Type: Posts; User: PhoenixSmith
Im interested in doing some video tuts, but Camtasia is 300 bucks. Before I make the plunge on that I figured I'd ask everyone if they know of a free/cheaper alternative.
Thanks! I'm going to try some more low-poly soon with better materials.
More work with the skin modifier and cyclops mk. 2-
Thanks Vicky! Post pro is a delicate line to tread for me. :P The skin modifier is awesome. You should try an abstract piece with it.
Thanks! It is really nice actually compared to what I thought it would be. I am hoping to add some hard-surface sculpting or modeling then texture it, but we will see. :eyebrowlift2:
Skin modifier testing-
Testing more materials-
Thanks both of you! This thread post #33 contains the addon-
Add-on test (Fiber Bounce/Mesh-
Expand the image for full size.
The Paper Clip (Just a material test :P)
Cyclops remake. I need to bring over Zbrush to my new computer before I retopo him.
I picked up a student license for Octane and here is the first test render-
Drone. Next up is to track some footage and throw this in spying on someone. :p The materials are still very much and WIP and I haven't got around to that much texturing yet, but the metal looked...
Looks really nice! Im really liking the series so far. :ba:
Thank you! Im working on materials/texturing better.
Thanks again. I will! :yes:
Thanks guys! Yea my textures weren't very big being that I'm not a Cg textures premium member, so I'm limited to smaller sizes.
I did not realize how blurry/bright it got until posting it. :eek:
Nice! This would make a crazy background. :eek:
Thanks! I always felt like my materials/textures were lacking severely along with my hardware so I hope to really crank out some quality material work in the near future.
Re-rendered cups. :p
Sure. The images are just some grunge textures.
Some post-pro (Eh this may be to bright now.)-
Testing my new Geforce 770 GPU, Cycles 200 samples. Under a minute for render times. (With and without Post)
Sorry bro that is a little outside of my field of knowledge, but this was based on a a reference which shows it pretty similarly.... :eyebrowlift2:
Thank you both! In just a year I feel like I have progressed nicely. :yes: I still have so much to learn still, but with this new hardware I think everyone will be able to see a noticeable change in...
With more realistic glass-
Thank you again. Here it is with fogged up glass. I still need to add some nice scratches over more of it.
Thanks! Argh! How could I forget the glass... I guess I got caught up in the shininess of it. :rolleyes: Ill work on that.
Interested in what could be better. Tell me what you think-
With a gpu you can tweak your materials/textures so much better. For an artist near instant feedback on lighting and those is so helpful.
My new desktop screen saver-
Vase at 1000 samples (1:30 minutes)-
Finally! I spent just over eight hours building my new computer and getting it running. The difference in render times is insane. 45 seconds versus 45 minutes insane. :D First renders on the system...
Dat Post Pro-
Rubiks Cube (Cycles) [I know the dof is over the top]
More with Remesh/Yafaray-
Messing with ANT+Remesh-
This statement makes no sense to me... Sorry but I don't get it. :confused:
Messing around with the booltools addon which is completely awesome (I tried to make this without extruding as much as I could only cutting parts away)-
Thanks! I have the parts for my new computer and am going to build it probably over the weekend. :evilgrin: I need that geforce 770!
Messing with caustics (photon mapping)-
Messing with caustics in yafa-
Rerender in yafa-
Nice! Great lightning and composition! Starbugs! ;) Great piece of art.
Yea I have the same errors. :( Thanks!
@VickyM72 Sure if you want me to, I'd love to animate it. :P How well I could would be the question. :D Im going to see what kind of explosions I can do in cycles. Muahahahahaha!
Ah Im on 2.71 that may be it.
Remaking this oldie (See I made that head for a reason ;))-
Yafaray wont let me use the new versions. :( Is there an updated yafa I should know about?
Great pic! You nailed the lighting for that at least imo. How long is are the render times? To long to do an animation? :eyebrowlift:
Thanks Vicky! Yea I have seen that movie one too many times. :yes: I have the bounces turned down to bare minimum for the glass, and not much in the scene. But going from a cpu to a 770 nvidia...
Quick Dyntopo Dragon-
I dont think you technically have to mention who did the concept art it is just nice. :p
Great work! I really like the color scheme. Only thing that subtracts from it is the orange, the...
Nice! How would the top two drop though? Now do a vid of it dropping them and render the smoke/explosion sim in cycles.... :no: It would render in a couple years...
I assume that means you do :yes:
I wanna see da nukes! :ba:
Lol The US upgraded our airforce I see... The rain of death! I like it... Is the bottom hole/port a nuke bay? (Atomic Wing) or is it run on a plutonium/uranium reactor?
Anyone know why the forum resizer is so bad? It makes small images look like crap, and larger ones too. :P
Super rough material test to get a feel for colors/glossiness. The reflection/shine is overboard so now just to tinker with my node groups. I can't take not having a real time viewport update now...
How do you like substance painter? I saw it on steam for a beta phase purchase and it looks pretty good...
Lego minifig rough model-
Alright so I have officially had enough of my render times in cycles. :mad: Take this scene for instance-
This took 45 minutes (It is dead simple)! to render and is still quite noisy. My...
Nice! I like the orange dome better I think.
I will. I think his work is amazing.
Trying to follow Xrg's tut and failing miserably,....
Also after all this work blender decided to crash, and me being the forgetful person I am did not save the image! Thus this is the...
Alright Sgt. Sniper Vicky keep up the good work.
It looks like on the benchmark spread sheet that a geforce GTX 680 is the third fastest and only 580ish. Anyone have a better one? I really need gpu rendering (at the moment my cpu renders that...
Yea, Ctr+B is easier but I like to be able to tweak it later.
I use the bevel modifier insanely.... ;) Nice technique! Id like to see more hard surface from ya!
Hard surface modeling WIP-
Still looks great guys! Meticulous detail to texturing really pays off.
Great work as always Vicky! I really like the mechanical logo. You should do more hard surface like that.
Awesome to see this thread still going and this feature still in 2.71.
Return of the Phoenix! Muahahahah! It's been far far too long... Looking forward to getting back into the community. I walk away for a few months and blender is at 2.71. Whew! With baking and...
Yep. I think my angles are a bit messed up though.
New WIP Orthographic-
lol I did the ship to it's the thumbnail of my sketch book- http://blenderartists.org/forum/showthread.php?293964-Phoenix-Smith-s-Sketch-Book
Updated, there are some perspective issues :P
Very nice work! I look forward to seeing more of your sculpts with dyntopo! ;)
All UV image editor. :) WIP-
This project is amazing! Keep at it guys!
Nice work man! This is looking really promising as a game and a showcase of the BGE!
Thread's still full of gorgeous stuff... I will have to start contributing again... ;) As far as the whole Cycles debacle, I love it, but my computer does it so slowly... BI is just so much faster.
How realistic would you need it to be? I may be interested. Basically modeling, unwrapping and rendering. So the whole thing?
Thanks! I learned everything I know about hard-surface sculpting from your tutorials. ;) Facepalming at suzzane? Why? Those were my first tests with Yafaray...
Darn! Your work just keeps gettin better. ;)
1 million in game currency? :P