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  1. The dream of operating a solar sail gets major setback courtesy of Linux

    Apparently, the Linux distro they were using shipped with a serious glitch and caused the computer onboard the solar sail test craft to crash (why, too much data)....
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    Also, I believe there's been a major improvement...

    Also, I believe there's been a major improvement in the quality of the smooth shading in the Dyntopo sculpts thanks to the changes in the topology generator by Campbell (trying to keep the triangles...
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    I read before that learning C++ as a first...

    I read before that learning C++ as a first language at least is absolute madness (a lot of concepts that you will struggle to learn if you have not first gotten acquainted with one of the easier...
  4. Sometimes there's a group of developers who, due...

    Sometimes there's a group of developers who, due to various software politics and ideology, will choose to fork a project with the intent of creating their own solution.

    This already happened once...
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    Only I thought his post posited some idea about...

    Only I thought his post posited some idea about IronPython being able to convert BGE code into one of Unity's languages and have his game working in that engine with a few clicks (he's made plenty of...
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    Python and C++ inspired languages like...

    Python and C++ inspired languages like Unityscript are so different from each other in terms of commands, concepts, and syntax that it would require weeks of full time work to get you something...
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    If The Foundry really is interested in...

    If The Foundry really is interested in participating in the whole "race to the bottom" trend being seen with almost all things digital, it would indeed be a good way to get their software into the...
  8. I'm sure the 3D part will get better, but right...

    I'm sure the 3D part will get better, but right now it's not something I would develop a 3D game in.

    The .gif image for the flying airplane as of now show stray pixels that do not get updated...
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    I may add to Herbert's post, you generally want a...

    I may add to Herbert's post, you generally want a general purpose image processing software if one of things you do is post-production on rendered images coming out of Blender.

    Krita doesn't focus...
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    What then is going to stop perhaps a rather good...

    What then is going to stop perhaps a rather good chunk of their userbase from shunning the full license and just getting the indie one? One of the reasons why development at The Foundry is so robust...
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    If you don't want the potential for limitations...

    If you don't want the potential for limitations though, then the recent Modo price hikes makes Blender the only viable option for hobbyists who want a solution that doesn't feel like you're "getting...
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    Speaking of vertex colors, why is it that we can...

    Speaking of vertex colors, why is it that we can simply have the material index limit raised to 32K but yet still have to have the Vcol layer limit at 8?

    If there's nothing in the code that...
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    You can already configure multiple workspace...

    You can already configure multiple workspace screens and key between them (I forget the hotkey combo).

    So if you need to change your window layout to something completely different, you can go to...
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    You mean so the eye material doesn't darken so...

    You mean so the eye material doesn't darken so much?

    You can increase the intensity of the glossy shader by adding it to itself via the add shader node, then you can get away with a lower mix...
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    Perhaps a mix of a transparent shader and a...

    Perhaps a mix of a transparent shader and a glossy shader would work better?
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    Well, for a while, I was trying to explain to...

    Well, for a while, I was trying to explain to Lukas why the patch needed to include a way to target fireflies (so you wouldn't have tiles stuck on certain spots for 10-15 minutes at a time). To me,...
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    Excuse the bump, but Lukas has just updated his...

    Excuse the bump, but Lukas has just updated his patch with some potentially important changes
    https://developer.blender.org/D808#26143

    Among the changes is a tweak to the adaptive distribution...
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    The new website looks fantastic, and with version...

    The new website looks fantastic, and with version 19 is definitely going to be a rather good upgrade from my copy of Paint Shop Pro 7 (because it's inevitable that it will eventually stop working due...
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    Blender uses a form of data known as the derived...

    Blender uses a form of data known as the derived mesh with modifiers (so it might be that it would then have to apply the modifier results to the general mesh data then since it's technically no...
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    It an unfortunate truth with popular FOSS...

    It an unfortunate truth with popular FOSS programs, the limited resources can lead to situations like this where you just *can't* win no matter what you do (but few people who pick up Blender know...
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    I'm a native English speaker, and I don't think...

    I'm a native English speaker, and I don't think it's any weirder than some of the slang making their way into dictionaries these days.

    There recently was a serious look at having words like...
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    I know that part of the cloud money at least goes...

    I know that part of the cloud money at least goes to the Open Movie productions (so they don't have to constantly rely on fundraisers whenever they start a new project).

    This also seems to have...
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    I think I heard before from Campbell that the...

    I think I heard before from Campbell that the developers who work on Blender actually get paid less than the typical market rate (because the BF at best would only be able to afford two or three...
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    BPR; It is true that there's been a lot of recent...

    BPR; It is true that there's been a lot of recent development in the BGE (at least compared to the usual state), but it still has a long way to go before it can be called a true, triple A engine.
    ...
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    Have you tried using a higher resolution for the...

    Have you tried using a higher resolution for the environmental MIS sampling (small areas can require resolutions up to 2048x2048)?
  26. Thread: Temple

    by Ace Dragon
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    The lack of definition in the terrain seems to be...

    The lack of definition in the terrain seems to be even more obvious now with the new lighting, I still think it could have more detailed and refined features by way of things like displacement.
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    I read that the BF was going to spend the summer...

    I read that the BF was going to spend the summer on trying to help 'onboard' new contributors so they might be long term volunteers as an alternative to the GSoC (as the latter did not really do a...
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    Alembic is currently one of the few ways that...

    Alembic is currently one of the few ways that Blender can have a good quality I/O system with other pieces of software (because of unfixable GPL restrictions and how it results in Blender never being...
  29. It could be the fact that the render takes into...

    It could be the fact that the render takes into account an effect that is not supported by the viewport GLSL code (like proper area lamps).
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    For the GPU especially, it could be due to how...

    For the GPU especially, it could be due to how the textures are more code-heavy due to their creation by way of a an algorithm, not an image.

    Though how much difference there is really depends on...
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    They should give you more time off, some of these...

    They should give you more time off, some of these simply cannot be understated in terms of how far they improve certain areas.

    Or you can convince Ton to give you paid time to work on general...
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    It's fine if the Blender devs. work towards...

    It's fine if the Blender devs. work towards functionality that's expected by the big studios, but with Modo advancing the way it is (in a fashion that's virtually impossible for a FOSS organization...
  33. It depends, it does seem to have the potential to...

    It depends, it does seem to have the potential to produce a far higher increase in the convergence rate than the adaptive sampling patch.

    To think that Cycles could actually leapfrog the...
  34. Thread: Cake Day

    by Ace Dragon
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    If he is banned, then he would be the first...

    If he is banned, then he would be the first person in the history of the Blender community (read, not a spambot) to get it after one post.

    Stealing an image as a way of making an entrance is very...
  35. That gradient domain stuff is nuts, but does it...

    That gradient domain stuff is nuts, but does it still work by the use of actual sampling or by the use of a denoising filter (the latter which tends to scale up rather poorly)?

    If it's all...
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    Looks like Modo has about everything the Autodesk...

    Looks like Modo has about everything the Autodesk offerings have now except a true node-based shader system?

    So it's still merely a component of the layer-based shader tree then?

    Still looks...
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    Looks like the normals of the water mesh are...

    Looks like the normals of the water mesh are pointing in the wrong direction.

    Flip them around and see what you get.
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    Compared to the gobblygook that the Blender 2.74...

    Compared to the gobblygook that the Blender 2.74 algorithm generated, I would say that that the new changes are a fairly good starting point if the target was to give it the best results compared to...
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    I'm pretty sure that Blender's new decimate...

    I'm pretty sure that Blender's new decimate algorithm is supposed to keep as much detail as possible as long as possible, that's why you would see varying amounts of edge collapse based on mesh...
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    What's a Delaunay generator and what it does it...

    What's a Delaunay generator and what it does it do for 3D artists?
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    I think a core point in the complaining is that...

    I think a core point in the complaining is that by now, they had more than a year to fix crashing problems and other bugs in various systems critical to the workflow, and indeed they fix a lot of...
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    Two more things... MODELING; - The 'even'...

    Two more things...

    MODELING; - The 'even' option in in the shrink/flatten tool (the one that gives you the high quality and completely straight results) is automatically disabled if you change the...
  43. Is there any way to have some rudimentary system...

    Is there any way to have some rudimentary system that can get 'closer' to giving the impression of muscles and tissue movement without the long simulation times of a full system?

    That might be the...
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    I'm pretty sure that feature development for a...

    I'm pretty sure that feature development for a full 3D production suite like Blender is a heck of a lot more complex than developing for a program focused almost exclusively on visual painting like...
  45. Mozilla Firefox to go further into becoming an ad-supported project.

    http://www.engadget.com/2015/05/21/firefox-suggested-tiles/

    I've switched to Chrome a while ago, but it seems like something may be happening with Mozilla's finances are they are slowly turning to...
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    Good news, Godot is now officially at version 1.1...

    Good news, Godot is now officially at version 1.1 (just released today).
    http://www.godotengine.org/wp/godot-1-1-out/

    On the docket for version 1.2 is a large array of usability and UI features...
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    It seems to be a terminator-style issue, I have...

    It seems to be a terminator-style issue, I have never seen this with any of my models.

    Have you tried checking for stray geometry around that area?
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    Great, I'm happy to see that this thread is...

    Great, I'm happy to see that this thread is producing results.

    Now to try to remember some other quirks I've ran into on my projects... :)
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    I agree, but I've already read of instances on...

    I agree, but I've already read of instances on the UE4 forum where the 'all software has bugs and some will slip through' argument is used as a justification for allowing project breaking bugs to...
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    You still can't deny that Blender's undo system...

    You still can't deny that Blender's undo system needs a major rework (especially for the global part). Yes, it's unlikely that a software like Blender will be completely bugfree, but it is possible...
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    The answer to all ...

    The answer to all your problems.

    Get version 901 and never worry about about Blender and its development planning again (in fact, I would implore that Modo 901 become the answer to all of those...
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    The thing is that you can't just assign any...

    The thing is that you can't just assign any developer to any area of Blender.

    The developer behind the Multiview project was Dalai Felinto, and I don't think he has a lot of knowledge in how the...
  53. Those characters are not only fiction, but they...

    Those characters are not only fiction, but they also don't commit violence in a completely gratuitous fashion and Darth Vader at least even turns away from the dark side in the end of episode six.
    ...
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    There are a ton of major projects that Blender...

    There are a ton of major projects that Blender needs yet before every piece of functionality can be considered truly modern, but Blender has some of the same issues with the availability of funds and...
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    At least Blender is not one of those applications...

    At least Blender is not one of those applications that crash while saving at times (or even worse, corrupt the file at times).

    Thank you to the developers who see avoiding such issues as high...
  56. The difference is that these people would by no...

    The difference is that these people would by no means be a good role model to children (most Youtube videos that talk about games are laced with profanity).

    Come to think of it, the toy stores...
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    I hear that fixing the undo system for a program...

    I hear that fixing the undo system for a program like Blender will be a rather large task requiring weeks of work at the least (how do you design a new undo manager that supports everything for...
  58. Popular Youtube personalities get their own action figures; O........kay?

    http://www.engadget.com/2015/05/20/youtube-gamers-minecraft-figures/

    Perhaps they should just go for broke and make a plushie version of Grumpy Cat as well, just to give them a pet. Apparently we...
  59. Thread: Windows 8

    by Ace Dragon
    Replies
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    Another theory is that you will have the option...

    Another theory is that you will have the option to pay once per year if you want to get the latest features that have been developed (or otherwise just settle with security fixes). That method would...
  60. Thread: Windows 8

    by Ace Dragon
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    This is only a myth, Microsoft would never hear...

    This is only a myth, Microsoft would never hear the end of it if they expect people to start paying monthly for the privilege of using a computer. Otherwise, that might actually be the news that...
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    The only two things I could see The Foundry doing...

    The only two things I could see The Foundry doing that would give an advantage to Blender is...

    1). Raise the licensing fee to the point where it prices out everyone other than wealthy...
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    I've been saying before to the segment of users...

    I've been saying before to the segment of users who think Blender is nothing more than a headache to use and feels like it robs them of sanity (yet still use it). Grab a license of Modo and enjoy...
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    If we had adaptive detailing throughout the area...

    If we had adaptive detailing throughout the area of the brush (based on the edge information along with the regions of contrast in textures, providing that one is being used), then we could go nuts...
  64. Thread: Windows 8

    by Ace Dragon
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    I hear that the best bits of both Win8 and Win7...

    I hear that the best bits of both Win8 and Win7 will be present in the new Windows 10 version once it is formally released (like the start menu and pieces of the Metro design).

    Windows 10 will...
  65. From what I read, bidirectional tracing excels at...

    From what I read, bidirectional tracing excels at cases where there's a lot of indirect lighting and where the light sources are small (because the sampler will always know where the light is).
    ...
  66. Recent paper proves the possibility of bidirectional pathtracing on the GPU

    http://www.cescg.org/CESCG-2015/papers/Otte-Efficient_Implementation_of_Bi-directional_Path_Tracer_on_GPU.pdf

    There's some very nice information on bidirectional tracing in general here as well...
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    I think you can use the Bpy module, but any logic...

    I think you can use the Bpy module, but any logic making use of it is not going to work if you save the game out as a standalone file.

    The BGE has not had a whole lot of functionality relating to...
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    MODELING: The quick extrude tool has no knowledge...

    MODELING: The quick extrude tool has no knowledge whatsoever of edge flags (and possibly the ones for faces too). The code right now seems to just generate the edges with no flags applied, but what...
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    Godot's model of auto-complete is that to start...

    Godot's model of auto-complete is that to start with, it shows a list of functions available for the variable that you're using it with and then displays a reference of the argument layout. The...
  70. I was actually speaking to Sazerac regarding his...

    I was actually speaking to Sazerac regarding his lack of motivation to just get it done.
  71. Perhaps it's nothing that a nice paid contract...

    Perhaps it's nothing that a nice paid contract from the BF won't cure (if it happened)?

    I would support the BF hiring you to get those skinning tools and the muscle system done, you seem to be...
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    BPR; I really don't see how there would be a...

    BPR; I really don't see how there would be a benefit to write GDscript in Blender's text editor when its own editor is far more sophisticated (a nice auto-complete system that's filtered by class, a...
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    Err, the depsgraph project is almost to the point...

    Err, the depsgraph project is almost to the point of completion now (with it being a hidden feature in Master to iron out remaining issues) and much of the final phase of work was done while the...
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    There's a fully functional collada export plugin...

    There's a fully functional collada export plugin for Blender that is designed to work with Godot (and has had improvements and fixes for version 1.1).

    As for the logic converter, Godot's logic...
  75. Massively productive urban farms could mean mass rural depopulation

    In a way, the urban farms of the future are already here
    http://weburbanist.com/2015/04/02/plantlab-urban-farms-40-times-more-productive-than-open-fields/

    Using techniques like aquaponics and...
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    What I'm saying is that the BF has been slowly...

    What I'm saying is that the BF has been slowly improving on the development model ever since they started using the Phabricator system.

    In my view it's better than it was, but it still has areas...
  77. Replies
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    Godot 1.1 RC3 is out, once again coming with an...

    Godot 1.1 RC3 is out, once again coming with an abundance of fixes and smaller features
    http://www.godotengine.org/wp/godot-1-1-rc3/

    Changelog

    At this point, the only thing stopping the...
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    The grass and stones look very well done. ...

    The grass and stones look very well done.

    Though I would look at adding some translucency to the leaves as well and also look at giving it a glossy/hardness map (along with lowering the general...
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    What's with the blurry foreground plants, they...

    What's with the blurry foreground plants, they seem to get in the way if all you want to see is the house.

    Also, you might've wanted to look at modeling the tops of the stones and setting them...
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    Wow, what a nice style you have going here. It's...

    Wow, what a nice style you have going here. It's definitely unique compared to the rather common subjects in these forums (which are nature scenes, human heads, and arch-vis).

    Keep at it, I like...
  81. Replies
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    It's the Grey Building right?; - Nothing like...

    It's the Grey Building right?; - Nothing like getting lost in a large city where all of the buildings look similar to one another, which is one component that drove the idea for this piece. Another...
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    It's all a matter of what order you bevel the...

    It's all a matter of what order you bevel the edges in.

    Do the simple bevel first, and then do the rounded bevel on the neighboring edges.
  83. Replies
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    If you decide to be a loner with few people in...

    If you decide to be a loner with few people in your social circle, you will never have a chance of perhaps making a positive impact in other people's lives. To generalize most of the human race as...
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    The first thing you can do is have textured...

    The first thing you can do is have textured blending of the biomes based on the height data (like different coloration on the mountain ranges).

    Also, this applies to blending in general, biome...
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    At the least it's good that Ton shares some of...

    At the least it's good that Ton shares some of those concerns and is looking at ways to bring a dedicated focus (through things like a new mailing list).

    They could've just swept the issues under...
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    You can start by getting to know your immediate...

    You can start by getting to know your immediate neighbors (because there should at least be a few people living nearby, right?)

    At the least it should provide a little interaction socially, that...
  87. With a little bit of simple vector math, a fade...

    With a little bit of simple vector math, a fade out effect that's dependent on the face angle can indeed be done.

    The tricky part is finding the right geometry vector data sockets to use, but it...
  88. Agreed, the only time you actually do all of this...

    Agreed, the only time you actually do all of this is when you construct the group nodes that will ultimately be at the center at the vast majority of your materials.

    For all new scenes, you just...
  89. If I had to choose a Linux distro, I would go for...

    If I had to choose a Linux distro, I would go for Mint (they've been making great strides in usability in the past year or so).

    Though it really depends on what stance you take on this...
  90. Replies
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    By complain, you mean simply pointing out that a...

    By complain, you mean simply pointing out that a tool (or Blender in general) has weak spots that decreases its usefulness?

    Being constructive does not mean having to deny the very idea that the...
  91. I'm wondering if this means Ton himself...

    I'm wondering if this means Ton himself abandoning the Mac and moving to Windows or Linux (I'm guessing he'll more likely go to Linux)?

    Even the CGchannel comments suggest that Apple is more or...
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    Nothing prevents you from using as many toon...

    Nothing prevents you from using as many toon shaders as needed in a single material though.

    That's one the nice things about node-based material building.

    You'll also need a lot of displacement...
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    The BF already has hired site managers working on...

    The BF already has hired site managers working on things like the Blender Network, the Gooseberry blog, the Blender Cloud site, ect... I guess it depends on whether or not one would rather have new...
  94. Replies
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    I don't know if this is deliberate snark or not,...

    I don't know if this is deliberate snark or not, but the 'complaining' as of recent has been taking on a decidedly more constructive tone and that is translating to actual and highly useful, but...
  95. I've actually heard that it's the Cryengine that...

    I've actually heard that it's the Cryengine that gives the best visuals (even though one might not use it for actual game creation).

    There's even been mention on CGTalk that the crew working on...
  96. DingTo commits functionality that automatically...

    DingTo commits functionality that automatically removes emission shaders from the Cycles node graph at rendertime if the strength is 0....
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    That works too, but it seems to be like it would...

    That works too, but it seems to be like it would be more logical to simply have island selection as one of the selection modes.

    This would especially be needed if you need to select a lot of...
  98. The technology is there (there has been...

    The technology is there (there has been prototypes popping up that actually work). It just needs to be done in a way that would make flying as easy as driving and in a way that does not require a...
  99. Replies
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    Another one for mesh editing. We now have...

    Another one for mesh editing.


    We now have Bmesh and all the nice connectivity data it brings, so where the mesh editing equivalent of the Island Select mode that is already present in the UV...
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    Also in the mix, an initial commit that, at long...

    Also in the mix, an initial commit that, at long last, brings some of the multi-object editing that has been on the backburner ever since it became a missed target of the 2.5 refactor....
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