are you using normal maps/specular...

    Looks good, are you using normal maps/specular maps/reflection maps for the gun?
  14. Looks good! *throws fairy dust at mrchaoslama*...

    Looks good!

    *throws fairy dust at mrchaoslama*

    Enjoy some low poly assets! CC-0 ;)

    http://www.laurentsparks.com/soviet-weapon-pack
    http://www.laurentsparks.com/zombie-defense-pack
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    This could be useful, but I don't see the point....

    This could be useful, but I don't see the point. Would it not be better to just have a sticky thread?
  16. do you mean bump map or normal map? cause I've...

    do you mean bump map or normal map? cause I've scene the two be confused before.
    If you mean normal map, here is a tutorial by ThaTimst3r.

    If you mean bump, thats a whole other can of worms, both...
  17. Thank you! It's nice to pick up on an old...

    Thank you! It's nice to pick up on an old project, not sure why I ever abandoned this game :P
  18. Neat! This method definitely has more...

    Neat! This method definitely has more applications than the old keyframe method!
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    This is looking great! You could potentially...

    This is looking great! You could potentially combine this with the rigify addon to create some really quick, nice, working rigs.
  20. So until the 7th I'll be on vacation, and there...

    So until the 7th I'll be on vacation, and there for away from my home computer, and unable to work on my game project, So I've decided to pick up on this project while I'm on vacation.

    Everything...
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    Very good job sir! Keep at it :)

    Very good job sir! Keep at it :)
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    Yeah, that's probably the far more effective, I...

    Yeah, that's probably the far more effective, I just stumbled upon this while working on my game and thought I would upload it :)
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    Looks nice, almost seems like there is a tiny...

    Looks nice, almost seems like there is a tiny outline on some of the objects, My game also takes place in a post-apocalyptic area. I've got some assets you could have if you're interested.
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    Shooting a gun with rays (no python)

    Probably not the best way to do it, but there's no python so it's easier for most people.

    https://www.youtube.com/watch?v=59wcPYg2Ymk&feature=youtu.be
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    Poll: you could add a grip/handle coming out the side....

    you could add a grip/handle coming out the side.
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    Poll: Right now I've got 2 hemi lamps lighting the...

    Right now I've got 2 hemi lamps lighting the scene, once I get the entire map finished, I'm most likely going to bake an AO for the ground and find a nice lighting solution so it doesn't look as...
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    Poll: New Video! This game is not dead, I've just been...

    New Video!
    This game is not dead, I've just been very busy.


    https://www.youtube.com/watch?v=4iVei06oKcM&feature=youtu.be
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    Poll: Dont use actual bullets for the shooting. 1....

    Dont use actual bullets for the shooting.
    1. Bullets travel too fast anyways, you wouldnt see them fire
    2. They act weird

    I would recommend using rays to do the shooting. This way you can have...
  29. Thread: Sun

    by thelaurent
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    Parent to vertex

    Parent to vertex
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    I guess it depends on the type of game, DayZ's...

    I guess it depends on the type of game, DayZ's inventory system for example is reasonable for a survival zombie game, you really have to be picky about what you grab because it all effects you later...
  31. Perhaps the slider could control a proper which...

    Perhaps the slider could control a proper which controls the light level of a sum lamp in your scene.
  32. Not sure if its just me (colorblind) but I don't...

    Not sure if its just me (colorblind) but I don't see anything in those screenshots, just blackness
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    How to do intros and cutscenes:...

    How to do intros and cutscenes:
    https://www.youtube.com/watch?v=cKozX4rDJEg
    https://www.youtube.com/watch?v=ZhQ9mGAyrU4
    As for the cube smashing, have 2-3 different cubes with an overlay breaking...
  34. upload it to a hosting site like imgur and paste...

    upload it to a hosting site like imgur and paste the link
  35. Uploads seem fine to me, try again :) 307845

    Uploads seem fine to me, try again :)
    307845
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    There is no such thing as a dumb question! :)

    There is no such thing as a dumb question! :)
  37. cant really tell if you are doing it or not from...

    cant really tell if you are doing it or not from the screenshots, but you could try adding some reflection maps to your windows, and glass on the watch. could add some really nice detail :)
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    A little outdated, but the same principles still...

    A little outdated, but the same principles still apply. http://www.tutorialsforblender3d.com/Blender_GameEngine/OverlayScene/OverlayScene_1.html
  39. ThaTimst3r also has a nice tutorial on explosions...

    ThaTimst3r also has a nice tutorial on explosions if you are a more visual learner.
    https://www.youtube.com/watch?v=m6Zqj3Gk7GM
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    Poll: The Vehicle Update ...

    The Vehicle Update

    https://www.youtube.com/watch?v=3bkddO7blxE&feature=youtu.be
    I finally got around to smoothing out those rough physics-based edges for my vehicle set up, still some work to be...
  41. Zerhox has the right idea, making the player cube...

    Zerhox has the right idea, making the player cube and all of its children invisible when you enter a car, parenting it to the car, and changing the camera would probably be the best bet, this way...
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    Interesting, thanks guys!

    Interesting, thanks guys!
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    Some more python questions.

    Just a couple of python questions, not urgent, and I'm sure most or all of these are easily possible, just wondering if anyone knows how to achieve these (: thanks in advanced

    - Displaying an...
  44. Thats an interesting saying.

    Thats an interesting saying.
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    or maybe have an empty parented to the item,...

    or maybe have an empty parented to the item, which tracks to the player, and casts a ray, this way its the object casting the ray, not the player? Just an idea.
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    Attach the Ray sensor to a message actuator? The...

    Attach the Ray sensor to a message actuator? The item will receive the message, and then you can have the item do what you need.
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    Lots of these are already easily do-able. For...

    Lots of these are already easily do-able. For starters, material collision already exists, just add a collision sensor and tick the M/P box, switched it from material or property. Limit rotation can...
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    In the timeline editor you can change where the...

    In the timeline editor you can change where the animation runs in the viewport. In the logic editor, you can change where is starts IG
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    Poll: Interesting, Never really looked into specularity...

    Interesting, Never really looked into specularity maps, but I'll give it a go!
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    Poll: Thanks! Yeah I bake an Ambient occlusion &...

    Thanks!

    Yeah I bake an Ambient occlusion & Normal for the textures. My texturing is never really as good as I want it to be, so I try and compensate with normal maps, reflection, etc.

    Probably...
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    Poll: Playing around with some buildings. Game takes...

    Playing around with some buildings. Game takes place in the distant future, so I'm going for a futuristic look, but trying to keep them practical. Sooo, yeah. they are all pretty low poly for...
  52. Open your eyes people! 306279

    Open your eyes people!
    306279
  53. just a quick test using the decimate modifier,...

    just a quick test using the decimate modifier, you should try and do it yourself for practice though :)
    http://www.pasteall.org/blend/28798
  54. A good way to get rid of seams is to texture...

    A good way to get rid of seams is to texture paint, i noticed in your blend you did this, as for making a low poly model, you've got a couple of options.
    1. Retopology, remove the sub-surf, delete...
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    here you go. When the coin is near the player, it...

    here you go. When the coin is near the player, it sends a message to the score to add 1, you can specify the target to only send to 1 target, or have it do multiple things on multiple objects, like...
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    Can you upload then blend?

    Can you upload then blend?
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    Right??? Really nice work sir!

    Right??? Really nice work sir!
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    I have! Very interesting game, I think it does...

    I have! Very interesting game, I think it does have some similar characteristics, but space engineers has been taking a new path recently and has been gearing towards making a survival space game.
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    Its the right link. Press F10 while youre driving

    Its the right link. Press F10 while youre driving
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    Thanks! Looks pretty good IG, might need some...

    Thanks! Looks pretty good IG, might need some lights, but that's something that can be added later (: Whats nice is the walls, halls, etc, only use that one texture!
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  61. crouch button...

    crouch button -------------and-----------------Armature Action & Collision Box Action

    The first action plays your characters crouch
    The second plays the animation where you collision box' size is...
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    Hey, just thought i would share this here. not...

    Hey, just thought i would share this here. not sure if you can use it or not but its a modular space station set up, you can just take the parts and put em where you want :) anyway here you go...
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    Poll: Very helpful! Thank you!

    Very helpful! Thank you!
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    Poll: Thanks! Yeah, I've always had trouble finding...

    Thanks! Yeah, I've always had trouble finding realistic light settings, my current set up was really geared towards realistic shadow casting, but I'll definitely be tweaking it before the next update...
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    Poll: Update #6 ...

    Update #6

    https://www.youtube.com/watch?v=u5Hg8WbQxHg&feature=youtu.be

    ChangeLog


    Addded (+)
    + Foliage
    + Trees
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    Poll: https://www.youtube.com/watch?v=oMo6qbpxxtA&featur...

    https://www.youtube.com/watch?v=oMo6qbpxxtA&feature=youtu.be
    Just testing to see how the lod/framerate is for a jungle scene.
    StreamStream
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    Here you go. Sound only plays if property lets it...

    Here you go. Sound only plays if property lets it
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    Poll: Thanks! and interesting! Ill look into it,...

    Thanks! and interesting! Ill look into it, currently I'm using linear velocity, but I'll be sure to look into servo motion!
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    Poll: Playing around with vehicle physics ...

    Playing around with vehicle physics

    https://www.youtube.com/watch?v=8AN_u4jlhfg&feature=youtu.be
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    Poll: Havent seen it! I'm assuming its in the resources...

    Havent seen it! I'm assuming its in the resources section?
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    Poll: Thanks! The current car is just a place holder...

    Thanks! The current car is just a place holder which is why their are no shadows, it was just to test the camera shift/character disappearing, Im working on the new car which will be physics...
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    Poll: Update #5 ...

    Update #5

    https://www.youtube.com/watch?v=FwMvoMCnnhY&feature=youtu.be

    Change Log
    + Vehicle test (model is not final)
    + Crates
    + Multiple firing modes
    + HUD test
    + Player arms now track...
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    Outstanding! Very nice work, I just have some...

    Outstanding! Very nice work, I just have some stuff to say (:
    - Beautiful art style.
    - Great music choice, Chopin's nocturne worked beautifully with the setting of the game
    - the players shadow in...
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    Ill have to agree with MrPutuLips on the...

    Ill have to agree with MrPutuLips on the strength! When I first started getting into game development I had basically narrowed my engine down to unity or blender, but ended up using blender because...
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    I think one of the weaknesses is the current...

    I think one of the weaknesses is the current logic method. You can only have so much logic before you cant drag and drop anymore, I think a bettor method of doing it would be to have a 2 click set...
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    Oh dear.... please read this...

    Oh dear.... please read this. when it comes to stuff like licencing, selling, or sharing anything digital, there is no straight up yes or no answers. You always want to know the details to avoid...
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    models are looking good ! nice work

    models are looking good ! nice work
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    I have some resources on my site ...

    I have some resources on my site you can use
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    Poll: New update, first one since switching the game...

    New update, first one since switching the game style.

    https://www.youtube.com/watch?v=ZFCQLWYgJiE&feature=youtu.be
    Change Log
    + Test Field
    + 3rd person walking setup
    + new CIRIS robot...
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    [SOLVED] Awesome! Thanks a bunch!

    Awesome! Thanks a bunch!
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    [SOLVED] Sorry to be a pain, but its not working for me, I...

    Sorry to be a pain, but its not working for me, I press b to get to the customize screen, but when i press N to remove it, the main scene stays the same, i noticed you have a spacebar sensor in the...
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    [SOLVED] Heres...

    Heres the example blend. Normally I'd use pasteall but Its been uploading for like 10 minutes now :P
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    [SOLVED] the blend is pretty big cause its my game...

    the blend is pretty big cause its my game project, so ill do an example one real quick, when i was using messages i wasnt using targets, probably why it was lagging haha.
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    [SOLVED] Okay, so ive got an always attached to the object...

    Okay, so ive got an always attached to the object i want to send the data, and the one i want to load the data. as well as a separate empty with all initiate script. Im still getting errors, I think...
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    [SOLVED] So for this scene you are using globalDict to...

    So for this scene you are using globalDict to send properties between objects in the same scene? also, what happens if you leave the right half of globalDict as []?

    ...
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    [SOLVED] Basically what Im aiming for, Is whatever the...

    Basically what Im aiming for, Is whatever the value of the property TipSet in the first scene was, i want the value of TipGet in the second scene to become
    Tried this but alas no luck, sorry if I'm...
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    [SOLVED] Whoops, i think i see where i went wrong, this is...

    Whoops, i think i see where i went wrong, this is what ive got so far. no more errors in the console, but its not working :/

    import bge

    def setTip():
    cont =...
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    [SOLVED] Tried making them all consistent but no luck,...

    Tried making them all consistent but no luck, still getting errors, now on line 9

    import bge

    def setTip():
    cont = bge.logic.getCurrentController()
    own = cont.owner

    ...
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    [SOLVED] tried redoing my script import bge def...

    tried redoing my script

    import bge

    def setTip():
    cont = bge.logic.getCurrentController()
    own = cont.owner

    bge.Logic.globalDict["TipSet"] = own["Tip"]
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    @MrPutuLips Really like it!

    @MrPutuLips Really like it!
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    [SOLVED] Initially I planned on doing this, but Ill need a...

    Initially I planned on doing this, but Ill need a similar system for property values (health, ammo, etc) accross levels, so I think its better that I just learn it now :P
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    [SOLVED] I did some research and it appears that using...

    I did some research and it appears that using GlobalDict is the best way to achieve this, i tried using the script bellow to get what i need, but its not working, i keep getting an error in line 16...
  93. Replies
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    [SOLVED] help with logic across scenes.

    So I'm working on my game, and I manged to get to a point where I can send logic across my HUD and my main scene, where the HUD is an overlay scene. but there are certain parts where i need to...
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    I actually used photoshop to make the logos oddly...

    I actually used photoshop to make the logos oddly enough
    PS file -> http://www.mediafire.com/download/ggr1742b1nxemyc/BGE+logo+concepts.psd
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    Looks good! Interesting environment/concept for a...

    Looks good! Interesting environment/concept for a game! Really reminds me of archangel from xmen
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    You've got a couple of options here. and it...

    You've got a couple of options here. and it really depends on what type of scene were talking, a big warehouse with 30 hanging lights obviously doesn't need 30 separate lamps, you can just have the...
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    Poll: New Weapon Customization Interface (WIP) ...

    New Weapon Customization Interface (WIP)

    https://www.youtube.com/watch?v=6L1ygeBno_Q&feature=youtu.be
    Note that most of the attatchments are just placeholders and will be re-made.
  98. Replies
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    Very Nice Geoff! Looks pretty good!

    Very Nice Geoff! Looks pretty good!
  99. Replies
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    @MrPutuLips darn, thanks for warning me ahah, i...

    @MrPutuLips darn, thanks for warning me ahah, i tried searching "ISP logo" but couldnt find anything, got a link for me?
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    New test. You may notice Im trying to keep my...

    New test. You may notice Im trying to keep my concepts similar to the original blender logo! (:
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