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Type: Posts; User: Ace Dragon

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    Did you just start using Blender? If so, then...

    Did you just start using Blender?

    If so, then an impressive start considering that fact. A few things you can improve on right away is that the teeth, wings, and wing thumbs look a bit angular to...
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    What I mean is look at the difference between the...

    What I mean is look at the difference between the raw values and the tonemapped values, you will notice that visually, the intensity of the variance in various tones are different (as in it wouldn't...
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    The issue can likely be resolved if we had the...

    The issue can likely be resolved if we had the option to make the sampler work on the tonemapped values rather than the raw values, turn the tonemapping off before, during, and after a render and you...
  4. Thread: Nox render?

    by Ace Dragon
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    I honestly wouldn't be surprised if the userbase...

    I honestly wouldn't be surprised if the userbase is now dwindling since it seems like development of that engine has come to a screeching halt.

    Back in July, Evermotion release the source of Nox...
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    But good quality adaptive sampling requires more...

    But good quality adaptive sampling requires more than simply focusing more samples on the darker pixels. Don't forget that in a lot of cases, you will have lighter pixels getting darker as well.
    ...
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    He looks like the type of Dragon you would have...

    He looks like the type of Dragon you would have as a loyal companion and not so much the type that would overpower and eat you.

    It's a nice start, the horn material right now looks a bit inorganic...
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    This implies that you know how to calculate all...

    This implies that you know how to calculate all primary and secondary shadows to begin with.

    Cycles has a shadow pass for regular lamps for instance, but getting it to work with emissive materials...
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    Just to note, the metropolis sampling patch is...

    Just to note, the metropolis sampling patch is not a "render engine". Cycles is the render engine and the metropolis sampler is an "integrator" (ie. a type of overarching sampling strategy).
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    It depends on how open minded you are though. If...

    It depends on how open minded you are though. If you go into research with a strong intent to tear apart and debunk the theory, then it is possible for your method of logic to be led to a conclusion...
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    3DS Max is considered one of the industry...

    3DS Max is considered one of the industry standard software, but be prepared for the requirement to pay monthly in the future if you want to access your files made with it (referencing the...
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    And getting diabetes (which can make sugar...

    And getting diabetes (which can make sugar deadly) wouldn't be seen as a major risk unless you become overweight or obese (ie. eating a lot and not countering that with outdoor or general exercise...
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    When you smoke, your body is ingesting a lot more...

    When you smoke, your body is ingesting a lot more than just tobacco.

    Pure sugar for instance does not contain tar and other nasty substances, it's also a lot easier to reduce or eliminate all...
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    There's a Natron thread at the Modo forums, a...

    There's a Natron thread at the Modo forums, a place that is frequented by some of the top brass at The Foundry, chances are they know.
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    One of the main points of adaptive sampling is to...

    One of the main points of adaptive sampling is to introduce a layer of intelligence to the sampling/rendering process, shuffling the samples to target noisier regions in the tile and stopping the...
  15. Apoclypse is actually one of those people who...

    Apoclypse is actually one of those people who have been very critical of Ton and co's past decisions on Blender development along with what the application itself can do (along with preferring...
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    The problem is that the tobacco industry works...

    The problem is that the tobacco industry works more like a criminal enterprise than an honest business entity.

    They make products that kill you, on top of that, they design their products to make...
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    You could probably work around it by way of using...

    You could probably work around it by way of using node materials.

    Use the vertex color output in the geometry and then use that (or a single color channel via the separate RGB node) to act as a...
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    If you haven't noticed already, someone reports...

    If you haven't noticed already, someone reports that he coded a native muscle rigging system in Blender as part of a university project....
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    So far on CGTalk, the majority have a laser-like...

    So far on CGTalk, the majority have a laser-like focus on a clause in the EULA that says it cannot be used during working hours.

    Define 'working hours' then if you work from home then, apparently...
  20. Drop the object onto the plane at different...

    Drop the object onto the plane at different angles and you'll see that convex hull is different from a simple box (I don't think the physics visualization has proper support to display the bounds...
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    You could do this via the light data node (parent...

    You could do this via the light data node (parent a lamp to the camera and use material nodes to increase the alpha of an object based on distance).

    For general purpose object transparency though,...
  22. I do agree that the exclusives should be timed,...

    I do agree that the exclusives should be timed, but it has to be long enough to give incentive to join the cloud.

    Right now though, it seems like training material isn't coming out fast enough to...
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    There was a Mythbuster's episode that took the 10...

    There was a Mythbuster's episode that took the 10 percent of the brain myth to task, while it is true that they busted it, the MRI data showed that not every synapse is firing at once each...
  24. There was a point way back when where reason 2...

    There was a point way back when where reason 2 was an actual valid argument, back when Blender was under NaN it did not have undo (so if you were meticulously selecting a bunch of objects or mesh...
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    NudelZ: read his post again Frankly, I think...

    NudelZ: read his post again


    Frankly, I think if the adaptive sampling should work in gamma corrected space, it should be done as an optional thing since it would be dependent on whether or not...
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    The new general-purpose sticky key functionality...

    The new general-purpose sticky key functionality is almost done.
    https://developer.blender.org/D840

    Feedback thread
    https://developer.blender.org/T42339

    As suggested, this is different from...
  27. https://developer.blender.org/T38401 He...

    https://developer.blender.org/T38401

    He mentions specifically that SmallLux's version worked a lot better for how Cycles is designed than the original one used in the PBRT project.

    In short,...
  28. I have noticed before, that the single element...

    I have noticed before, that the single element selecting in the Blender viewport and the UV window are the only places where right-click is used for the actual action.

    Box/circle select -...
  29. The MLT that Lukas has worked actually does...

    The MLT that Lukas has worked actually does provide some excellent speedups for scenes with more difficult lightpaths (mainly areas dominated by indirect light, volumes, and shiny surfaces). The...
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    Which (again), may end up requiring some upgrades...

    Which (again), may end up requiring some upgrades to the interface display/generation possibilities within the nodes themselves.

    I'm thinking that if only we had the ability to embed widgets and...
  31. Can we please keep the thread on whether it would...

    Can we please keep the thread on whether it would be possible for the BF to mount a good response to Autodesk increasing the availability of their software?

    The last couple of pages, I don't even...
  32. For some of the things, the standard line I've...

    For some of the things, the standard line I've heard from the devs. in terms of suggesting improvements is to mention the exact pieces of functionality that are being requested (as it could otherwise...
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    I will also note that tile size and the...

    I will also note that tile size and the min-bounces setting can also affect quality in certain areas, tiles need to be big enough to give a bit of room for the adaptive map to work and you want to...
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    I'd be fine with that as long as it doesn't...

    I'd be fine with that as long as it doesn't replace all of the other shader nodes (save for the mix shader node), the nodes already allow for really high quality shaders and I don't recall the Disney...
  35. To be fair, the BF actually has gotten quite a...

    To be fair, the BF actually has gotten quite a fair bit of funding for the previous open movie from the Dutch Film Fund among other entities. They also now get more than 48,000 Euros a year in...
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    No offense, but you really should hide those...

    No offense, but you really should hide those videos behind links due to the R-rated desktop background.

    It's kind of unprofessional (and as such I will not watch them).
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    I think in this case, this could be argument for...

    I think in this case, this could be argument for Blender to have a good API for GLSL shading.

    Think about it, you have a singular GLSL API core and then you have plugs for Blender Internal/the...
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    I thought the initial point of GLSL use in Cycles...

    I thought the initial point of GLSL use in Cycles (as said by Brecht) was to keep it simple (the argument being that we had the rendered viewport mode).

    But for painting though, I can see where...
  39. I think by now, the question that Ton should...

    I think by now, the question that Ton should answer is this...

    If the top commercial offerings become free, would Blender still have enough to offer in terms of tools and usability to encourage...
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    In this case, adaptive sampling is not really...

    In this case, adaptive sampling is not really going to act as a magic bullet here, no matter how good you make the algorithm.

    Light through a window without any tricks means the entire interior is...
  41. I think you need to be aware that we're entering...

    I think you need to be aware that we're entering a new era in 3D, an era where the fact that Blender is free is not seen as near as big an advantage as it once was.

    That advantage may have even...
  42. Autodesk software now completely free for every school worldwide

    Yes, if you're a student or a teacher, you can now get all Autodesk software for free.
    http://forums.cgsociety.org/showthread.php?f=59&t=1226896

    By the initial look of things, it looks like the...
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    Last I tried BI volumetrics, the engine did not...

    Last I tried BI volumetrics, the engine did not have the ability to make materials with combined volume and surface shading, you had to make a shell object if you wanted surface shading.

    Cycles...
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    For reference, here was Campbell's analysis of...

    For reference, here was Campbell's analysis of the code
    https://developer.blender.org/D817#12710

    This isn't so much software ideology and politics as noticed by the massive amount of code...
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    The way Cycles is engineered, the idea is to...

    The way Cycles is engineered, the idea is to allow one to allow good results without having to expose the user to a large wall of settings, in fact there's a number of 'new-school' render engines...
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    If you needed to work around a lot of Blender...

    If you needed to work around a lot of Blender limitations, perhaps you can help by assisting in removing them from the Blender architecture then?

    I've been following this thread and I have to say...
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    More likely it would just be a number field in...

    More likely it would just be a number field in the adaptive sampling panel, the goal here is not to expose so many controls to the user that it takes them a while to learn how everything works, that...
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    In some direct lighting situations, a surface can...

    In some direct lighting situations, a surface can become noise free in as little as 32 samples (technically less than 32 but more is needed for anti-aliased edges).

    That alone will virtually...
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    Tehtoast, the first pass which you speak of is...

    Tehtoast, the first pass which you speak of is what's known as the warmup pass, (which is hardcoded to 3 times the amount of samples used between each update interval).

    If you wanted a really...
  50. The color wheel widget has an eyedropper, but the...

    The color wheel widget has an eyedropper, but the final intensity and tint of the color in the render is going to be dependent on other factors like lighting and tonemapping.

    If you're trying to...
  51. There's the rendered option for the viewport, it...

    There's the rendered option for the viewport, it allows to very quickly get an idea of what the final render will look like.
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    The Viewport FX project (the first bit already...

    The Viewport FX project (the first bit already being in master), is said to include the ability for Blender to run on an Open GL ES backend, which is an important part of getting Blender to work on...
  53. The mesh system was completely replaced at one...

    The mesh system was completely replaced at one point between those versions (to a new system with better quality data along with Ngon support), so it is highly possible that you will lose some of...
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    Actually, the wheel looks to have a lower amount...

    Actually, the wheel looks to have a lower amount of noise overall in the context of the entire region (see some of the reflections).

    The only area that looks noisier to me is the ground...
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    It would be nice if you could post an image using...

    It would be nice if you could post an image using proper color depth as there's a lot of banding here.

    Any noise I could pick out is very little, but Lukas has said before that bright areas might...
  56. AO is often used to add ambient lighting without...

    AO is often used to add ambient lighting without adding a whole lot to the render time, the global option is also often used so as to get a usable AO in the compositor with which to darken crevices...
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    What a splashy cacophony of colored pencils :D ...

    What a splashy cacophony of colored pencils :D

    Sometimes, it's these simplistic ideas that make for the best images, perhaps you need to hide something in there though.

    Good work.
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    Do you have much experience at all in Blender? ...

    Do you have much experience at all in Blender?

    1). This quote suggests that you are not aware of the extrude and loopcut tools, which are very basic tools that most all 3D programs have.
    2). You...
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    Sergey just tested a shot they had at the studio...

    Sergey just tested a shot they had at the studio and only got an half-percent speedup with this patch.

    I do wonder though if that is due to the issue that others have had with the patch not...
  60. FOSS for the professional; how close of a copy of their favorite app. is legal?

    The idea for this thread is based on the initial responses when news about Natron hit CGTalk.
    http://forums.cgsociety.org/showthread.php?f=2&t=1225785

    Let's just say their impressions aren't as...
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    To note, you should never set the confidence at...

    To note, you should never set the confidence at 100 because it effectively disables the adaptive stopping.

    The reason for that is that even a 0.01 value change in one pixel would be enough to...
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    Make a circle > place it over cylindrical region...

    Make a circle > place it over cylindrical region of target mesh > create shrinkwrap modifier > extrude.

    Doing this is not rocket science, Contours is basically a fancier way to apply a quad-based...
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    That would've been my next guess, as I mainly use...

    That would've been my next guess, as I mainly use the progressive refine option and it works for me in that case (I just can't seem to stand so much watching the image slowly reveal itself anymore...
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    doublebishop; it looks to me like your problem is...

    doublebishop; it looks to me like your problem is present only when using the GPU to render, the render and sampling seem to work fine for me in CPU mode.

    Have you tried using the CPU at all to...
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    Razorblade; if you haven't already noticed, the...

    Razorblade; if you haven't already noticed, the progressive refine works by doing an initial pass over all tiles for the warmup samples followed by the continuous sampling of the tiles that have the...
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    Agree, I never heard of anyone speaking about...

    Agree, I never heard of anyone speaking about turning the Blender Open Source model into some sort of subscription model, if they did that then the GPL would all but ensure someone creating a free...
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    Regardless of whether spatial masking is in or...

    Regardless of whether spatial masking is in or not, the scene I've been rendering seems to have seen its convergence rate increased by up to several-fold with the more detailed adaptive map and...
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    Well, testing the latest version of the patch, I...

    Well, testing the latest version of the patch, I have to say that the tweak to the TVI curve and the lower blur radius in the adaptive map is making things far more accurate from what I can tell.
    ...
  69. Now while it is indeed true that the conditions...

    Now while it is indeed true that the conditions of the artists might be deplorable, you are aware that if the artists and writers get all of the revenue, the company that hires them wouldn't be able...
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    I'm not Lukas, but I hazard to guess that...

    I'm not Lukas, but I hazard to guess that something like this is way too complex to have for the initial patch. The point is to at least have a good working solution in master first, and then make...
  71. To add, movies that try to be a work of art can...

    To add, movies that try to be a work of art can even lose the CG-centric crowd if done the wrong way or in a too confusing way.

    The BF actually saw this themselves when they released Elephants...
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    Blender.org seems to go down an average of once a...

    Blender.org seems to go down an average of once a day here, mainly during the evenings.

    If it's like usual, it will be back up within 30 minutes.
  73. Until a Disney princess movie for instance...

    Until a Disney princess movie for instance doesn't followup with millions of little girls squealing for more of it, there's no real reason for them to change things up (that goes for the plot styles...
  74. Besides that, I will probably see Big Hero 6 in...

    Besides that, I will probably see Big Hero 6 in theaters anyway because it looks like a fun movie (much like Wreck-It-Ralph and Bolt before it).

    I think Disney is nailing the formula for what a...
  75. Well it does appear to be true that some key...

    Well it does appear to be true that some key materials like human skin have looked more or less the same since Toy Story, the only difference now it seems is the more physical way they do the...
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    The only issue visually with disabling the looks...

    The only issue visually with disabling the looks and curves settings is that the scene then has quite a bit of burnout in the visual department, but it does make sense to have the sampler use the raw...
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    Lukas has just released the newest version of his...

    Lukas has just released the newest version of his patch.


    He also talks about a possible improvement to the estimation to be done in the future, but wants to get the patch in master first.


    I...
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    If you switch the skinning method from BGE to...

    If you switch the skinning method from BGE to Blender (in the animation panels), the solid shading works and the animation will still play.
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    Seeing that my Dragon scene appears to be...

    Seeing that my Dragon scene appears to be converging a bit faster with clamping enabled, it appears to make perfect sense to me.
  80. Disney's Hyperion; combining the best bits of caching with path-tracing

    http://www.fxguide.com/featured/disneys-new-production-renderer-hyperion-yes-disney/

    The approach is really interesting, instead of just firing rays at geometry, they employ the idea of firing...
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    With this kind of claim I think it is fair to ask...

    With this kind of claim I think it is fair to ask for examples of your previous work along with your credentials to back up such superlative wording.

    If it's anything less than astonishing, don't...
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    Not a whole lot, then again, I did mention in my...

    Not a whole lot, then again, I did mention in my last post of the possibility that making use of the clamp settings (especially the one for direct light), can improve convergence in a significant way...
  83. Thread: Prison Ruin

    by Ace Dragon
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    It really does have a good photographic quality...

    It really does have a good photographic quality to it, the execution in general being quite superb.

    Is everything supposed to look wet though, the specular would seem too strong otherwise if the...
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    You really nailed the slimy look, very impressive...

    You really nailed the slimy look, very impressive for a realtime model indeed.

    Though I am in agreement that the environment could be improved, is he supposed to be floating on a pond or is the...
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    Hey all I just found out that an image making...

    Hey all

    I just found out that an image making use of both the direct and indirect clamps may actually converge a bit faster with the adaptive sampler than if you just left the values at 0. I...
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    When I read this, my first thought was how you...

    When I read this, my first thought was how you would handle naturally noisy areas in reflections or behind glass, because many of the passes do not have any sort of transparent or reflected data...
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    I'm not sure how number 1 could be differentiated...

    I'm not sure how number 1 could be differentiated with a few flags, but curve types 2 through 4 sound like good candidates to see their underlying code unified in much the same way we saw for the...
  88. And what does this have to do with graphene?

    And what does this have to do with graphene?
  89. Sure, let's just stop there and not bother to...

    Sure, let's just stop there and not bother to research more advanced technologies at all, if everyone had this kind of thinking, a number of technologies from the past 20 years like LED bulbs and...
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    Got my first render done using the adaptive...

    Got my first render done using the adaptive sampling patch
    338724

    Due to the noise distribution, there were some areas where the convergence rate wasn't that much faster compared to master,...
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    It basically means that if you tap a key it does...

    It basically means that if you tap a key it does something, but if you hold the key it does something else.

    The issue that the core devs. raised last time is that it was doing nothing but spawning...
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    We had a few of those things around the house...

    We had a few of those things around the house when I was little, I think we may or may not have sold them at a garage sale which was the fate of a number of childhood plastic toys.

    The latest...
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    When you look at it, Ton could potentially obtain...

    When you look at it, Ton could potentially obtain a nice rise in donations for Blender and a nice-sized increase in the userbase if he did something so basic as switching the mouse button used for...
  94. It's been reported before that one of the...

    It's been reported before that one of the concepts (laser-based fusion at the National Ignition Facility), actually did manage to produce power, and more of it than needed for the lasers. The trick...
  95. University of Washington develops fusian reactor looking right out of Iron Man

    (hint) BPR, you will love this.

    Looking at the picture, it really does somewhat resemble Tony Stark's arc reactor, just with some Y-shaped thing in the middle....
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    Granted, most of it is one or two people doing...

    Granted, most of it is one or two people doing the arguing, but I wonder if Ton realizes that he needs to do something and change his thinking if people are trying to say that Autodesk as a company...
  97. I hope you're aware of the tens of thousands of...

    I hope you're aware of the tens of thousands of dollars that have gone into paying developers to code features for Blender, which you and I can then use and enjoy free of charge.

    They get around...
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    I give it less than a week before we hear the...

    I give it less than a week before we hear the usual calls of forking Blender and kicking Ton out of the foundation.

    I'm guessing they can't do the dependency graph work as of now because they'll...
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    Metropolis would help for highly indirect light...

    Metropolis would help for highly indirect light and specular/caustic lightpaths, the case here is direct lighting (which Metro is weaker at than plain Sobol sampling).
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    Also on point 1, I have a very simple testcase...

    Also on point 1, I have a very simple testcase where a bright region gets way more samples than needed.
    338565

    Open the attached file and render it using 'progressive refine' with the adaptive...
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