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  1. Well, good to see theres still interest in the...

    Well, good to see theres still interest in the build. Personally time and motivation to work on this are running low.
    Id say it would definitely need some boost in the way of, for example, some...
  2. I just added the updated script to my website! ...

    I just added the updated script to my website! Thanks for working on it oliverweisbarth, since Im doing other stuff really and wouldnt be able to make time for this myself.
    Cheers mate!
  3. What exactly is slow?

    What exactly is slow?
  4. Can anyone inform me if the Oculus Development...

    Can anyone inform me if the Oculus Development Kit has a head-tracker that supports head translation(XYZ) already? If so, I might be tempted to get one and start tinkering with Blender code to...
  5. New builds online. Hope things are right this...

    New builds online.
    Hope things are right this time. I suppose I got to the wrong conclusion about GLEW because I was comparing a Debug and a Release build...
    Tracked down main slowdown component...
  6. I was too fast to say slowdown was Linux only,...

    I was too fast to say slowdown was Linux only, and will have to continue scrutinising the code to solve these issues... Ill do more coherent tests this time over... :o
  7. Hmm, tested again, I suppose I was a bit too...

    Hmm, tested again, I suppose I was a bit too subjective about the speed change; seems its not the GLEW thing after all.
  8. OK, the navigation slowdown : I went through the...

    OK, the navigation slowdown : I went through the code with a comb, seems the problem is not bound to my code. It only exists on Linux builds that are built with the "WITH_SYSTEM_GLEW" toggle set to...
  9. Yes indeed, I just tested on a 500k mesh, the...

    Yes indeed, I just tested on a 500k mesh, the slowdown when rotating view on such a mesh is waaay to big. Im researching the cause which is most definitely not a fundamental flaw in the...
  10. Of course, preselection is as slow as the...

    Of course, preselection is as slow as the underlying selection mechanism, so indeed when used on very heavy meshes it would make selecting even more slow than it already is (since the actual...
  11. Maybe you should ask PLyczkowski, since he's part...

    Maybe you should ask PLyczkowski, since he's part of the UI team that should be deciding on possible review/inclusion. On a positive note, Id be surprised if this decision would be up to ton and ton...
  12. @DruBan : the Ctrl+Alt+Shift+MouseWheel prop...

    @DruBan : the Ctrl+Alt+Shift+MouseWheel prop size shortcut is for setting the falloff size without having to be transforming geometry to be able to do this, so just when idle in 3D View. Only works...
  13. Grrrrr... Druban, thx for reporting, indeed I...

    Grrrrr...

    Druban, thx for reporting, indeed I uploaded the same file twice. Just finished new upload.
    Anyone who downloaded R4.1 MingW before now should redownload cause you have the VS2008...
  14. Fix release R4.1 online...

    Fix release R4.1 online

    Ok, two bugs crushed (one of them reported by kakachiex2) and, most importantly, a really really heavy speed flaw when using proportional preselection with subDs that was...
  15. Sorry, was kinda unclear in the post, but the...

    Sorry, was kinda unclear in the post, but the GitHub repo is for people who want to study the code or compile Blender themselves, the builds for normal (testing) use are on GraphicAll.
  16. MAJOR RELEASE R4 ! Ive been toiling away...

    MAJOR RELEASE R4 !


    Ive been toiling away :evilgrin: !

    New builds online.

    Up until now using the build with lattices/curves/surfaces would result in crashes. Now not only have the bugs...
  17. Positive news: My tests using pidstat (from...

    Positive news:

    My tests using pidstat (from sysstat) on Linux show CPU use to be exactly the same on recent trunk builds and preselection builds, when idle, moving mouse over mesh (presel off) or...
  18. At the moment Windows/Cmd-key + MouseWheel is...

    At the moment Windows/Cmd-key + MouseWheel is used in the build to set proportional falloff amount. This works bad with Windows systems (especially Win8) but all other Ctrl/Alt/Shift + MouseWheel...
  19. You are absolutely right, this is an oversight in...

    You are absolutely right, this is an oversight in current Blender. Ill add it to the builds at the next update point.
  20. New static Linux build R3.1.9 online Linux...

    New static Linux build R3.1.9 online


    Linux users rejoice! This new build is static, so will run on most all distros (took me quite some time to get the static build work, but its ready)

    Like...
  21. It most surely would, as saving custom...

    It most surely would, as saving custom orientations would be much more useful/frequent with the free manipulator addition. The current implementation is indeed too longwinded to work with. Ill try...
  22. Build R3.1.9 New VS2008 build online (more...

    Build R3.1.9

    New VS2008 build online (more current) that now includes all addons so things like file import/export are complete again (my oversight, the git switch seperated the addons from the...
  23. Its not there yet. Trickier to implement than...

    Its not there yet.
    Trickier to implement than would seem.
    Will be added when/if time permits.
  24. At the moment, no, not implemented. And way too...

    At the moment, no, not implemented.
    And way too busy to start work on it either. Sorry.
  25. Fix build R3_1_8b online. Busybusybusy but...

    Fix build R3_1_8b online.

    Busybusybusy but managed to catch the proportional bug and squeeze in some time to do new Windows builds with fix.

    The reported path/loop issues in UV editor are no...
  26. Oh yeah, new builds are online for Windows with...

    Oh yeah, new builds are online for Windows with latest trunk functionality!

    Im trying to compile a Linux build with static libs, but bumping into problems...

    Also I kinda destroyed my...
  27. The code thats on the GitHub repo is quite some...

    The code thats on the GitHub repo is quite some behind current status (Ill fix this soon) so now preselection default colors are more easy on the eye and also if colors are on alpha zero (the cause...
  28. I count on you for taking care of such people if...

    I count on you for taking care of such people if and when they should show their puny heads around here!
  29. @ DruBan : I did some research too, and it seems...

    @ DruBan : I did some research too, and it seems the same manipulator problem happens when you use a Blender build some weeks old instead of the EWOC build. So it seems something has changed in...
  30. Its been mentioned before, should be rather easy...

    Its been mentioned before, should be rather easy to implement, Ill work on it later.
  31. For those who (probably) missed it, the free...

    For those who (probably) missed it, the free manipulator mode supports "alignment snapping". Just enter the mode, press R and use Ctrl to align the X-axis towards the snapping p๔int.
  32. Cant replicate (although its plausible); could...

    Cant replicate (although its plausible); could you elaborate on how it happens, which regular build you are using, if its connected to a specific startup file / load file you are using. Also it may...
  33. Preselection always shows exactly what would be...

    Preselection always shows exactly what would be selected by Blenders selection mechanism if/when selection is done. So indeed if it doesnt show edge/face shortest paths in multiple selection mode,...
  34. You must have never had the need to really...

    You must have never had the need to really "change" Maya, like rewriting the UI or other of its inner workings. Because then you would really appreciate the "endless" level of control when able to...
  35. In the mean time theres updated VS2008 and Linux...

    In the mean time theres updated VS2008 and Linux builds also.
  36. I justed put a new MingW build on GraphicAll...

    I justed put a new MingW build on GraphicAll which should be more stable (I was using an old libwinpthread-1.dll). It also includes a fix for the visual problem reported by PLyczkowski. This fix...
  37. At the moment I really only supply a MingW build...

    At the moment I really only supply a MingW build because some people explicitely asked not to drop it. The mentioned crashing is known and indeed totally MingW specific and hence its not in my power...
  38. Im already on it!

    Im already on it!
  39. WE GOT NEW BUILDS - R3.1.6 ! For those still...

    WE GOT NEW BUILDS - R3.1.6 !


    For those still following along, my birthday kinda put things back a bit and latest fixes were rather hard to do, but...
    Load UI bug has been crushed, VS build...
  40. Thread: Blender Cloud

    by paleajed
    Replies
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    1,292

    But they make great presents!

    But they make great presents!
  41. You can always use my TimeOffset addon...

    You can always use my TimeOffset addon to create an effect like the one you are after. It works by (instance) copying and placing similar animated "object groups" (or one single object) parented to...
  42. I am glad you (and others) are reporting back...

    I am glad you (and others) are reporting back bugs and ideas.
    This particular problem I havent been able to replicate yet. If all goes well I might be focusing on using the build extensively for...
  43. Ok, people have been having this problem since...

    Ok, people have been having this problem since the very first builds. But until now I didnt notice I was using the wrong pulldown-menu to set the Maya keymap, and because of that I was under the...
  44. Once again, all I can think of is : a) You...

    Once again, all I can think of is :
    a) You forgot to set the 3DView->Npanel->Mesh Display->Preselection switch (theres two checkboxes there; one for Preselection and one for Prop Presel)
    b)...
  45. VS2008 Win64 build DISREGARD(As GraphicAll has...

    VS2008 Win64 build

    DISREGARD(As GraphicAll has been choking on the upload once again, the new VS2008 Win64 build can be downloaded here for the time being!)

    EDIT : Ok, the build is on...
  46. Sure you didnt miss the preselection checkboxes...

    Sure you didnt miss the preselection checkboxes in 3D View->Npanel->Mesh Display ?
  47. And needing to build (almost) all dependency...

    And needing to build (almost) all dependency libraries with it yourself! Not an adventure Ill be embarking on anytime soon... (but one never knows)
  48. It should... Just seems loading the default could...

    It should... Just seems loading the default could help stability. Upcoming VS2008 build could remedy this.
  49. I will be splitting up the Win64 build in a...

    I will be splitting up the Win64 build in a mingw and vs2008 version probably, so people have choice if one or the other gives problems.
  50. I agree on the new color! I have the chance to...

    I agree on the new color!

    I have the chance to test on some other laptops/desktops later today, so I might catch the proportional bug...
  51. Ultimately weird : I cant find any reference of...

    Ultimately weird : I cant find any reference of any operator starting with the NODE_OT_nw_ prefix either in the Blender source code or through Google search. Seems your bug is of some mean mystical...
  52. This is very erratic behaviour; I really cant see...

    This is very erratic behaviour; I really cant see what could be wrong at this moment as it works fine on both Windows and Linux). Maybe you could supply me access to your build so I can test on the...
  53. Windows 64bit new build 3_1_5 on GraphicAll !...

    Windows 64bit new build 3_1_5 on GraphicAll !

    Should solve some of the crashes and 3D manipulator works nice once again.
  54. @JonathanW : I just pushed the latest code to...

    @JonathanW : I just pushed the latest code to the GitHub repo, on the "for_building" branch. See if it works with the new code hopefully?
  55. Maybe Im stating the obvious, but did you change...

    Maybe Im stating the obvious, but did you change the alpha of the theme colors too?

    In any case the GitHub code is now behind some commits and Ill try to upload the latest tomorrow; maybe redoing...
  56. Really cant replicate the proportional editing...

    Really cant replicate the proportional editing bugs. Please post a blend showing the problem.

    Also theres problems with the 3D manipulator not working most of the time. Seems its just the arrow...
  57. New builds for Linux 64bit and Windows 64bit are...

    New builds for Linux 64bit and Windows 64bit are on GraphicAll.

    Bugfixes and revision of the free manipulator mode.

    And new default presel colors.
  58. Probably preselection color being black and/or...

    Probably preselection color being black and/or color alpha being zero.

    But this new thing will auto-change colors when alpha is zero:
  59. Proportional editing works fine here... does...

    Proportional editing works fine here... does anyone have comparable problems?

    Circle Select in Object mode : seems thats there since the first build three months ago; Ill check on it soon enough....
  60. Probably the preselection theme colors being set...

    Probably the preselection theme colors being set to black?
    Or the Preselection toggles not being on in Npanel->Mesh Display?
  61. The big moment! I just uploaded a Windows...

    The big moment!

    I just uploaded a Windows 64-bit build to GraphicAll : GPU rendering now works fine and the bug reported by BrilliantApe has been fixed.

    Fun you must have!
  62. @komi3D : you have some good ideas there, but...

    @komi3D : you have some good ideas there, but since this addon is not originally my work (I did an update and some adaptations) it requires more work to change things and theres little time at the...
  63. I just added a UI proposal for preselection...

    I just added a UI proposal for preselection highlighting to the wiki here.

    Might need some more screens or a video in the future.
  64. Does it happen with this build...

    Does it happen with this build too? Cause it does here; if it does with you too it means theres a bug in current Cycles kernel and its not because of my build.
  65. It will! And it might even with GPU. ...

    It will! And it might even with GPU. :eyebrowlift2:
  66. Ok, time to gamble! I need testers. The...

    Ok, time to gamble!

    I need testers.

    The CUDA problem holding the Windows64 build back seems to exist with other current builds also, so could be related to my laptop setup here and I dont have...
  67. Ok, thanks for this information and...

    Ok, thanks for this information and clarification, it explains a lot! Ill try compiling with Visual Studio then, which if I understand correctly should avoid this problem!

    EDIT : VS build...
  68. Interesting, makes me wonder what would be the...

    Interesting, makes me wonder what would be the anti-magical mix causing it to fail (every time I run the build).
  69. OK, this is taking too long. The Windows...

    OK, this is taking too long.

    The Windows builds I make crash without recognizable pattern after +-30 seconds. I ran gdb and seems libwinpthread-1.dll is the culprit. Really dont know whats the...
  70. Good news, The incorporation of my code into...

    Good news,

    The incorporation of my code into the recent Blender git code has been succesful and builds without problem (at least on Linux, but should also on Windows).

    More good news,

    For...
  71. I tried this, but problem is patch diff files...

    I tried this, but problem is patch diff files often have failing hunks when applied to a source tree that has changed (over the past three months) and I dont know of any good method to remedy these...
  72. Question is how to merge changes from the local...

    Question is how to merge changes from the local svn repo...

    Problem with Ubuntu boot now, making it impossible to get on irc until tomorrow afternoon or whenever I fix this.

    This all holding...
  73. HELP! Im trying to get my svn local repository...

    HELP!

    Im trying to get my svn local repository with the preselection build code to git. I can make a new repo and put the files in it, but then I cant merge/pull the trunk blender git repo. How...
  74. Ill try to contact Jonathan and Brecht on irc...

    Ill try to contact Jonathan and Brecht on irc myself; it would be good if I could catch one of them there.

    Good to have a supporter in the active UI team, PLyczkowski, so maybe, exciting times...
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    Good news: from a programmers point of view, OC...

    Good news: from a programmers point of view, OC visualisation and navigation of the 3D View would work just the same for modeling as for sculpting.
  76. Videotut and Mac version were on the drawing...

    Videotut and Mac version were on the drawing boards, but as psychosis struck theyre on the backburner now. Will try to do something about it but no promises.
  77. @PLyczkowski : ah, Im only now getting aware of...

    @PLyczkowski : ah, Im only now getting aware of this UI team, so PLyczkowski, could you elaborate a bit on what to do to bring the builds features under attention? Should I contact the team...
  78. Previz in UV editor is already working in the...

    Previz in UV editor is already working in the current EWOCprojects builds. Do note there are tickboxes to turn on preselection in UV editor->Npanel->Display. These are separate from the 3D view...
  79. Ok, internet in psychiatry here is limited to...

    Ok, internet in psychiatry here is limited to http services, so no irc, but Ill have a stab at it Wednesday afternoon, when Im at home. Also I should be able to connect at the Sunday meeting too. ...
  80. Enter Edit mode. Make sure Mesh...

    Enter Edit mode.
    Make sure Mesh Display->Preselection and/or Prop Presel is ticked in N-panel of 3D view.
    When mouse hovers over mesh elements, the element will be highlighted.
    For a better...
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    Imagine using the Oculus to position yourself...

    Imagine using the Oculus to position yourself "inside" a Blender modeling session... Using 3D mouse or VR glove to do the editing. Thats in my opinion where the real attractiveness of this new...
  82. Seems the build is still attracting downloads,...

    Seems the build is still attracting downloads, which is nice. Last two months I spent in psychiatry :( old psychosis acting up heavily but Ive had good recovery lately, so Im looking at this project...
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    Genuinely funny. Genuinely well made.

    Genuinely funny.
    Genuinely well made.
  84. Replies
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    On my website : link in signature

    On my website : link in signature
  85. Coincidentally Ive been working on some stuff...

    Coincidentally Ive been working on some stuff (point 4) just now. Itll be out soon enough (you can get it already by building yourself, for a patch see post #90).
    Points 1 and 2: so either more...
  86. Cmd key is Windows key on Win and Linux. ...

    Cmd key is Windows key on Win and Linux.

    Cmd+wheel is for proportional editing size though, Circle size is standard Alt+wheel. Settings for Circle size set are under "Circle Select" in...
  87. Theres a new patch...

    Theres a new patch, tested with r60802, online just now. Its bleeding edge and contains some functionality thats not in the GraphicAll builds yet.
    If you wanna build, also grab this file and...
  88. As I posted before, kakachiex2, the Xray...

    As I posted before, kakachiex2, the Xray behaviour of prop presel can be had in the C implementation (R3.1.2) by switching Limited Visibility off. It just seems more consistent this way... Or are...
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    I must say your perspective is most wonderfully...

    I must say your perspective is most wonderfully enlightening!
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    However lofty might seem one of the core ideas of...

    However lofty might seem one of the core ideas of this GSOC, "freeing computer graphics programmers from the cost associated with programming in low level languages", personally having made the leap...
  91. Uniform behaviour of scaling in both editmode and...

    Uniform behaviour of scaling in both editmode and objectmode through (very optional) auto-apply would be a convenience-setting for advanced users (not "noobs") that PURPOSEFULLY would be used to...
  92. I suppose no news is good news? :cool:

    I suppose no news is good news? :cool:
  93. Must say I do agree on the rotation part, since...

    Must say I do agree on the rotation part, since it doesnt really mess with the modeling experience and local orientation is worth having (although it often loses meaning when modeling organic shapes;...
  94. The real topic here imo should (could) be "Asset...

    The real topic here imo should (could) be "Asset Management", a consistent and versatile (and powerful) system, in the shape of a new editor type, that allows manageing objects / textures / shaders /...
  95. For a lot of people such an automatic apply would...

    For a lot of people such an automatic apply would be very welcome indeed. It should be optional though and off by default. Would Npanel be a good spot to put it? We should decide on implementation...
  96. *** R3.1.2 bugfix release *** OK, R3.1 was...

    *** R3.1.2 bugfix release ***


    OK, R3.1 was online for about an hour, but there was a mean bug in the free manipulator code plus some other things that forced me to do a small update (again).
    ...
  97. Aha, nice one, I didnt know about that. Pity I...

    Aha, nice one, I didnt know about that. Pity I just did all the builds and was ready to upload when I read this :spin:. Dont matter, this is too important, it could put off people from the build if...
  98. See post above about this black color. ...

    See post above about this black color.

    Changing prop presel on hover could be slow/unworkable on dense meshes, but would be a nice option; maybe make a toggle for it in userprefs? Who else wants...
  99. OK Im readying a R3.1 release to combat all these...

    OK Im readying a R3.1 release to combat all these bugs (seems I rushed R3 too much, but a breaking change was made in SVN, and I really dont bother testing too much).



    So, these two "bugs", its...
  100. *** R3 IS OUT ON GRAPHICALL *** New builds...

    *** R3 IS OUT ON GRAPHICALL ***


    New builds for Win64 and Linux64.


    Highlights :

    * Border Select direction dropped.
    * UserPrefs > Editing > Circle Select - Grow with Zoom : circle size...
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