Search:

Type: Posts; User: m9105826

Page 1 of 5 1 2 3 4

Search: Search took 0.04 seconds.

  1. Replies
    9
    Views
    246

    Multiple Importance in the world tab will do...

    Multiple Importance in the world tab will do nothing without environment lighting via HRDI or LDRI. And it shouldn't be set to the width of your render, it should be set to the width of your...
  2. Replies
    2,102
    Views
    397,511

    Hop over to ompf2.com, or even the Lux forums and...

    Hop over to ompf2.com, or even the Lux forums and educate yoruself. Dade (the Lux developer) is saying the exact same things. The OpenCL pure GPU renderer of Lux is quite limited on AMD hardware in...
  3. Replies
    2,798
    Views
    343,353

    It is internally, but drawing doesn't take...

    It is internally, but drawing doesn't take advantage of it.
  4. Replies
    2
    Views
    441

    Wow... paint apps don't usually impress me these...

    Wow... paint apps don't usually impress me these days, but I have to admit that that was pretty awesome.
  5. Replies
    2,102
    Views
    397,511

    The discussion is promising, but it looks like...

    The discussion is promising, but it looks like they're running into the same issues that everyone else knows about and has had trying to get a feature-full OpenCL solution out the door: feature...
  6. Replies
    2,102
    Views
    397,511

    Got a link?

    Got a link?
  7. Replies
    2,798
    Views
    343,353

    Delta Mush is in master now. Go get it! :D

    Delta Mush is in master now. Go get it! :D
  8. Replies
    2,102
    Views
    397,511

    Then don't use CUDA. Saying that no one should...

    Then don't use CUDA. Saying that no one should have access to GPU rendering (which would have been the reality in 2011 when OpenCL support was even worse than it is now) just because you don't have...
  9. Replies
    45
    Views
    4,727

    Ehhhh, I've tested with envelopes. They're still...

    Ehhhh, I've tested with envelopes. They're still useless. I wouldn't get too excited about that. Now, if we could scale envelopes along constrained axes and then heat weight based on the distance...
  10. Replies
    45
    Views
    4,727

    Can't wait to play with this optimizations. The...

    Can't wait to play with this optimizations. The last few commits combined seem to be a hefty percentage.
  11. Replies
    7
    Views
    323

    That's done in post processing via compositing.

    That's done in post processing via compositing.
  12. New depsgraph and viewport stuff should help with...

    New depsgraph and viewport stuff should help with a good chunk of large scene slowdown. But until then, all of the hardware in the world won't make it "good". What most people don't tell you, though,...
  13. Lots of ways. You could use a B&W mask texture to...

    Lots of ways. You could use a B&W mask texture to mix between the two. You could go into edit mode and apply different materials on certain faces, each with its own textures. You could use different...
  14. This is a pointless thread. There are already AMD...

    This is a pointless thread. There are already AMD discussion threads.

    http://blenderartists.org/forum/showthread.php?254521-A-good-news-for-AMD-ATI-Graphic-cards-owners/page102
  15. Grab a new build, collisions were broken for a...

    Grab a new build, collisions were broken for a while there.
  16. Replies
    45
    Views
    4,727

    Brain lapse, that totally makes more sense than...

    Brain lapse, that totally makes more sense than clearing poses. Thanks! Personally I'd rather just see the base shape before binding unless the Show Smoothing checkbox is ticked.
  17. Replies
    11
    Views
    700

    The two methods aren't even close to comparable...

    The two methods aren't even close to comparable in terms of quality.
  18. B-Bones would probably help a lot there.

    B-Bones would probably help a lot there.
  19. Replies
    15
    Views
    920

    Basically anywhere you can do sims or cache...

    Basically anywhere you can do sims or cache editing. Blender is pretty late to the Alembic party. I'm pumped to be able to tie Chronosculpt into my Blender workflow now.
  20. Replies
    45
    Views
    4,727

    https://www.youtube.com/watch?v=OkNc4jfFqeI&list=U...

    https://www.youtube.com/watch?v=OkNc4jfFqeI&list=UU1ZoERgIz6OozXqt6uNv7mA

    Might only be low res available at the moment, but it should be a good primer for people curious about the usage of the...
  21. Replies
    4
    Views
    246

    Lukas Stocnker is working on it. It's not a...

    Lukas Stocnker is working on it. It's not a simple problem.
  22. Replies
    15
    Views
    920

    If you only use Blender, it probably won't change...

    If you only use Blender, it probably won't change a whole lot for you as a user (unless someone takes a stab at tools like Chronosculpt cache editing within Blender itself :D). If you use other...
  23. Replies
    45
    Views
    4,727

    Demo video coming as soon as I have a few minutes...

    Demo video coming as soon as I have a few minutes to edit everything together.
  24. Replies
    2,798
    Views
    343,353

    Removed the off topic attachments (I think...)....

    Removed the off topic attachments (I think...). Thanks for taking the higher road. Problematic user is now banned.
  25. Replies
    2,798
    Views
    343,353

    It's not censorship, it's BA's user policy, which...

    It's not censorship, it's BA's user policy, which you agreed to when you signed up. You broke several of the forum rules across the last few pages, leading to a completely off topic discussion. I...
  26. Replies
    2,798
    Views
    343,353

    I'm curious what you think about R&H's rigging...

    I'm curious what you think about R&H's rigging and skinning tools, especially their claim that they do almost zero weight painting with their combination of their specialized envelope system and...
  27. Replies
    2,798
    Views
    343,353

    Aaaaaand, we're back on track. Stay on topic....

    Aaaaaand, we're back on track. Stay on topic. Personal infighting for pages and pages won't be tolerated. Consider this the only warning.
  28. Replies
    2,798
    Views
    343,353

    It would be easier to create shape driven keys...

    It would be easier to create shape driven keys from the modifier. Which, hey, you already can!
  29. Replies
    2,798
    Views
    343,353

    It's a modifier. It's not really designed for...

    It's a modifier. It's not really designed for real time game use. In fact, it was developed by Rhythm and Hues Studio for high poly movie assets. The main advantage it provides is retaining surface...
  30. Replies
    2,798
    Views
    343,353

    Demo video incoming for the Delta Mush whenever...

    Demo video incoming for the Delta Mush whenever Sazerac makes his announcement thread. I've been testing for him for the past week or so. Animators and riggers/skinners should get hyped :D
  31. No, there is no truth to this. Blender's...

    No, there is no truth to this. Blender's sculpting is completely different from ZB's. Additionally, ZB holds no patent on the idea of 3D sculpting. They would go after Mudbox, 3DCoat, and the sculpt...
  32. Brigade 3 Demo. Clean real time path tracing.

    https://www.youtube.com/watch?v=FbGm66DCWok

    Very impressive demo. There'a almost certainly some fancy post filtering going on to achieve these results in real time (currently being speculated...
  33. Replies
    2,798
    Views
    343,353

    You're right, I'm a moderator for the forum, and...

    You're right, I'm a moderator for the forum, and a stakeholder in Blender development, not to mention an 8 year user, but I'm trolling around...
    /sarcasm

    People can request it all they want, it...
  34. Replies
    2,798
    Views
    343,353

    Multiple matcap isn't a "bureaucracy" thing, it's...

    Multiple matcap isn't a "bureaucracy" thing, it's a "the viewport wasn't designed to work like that" thing. If you want multiple matcaps now, just create them with nodes and use the material display.
  35. Thread: Ptex 2015?

    by m9105826
    Replies
    2
    Views
    949

    When it's done? For the record, the ptex branch...

    When it's done? For the record, the ptex branch compiles and runs fine here, minus a couple of undo glitches.
  36. Replies
    10
    Views
    607

    SSS isn't really "done" like that anymore now...

    SSS isn't really "done" like that anymore now that we have real SSS approximation rather than ugly, fake dipole methods. Backscatter should never be a function of the material in a good material...
  37. Replies
    10
    Views
    363

    That's what object mode is for. Sculpt mode is...

    That's what object mode is for. Sculpt mode is not for moving whole objects, it is for changing the form of objects.
  38. You need some more work on the basics of how 3D...

    You need some more work on the basics of how 3D works before you try to start modeling something, honestly.
  39. Replies
    1
    Views
    552

    This is not something that would be useful in any...

    This is not something that would be useful in any case outside of that small demo. It uses precomputed height fields and fakes caustics with a very basic algorithm. Refractions are done with simple...
  40. https://developer.blender.org/rB5d94e2d40be398d784...

    https://developer.blender.org/rB5d94e2d40be398d7849a2dbe1e9f642eac45e711

    Do research before complaining.
  41. Replies
    43
    Views
    2,457

    I'm going to go out on a limb and say, no, there...

    I'm going to go out on a limb and say, no, there are likely no studios with the budget to hire an artist using a solely Blender-based 3D pipeline. There are plenty of reasons why this is true. You're...
  42. It's a safe bet that you'll have to worry about...

    It's a safe bet that you'll have to worry about FP precision in ANY computing case. And if it's a problem in Unreal, CryEngine, and other engines with an actual budget, you can assume that it's most...
  43. Ehhh... I wish them the best of luck, but don't...

    Ehhh... I wish them the best of luck, but don't see anything that sets them apart from an already bloated market.
  44. Replies
    6
    Views
    266

    You can't. Every renderer has its own material...

    You can't. Every renderer has its own material system. The .obj and .fbx formats have some very basic material logging built in, but it's pretty much limited to color and specularity and isn't at all...
  45. Replies
    58
    Views
    5,424

    You can already get a partial refund for them,...

    You can already get a partial refund for them, they've already admitted that it's a problem.
  46. Replies
    2,798
    Views
    343,353

    Mike starts on the 15th. According to IRC they're...

    Mike starts on the 15th. According to IRC they're not aiming for PBR per se, but a node-based GLSL editor for the viewport that will allow both node workflows AND script workflows (like OSL does),...
  47. Replies
    2,798
    Views
    343,353

    Not only is there no plan, but even if it were...

    Not only is there no plan, but even if it were implemented on current motherboard architectures, it would slow down rendering to the point where the constant syncing and checks would likely make it...
  48. This should definitely be an operator that we can...

    This should definitely be an operator that we can invoke without having to sculpt IMO.
  49. Replies
    9
    Views
    663

    It's always people who don't understand what it...

    It's always people who don't understand what it takes to maintain a complicated piece of software who want to add it to more and more useless platforms...

    Blender would be completely unusable on a...
  50. Replies
    1
    Views
    150

    If you're using just a cube, the edges will never...

    If you're using just a cube, the edges will never look jagged. You can use normal maps to fake surface details, but if you want to alter the silhouette of a shape in any way it's going to either take...
  51. Replies
    2,798
    Views
    343,353

    Alembic work occurs in its own branch that is not...

    Alembic work occurs in its own branch that is not yet ready for artist testing.
  52. Replies
    2,798
    Views
    343,353

    Uhhh.. PBR has nothing to do with the Disney...

    Uhhh.. PBR has nothing to do with the Disney BRDF. It's a real time technology. Second, there's nothing preventing you from creating a Disney PBRDF in Cycles today. In fact, I have one sitting on my...
  53. Replies
    2,798
    Views
    343,353

    Custom GLSL will lead to PBR. I think a broader...

    Custom GLSL will lead to PBR. I think a broader target is the way to go here, then let the users figure out what works best for them.
  54. Replies
    27
    Views
    1,473

    If that's your choice, ABSOLUTELY go for the CPU...

    If that's your choice, ABSOLUTELY go for the CPU setup. It will be nearly as fast, if not as fast, as the Titan, but without all of the annoying limitations of GPU rendering.
  55. Replies
    2,798
    Views
    343,353

    It will never cease to amaze me what people can...

    It will never cease to amaze me what people can get worked up about. It's like people are incapable of re-learning something after the first time. Be happy that you use Blender, and not one of the...
  56. One is measured in Index of Refraction, the other...

    One is measured in Index of Refraction, the other is measured in a normalized value between zero and one.
  57. So wait... are they HDRI or LRDI?

    So wait... are they HDRI or LRDI?
  58. Replies
    106
    Views
    3,399

    The point you're missing is that the BGE isn't...

    The point you're missing is that the BGE isn't even good at what it does, and everyone at the BF knows it. Even among free, open source game engines it is completely out of league. The goal of the...
  59. Replies
    106
    Views
    3,399

    Blender will not run in any usable fashion on...

    Blender will not run in any usable fashion on Android any time in the near future.
  60. You can deploy to phones. Please don't say silly...

    You can deploy to phones. Please don't say silly things just for the sake of hyperbole.
  61. Uhhh... Valve has a massive money printing...

    Uhhh... Valve has a massive money printing machine called Steam. They could release every game and have engine they make forever and still make a ridiculous amount of money every quarter.
  62. Replies
    106
    Views
    3,399

    /moderator hat on Moving to discussion. This...

    /moderator hat on

    Moving to discussion. This doesn't belong here.

    /moderator hat off

    This is a silly argument. BGE is a dead engine that has literally no hope of even catching up to other...
  63. Replies
    91
    Views
    10,328

    No problems here

    No problems here
  64. SPIR-V is completely different from SPIR and SPIR...

    SPIR-V is completely different from SPIR and SPIR 2
  65. Actually, that's the whole point of SPIR-V...

    Actually, that's the whole point of SPIR-V (eventually).

    http://www.g-truc.net/post-0714.html

    Code in whatever language you're comfortable in, run on whatever platform is supported.
  66. Ton already mentioned dropping the BGE and...

    Ton already mentioned dropping the BGE and integrating certain aspects into the viewport project back in the 2.7/2.8/beyond roadmap last year, so it's definitely on the table as an option. It's all...
  67. BGE is the equivalent to those old 90s newspapers...

    BGE is the equivalent to those old 90s newspapers and magazines your crazy aunt hoards on the off chance that they might be useful some day, completely ignoring that there are better, more...
  68. Replies
    4
    Views
    240

    [SOLVED] BProjection will likely never be fixed seeing as...

    BProjection will likely never be fixed seeing as we have stencil painting in Blender by default now.
  69. Replies
    6
    Views
    518

    How about now?

    How about now?
  70. Replies
    6
    Views
    518

    Great model with lots of detail, will be...

    Great model with lots of detail, will be excellent for testing in the future!
    365128
  71. First of all, GoB is not an addon created by the...

    First of all, GoB is not an addon created by the Blender team. Second... I have no idea what you're talking about. GoB works fine here and I build Blender at least twice a day from the master...
  72. Replies
    6
    Views
    518

    Very nice. Render incoming.

    Very nice. Render incoming.
  73. I know you really like to harp on the "people...

    I know you really like to harp on the "people just don't know how to use it" point but... we do. We know how to use it. It's just not worth it, at all. In a BGE game you put in 10x the effort for...
  74. Replies
    1
    Views
    449

    Please look before starting new threads. There is...

    Please look before starting new threads. There is already a thread about this literally three threads below this one.
  75. Replies
    145
    Views
    9,385

    Yeah, considering that GSoC isn't happening this...

    Yeah, considering that GSoC isn't happening this year, I'm going to go ahead and close this thread. Discussion can continue at...
  76. Replies
    58
    Views
    6,541

    Blender NOT accepted into GSoC 2015

    http://lists.blender.org/pipermail/bf-committers/2015-March/045026.html

    Quite a surprise. Or perhaps not given the completion rate over the past few years. Interesting nonetheless.
  77. I'm in the same boat: BGE simply serves no real...

    I'm in the same boat: BGE simply serves no real purpose anymore. Since the idea came to life, the game development landscape has changed dramatically. No longer are professional tools hidden up on a...
  78. UV Master is pretty universally hated AFAIK as a...

    UV Master is pretty universally hated AFAIK as a final UV layout method. Control is almost nonexistent.
  79. Replies
    5
    Views
    751

    Yeah... I'm pretty sure the deep integration...

    Yeah... I'm pretty sure the deep integration necessary for this to be useful (read: fast) would be a violation of the GPL. At the point where it would be kosher for Blender integration (no shared...
  80. Apples and oranges. The whole point here is that...

    Apples and oranges. The whole point here is that there is no need for setup or external hardware.
  81. Replies
    10
    Views
    694

    Not in 2.74, MAYBE in 2.75, but I wouldn't bet...

    Not in 2.74, MAYBE in 2.75, but I wouldn't bet money on that.
  82. Replies
    22
    Views
    1,632

    If you're going for full time employment at a...

    If you're going for full time employment at a company with ONLY Blender knowledge, prepare to have a lot of doors slammed in your face.

    Going for a career in CG/VFX, your set of skills should be...
  83. Thread: Ptex testing

    by m9105826
    Replies
    74
    Views
    7,753

    Even Mari doesn't have mirror painting. It's not...

    Even Mari doesn't have mirror painting. It's not exactly easy.
  84. Replies
    2,798
    Views
    343,353

    Like I said, that would be like a one day job for...

    Like I said, that would be like a one day job for an able coder who knows their way around Cycles. Not nearly enough for a GSoC. It could be part of a "lots of little things" project like Thomas...
  85. Replies
    5
    Views
    328

    This is just a "worst case scenario" scene for...

    This is just a "worst case scenario" scene for forward path tracers like Cycles. You really just have to render longer, or grab a renderer with bidirectional/metropolis sampling.
  86. Replies
    2,798
    Views
    343,353

    Ton doesn't seem to think so, and I'm inclined to...

    Ton doesn't seem to think so, and I'm inclined to agree. Adding render support would be a one day project, but allowing for editing would be a pretty hefty project that would take a dedicated...
  87. Replies
    2,798
    Views
    343,353

    Who said anything about huge images? The whole...

    Who said anything about huge images? The whole point of UDIM is that you don't need huge images because you can break your mesh up into lots of little images.
  88. Replies
    2,798
    Views
    343,353

    It was certainly the impression that I got during...

    It was certainly the impression that I got during the conversation today. Ton asked the artists in the room and got pretty much no response according to him. I had to do a lot of explaining to get...
  89. Replies
    2,798
    Views
    343,353

    OSD interprets all data (including displacements)...

    OSD interprets all data (including displacements) prior to subdividing, calculates what would be the mathematically perfect limit surface based on mesh and displacement data, and then constructs a...
  90. Replies
    2,798
    Views
    343,353

    No, OSD calculates the desired limit surface and...

    No, OSD calculates the desired limit surface and then uses a lookup table of sorts to dynamically generate the geometry needed to accurately display that limit surface without doing "dumb"...
  91. Replies
    2,798
    Views
    343,353

    You're understanding it correctly. Render time...

    You're understanding it correctly. Render time dicing of triangles is what Cycles will eventually have, and thanks to OSD it will eventually even be camera adaptive.
  92. Replies
    2,798
    Views
    343,353

    Unless you're using some magical Blender build...

    Unless you're using some magical Blender build from the future, no, as I just confirmed using UV mapped image textures has no effect aside from acting as a bump map when plugged into the displacement...
  93. Replies
    2,798
    Views
    343,353

    The displace modifier is the ONLY way to do...

    The displace modifier is the ONLY way to do image-based displacements at the moment.

    There is absolutely a difference between the basic displacement that you can get with procedural images and...
  94. Replies
    2,798
    Views
    343,353

    Those who want UDIM, we've got an uphill battle...

    Those who want UDIM, we've got an uphill battle ahead of us. You're going to have to make yourselves heard on IRC for this to have any chance I think. Seems that no one at the BF has any knowledge of...
  95. Replies
    2,798
    Views
    343,353

    Nicholas was the dev who expressed interest in...

    Nicholas was the dev who expressed interest in looking into UDIM after Ptex.
  96. Replies
    2,798
    Views
    343,353

    It went to Nicholas Bishop! What he does with it...

    It went to Nicholas Bishop! What he does with it is up in the air. Cycles support will be a very simple addition. Editing in blender, not so simple. We'll have to keep the requests strong though...
  97. Your peak memory is 26GB. That's far larger than...

    Your peak memory is 26GB. That's far larger than ANY GPU could possibly render. When rendering with GPU you are limited to the available vRAM of the smallest card.
  98. Replies
    147
    Views
    22,098

    You don't want mesh portals, that's the point.

    You don't want mesh portals, that's the point.
  99. Replies
    5
    Views
    314

    The displace modifier with no image plugged in...

    The displace modifier with no image plugged in will move your points uniformly in the direction of their normals. On a plane, all normals are pointing in the same direction, so it displaces all of...
  100. Replies
    2,798
    Views
    343,353

    Seeing Ton mention "Easter Egg" made my heart...

    Seeing Ton mention "Easter Egg" made my heart rate jump.
Results 1 to 100 of 500
Page 1 of 5 1 2 3 4