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  1. Replies
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    Good luck!

    Good luck!
  2. Replies
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    Great job on the environments! It would be nice...

    Great job on the environments! It would be nice to see some wire frame shots in the mix too! I'm always wondering how low or high poly things are, and how different things look depending on how the...
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    Ok played the second demo; some things I want to...

    Ok played the second demo; some things I want to mention:

    1) The game runs much better for me at a steady 60fps, so that's nice.

    2) When I press "c" to get a better view I can't fire my...
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    It looks great shape-wise but there's definitely...

    It looks great shape-wise but there's definitely a lot missing from it. There are no lines indicating that the car has doors or a trunk, etc. How many polygons does it have?
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    Lol, I loved that last part of the video. A...

    Lol, I loved that last part of the video.

    A few critiques:

    - video is still not HD

    - Aren't bears one of the best animals at climbing trees? That seems like an incredibly unrealistic escape.
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    I have the same computer specs as lluc84...

    I have the same computer specs as lluc84
    http://blenderartists.org/design/baorg2012dark/images/statusicon/user-offline.png but I'm not getting a steady frame rate. As soon as the ship I'm riding...
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    Okay, so if it uses so much resources then how do...

    Okay, so if it uses so much resources then how do gta 5 and others do their real time reflections? Do they have dynamic cube and environmental maps? I can fade one material to another(water -...
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    Couldn't you just use an animated normal map for...

    Couldn't you just use an animated normal map for the ripples? I'm assuming you could scale the size of it just like in your demo, but I'm not sure if you could control the speed of it with nodes.
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    The way it works in real time is not very...

    The way it works in real time is not very desirable. When I put a lamp up to the sphere it blocks out the reflections. Shouldn't it be the other way around? And I'm not sure how to implement this on...
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    That's what I would do. AO looks ok. You could...

    That's what I would do. AO looks ok. You could also bake diffuse color or transmission color, or one of the other ones for the color bleeding effects. I'm not sure which one does that though.
    ...
  11. Replies
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    If you bake the shadows in the game how will you...

    If you bake the shadows in the game how will you match the dynamic shadows with the baked ones?
    When I tried to do this they would never match up. The dynamic shadow would look darker and always be...
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    A demo like that would be cool, it would make it...

    A demo like that would be cool, it would make it much easier to make a good looking scene I would think.

    As for the lost files, yeah that really sucks. I once lost a whole game I was making...
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    Oh man now you're going to make me feel guilty...

    Oh man now you're going to make me feel guilty about it. :(
    Don't you have a backup? Like .blend1, .blend2 that blender creates every time you save???
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    Thanks for the tutorials. It's a shame this can't...

    Thanks for the tutorials. It's a shame this can't do real time reflections. If I need to do items in a room I would have to do a separate reflection map for each item. It's still awesome though.
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    I think you should go look up some body or facial...

    I think you should go look up some body or facial meshes from video games on google images and study those. Compare it to your character's mesh and see what you can do to make it better. You could...
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    The focal length was good the first time. It...

    The focal length was good the first time. It makes the player feel like they're feeling the speed. What you need to do is animate the focal length and have a script that lowers it the faster the car...
  17. The BGE can do so much more than that game...

    The BGE can do so much more than that game showed. the main reason why the game looks like an old game from ps2 is because of bad normal and diffuse maps, no specularity maps, and the scene contained...
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    I don't see an ankle. The butt should stick out...

    I don't see an ankle. The butt should stick out more. Also...he doesn't have a head!
  19. Replies
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    This is wonderful. I agree with youle, the...

    This is wonderful. I agree with youle, the ripples could use some random placment, but that's the only flaw I see with it. How well does this run on a medium end system?

    And if this is a resource,...
  20. If you created a hybrid chicken/dog, would you...

    If you created a hybrid chicken/dog, would you legally be able to eat it, or would it still be considered a dog?
  21. Replies
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    I would guess it's his computer ultimately. I...

    I would guess it's his computer ultimately. I just got a new gpu and it comes with full 4k screen recording built in.
  22. It's not a lowpoly object if it has levels of...

    It's not a lowpoly object if it has levels of subsurf. Looks good though.
  23. Replies
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    Actually, what is missing is HD quality video...

    Actually, what is missing is HD quality video that would enable us to see the hair in the first place.
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    She probably just wanted to start an argument so...

    She probably just wanted to start an argument so she could sound more intelligent than you by repeating things she's learned in school. If what you're saying about the situation is accurate, then...
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    Weird message in system console

    Almost every time I open an image in blender I get these weird expect: REOB messages. But sometimes I don't get these, so maybe something different about the image files? Are these messages normal?...
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    Node setup in v0.07 is very different from video...

    Node setup in v0.07 is very different from video tutorials. Any chance on updating them and showing how to do a complete setup?
  27. Yes, I know bone parenting stops them from...

    Yes, I know bone parenting stops them from bugging out, but that may not work in every situation. Surely this is not the way it's supposed to be.
  28. 'Track To' bone constraint problem (bug)

    The Track To bone constraint goes crazy, moving around when more than one is in the scene. But when I parent an object to the offending bones(the blue planes) then the problem goes away. Just delete...
  29. Bumb...still would like to know if someone has an...

    Bumb...still would like to know if someone has an idea.
  30. Unfortunately your solution does not work in the...

    Unfortunately your solution does not work in the game engine. It would work fine for a cool cycles render, but as you can see in my blend file, the animation does not show up once you press 'P'....
  31. Richard Marklew - That would work but it would be...

    Richard Marklew - That would work but it would be very time consuming if I had to do many eye animations, or if I wanted to have the eyes follow objects in real time(which I do). The character would...
  32. Making one mesh follow another (cornea push)

    I need to have an eye mesh deform an eyelid mesh like what you see at the very beginning of this: https://www.youtube.com/watch?v=TAZIvyAJfeM
    You can see the cornea pushing the eyelid out when the...
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    Okay, that's really weird...now it works all of...

    Okay, that's really weird...now it works all of the sudden.
  34. Replies
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    This is so awesome. Blender is now capable of...

    This is so awesome. Blender is now capable of making a next gen game with these! Great job!!!
    Everything works great @ 60fps for me except for the glass material. When I leave that in the scene...
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    I don't think it would be that simple. Take a...

    I don't think it would be that simple. Take a look at the video bellow, go to 3:31 (you can see almost half the sky is lighter than the other), then change the speed of the video to 0.25 and watch as...
  36. The blend is able to be downloaded now,...

    The blend is able to be downloaded now, unfortunately it took a long time to get published on blendswap. Must have been because it was the weekend.
  37. Replies
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    Great tutorial, didn't know you could animate the...

    Great tutorial, didn't know you could animate the mist now! But it's very far from looking like a real day/night cycle. When the sun is going down, half of the sky will be brighter than the other...
  38. Replies
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    Why not use anti-aliasing?

    Why not use anti-aliasing?
  39. Flagpole with Seamless Looping Flag Animation

    This is a low poly asset with a seamless looping animation. It's very efficient so it should be great for any game that needs flag waving!


    You can easily replace the U.S. flag for something...
  40. Normal Edit modifier not working properly in game engine

    The modifier only works if I do not apply it. When I apply the modifier it still works in viewport but not in the game engine.
    In the .blend the left "bush" is the one without custom normals, and...
  41. You guys are right, they're not black squares at...

    You guys are right, they're not black squares at all, that was just the lighting I guess. Alpha clip and alpha sort seem to do the trick. Turning transparency to raytrace also works, but then there's...
  42. Weird black artifacts during animation on transparent object

    You can see the black squares when backface culling is disabled, but even with it on you can see a weird coloration on some of the object. With shadeless enabled you can't see them at all. And it...
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    Better than any music you'll ever find: ...

    Better than any music you'll ever find:

    https://www.youtube.com/watch?v=g4mHPeMGTJM
  44. Replies
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    Looking good Solarforge. I don't know if you...

    Looking good Solarforge. I don't know if you noticed this or not but you're getting some smoothing errors on some of your furnishings. The best way to get rid of them is to go into edit mode and...
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    Yeah that's what I thought, but I'm not sure the...

    Yeah that's what I thought, but I'm not sure the right way to go about editing the mipmaps to make a seamless experience. I can access them with .dds in GIMP so I guess I will have to experiment more...
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    VegetableJuiceF - I see what your saying, I...

    VegetableJuiceF - I see what your saying, I didn't do the exact color texels all the way to the end of the uvs when doing my edge padding. And I didn't include that texture in my last blend, I only...
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    Thanks for trying to help Solarforge, I did what...

    Thanks for trying to help Solarforge, I did what you asked but I think you may be misunderstanding my problem(I'm not very good at explaining things). When I say "subtexture" I mean one part of my...
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    Solarforge, it definitely looks more lived in...

    Solarforge, it definitely looks more lived in with that plant and the shelves. The wall texture looks better but the ceiling reminds me more of a school or an office building. It's great to see you...
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    Mipmap problems

    I am trying to texture a mesh grid with each quad on the grid using a different sub texture from my texture atlas, but as you will see there is significant bleeding from the white sub texture to the...
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    Ace, the moral standard is that you should not...

    Ace, the moral standard is that you should not hurt people or coerce them into doing things they don't like. If you can show me evidence that a movie about killing kids would make the people watching...
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    Anyone should be able to protest it, but yeah,...

    Anyone should be able to protest it, but yeah, what is wrong with having a movie about killing children? If no one is actually being hurt and people are not forced to watch it why would you care?...
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    BShep, why would you even care if they show this...

    BShep, why would you even care if they show this in theaters? The only people who are going to see the movie are the ones who want to watch it... no one is being forced to view this thing. The best...
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    SolarForge - Very well done! Good touch with the...

    SolarForge - Very well done! Good touch with the lines inside the glass. Sorry I couldn't give you more geometry to work with.

    Yes my file was a little messy, those pieces in layer 10 can...
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    Well it's been a long time since I posted on this...

    Well it's been a long time since I posted on this thread. I've seen a lot of progress, and it's good to see new people adding to the game. I was doing some modular level design right before my...
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    Beautiful work!

    Beautiful work!
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    Hey Judah welcome to the forums. Have you met...

    Hey Judah welcome to the forums. Have you met this guy:http://blenderartists.org/forum/showthread.php?348140-My-self-Jay-taub-am-new-to-this-forum&p=2721390

    I think you two might share a lot of...
  57. Can't seem to find your work in the finished...

    Can't seem to find your work in the finished projects forum, you might want to post the link here.

    Dark City was very fun to work on and I still want to make a full game based on the movie. I...
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    This is a bot :)

    This is a bot :)
  59. Nope, no tweaking from me. It might be because I...

    Nope, no tweaking from me. It might be because I have a crappy computer, although the shadows did work for me in the version you had in the resources forum.

    Where can we download the new version?
  60. It shouldn't be that hard to get a better player...

    It shouldn't be that hard to get a better player control. Just use this:
  61. I just tried to play Lighting Manager v1.blend...

    I just tried to play Lighting Manager v1.blend and it froze my computer.

    And here's what I mean with the specular:
    331694
    The top picture has all the lights with no specular(how your file came)...
  62. Replies
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    I agree with what a lot of people have been...

    I agree with what a lot of people have been saying about using actions and events to tell a "story". The best thing you can do is make the game such a great experience for the player, that the player...
  63. Welcome to BA! Any chance we can see your work...

    Welcome to BA! Any chance we can see your work from the mobile game? Either way if you've got questions about blender there are tons of people willing to help here.
  64. Replies
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    Okay I'll wait for them, but they'd better be...

    Okay I'll wait for them, but they'd better be good and not look like some dreary dungeon.
  65. Hi Ben! You've come to the right place, 3d...

    Hi Ben! You've come to the right place, 3d animations are a big part of Blender. There are plenty of people here that will critique your work and help you get better.

    I love you Ben, and I will...
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    Poll: [SOLVED] Ok thanks. You're welcome to vote.

    Ok thanks. You're welcome to vote.
  67. Replies
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    All your pictures look grey, I don't like new...

    All your pictures look grey, I don't like new zealand, it looks like hell.
  68. Replies
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    Poll: [SOLVED] See at the top of this thread there is a poll you...

    See at the top of this thread there is a poll you can vote on:http://blenderartists.org/forum/showthread.php?347925-Challenge-584-Voting-CLOSED&p=2721203#post2721203

    Is there a way to make a poll...
  69. Replies
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    People bought it because of the graphics and...

    People bought it because of the graphics and puzzles and killing. I'm not saying everybody did that, but the vast majority did. If it was just about going under water to take out freaks people would...
  70. Looks good when I turn on specular on the lamps,...

    Looks good when I turn on specular on the lamps, everything lit up much better. When the lights don't have specular on everything is dark and the energy of the light seems to be lower.
    Edit: And if...
  71. Replies
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    https://www.youtube.com/watch?v=GVQqZg5BisE ...

    https://www.youtube.com/watch?v=GVQqZg5BisE


    https://www.youtube.com/watch?v=cFP04p1-tRg#t=57


    https://www.youtube.com/watch?v=HZGQoZVIqS4


    https://www.youtube.com/watch?v=bR5u9jb0PJE
  72. That is one sophisticated bot. Not using capital...

    That is one sophisticated bot. Not using capital letters to start sentences was a good touch to make you think it was a normal person typing willy nillly. Yes welcome, this is where myself...
  73. Replies
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    Yeah I've seen that before, it's absolutely...

    Yeah I've seen that before, it's absolutely beautiful. I wish I knew how they did the cornea push against the eyelid, Anybody gotta script or method for that? Also I could use something like that for...
  74. Replies
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    No, stories make people think too much. If you...

    No, stories make people think too much. If you have to have one, dumb it down enough to where a 2nd grader can grasp every nuance of the plot. Then you can make billions like the big game companies...
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    RickyBlender - Stop taking peyote, happy bl :) ...

    RickyBlender - Stop taking peyote, happy bl :)

    Gradyp - Thanks for trying.

    Sourvinos - All of the things you said were great suggestions, especially the thing about taking off the clamp, thank...
  76. Replies
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    Why can't the explosions be dodecahedrons? :)

    Why can't the explosions be dodecahedrons? :)
  77. Replies
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    Wow that's really impressive! The part where he...

    Wow that's really impressive! The part where he put together the camera looked like it was a cycles render. I always dreamed of the day when video games would be photo realistic, now that it's almost...
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    Yeah, I didn't pack textures but as you can see...

    Yeah, I didn't pack textures but as you can see the problem is the same without them. I tried everything that people suggested but still no change :|

    Maybe 2.71 just won't work for my computer?
  79. Replies
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    I tried it with every light, even on an object...

    I tried it with every light, even on an object with an emit material, if the glass is over an object the object always stays the same shade, even without the hdr map.
  80. Replies
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    I know it's changing the way the scene is lit,...

    I know it's changing the way the scene is lit, but it seems to be a problem with the glass material or the render setting since the diffuse object is being lit by the lamp. The glass might not be...
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    Poll: [SOLVED] Polls - How do I add them?

    How do I edit a thread to add a poll for people to vote? I've done it before but now I can't seem to find the option. Thanks for any help, you helpful people you.
  82. Replies
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    I tried rendering with cycles and I think it...

    I tried rendering with cycles and I think it turned out great, even though I only used a diffuse for the eyeball and glass material for the cornea. It's a lot more pink than before, which is due to...
  83. Replies
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    Sourvinos - I have one cornea piece with...

    Sourvinos - I have one cornea piece with refraction/reflection, and one eyeball piece that has all the textures on it. I smoothed out the transition from iris to sclera on my diffuse map. I think the...
  84. Replies
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    https://www.youtube.com/watch?v=hHRNSeuvzlM

    https://www.youtube.com/watch?v=hHRNSeuvzlM
  85. Replies
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    I've mapped a texture I made on the model but as...

    I've mapped a texture I made on the model but as you can see the eye on the right doesn't look like Sourvinos's reference. I don't know if it's because the refraction is off or the geometry, I'll...
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    Yeah that's exactly what I thought too. Like...

    Yeah that's exactly what I thought too. Like somebody was making a spoof of a video game but in the real world. It's crazy that kids are going to grow up on these kinds of games, and with oculus rift...
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    So I found this:...

    So I found this: http://hyperphysics.phy-astr.gsu.edu/hbase/vision/eyescal.html

    It says that the ior of the cornea is 1.376 and the ior of the aqueous humor is 1.336. Do I add those 2 up or do I...
  88. Replies
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    CD38 - I've made a model using your description,...

    CD38 - I've made a model using your description, so I guess it is like the picture I posted, do I have it about right? All the tutorials I've seen are doing it wrong then. Also I made a shape key for...
  89. Glad you got your refund. Just out of curiosity,...

    Glad you got your refund. Just out of curiosity, what's the name of the virus your model is supposed to be?
  90. Need help modeling for articulation and low poly

    Hello again Y'all. I'm trying to make a character mesh that can be used for complex limb articulation, but especially for complex facial animations. Also I want to have the body morph from female to...
  91. Safetyman - I looked at all of that users threads...

    Safetyman - I looked at all of that users threads and couldn't find anything about B - Human or anything else that had to do with morphing for customizable characters.

    Everybody - I've made some...
  92. Replies
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    I've seen all the diagrams in the world for the...

    I've seen all the diagrams in the world for the eye, but why does the picture of the real eye defy all of them?

    Y'all?
  93. Replies
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    Modeling a physically correct human eye

    Hi Y'all,

    I've been trying to model photo realistic eyes and have google searched exactly how a real eye is shaped but I see images that contradict each other. Most sources say the iris is...
  94. I know what you did! You scaled the whole...

    I know what you did! You scaled the whole armature in object mode, on the z axis from the looks of the picture in post #5. Yeah don't do that :)
  95. Are all your bones within the boundaries of the...

    Are all your bones within the boundaries of the mesh and not sticking out? I would look for that, then clear all vertex groups and re-parent with automatic weights.

    Which bones fail to get...
  96. Replies
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    https://www.youtube.com/watch?v=jmy_xt-rKmo&list=U...

    https://www.youtube.com/watch?v=jmy_xt-rKmo&list=UUbmQU4GEBedYZueCf25BR1w
  97. DruBan - I see why it might be complicated having...

    DruBan - I see why it might be complicated having a jacket mesh over a shirt mesh over a body mesh working with bones and shape keys not to mention it adds a lot to the poly count. But I don't...
  98. Wow Beau, thanks for bringing this to my...

    Wow Beau, thanks for bringing this to my attention, I had no idea this existed! It's to bad they are not realistic characters, otherwise it seems to fill a lot of my needs. But after looking through...
  99. Replies
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    Photo realistic games are here!

    Are we entering a new era of realism? What are the consequences?

    Watch full screen in HD


    https://www.youtube.com/watch?v=LrL8ybvDSkA
  100. Safetyman - You must be referring to this:...

    Safetyman - You must be referring to this: http://blenderartists.org/forum/showthread.php?164884-UniHuman-Low-Poly-Human-creator-for-blender-3D

    This is pretty much exactly what I'm trying to do,...
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