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Type: Posts; User: Ace Dragon

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    The system being imperfect doesn't mean that...

    The system being imperfect doesn't mean that nothing you do can possibly be your fault though.

    If someone budgeted poorly and bought things with monthly payments that he couldn't afford, then...
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    Other than the small oversight that moving the...

    Other than the small oversight that moving the stencil is actually alt-rightclick, that worked pretty well.

    Is there a way to scale the stencil as well so that it covers more of the view, I...
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    Downloaded a new buildbot build and I have to...

    Downloaded a new buildbot build and I have to say, there's a lot of new stuff in here that will prove to be useful like the new palettes and the line brush.

    However, I have to ask, is there any...
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    Err... BA's been getting revenue from ads long...

    Err... BA's been getting revenue from ads long before the CG Cookie team took ownership of the site, and there's been large threads (even recently) that were still closed because they devolved into...
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    Is this game made in the BGE or another engine,...

    Is this game made in the BGE or another engine, because you might want to emphasize that if it's not (since most of the games in this forum are done in Blender's engine)?
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    A lot of adults don't like seeing nudes either,...

    A lot of adults don't like seeing nudes either, so it's not just a kids thing. I agree that basic use of nudity tags should be encouraged, especially in the sketchbooks forum (and not have nudity in...
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    The UV index to paint on can now be selected...

    The UV index to paint on can now be selected through the layer panel.
    http://lists.blender.org/pipermail/bf-blender-cvs/2014-July/066075.html

    So we are indeed seeing quite a few usability...
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    The faces that result from a dissolve operation...

    The faces that result from a dissolve operation can now be optionally torn out of the mesh.
    http://lists.blender.org/pipermail/bf-blender-cvs/2014-July/066074.html

    Also, that long awaited object...
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    Atr; But you have to admit that the replacement...

    Atr; But you have to admit that the replacement of the old management with one from CG Cookie is hardly a hostile takeover when you note that the former, for quite a while before, barely had time to...
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    A hostile takeover in effect can only happen in...

    A hostile takeover in effect can only happen in earnest if your company is one that has gone public (ie. participating in the stock market). A private company cannot be taken over in that manner...
  11. The issue is less the architecture of the chips...

    The issue is less the architecture of the chips used and more getting things to run on Android using OpenGL ES for the graphics.

    The Viewport FX 3 project should theoretically offer a good...
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    Speculation has gotten a lot of people in trouble...

    Speculation has gotten a lot of people in trouble before ranging from the average joe to the heads of multi-billion dollar corporations. You invest a lot of time to try to prove something and then...
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    It wasn't 'sold', Goofster simply handed it over...

    It wasn't 'sold', Goofster simply handed it over to the CGcookie team, who was led by a long time member and Blender user (since the 2.3x days at the least) formally known as Mr Bomb.

    The issue...
  14. You're not going to find thousands of examples,...

    You're not going to find thousands of examples, but the new thumbnail functionality for the Finished Games forum should make it a lot easier to find quality examples of what can be done with the...
  15. Poll: It looks great, it's really going to help the...

    It looks great, it's really going to help the argument that the BGE can make good quality games because it allows us to see the games that would otherwise be missed.

    Now if the forum thumbnail...
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    Psy-Fi is continuing to get any possible...

    Psy-Fi is continuing to get any possible usability issues banged out like seen here.

    It was agreed that any remaining issues could be tackled after the paint branch was merged in, and that is what...
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    I personally have no problem with BA being run by...

    I personally have no problem with BA being run by CG Cookie, if not mainly for the reason that they literally saved BA (and by extension a rather good chunk of Blender's support and feedback...
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    When people see the term 'Maya Preset', they...

    When people see the term 'Maya Preset', they expect it will change aspects of interaction to make things somewhat more like Maya, otherwise the name might be little more than a misnomer at best and...
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    Who says it has to be Psy-Fi that does it, anyone...

    Who says it has to be Psy-Fi that does it, anyone who knows the code will now be able to adapt that new curve widget for anything else where it might be of use.
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    Remember that raw speed is half of the story, the...

    Remember that raw speed is half of the story, the other half is bandwidth capacity and server space, your favorite sites won't work if server space is lacking and there's not much means to get data...
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    The way I read it, you didn't mention a higher...

    The way I read it, you didn't mention a higher power (nonetheless a deity) at all, all of your posts were about nature, the idea of everyone being the product of nature is more in line with...
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    Looking at the new curves widget makes me...

    Looking at the new curves widget makes me wonder...

    Is it possible to see it used for cases outside of the texture paint mode (especially if it could draw to 3D space)? I could think of a few...
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    Commercial game companies have already been using...

    Commercial game companies have already been using cloud systems to put a complete stop to piracy (which is a big deal when you note that some indie studios lose up to 80 percent of their potential...
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    The thing is, first impressions mean a lot to...

    The thing is, first impressions mean a lot to people (not to everyone, but most expect to feel the power of the software within the first few minutes).

    It's possible someone could open Blender,...
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    On this as well... I was thinking about what...

    On this as well...

    I was thinking about what you said about nature being a system of infallible perfection and I have to say, the very fact that the human race in its current state exists at all...
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    There's little I can say here without breaking...

    There's little I can say here without breaking the forum rules myself, but I will just say that the theology I subscribe to explains the perfection in nature in a different way than assuming there's...
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    -Ants don't have a strong sense of morality or a...

    -Ants don't have a strong sense of morality or a strong sense of right and wrong like people do
    -Ants do not have a developed ability to construct a system of beliefs like people do
    -Ants do have...
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    Don't get too excited yet, this is likely making...

    Don't get too excited yet, this is likely making use of the GLSL scripting functionality you can already do in the BGE (meaning it won't show up in the viewport).

    Moguri at one point had a branch...
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    Quite of lot of whimsy and whirling there, very...

    Quite of lot of whimsy and whirling there, very cheery, now I wish the background could play into that theme a little more :)
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    Right, nature decides what the ant will do for...

    Right, nature decides what the ant will do for the remainder of his life, running the human race like that implies that you are born for a singular purpose decided by your genetics and that's what...
  31. Thread: MiniMapCode

    by Ace Dragon
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    It's generally discouraged to post...

    It's generally discouraged to post non-functioning resources on this forum, people who look at these threads expect something complete enough to work out of the box (not to mention possibly be...
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    In my area, most of the intelligent people have...

    In my area, most of the intelligent people have already taken the opportunity to get shelter whether that is one run by the city, one of the local charities, or one that is a home owned by a...
  33. I would support the inclusion of the half-lambert...

    I would support the inclusion of the half-lambert shading patch in BI yet, the game engine people would also like it because it comes with a matching GLSL shader that the BGE can use.

    I personally...
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    A lot of homeless people (not all of them) tend...

    A lot of homeless people (not all of them) tend to be either deadbeats, drug addicts, or both, around here there's a lot that even refuse the offer of shelter and will use any money given by...
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    It would be neat if this could become the start...

    It would be neat if this could become the start of a new ultra-fast and high quality GLSL engine where you have modes for Cycles, BI, and the BGE as well as a custom mode where you plug in shaders...
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    On the flip side this thread here...

    On the flip side this thread here about Blender shows the most recent pages of comments being a lot less critical of Blender on average than the starting pages. That would probably not invalidate the...
  37. Unfortunately to the render-time conscious, this...

    Unfortunately to the render-time conscious, this is to be expected in a undirectional pathtracer.

    Indoor scenes with small lights will tend to require a lot more samples than say, an outdoor scene...
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    Read the entire thread, and it does make a few...

    Read the entire thread, and it does make a few things clear that Ton really needs to finally be serious about (if he wants his dream of many professionals using Blender fully realized).

    In fact,...
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    Have you tried using the Blender text object? ...

    Have you tried using the Blender text object?

    The text object is far superior, can have its color easily changed through the object color attribute, is more easily previewed, and can make use of...
  40. The first things I notice are an apparent overlay...

    The first things I notice are an apparent overlay of F-curves on top of the viewport and some large fancy widget.

    Though I guess we till need to wait what SIGGRAPH conference goers think to...
  41. I think the BGE's situation is a little more than...

    I think the BGE's situation is a little more than just 'being in maintenance mode' when you take into account new features that work in it like LOD, enhanced actuators, collision layers, the light...
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    To those reading Jemonn's post, this bug happens...

    To those reading Jemonn's post, this bug happens only with Progressive Metropolis mode (Tiled Metropolis and adaptive sampling are unaffected).

    I also reported crashing when using Importance...
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    What about using removeParent() on the children...

    What about using removeParent() on the children before doing any deleting, does that crash Blender at all?

    Would the .blend file do the same thing if you just had two cubes on a plane with the...
  44. I believe even those who mainly use other engines...

    I believe even those who mainly use other engines have used it as a prototyping tool before (which they say it's very good for that purpose).

    Simulations and studies in motion art can also come to...
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    What does the physics visualization mode show,...

    What does the physics visualization mode show, does it still show a physics bound where the object was deleted?

    What about the parent/child hierarchy, would it be possible to just do...
  46. I don't think making sure the BGE works costs...

    I don't think making sure the BGE works costs that much time from the core devs. really, at least it doesn't look like they spend days trying to figure something out. The vast majority of all work...
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    What I read into when you said 'corner the...

    What I read into when you said 'corner the market', that suggested to me that Autodesk will be able to successfully erase all of the gains that Blender has made so far in that area (12 years of...
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    All Autodesk might have to do really is wage an...

    All Autodesk might have to do really is wage an aggressive marketing campaign on how Ton and co. run for the hills whenever the words 'Industry Standard' is mentioned. In other words make a play on...
  49. I believe it's used with the boolean property...

    I believe it's used with the boolean property type where if the actuator is activated it's set to True while otherwise it's set to False.

    So you can use it as a condition-based switch that...
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    BREAKING NEWS:: Metropolis/adaptive sampling...

    BREAKING NEWS:: Metropolis/adaptive sampling version 20 is now out.



    It's going to be a while before we see another major release, but the good news is that tiled metropolis sampling and...
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    In a way, you think you're good at using Blender...

    In a way, you think you're good at using Blender until a few years later when you realize that there were many techniques, tools, and the like that you had no idea of back then.

    I wouldn't say...
  52. More good news for those who like the bricks, new...

    More good news for those who like the bricks, new patches from HG1 have been committed.

    Level mode for the property actuator...
  53. I believe the newer builds of Blender should now...

    I believe the newer builds of Blender should now have a deselect option for the select random operator, so it should allow you to offset a bunch of randomly picked cards at once.

    On the patch...
  54. That's precisely what I said (at least that's...

    That's precisely what I said (at least that's what Firefox shows me saying), does your browser try to auto-correct posts when browsing the forum by any chance?
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    It's likely that the Viewport FX project by Jason...

    It's likely that the Viewport FX project by Jason Wilkens will come with the necessary changes to make it easier to produce an Android game player for BGE games (due to one of the project goals being...
  56. I did mention before of the BF perhaps starting a...

    I did mention before of the BF perhaps starting a campaign to track down all BGE contributors in order to try to add a GPL-exception to Blender games, but no one seemed interested.

    Also, people...
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    Can't you just create two hinge constraints in...

    Can't you just create two hinge constraints in the shape of an 'X' instead (this should keep the objects together)?

    The bonus is that you can 'break' your constructions later on if you need to.
  58. EDIT: Okay, I may have really gone over my head...

    EDIT: Okay, I may have really gone over my head here with my passion for the BGE (too much so to recognize that BTolputt is simply saying that the BGE can stay as a separate distribution). Still...
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    When it comes to the bugs, I have to say with...

    When it comes to the bugs, I have to say with honesty that some of the ones reported by BPR were somewhat confusing and went off on tangents.

    I know his communication skills aren't the best, but...
  60. There were other people who posted in this thread...

    There were other people who posted in this thread that talked about the off and on discussion on scrapping certain areas of Blender, I was referring to what they were saying.

    Also, this game is a...
  61. I was talking about the general 'scrap this, not...

    I was talking about the general 'scrap this, not good enough, too much work, industry has no place for it' discussion that's gone on for quite some time for the VSE, BI, and a host of other Blender...
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    If Brecht left in the first year of Cycles...

    If Brecht left in the first year of Cycles development, I would've had a reason for concern about its future because he was pretty much the only person making major contributions to the code.

    Then...
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    Looking at the titling of the URL is enough, you...

    Looking at the titling of the URL is enough, you post a picture of what's apparently supposed to be Detroit and conclude that all American cities are like that.

    Cities outside of the Rust belt are...
  64. It might be part of the 'Jack of all Trades,...

    It might be part of the 'Jack of all Trades, master of none' attribute that is commonly attributed to Blender. Some argue that Blender needs to become more of a specialized application so it can have...
  65. A lot of it is from lack of skill really, case in...

    A lot of it is from lack of skill really, case in point, you can go to the Google Play store or Kongregate and see massive numbers of badly done Unity games, but an experienced user would tell you...
  66. Also, another argument I hear a lot is that...

    Also, another argument I hear a lot is that there's a lack of developer interest in the BGE, this isn't true and Moguri is not the only dev. by any means.

    There's currently a total of six...
  67. Most of these are either just API's without...

    Most of these are either just API's without integrated world editing capabilities (you just load up an environment like Visual C and use that), modding engines (where you just take an existing game...
  68. Agreed here, it's not like the BGE is leeching...

    Agreed here, it's not like the BGE is leeching away developers from other areas of Blender because it has its own ecosystem in terms of that.

    Also, when it comes to Unity vs. Unreal 4, I would...
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    Well, a lot of the acceleration can be due to the...

    Well, a lot of the acceleration can be due to the fact that more money coming in means a larger paid dev. team.

    Essentially, the more users they can see subscribing to the development fund or the...
  70. It's not a bug, it was the hardcoded limit when...

    It's not a bug, it was the hardcoded limit when multi vertex-color channel support was developed.

    With the system introduced in 2.5x though, it should now be easier to raise the limit to something...
  71. Looking at the white and black spots, I think...

    Looking at the white and black spots, I think that was the bug I mentioned which is now fixed.
  72. It probably is a bug then, because the F12 render...

    It probably is a bug then, because the F12 render should never have such a radical difference from the viewport render (which looks more correct to me).

    Go to the developer site and report it...
  73. For your bulb swapping problem, this is perhaps...

    For your bulb swapping problem, this is perhaps something that you would need lightpaths for.

    As in, the bulbs have a transparent or glass shader that is visible only to the camera rays and...
  74. I can't see the image, but if you mean the bugs...

    I can't see the image, but if you mean the bugs that were introduced with glass shading, Sergey just fixed them yesterday (grab a new build and the errors should be gone).
  75. If your CPU is getting that hot, then you need to...

    If your CPU is getting that hot, then you need to take a look at improving the air circulation inside of your PC.

    Get a new fan, get a new case with more air vents, get a water-cooling system, get...
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    The bump on the lanterns seem to be a bit too...

    The bump on the lanterns seem to be a bit too much, it gives a harsh pattern of light and darkness that you wouldn't expect with a translucent paper material.

    Also, the focal point right now isn't...
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    One could be forgiven if this was a photo. ...

    One could be forgiven if this was a photo.

    Very nice and very real looking, but you might want to increase the sample count for the DOF.
  78. Can you confirm if this shader worked properly...

    Can you confirm if this shader worked properly (in your eyes) with F12 rendering in a previous Blender version?

    If it does work in a more proper manner, then you have all you need to file a bug.
  79. Replies
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    Just a heads up, Lukas is busy working on version...

    Just a heads up, Lukas is busy working on version 20 of the patch and it will come out later this week (he says it should also fix the crashing that people are experiencing).
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    I just found out, this is actually a MingW...

    I just found out, this is actually a MingW problem, the build done with VC2013 sees no such crashes (I only used MingW since the builder seems almost religiously attached to it despite it not having...
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    Well, to those who want to render complex and/or...

    Well, to those who want to render complex and/or heavy scenes with this, you will have to stay with vanilla Master builds until he comes out with version 20 at the earliest.

    Both adaptive sampling...
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    New builds going up tonight should have this...

    New builds going up tonight should have this fixed, so you can mark the thread as Solved.
    http://lists.blender.org/pipermail/bf-blender-cvs/2014-July/065871.html
  83. Another piece of news concerning the BGE's...

    Another piece of news concerning the BGE's usefulness, LordLoki's enhancement work on the TrackTo actuator is now in master.
    http://lists.blender.org/pipermail/bf-blender-cvs/2014-July/065870.html
    ...
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    Someone just tried to produce a CUDA-enabled...

    Someone just tried to produce a CUDA-enabled VC2013 build.
    http://www.mediafire.com/download/bq551h24xxdym9e/Release.zip

    It's missing a few .dll's though (but you can fix that by copying the...
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    Here's the thread on the Luxrender forum....

    Here's the thread on the Luxrender forum.
    http://www.luxrender.net/forum/viewtopic.php?f=8&t=8963

    Read on after a bunch of pages and you'll read about Dade's difficulties in getting the...
  86. Meanwhile on the bugfixing front, there are...

    Meanwhile on the bugfixing front, there are actually a couple of fixes that are in a separate branch right now and may all be in Master at the end of the GSoC period (done by Brita_)....
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    The first major set of changes done as part of...

    The first major set of changes done as part of this project is now under review
    https://developer.blender.org/D643

    This for example will allow for multiple backends for graphics in the BGE...
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    Well, I've read before that adaptive sampling...

    Well, I've read before that adaptive sampling techniques in general don't work well with bidirectional path tracing, even Dade of Luxrender wasn't able to figure this out completely and recommends...
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    Is there a slight yellow tinge in the ceiling...

    Is there a slight yellow tinge in the ceiling material by any chance, in some cases, even slight hues can really show up under certain conditions?

    Also check the color values for the HDRI, it...
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    Looking at the shape of those horns, they kind of...

    Looking at the shape of those horns, they kind of make him resemble a carnivorous rabbit to an extent.

    I'm sure with a little more work on the shading and lighting, he could really start to stand...
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    I agree with that, but a lot of Cycles...

    I agree with that, but a lot of Cycles development (including this patch) also deals with an implementation for the GPU and its rapidly changing architecture (much faster than the CPU), so the...
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    Looking at those errors, does anyone else think...

    Looking at those errors, does anyone else think it might just be too difficult to try to bring ever more advanced features to old architectures such as Fermi?

    The reasoning is that when you...
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    Your issues have already been confirmed here...

    Your issues have already been confirmed here

    The devs. are aware of it, so it may very well soon be fixed.
  94. Quoting again, because the old debug API patch by...

    Quoting again, because the old debug API patch by HG1 is now in Master
    http://lists.blender.org/pipermail/bf-blender-cvs/2014-July/065783.html

    We're getting more patches into the BGE itself now,...
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    The features on the faces could use a little...

    The features on the faces could use a little cleanup and smoothing work, as they currently give the impression that certain areas look wrinkled or crumpled.

    If you haven't already, you may need to...
  96. The July 11th build from the buildbot is...

    The July 11th build from the buildbot is virtually crash free now (Sergey found the root cause and fixed it around a day ago).

    Get today's build and see for yourself, to note, the issue was not...
  97. Why not add another flag to the rays that works...

    Why not add another flag to the rays that works by adding up a value based on the roughness of the glossy or refractive material that is hit (much like how bounces are added up already for the ray...
  98. I agree with this, however though... As...

    I agree with this, however though...

    As expensive as they may be, procedural textures are still very useful if you need to make a solid mass of material in cases where it might be difficult to...
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    But the issue is that sometimes, it can be...

    But the issue is that sometimes, it can be difficult to get any sort of contribution, big or small. I'm not sure if you get the bleeding idea here as of now since it seems like you're thinking of the...
  100. The reason you get different results is that the...

    The reason you get different results is that the new anisotropic BSDF is actually able to have correct energy conservation on glancing normals.

    The old ward-based one was actually quite lossy in...
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