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  1. It's not different at all. The default lights in...

    It's not different at all. The default lights in ZBrush are the same concept as the solid OGL lights in Blender.

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    341885
  2. I definitely agree that the default GLSL lights...

    I definitely agree that the default GLSL lights should be used in the absence of lamps in the scene. It works great when painting in ZBrush.
  3. That's weird, I've never had a single issue since...

    That's weird, I've never had a single issue since switching to OQ.
  4. I agree ddr4 is overkill. However, with two high...

    I agree ddr4 is overkill. However, with two high end GPUs, you may want to consider getting a beefier power supply, or at least find one with a VERY reliable 12v rail. You could also probably score a...
  5. Upload a .blend, there are way too many possible...

    Upload a .blend, there are way too many possible reasons.
  6. Blender has occlusion query selection as an...

    Blender has occlusion query selection as an option now that is (in most cases) faster.
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    It's not a bug, it's a part of path tracing. Any...

    It's not a bug, it's a part of path tracing. Any corrections to it (as with Thea) are non physically accurate and therefore add bias and possible artifacting to renders. You can't trace rays around a...
  8. As far as I know, there's nothing out there that...

    As far as I know, there's nothing out there that is open source with high quality PBR rendering, and definitely nothing with direct Blender integration. Your best low-cost option is going to be UE4,...
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    Make sure you turn on "Only Render" in the...

    Make sure you turn on "Only Render" in the display setting in the N panel as well.
  10. http://www.freepatentsonline.com/y2014/0313198.htm...

    http://www.freepatentsonline.com/y2014/0313198.html

    Too late
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    You're (almost) describing a BVH. Except that a...

    You're (almost) describing a BVH. Except that a convex hull wouldn't really cut down on render times very much because there would still be a complicated bounding area to check against. Using a...
  12. Thread: Jagged edges

    by m9105826
    Replies
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    185

    AA in Cycles is entirely dependent on how many...

    AA in Cycles is entirely dependent on how many samples you take. Or, you can switch to Branched Path Tracing and set your AA samples higher. You really shouldn't need more than 16-36 unless you're...
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    Pros of POVRay: 1.) It's a renderer Cons of...

    Pros of POVRay:

    1.) It's a renderer

    Cons of POVRay:

    1.) Everything else

    Seriously, there are MUCH better free options out there.
  14. Don't use the displacement slot at all. It's...

    Don't use the displacement slot at all. It's unfinished and broken. If you need displacement, use the modifier. What you're getting is called a terminator error, and is an unavoidable result of path...
  15. Setup per zone is maybe 5-10 seconds. You select...

    Setup per zone is maybe 5-10 seconds. You select the faces you want to be a part of the zone, set the appropriate shape keys/bones in the interface, and hit the button. So setup time is really...
  16. Any bone can have two axes transformed, one for...

    Any bone can have two axes transformed, one for moving the mouse up and down, another for moving the mouse left and right.

    That said, IK is giving me some big headaches. The 3DS tool hasn't solved...
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    FBX and Alembic solve completely different...

    FBX and Alembic solve completely different problems. It's not a matter of focusing on one over the other.
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    Thinking you may be going about this the wrong...

    Thinking you may be going about this the wrong way though... nothing reflects back more light than it receives, and forcing a material to do so will result in fireflies that will likely never...
  19. Same old unoptimized/exaggerated comparisons you...

    Same old unoptimized/exaggerated comparisons you see from everyone in the rendering game. Ray bundling isn't a novel approach, really. People hoping for photorealistic animations on home computer...
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    Rendering things that small is just asking for...

    Rendering things that small is just asking for problems with floating point precision anyway, best to scale up by a factor of 10.
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    [SOLVED] SLI is a known speed killer when using GPUs as...

    SLI is a known speed killer when using GPUs as compute devices.
  22. Use separate shaders for the camera and secondary...

    Use separate shaders for the camera and secondary rays. Tweak the camera shader to get the art direction that you want, and tweak the other shader to cast the light that you want.

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    Mitsuba is an academic renderer, so aside from...

    Mitsuba is an academic renderer, so aside from the wiki, you're probably not going to find a lot of information. It's more of a learning tool for Wenzel that he happens to share publicly. I wouldn't...
  24. UPDATE VIDEO TIME! Sorry for the delay folks,...

    UPDATE VIDEO TIME!

    Sorry for the delay folks, this past week has been hell in the form of sickness. It's still not a perfect video as I'm still on the tail end (sorry for the random jumps from...
  25. Hey folks. Video is recorded, but I'm sick as...

    Hey folks.

    Video is recorded, but I'm sick as a dog and sound awful. I need to edit out some of the grossness before it goes up, but I'm just absolutely dead tonight. Lots of bugs fixed in the...
  26. Doing 8 directions would be incredibly difficult...

    Doing 8 directions would be incredibly difficult to track, as well as to use by artists, not to mention to code. I've got some ideas for the free version that I've got written down. I plan on sharing...
  27. You'd still need to create all of the shape keys...

    You'd still need to create all of the shape keys required for your character's facial expressions. It's coming along well, I'll be releasing another video showing the current condition of things at...
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    I never said Lux wasn't a great renderer. I love...

    I never said Lux wasn't a great renderer. I love LuxRender, I use it all of the time. But this mess of options isn't something an artist should have to deal with directly, especially for something as...
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    Lukas, might I suggest some sane defaults for...

    Lukas, might I suggest some sane defaults for most values, with only error exposed to the user by default, with the other settings hidden behind an "advanced" checkbox? Things like the exponent value...
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    It's gone, and I miss it too. But there were...

    It's gone, and I miss it too. But there were legitimate reasons, just like for the stars removal. Stars was removed since it was never really finished in the first place (and was pretty poor,...
  31. You mean... like this? I agree that setting...

    You mean... like this?

    I agree that setting your starting cube with a radius is stupid, but it's not like there aren't options for changing the dimensions of objects in Blender...

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    This won't change anything. Studios make up the...

    This won't change anything. Studios make up the majority of ADs income and they'll continue to use AD products. Blender and its community will likely not experience anything new because of this aside...
  33. Yep, nothing prevents a traditional workflow...

    Yep, nothing prevents a traditional workflow here, ANIMAT is just a convenience utility that sits on top of existing rigs.
  34. Don't be mistaken! I definitely intend on...

    Don't be mistaken! I definitely intend on supporting linked objects ASAP, it's really just a matter of my lack of experience with the workflow preventing me from knowing what the needs are.

    The...
  35. Yep, you set rig, then you choose a bone, a...

    Yep, you set rig, then you choose a bone, a transform, and a channel, and you can set one for x axis movement and another for y axis movement
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    Snark aside, demanding that Blender run on every...

    Snark aside, demanding that Blender run on every device under the sun only wastes the time of developers. Supporting things like ARM and decade old hardware doesn't come for free, and I stand by my...
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    ARM processor and only OpenGL ES support, so no....

    ARM processor and only OpenGL ES support, so no.

    Even it it could, you wouldn't want to. I'll never understand why so many in the Blender community want to push for the lowest tier hardware...
  38. On a related note, so as not to flood the Market...

    On a related note, so as not to flood the Market with two big releases in one week (looking at you, MotionTool!) and to facilitate extra time to make sure everything's working correctly/get some...
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    So cool... makes me wish I did more MoGraph work.

    So cool... makes me wish I did more MoGraph work.
  40. Keep in mind that zones can be as many or as few...

    Keep in mind that zones can be as many or as few faces as desired. The way this is handled in Presto (and the 3DS addon) is to have one section of the forearm for bend, and another for twist. On...
  41. The good news is I have autokey working!

    The good news is I have autokey working!
  42. You have full access to all animation stepping in...

    You have full access to all animation stepping in ANIMAT mode (aside from timeline mouse scrubbing, which I'm still trying to sort out) so my current suggested workflow is to keyframe while in the...
  43. Thanks for the heads up. I definitely need to...

    Thanks for the heads up. I definitely need to study the linking system a bit more to make sure there aren't any glaring bugs. I would be thrilled if they moved forward with a more standard system...
  44. erikscott: There will be a header notice in the...

    erikscott: There will be a header notice in the release so that you know you're in ANIMAT mode. It will also list controls/shortcuts.

    I'm already on the case for auto-mirror, but there are a lot...
  45. Actually, autokeying has been the biggest...

    Actually, autokeying has been the biggest headache for me! It's looking like there's a depsgraph issue here where values aren't evaluated/keyed until they are set manually. My current solution is to...
  46. Thanks for the thought out post! Animating...

    Thanks for the thought out post!

    Animating with bones it just like animating with shape keys, and very similar to a normal bone workflow minus the need to actually see the bones. Each "zone" is...
  47. myclay: Overlay/visual feedback is already on the...

    myclay: Overlay/visual feedback is already on the list. I want to be able to highlight mouseover zones when holding a modifier key. This probably wont be in release 1 though, because I need to really...
  48. ANIMAT: Widgetless, On-Model Animation in Blender UPDATE 1: 13 Oct. 2014

    Hey folks,

    So I've been working on this tool for a little while now, both conceptually and in actual coding, and I think it's time to get some feedback from the community before release.

    The...
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    I agree... I can't imagine a case where I'd want...

    I agree... I can't imagine a case where I'd want to use either for scripting. Give me Lua or Python any day.
  50. Try the different buffer options in the User...

    Try the different buffer options in the User Prefs, but chances are the GPU just isn't up to snuff.
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    Saying "maybe their drivers won't suck this time"...

    Saying "maybe their drivers won't suck this time" is like a battered spouse saying "it'll be better this time". My faith in AMD/ATI is on a ship that sailed looooong ago, and they're never going to...
  52. Getting .tx support in Cycles would definitely be...

    Getting .tx support in Cycles would definitely be a big accomplishment, and would drastically speed up texture render times. maketx is a great little utility bundled with OIIO.
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    Freestyle is a post process for Blender Internal...

    Freestyle is a post process for Blender Internal and Cycles. No need to ask this in the support forum, there's a whole article dedicated to it in the Blender wiki manual.
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    Let's keep on topic... that has nothing to do...

    Let's keep on topic... that has nothing to do with the Unlimited Detail Engine...
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    Vaporware indeed. The closest thing they have is...

    Vaporware indeed. The closest thing they have is visualization software for topological survey data, and the data sets are GARGANTUAN. At the same time, they claim their data is usable in real time...
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    Why not just use the buildbot? Pretty sure that's...

    Why not just use the buildbot? Pretty sure that's the preferred method of getting current vanilla builds these days if you're not into building yourself.
  57. I'd imagine that even if Blender had full ES...

    I'd imagine that even if Blender had full ES support, this would be more hassle than it's worth. Your performance would be abysmal, if you could ever get it to compile for your platform.
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    There was a GSoC for this a couple of years ago,...

    There was a GSoC for this a couple of years ago, but it didn't make it to the end. Pity, because they test builds held a lot of promise. As I recall, though, the dev was Egyptian and trying to work...
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    Nothing wrong with your material. You have...

    Nothing wrong with your material. You have Cylinder.001 turned off in the viewport but turned on for rendering.
  60. A couple of months ago. The double sided issue...

    A couple of months ago. The double sided issue isn't an nVidia problem, they can't be expected to keep old drawing paths supported at the hardware level forever. Blender's viewport drawing just needs...
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    This is nothing like reprojection in ZBrush. This...

    This is nothing like reprojection in ZBrush. This will completely reshape a base geometry to fit a new shape without any work on the user's part aside from setting matching landmarks on each mesh.
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    Mix a transparent shader with your default shader...

    Mix a transparent shader with your default shader and use "Is Shadow Ray" as the mix factor. You can set the shadow color by changing the color of the transparent shader.
  63. Man, this addon is getting a lot of flack... ...

    Man, this addon is getting a lot of flack...

    I'll address a few things.

    As a group, the mods decided that latest news is the best place to announce the market items. Developers have a right to...
  64. They'll do that for anything... I got flagged...

    They'll do that for anything... I got flagged back in the day because the WoW updater uses torrents for downloads -_-
  65. Storing vertex groups with additional properties

    Okay, so I had been hacking away at a solution to this problem for a couple of days and after finally getting to the point where I thought I had it figured out, I was informed that the info I was...
  66. Populate a list with custom property dictionary data

    More info at http://blender.stackexchange.com/questions/15917/populate-a-list-with-custom-property-dictionary-data

    Basically, I have this panel:

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    Name goes in the text field, button...
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    Force UI/custom property refresh/update

    So, I've got a script that updates a custom property, which in turn drives a shape key value. The thing is, the script fails to update the actual value in the property until you mouse over the UI,...
  68. Thread: MSMesher

    by m9105826
    Replies
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    Hmm... OpenVDB was still a goal last time I...

    Hmm... OpenVDB was still a goal last time I brought it up in a weekly meeting. Who told you it's not going to be implemented?
  69. Questions about doing some mesh/OGL weirdness with pure python

    Alright, so I have an addon in mind that is relatively simple in theory (and would be super simple to implement in most other packages) but I'm worried might be a bit much for Blender's python API.
    ...
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    Depends on the type of hair primitive you're...

    Depends on the type of hair primitive you're using. But yeah, hair in general is a big memory consumer in path teaching. The bvh and data structures could be more efficient, especially compared to...
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    Approved the thread (low post count woes!) and am...

    Approved the thread (low post count woes!) and am personally really excited to see where this leads! NURBS in Blender has been a sore spot for quite a while, and it's nice to see it getting some love.
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    Cycles has no real render-time displacement at...

    Cycles has no real render-time displacement at the moment, at least none worth trying to use. Dicing and hole patching is broken. Displacement via the OpenSubdiv standard is coming at some point in...
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    Seriously... you made a post, which first had to...

    Seriously... you made a post, which first had to be approved by a mod, and then waited way less than a day to get a response before assuming that people are just holding out on you.

    Did you even...
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    They have to be triangles. You can't possibly...

    They have to be triangles. You can't possibly have a flat four sided shape that isn't planar.
  75. Replies
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    Takes about 10 minutes of setup and 10 minutes to...

    Takes about 10 minutes of setup and 10 minutes to project a 40k poly mesh onto 4.2 mil poly sculpt for me. WELL worth the time and money. Easily the most important new tool in my toolbox since I...
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    I like the proposal. Going to look into what it...

    I like the proposal. Going to look into what it would take to implement, might be really simple.
  77. Bliz, I did a course on identifying and...

    Bliz,

    I did a course on identifying and optimizing for noise.

    http://cgcookie.com/blender/cgc-courses/cycles-non-progressive-integrator/

    Should get you up and running.

    As far as portals,...
  78. Thread: LuxRender

    by m9105826
    Replies
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    You'll need to recreate materials and re set up...

    You'll need to recreate materials and re set up lights for each different renderer. You can't just switch renderers without additional work.
  79. Well... it's not really integrated. You can do...

    Well... it's not really integrated. You can do viewport rendering using the data from the UE4 viewport. It's not like it's going to be replacing the raster engine of UE4 any time soon. Even with a...
  80. No, this requires spectral rendering to do...

    No, this requires spectral rendering to do correctly, which isn't even a goal on the roadmap for cycles. You could try splitting rgb into separate channels and giving each a different IOR but it will...
  81. Then... use VRay? Comparing ancient final gather...

    Then... use VRay? Comparing ancient final gather methods to true traced GI is your problem. If you want fast and biased AND modern, pick up Thea and learn to use their Field Mapping renderer.
  82. Smoke sim in Blender is... ehh, it's good. It's...

    Smoke sim in Blender is... ehh, it's good. It's not great. It's nice to have a free tool, but it's not going to be winning any competitions against PhoenixFD or FumeFX. The High Resolution options...
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    It's been said countless times, but it's really...

    It's been said countless times, but it's really not worth the render times to use an actual glass or refractive shader on thin panes like that. The only benefit of glass shaders are the refraction...
  84. I hate to break it to people, but if you're not...

    I hate to break it to people, but if you're not looking at a rasterizer (which opens up a whole new bucket of problems in terms of scene/material setup, not to mention the IMMENSE task of...
  85. If you're on a deadline for a job you're getting...

    If you're on a deadline for a job you're getting paid for, use a render farm. There isn't a feature-complete renderer out there that is going to be fast for animation on a personal computer. You...
  86. Do a search for my Ubershader. It has a built in...

    Do a search for my Ubershader. It has a built in matte option.
  87. Replies
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    I'm absolutely puzzled why so much money and...

    I'm absolutely puzzled why so much money and stress has been wasted on reverse engineering if the solution is as simple as requiring people who want FBX support to download the SDK themselves.
  88. Replies
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    fbar, I've talked to Ton et al about this before....

    fbar, I've talked to Ton et al about this before. This project is technically in violation of the GPL because of how the programs communicate with one another.
  89. You know better than to put support questions in...

    You know better than to put support questions in the discussion forums...

    Moved

    Just because your problem is urgent doesn't mean you get to break the rules.
  90. Replies
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    Importing rigs is very common. Motion Builder...

    Importing rigs is very common. Motion Builder wouldn't be able to exist if people didn't want to/couldn't do it. There are also rigging addons that exist for package A that don't exist for package B...
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    Ha, this has been playing in my head every time...

    Ha, this has been playing in my head every time I've worked on this character. I've found myself whistling it more than once.
  92. Replies
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    Ton's input to me via Twitter: "FBX is just a...

    Ton's input to me via Twitter:

    "FBX is just a huge problem to get right - we keep looking for coders to help. But maybe the solution lies elsewhere."
  93. Spatial slits aren't multithreaded. Not worth...

    Spatial slits aren't multithreaded. Not worth using at all, as I haven't found a single test scene where they speed up renders by any appreciable amount, and definitely not enough to offset the build...
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    Haven't started sculpting gloves or boots yet!...

    Haven't started sculpting gloves or boots yet! That's on the agenda today.
  95. No render engine is any "better" than another in...

    No render engine is any "better" than another in general. They can only be better for particular use cases. There's absolutely no way to answer such a question without knowing your needs, use cases,...
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    Think of yeti like Cycles nodes for hair. Any...

    Think of yeti like Cycles nodes for hair. Any parameter can be plugged in to control any other parameter. Child groups can drive other child groups, mesh curvature can be used to automatically drive...
  97. Replies
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    To be clear, this isn't an export problem, it's...

    To be clear, this isn't an export problem, it's an import problem. The character and rig are from SI, and it's based on using null objects (empties) as joints. In Blender, all it does is import the...
  98. Replies
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    Nope, it was in IRC some time ago. For the...

    Nope, it was in IRC some time ago.

    For the record, here is the file.

    https://www.dropbox.com/s/p5g4uvamcv96pck/tallGirl7_4.fbx?dl=0

    The homebrew FBX import addon released by the Japanese dev...
  99. Replies
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    For the record... that's exactly the kind of rig...

    For the record... that's exactly the kind of rig that I create in Softimage, and exactly the kind of rig that MANY people are used to being able to being able to move between apps.
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    Did some cape sculpting. 332077

    Did some cape sculpting.
    332077
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