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Type: Posts; User: Ace Dragon

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  1. Replies
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    Still, why would any game engine need to have a...

    Still, why would any game engine need to have a file structure consisting of 12,000 folders? Why would a game engine need to be about as large as an actual AAA-quality PC game (since the usual case...
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    Interesting little clip, and nice work on...

    Interesting little clip, and nice work on animating the various mechanical parts. Maybe try to gun for a higher lighting quality if you have the means.

    However, are you sure you don't mean to call...
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    Then again, there's been little interaction...

    Then again, there's been little interaction between the two leaders overall until now, and tensions seem to have died down a bit at the moment.

    We even saw Campbell open a review task for his...
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    I don't see why the content can't be in a...

    I don't see why the content can't be in a separate download if one needs it (though that assumes that the assets are what's comprising much of the size).
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    Maybe that's true, but still, 40 gigabytes is far...

    Maybe that's true, but still, 40 gigabytes is far larger than the size of every application on my entire machine combined, does the engine really need to have that much data?

    Not to mention, the...
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    It just came to me (noting LordOdin's posting of...

    It just came to me (noting LordOdin's posting of the breadth of Lumberyard's file system), what are the chances that you wouldn't be in for an all-day ordeal when the engine tells you it wants to...
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    It would be nice to see the Godot developers and...

    It would be nice to see the Godot developers and the Blender developers work together on establishing a truly powerful, yet truly open source pipeline for exporting models to game engines.

    That...
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    For the record, not everyone who makes posts on...

    For the record, not everyone who makes posts on the mailing list are active Blender developers (a number of them are users like you and me), so consider that before making conclusions on the dev....
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    Nice effort, but the torso and arms don't seem to...

    Nice effort, but the torso and arms don't seem to have that same attention to detail as the head, you could also tone down the glossiness and up the roughness as it currently gives an impression of...
  10. Just to note, it was merely a bug with the...

    Just to note, it was merely a bug with the default values, the vector point type and its behavior is not.
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    It looks like the whole debate has really lit up...

    It looks like the whole debate has really lit up the mailing list with some people debating as to why there's being no effort being done for Blender's Collada I/O as an alternative to Blender's fbx...
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    According to the Unity forums, it gets worse than...

    According to the Unity forums, it gets worse than that as far as size goes as the full, extracted install closes in at 40 gigabytes.

    By all means, Lumberyard looks to be one of the biggest single...
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    More likely, providing that the replacement is...

    More likely, providing that the replacement is not the 2.8 interactive engine, the pool of candidates for a BGE-level integration would be an engine like Panda3D, Godot, Urho3D, or some other open...
  14. Sure, but I wouldn't say for sure if their future...

    Sure, but I wouldn't say for sure if their future contributions would really be intended to make Linux better or if they're intended as attempts to gain control over the entire ecosystem (which would...
  15. The fact that Linux is open makes this a...

    The fact that Linux is open makes this a double-edged sword, what makes you think those countries won't roll a custom distro that includes monitoring utilities to make sure its users don't make or do...
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    Where .fbx is different is that it's a format...

    Where .fbx is different is that it's a format that the BF has little control over (Autodesk calls most of the shots here and can choose to wreck the years of effort if they want to). I don't know why...
  17. I'm no longer sure if that will be the case...

    I'm no longer sure if that will be the case though, the number of complaints from Win10 users have been going down and I myself have yet to see my machine lock up or bluescreen.

    There's also...
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    Then where does Ton get the idea that the changes...

    Then where does Ton get the idea that the changes are random, you usually wouldn't make changes on a random basis without a sort of motive that is not related to simply improving the format and its...
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    There's no reason why it can't be used as a base...

    There's no reason why it can't be used as a base though, they've done just that at least a few times over the years (borrowing code from patches and branches for the official implementation).
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    Noting Ton's reply (and this discussion), I think...

    Noting Ton's reply (and this discussion), I think the key line from Ton is this.


    Based on this, the work on Blender's .fbx I/O can easily be seen as the developer equivalent of a medieval...
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    Some potentially exciting news from those hoping...

    Some potentially exciting news from those hoping for alembic I/O functionality.

    A surprise patch having just that has hit the review tracker. This doesn't yet have support for everything that the...
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    The nice things about the alternatives is that...

    The nice things about the alternatives is that Blender would no longer be dependent on Autodesk in terms of the quality of its I/O code (and in terms it gives Autodesk a fair amount of leverage to,...
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    I know that was how Luxrender's reinhard worked...

    I know that was how Luxrender's reinhard worked several years back (when I was using it due to wanting an engine that had GI). The first few minutes of a render in that engine often saw frequent...
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    Yes, I read that part, but the way I read it...

    Yes, I read that part, but the way I read it suggests the BF will likely be ending any concerted effort to really keep it as a comprehensive I/O solution.

    Now for the thread in general, some might...
  25. As I mentioned, the movie discussion would be for...

    As I mentioned, the movie discussion would be for another thread, not this one which is supposed to be about the latest features and optimizations in Cycles.
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    The LA-time developers meeting has concluded,...

    The LA-time developers meeting has concluded, here are the notes
    http://lists.blender.org/pipermail/bf-committers/2016-February/046633.html



    Also, Bastien is thinking that the BF should drop...
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    I can't say I know all of the details because I...

    I can't say I know all of the details because I haven't gone that much in depth (but chances are there will be a lot of other people who will find all of the details and whether there are any...
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    For Cycles at least, it's not as straightforward...

    For Cycles at least, it's not as straightforward to do reinhard as opposed to keeping everything in linear space.

    The reason why is that you would need to manually calculate different curves for...
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    Gamesfromscratch just did an in-depth guide to...

    Gamesfromscratch just did an in-depth guide to downloading and installing Lumberyard
    http://www.gamefromscratch.com/post/2016/02/09/Hands-On-With-The-Lumberyard-Game-Engine.aspx

    It might actually...
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    Can't someone make an addon then that simply...

    Can't someone make an addon then that simply auto-generates a curve based on a group of settings (highlight compression ect...)?

    The only thing you genuinely can't do at this point is dynamic...
  31. Thread: Bazaar

    by Ace Dragon
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    Nice work overall. The detail and composition...

    Nice work overall. The detail and composition look pretty good and it really looks like a place you could really get lost in.

    And I agree with the others, it kind of does have an Aladdin vibe to...
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    Considering how you seem to be trying to defend...

    Considering how you seem to be trying to defend the video, would it be true then that you're on the path of considering yourself one who believes the Earth is flat?

    If it is true, please realize...
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    I haven't seen the video, but if this guy is...

    I haven't seen the video, but if this guy is attempting to show the solar elevation angles as proof of a flat Earth, then he has no idea how seasons work.

    Besides that, if he lived in California...
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    I thought there was another (and far more...

    I thought there was another (and far more important) change that now allows the curve to affect the whole range of values due to it no longer being clipped between values of 0 and 1?

    At least...
  35. However, the algorithms used for noise-removal...

    However, the algorithms used for noise-removal have advanced greatly in just the past few years in terms of how much detail is preserved as well as how the model scales up. In a way, this view is...
  36. Just a heads up, Godot 2.0 is now in the release...

    Just a heads up, Godot 2.0 is now in the release candidate stage.

    Any bugs you have found should be reported immediately, or otherwise they may not be fixed.
  37. Plus, we don't know what settings he used...

    Plus, we don't know what settings he used (because if he used branched path tracing for instance, it may have taken even longer than if he just used plain pathtracing).

    On the idea that adaptive...
  38. I think the sampling part could be really sped up...

    I think the sampling part could be really sped up without the need for a forest of biased rendering knobs if we could only set the branched path tracer to sample each closure randomly instead of all...
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    Okay, the Dragon images again, but this time...

    Okay, the Dragon images again, but this time using the new Burley SSS alongside a couple of tweaks to integrate it better (I also removed a texture-based shading hack from the group node due to it...
  40. That scene looks like it could've been rendered...

    That scene looks like it could've been rendered in Vray or Corona, great work.

    With Cycles now having pro-level Tonemapping, I could foresee a surge in people moving their architectural work to...
  41. The fact of the matter though is that movie...

    The fact of the matter though is that movie directors are not CG artists (why would they need to learn the art of CG at all if they have studios doing all of the work for them)?

    Plus, this may...
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    Just to chime in here, do you think it might be...

    Just to chime in here, do you think it might be possible for the Blender developers to just outright replace the current cache system that Blender has with Alembic (due to it being compatible with...
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    In general, any application that allows the user...

    In general, any application that allows the user to exercise true power in what he or she wants to make is going to have a bit of a learning curve.

    There are applications out there (including in...
  44. You can always create a custom gradient by way of...

    You can always create a custom gradient by way of a color-ramp (so the area in focus will be white while it fades to black on both ends).

    I'm not sure what you're going to use it for though, if...
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    This is intentional, the fact that the sunlamp...

    This is intentional, the fact that the sunlamp shadows use a traditional shadowmap as opposed to techniques like SPPM means that a frustum has to be defined around the position of the sunlamp (so as...
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    Only your image suggested restricting values (in...

    Only your image suggested restricting values (in some cases) to just one decimal place (not four as you're now mentioning).

    I'm not sure if it might be the result of trying to decipher the messy...
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    On the contrary, it's hard to see if it's truly...

    On the contrary, it's hard to see if it's truly the fault of the multires modifier here (considering that we don't know the relation between the two meshes and there doesn't seem to be notable...
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    In the real world, a lot of bevels are quite...

    In the real world, a lot of bevels are quite small to begin with, so you might need more than one decimal place for an accurate model depending on the scale of the scene.

    Granted, the number you...
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    The displacement modifier does not support...

    The displacement modifier does not support node-based textures at the moment, so scaling at a per-pixel level (with real distortion) can't be done on a procedural basis.

    However, you can work...
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    You can always collapse the panel for transform...

    You can always collapse the panel for transform locks if you don't need it, but please also be careful about statements suggesting that a feature should be taken away from everyone if it's not...
  51. Similar to what I mentioned before, making use of...

    Similar to what I mentioned before, making use of an add shader node (with a mix shader to act as a fac.) to bump the energy by 10 percent will get the warm look back while keeping in energy...
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    Just to add here, Microsoft has now labeled the...

    Just to add here, Microsoft has now labeled the upgrade to Windows 10 as 'recommended', meaning that those who set their copy of Win7/Win8 to update automatically will see the new system installed...
  53. The object synchronization phase will now be much...

    The object synchronization phase will now be much faster in Windows if there's a ton of different objects involved (thanks to improvements in the Windows compiling environment)...
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    The improvement comes from changes in the way the...

    The improvement comes from changes in the way the curve is interpolated between points (making it easier to get photographic quality without needing a lot of individual points).
  55. It looks like that shading model they have for...

    It looks like that shading model they have for fur is even better than the one that's in Renderman, if we are ever going to see an update for the hair shading you might as well borrow from the best....
  56. A new ease-of-use commit from DingTo, have MIS...

    A new ease-of-use commit from DingTo, have MIS sampling for the environment disabled automatically if it's just making use of a solid color....
  57. It looks cool, but I can see it being pretty...

    It looks cool, but I can see it being pretty clunky to work with until we also get a proper system of haptic feedback (using gloves, not pointers) and the UE4 guys allow the object placement to take...
  58. I see, it seems like it just becomes harder to...

    I see, it seems like it just becomes harder to keep track of render engines since the number of active projects continue to increase (both free and commercial).

    Pixar may have become fairly...
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    Just to note here, I never said it was bad news,...

    Just to note here, I never said it was bad news, it's just that the vast majority of commits involving things like compiling tend to not be something of interest for the average user.
  60. Oh man, I almost find it scary that Cycles is...

    Oh man, I almost find it scary that Cycles is actually allowing Blender to be at the forefront of rendering technology for a change (after around ten years of languishing courtesy of the old Internal...
  61. Some PC configuration types, I think, now allow...

    Some PC configuration types, I think, now allow you to cram in up to 128 gigs of RAM. If money is really no object here and if you don't mind spending the same amount every 5 years (if you want to...
  62. The hazard though is this, would you then support...

    The hazard though is this, would you then support the idea of actually stripping out large parts of Blender so you have a 'free' version with the rest coming through commercial addons?

    Say the BF...
  63. In actuality though, it's already gotten a bit...

    In actuality though, it's already gotten a bit further than the vast majority of other projects in this genre, why?



    -It's getting rather good reviews from people who tried it
    -The paradigm...
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    Interestingly enough, it will be the UPBGE users...

    Interestingly enough, it will be the UPBGE users that will have to wait because Campbell already has it committed for the BF version....
  65. There was also a nice optimization commit that...

    There was also a nice optimization commit that quickly followed the inclusion into master.
    http://lists.blender.org/pipermail/bf-blender-cvs/2016-February/084108.html

    Strange that the tint would...
  66. What Psy-Fi mentioned in the mailing list is that...

    What Psy-Fi mentioned in the mailing list is that his leave from the Blender scene would be temporary and for the immediate future (meaning he may come back later in the year if all goes according to...
  67. The 'bug squashers' don't do much development...

    The 'bug squashers' don't do much development themselves though, mainly they categorize and organize the list of bugs.

    However, Godot's userbase is submitting bugfixes at an increasing rate, so...
  68. If there's going to be an auto-weld...

    If there's going to be an auto-weld implementation in the solidify modifier, better have an implementation for the shrink/flatten, inset, and bevel tools as well (because overlapping edges can be a...
  69. You can filter the issues by clicking on the...

    You can filter the issues by clicking on the little labels they are given on the Github page

    So here's just the ones listed as bugs for instance (which cuts the issue count by more than half)....
  70. Plus (I just looked at the specs. of those...

    Plus (I just looked at the specs. of those Xeons), the fact that they only go up to 2.3 ghz means you might be disappointed with their performance in single-threaded tasks (and since a lot of 3D in...
  71. One thing that hasn't been mentioned is the...

    One thing that hasn't been mentioned is the various reports from the UE4 community that mention UE4 games being 100 megabytes at minimum (out of the box that is, which is quite big for smaller games...
  72. So, 9000 dollars on a machine and you're only...

    So, 9000 dollars on a machine and you're only putting 16 gigabytes of RAM in it, seems like that could become a major weak spot if you're planning to have insane detail in your projects?

    As for...
  73. Interesting that the rendertimes increased here...

    Interesting that the rendertimes increased here and by a fair margin.

    However, it might be due to the code being unoptimized at the moment coupled with the WIP state (which is inferred from...
  74. For that last part, judging from the feedback of...

    For that last part, judging from the feedback of the published projects so far it seems pretty good. That's not to say things might be totally free of issues (but the userbase is quite vigilant about...
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    I'm not sure if you're thinking that I was having...

    I'm not sure if you're thinking that I was having unrealistic expectations for it or what, as I never claimed to know a date in which this will be committed to master.

    It's just as possible that...
  76. For starters, other engines like Godot present a...

    For starters, other engines like Godot present a different solution towards various components of game creation which may make it easier and more straightforward for some. With Godot at least, I find...
  77. Is Cycles about to get a new SSS falloff...

    Is Cycles about to get a new SSS falloff algorithm?
    https://developer.blender.org/D1759

    Right now, it's Sergey doing all of the coding with Brecht giving pointers (the tests near the bottom for...
  78. Replace these words... Godot >> Blender Unity...

    Replace these words...

    Godot >> Blender
    Unity and UE4 >> Max and Maya
    game making >> production 3D work
    other game engines >> commercial 3D software

    and you wind up with a statement that...
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    And then people might become disappointed when...

    And then people might become disappointed when they find out they can't use Ptex in conjunction with Dyntopo (because of how it's not designed to work well with triangles). I'm also not sure if newer...
  80. Godot version 2 hits beta (open source 2D/3D engine)

    http://godotengine.org/news/36-godot-engine-2-0-is-now-beta

    Download (though it looks like there's no 64 bit version yet for OSX)
    http://godotengine.org/projects/godot-engine/documents

    A...
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    Psy-Fi mentioned in the mailing list that his...

    Psy-Fi mentioned in the mailing list that his planned absence is temporary (for the immediate future at least) and that he will likely be back some months from now (and together with the possibility...
  82. Don't forget that this would essentially be a...

    Don't forget that this would essentially be a third boolean algorithm in Blender (alongside Carve and Blender's new custom solution by Campbell).

    It looks like the person who started the topic...
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    What I'm talking about here is that there's cases...

    What I'm talking about here is that there's cases where the amount of memory needed for GPU rendering is dependent on the size of the number of features supported by the kernel.

    And yes,...
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    Adding procedural options does not cause them to...

    Adding procedural options does not cause them to take longer to render, but a GPU user may find the scene needing more memory. On top of that, the memory requirements for compiling the CUDA/OpenCL...
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    I do agree that some simple controls for the...

    I do agree that some simple controls for the preview windows would be nice to have. However, we should try to keep them to a minimum so as to not turn it into a bloated mess.

    For instance, being...
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    Unless you can provide tangible proof for these...

    Unless you can provide tangible proof for these sweeping assumptions regarding what Blender users do and what professionals want, then it's nothing more than noise (which is pushing the developers...
  87. The guy behind the site Gamesfromscatch just...

    The guy behind the site Gamesfromscatch just published the first part of getting started with Superpowers...
  88. The only limitation I can see with baking is that...

    The only limitation I can see with baking is that your worn edges shader is then dependent on the resolution of a texture.

    Ideally, we would have a way in Cycles to create a Vray-style edge shader...
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    Here's the thing though, if you want to talk...

    Here's the thing though, if you want to talk crap, then don't do it in threads making proposals that could improve Blender, why?



    It increases the amount of noise, making the thread less...
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    Okay, I know that Tristan has made it a priority...

    Okay, I know that Tristan has made it a priority to improve performance, but this is an indication that there should be some balance in this kind of development.

    In a way, if you're dropping...
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    If you want an atmospheric image though and...

    If you want an atmospheric image though and unless you want an image that looks like it was illuminated with a camera flash, then it would be difficult to make every detail clearly visible without...
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    I don't see why you need the game engine at all...

    I don't see why you need the game engine at all in this case (which would also limit the animation features that the hack can make use of).

    Instead, see if you can update this script started by...
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    Wasn't the institute intended to be a sort of...

    Wasn't the institute intended to be a sort of for-profit entity that would fund the activities of the Blender Foundation and by extension the development of Blender (since it revolves around...
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    I think the whole discussion of what floating...

    I think the whole discussion of what floating panels to have would be rendered moot if we were able to actually rip out any panel we want and stick it in the viewport where it gets a transparent...
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    If said software was from Microsoft, then it will...

    If said software was from Microsoft, then it will always install drivers that strongly favor the use of DirectX over OpenGL.

    Instead, go to AMD's website to find the drivers compatible with your...
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    It looks like you have a bargain basement PC, so...

    It looks like you have a bargain basement PC, so any slow performance is not going to be the fault of UPBGE because this is not a machine designed for the vast majority of creative tasks (outside of...
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    Looking at the commit logs though, there has been...

    Looking at the commit logs though, there has been no shortage of non-trivial fixes and limitations being tackled during the current release cycle.

    However, they really do take quite a bit of time...
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    William; I don't think it means the basics are...

    William; I don't think it means the basics are being ignored right now, cases in point.

    - Recent commits reducing the amount of headache that is possible with weight painting
    - This patch in the...
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    The buildbot is being prepared to start providing...

    The buildbot is being prepared to start providing VC 2015 builds for Windows users.
    http://lists.blender.org/pipermail/bf-blender-cvs/2016-January/083940.html

    It may seem like a bit of a mundane...
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    Is it still possible that it could be as well...

    Is it still possible that it could be as well integrated and artist-friendly as the current Elbeem implementation?

    I ask that because I wouldn't be surprised at the devs. rejecting it out of hand...
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