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  1. The BDFL software model; pros vs. cons, is it worth continuing for Blender?

    Ever since Blender became Open Source, the application in general followed the BDFL model, or "Benevolent Dictator for Life" with Ton playing that role. The question would be, after more than ten...
  2. Here's a video that Pixologic put together as a...

    Here's a video that Pixologic put together as a homage and thanks to its beta team for helping get the app. to where it is today.
    https://www.youtube.com/watch?v=ZmyAtQYobV8

    It leaves me...
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    I fail to follow, how would the effort to get...

    I fail to follow, how would the effort to get colored wireframes in master send someone to jail, I don't recall reading of anything being truly scandalous or criminal in nature? :rolleyes:
  4. It would be a boon to almost everyone depending...

    It would be a boon to almost everyone depending on the case. The thing I was pointing out, is that you can now have a full workflow of modeling, texturing, and shading without having to touch Blender...
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    I thought I heard before that the actual GI is...

    I thought I heard before that the actual GI is still baked onto the scene and isn't really dynamic, surpassing Vray would mean needing not only dynamic GI, but dynamic caustic effects as well.

    I...
  6. Considering how he's made hundreds of thousands...

    Considering how he's made hundreds of thousands of dollars from products using this type of marketing, I would say there's no reason for him to stop because of the massive success alone.

    Plus, he...
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    Dithering support for projection painting...

    Dithering support for projection painting (requested by the Gooseberry team).
    http://lists.blender.org/pipermail/bf-blender-cvs/2015-January/072818.html

    I don't know if it's the type for reducing...
  8. Except he's working on Ptex now, so I don't know...

    Except he's working on Ptex now, so I don't know if something has changed in his schedule or the sculpting tools come in the second half of his contract (or it has been been extended since that was...
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    Campbell has just committed the ability to...

    Campbell has just committed the ability to display a text block from the text editor within a frame node (for notes and the like)....
  10. I can say that Zbrush is bringing in what should...

    I can say that Zbrush is bringing in what should be Blender's modeling/sculpting roadmap from now on.

    Campbell, Psy-Fi, Nicholas, don't even try to do your own thing anymore on development, just...
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    If he can practice that and let things like the...

    If he can practice that and let things like the colored wireframes go in, it would go a long way in healing the perspective of him from numerous commercial software websites.

    Go to sites like the...
  12. Negative numbers cannot work everywhere, and...

    Negative numbers cannot work everywhere, and terms like 'exotic matter' sounds like something concocted by the minds of today's scientists in order to try to apply bandaids to what would otherwise be...
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    Well then, I would like to here his thoughts (in...

    Well then, I would like to here his thoughts (in detail) on what could be done to distinguish between dozens of objects in a complex scene (like actually going ahead and doing a full implementation...
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    I'm not suggesting that you or I agree on that...

    I'm not suggesting that you or I agree on that sort of idea, but for Ton to simply take a step back from the actual development of Blender itself and just letting his trusted developers do the work...
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    Currently waiting for the next wave of calls for...

    Currently waiting for the next wave of calls for Ton to step down from the BF and disappear from the Blender scene forever, you know that might be exactly what happens as he seems to pretty maligned...
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    An interesting conundrum then, an app. governed...

    An interesting conundrum then, an app. governed by a 'sucky' management team doesn't actually suck. Perhaps then it doesn't suck as much as your mind wants you to think?

    Do not forget that Ton is...
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    If you have complex materials though (which is...

    If you have complex materials though (which is often needed for truly convincing imagery, Branched path tracing can become as much as 3 times slower than regular path tracing, especially if there's...
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    I see, in this case I don't see why Blender...

    I see, in this case I don't see why Blender cannot have wireframe colors, perhaps if we can send Ton some good comparison examples in complex scenes (colored vs. uncolored), he might be able to see...
  19. And how would you create it? From what I heard...

    And how would you create it?

    From what I heard in this thread, negative mass sounds like something that would throw all known laws of physics out the window. Essentially it means that the object...
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    For those using the colored wires right now, have...

    For those using the colored wires right now, have you still been able to tell which object is active, which ones are selected, and which ones are part of a group?

    I thought there was a post a...
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    I was starting to be convinced because of the...

    I was starting to be convinced because of the recent nature of BGE development (it was in a state where game developers were adding workarounds in each subsequent release rather than removing them...
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    BTolputt; I don't think you'll be able to...

    BTolputt; I don't think you'll be able to convince BPR that the BGE has major issues both development-wise and usability-wise.

    Once he gets a passion about defending and trying to promote...
  23. Brecht didn't contribute any code to this though...

    Brecht didn't contribute any code to this though (due to his work on the Arnold engine), but yes, he's still investing time to help other developers and making sure Cycles remains a live project.
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    You must have it in a location that gets a lot of...

    You must have it in a location that gets a lot of dust, my old machine was never dusted out in the 5 years I used it and it never overheated.

    My bedroom in general though does not get that much...
  25. The Mythbusters once built a version of that...

    The Mythbusters once built a version of that drive according to specs, they turned it on and it just sat there instead of taking off.

    The technique that ionizes air actually works though (in the...
  26. Cycles now supports object coordinates (as in,...

    Cycles now supports object coordinates (as in, object A's texture uses coordinates based on the transform of object B)
    http://lists.blender.org/pipermail/bf-blender-cvs/2015-January/072688.html
    ...
  27. I agree fully on this possibly being better for...

    I agree fully on this possibly being better for Blender users in general. The only thing is that if we are to have a real 'delete' tool for datablocks, there should be a warning prompt if one or more...
  28. Rawalanche; If what you want is just a simple...

    Rawalanche; If what you want is just a simple photography simulator, then just buy a copy of Keyshot (you can hardly get simpler than that).

    Cycles by design is meant to give maximum flexibility...
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    I would be more inclined to agree if the issues...

    I would be more inclined to agree if the issues facing the BGE could actually be solved without a complete rewrite, but between a code-base that actively turns off potential developers and the issue...
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    Another big batch of Ptex commits is in from...

    Another big batch of Ptex commits is in from Nicholas Bishop.

    It includes a bit of work on the actual Ptex texture node for Cycles and getting it to start working with texture painting, it looks...
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    Considering that a lot of developers nowadays...

    Considering that a lot of developers nowadays just laugh at the mention of making games in the BGE (if it's mentioned at all), it may not cause near as much damage as you think.

    Outside of the...
  32. Thread: City Sky

    by Ace Dragon
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    I think the camera angle is quite awkward right...

    I think the camera angle is quite awkward right now, the image almost looks like it's sideways and looks like it wants to induce a sense of vertigo.

    The materials look good, it just needs a less...
  33. Options like the individual bounce parameter are...

    Options like the individual bounce parameter are set to not have any effect on the render by default, but are just there as a possible option to boost rendering performance if it can work with the...
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    An exotic marble made from a crystallizing amber,...

    An exotic marble made from a crystallizing amber, extremely rare for its electrification properties (making it glow) and thus extremely valuable. Rumor has it that whoever comes into a game of...
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    The metal and burlap materials look very good,...

    The metal and burlap materials look very good, the lighting and DOF contribute a lot as well.

    Overall it's a well done image, though I don't know if the wood is supposed to be kind of wet because...
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    Considering how complex and expansive the system...

    Considering how complex and expansive the system is right now, porting it to Python would mean a ton of code and a lot of long waits (as this type of thing can become pretty CPU-intensive).

    The...
  37. I think it's a standard 16-bit z-buffer. ...

    I think it's a standard 16-bit z-buffer.

    Though there is a thread deep in the archives regarding shader code for a logarithmic z-buffer if you need it (which is supposed to work well for fairly...
  38. Thread: Garden Wall

    by Ace Dragon
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    There seems to be some inconsistency in style...

    There seems to be some inconsistency in style here, some surfaces have a painterly effect from the bloom while the others look realistic (and don't forget the background photo).

    It makes the image...
  39. The CPU side of Cycles has actually seen some...

    The CPU side of Cycles has actually seen some nice optimizations over the past year (optimization commits that only applied to CPU rendering).

    More optimizations are still to come (and is a major...
  40. A better option is to use the mist pass instead,...

    A better option is to use the mist pass instead, it is more controllable and has full support for simple transparent shading and anti-aliasing.
  41. Metal so hydrophobic that water drops become bouncy.

    Apparently, if you have a material that is waterproof enough, you can actually get drops to bounce like a rubber ball....
  42. Cycles interiors can look artificial in cases...

    Cycles interiors can look artificial in cases because....



    - Materials do not have fresnal, don't let the incorrect fresnal node stop you because you can use use custom curves with the Layer...
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    Actually, no room would be entirely dustproof and...

    Actually, no room would be entirely dustproof and it's been shown before that dust is the number one cause of overheating problems.

    Though to have that much dust, there might be an issue with its...
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    The materials and lighting look really good, I...

    The materials and lighting look really good, I think you nailed the futuristic look.

    It seems like the apartment would either be inside of a spaceship or deep within a massive futuristic...
  45. One optimization and two more mapping options for...

    One optimization and two more mapping options for the image texture node.

    - Do not evaluate the background if it contributes nothing to the scene...
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    So it wouldn't be possible to patch OpenVDB then,...

    So it wouldn't be possible to patch OpenVDB then, I think Dreamworks would be happy to accept contributions from Blender developers (since it ultimately benefits the cause of Open Source along with...
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    I also noticed in the video that the mesher...

    I also noticed in the video that the mesher currently works in a way that means you might have fluid clipping through meshes. Would it be possible to tweak the algorithm so as to add an automatic...
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    A new enhancement for the outliner. If 'show...

    A new enhancement for the outliner. If 'show active' is checked, it will now automatically open the tree to show the children if it happens to be a parent of other objects....
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    For actual game development though, the BF has...

    For actual game development though, the BF has admitted that the GPL license is, in general, not a very good thing for a game engine to have. In the BGE's case, it means you have to make the source...
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    It's been said before that it's quite possible...

    It's been said before that it's quite possible for Bmesh to be extended to support holes, the tricky part is getting all of the tools to work with the concept of holes.

    I think I heard before,...
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    It looks like the new hair dynamics system is in,...

    It looks like the new hair dynamics system is in, Lukas Tonne just pushed maybe 100 or more commits to master relating to this.

    There's too many to list here in this thread, but the massive batch...
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    Honestly, parsing and creating sentences in such...

    Honestly, parsing and creating sentences in such a way to give a sense of true intelligence is something that is too CPU-intensive to be done on consumer hardware in real-time.

    There are millions...
  53. So does that extrapolate to an idea that there's...

    So does that extrapolate to an idea that there's also no 'project lead' in the Yafaray project? I would imagine it would only make it more difficult to hammer out an overall vision along with a...
  54. Replies
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    The compositor memory reduction patch is in (up...

    The compositor memory reduction patch is in (up to 30 percent in some setups)
    http://lists.blender.org/pipermail/bf-blender-cvs/2015-January/071952.html

    Also, the window manager is now a tiny bit...
  55. To note, these are more or less exactly the same...

    To note, these are more or less exactly the same (unless you use custom GLSL code during gameplay).

    Psy-Fi is working on new real-time 2D filtering and the like to modernize the visuals of the...
  56. I have found that for certain cases like making...

    I have found that for certain cases like making textures, BI is still useful as it has scanline based effects that can facilitate in such a thing.
  57. There's work on a proper asset browser underway...

    There's work on a proper asset browser underway in another branch, perhaps you can suggest that in the official feedback thread in this forum.
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    It would really depend on financial constraints...

    It would really depend on financial constraints though.

    The BF has a lot more funds for paid development work than it used to have, but it's still not even close to the point where they can hire...
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    Also related to UI and usabiluty, Bastien talks...

    Also related to UI and usabiluty, Bastien talks about the initial work on the asset browser project in the BF code blog....
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    To those complaining about the autosave changes,...

    To those complaining about the autosave changes, may I remind you that it seems like the Blender devs. (compared to commercial devs) often have the added inconvenience of seeing a community uproar...
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    I don't think Blender has any built-in tools to...

    I don't think Blender has any built-in tools to do what you want here (especially if you want to color-code the different edges).

    It might be possible to generate such a texture with an addon...
  62. You can just alter the texture coordinates itself...

    You can just alter the texture coordinates itself to fit a smaller scale (mapping node in Cycles and the mapping panel in BI), as increasing the noise depth will eventually lead you to floating-point...
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    Actually, velvet can be useful in cases, but it's...

    Actually, velvet can be useful in cases, but it's mainly for softer cloth materials which might even be made out of 'velvet' (in cases where it's not that practical to generate geometry-based fuzz)....
  64. It might be that the outputs are HDR so you would...

    It might be that the outputs are HDR so you would have values above 1 (which wouldn't be immediately visible in the preview).

    You might want to try to string both images through a color-ramp node...
  65. I thought the owner himself said at one point...

    I thought the owner himself said at one point about concerns that it would lead to developers choosing not to contribute unless they receive money from users. I also don't recall him actively seeking...
  66. From what I can tell, a contributing factor to...

    From what I can tell, a contributing factor to Yafaray's rather slow development is the fact that the owner of the engine has a strict policy that forbids development work as a paid contract. Yafaray...
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    It's not that hard to find the .tmp folder in...

    It's not that hard to find the .tmp folder in Windows, you can just go in and delete the contents.

    I'm not sure if it's the same way in Linux and OSX though due to differences in how the file...
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    Despite the majority of the detail being photo...

    Despite the majority of the detail being photo textures on billboards, the composition in general seems to have worked in blending them seamlessly into the image.

    It seems like you already have...
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    Just a heads up, Nicholas Bishop just committed a...

    Just a heads up, Nicholas Bishop just committed a boatload of Ptex-related commits to a new branch designed to facilitate integration in (I think) not just Cycles, but BI as well.

    It appears that...
  70. As of yesterday, it is now a lot easier to create...

    As of yesterday, it is now a lot easier to create a custom panoramic projection with the new min/max field of view settings....
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    You seem to have gotten pretty good at imagery...

    You seem to have gotten pretty good at imagery that could pass as the setting for a sci-fi epic, the scale is just amazing.

    The somewhat washed out look for this image actually seems to work well...
  72. Agree that motion blur with physics is not really...

    Agree that motion blur with physics is not really the best right now, but based on what I have read before, seeing it addressed in this release cycle will be unlikely because of the culprit being...
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    Piglet and Pooh could use a more pronounced toon...

    Piglet and Pooh could use a more pronounced toon shading on them (they look a bit too diffuse so far to me), I get the impression that the shading is supposed to have a somewhat toony feel to it. The...
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    The scale could use a little work, the top looks...

    The scale could use a little work, the top looks no higher than 6 feet above the lake considering the size of the water ripples. The scale also makes it look like someone can just pull it down and...
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    Stunning work so far. By the way, you don't...

    Stunning work so far.

    By the way, you don't need to have an emission node using black as the color if all you need to do is tone down a shader effect, you can just choose not to plug anything to...
  76. And this is where unions can be more of a pain to artists than a help

    The worker's union, in a time, they stood for good things like worker safety and a wage that one can live off of.

    Nowadays however, they have grown to where they can demand that you join them and...
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    Is the issue you're facing one where you want to...

    Is the issue you're facing one where you want to avoid seams in the texture due to the edges of the UVmapping setup?

    One way to tackle it would be to have a second UVmap with a second texture and...
  78. Replies
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    The pool balls seem to look a bit too shiny if...

    The pool balls seem to look a bit too shiny if you're trying for photorealism here, they currently look like porcelain with a glossy coat.

    If you're not using fresnal on the balls, I recommend you...
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    Campbell commits a new feature that will...

    Campbell commits a new feature that will potentially make setting a good DOF effect in a render much easier in various cases....
  80. What do you think are the most well designed and varied endless games in existence?

    As in, games that make use of procedurally generated levels to create a long life for the game without having to spend months on manual design work. In the indie game space, procedural generation is...
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    In general, the Blender devs. need to work...

    In general, the Blender devs. need to work towards getting Blender's rigging toolset close to what Maya has now first.

    For example, I could see it being very useful for animators to be able to...
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    Three things here. 1). Fast moving objects can...

    Three things here.

    1). Fast moving objects can be addressed by increasing the number of substeps (world panel).
    2). Irregular meshes will have more predictable physics bounds when they're...
  83. Thread: Broken UNDO

    by Ace Dragon
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    Global undo in general is basically a hack that...

    Global undo in general is basically a hack that uses temporary saves of the .blend file, which has various disadvantages such as high memory usage.

    Historically, having a better undo system has...
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    This is just insanity, one of the best and more...

    This is just insanity, one of the best and more realistic attempts at Pro-level Vfx that has ever been seen in the world of Blender.

    The only thing right now is the tight gradients of light on the...
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    At the least, the atmosphere is perfect, and the...

    At the least, the atmosphere is perfect, and the way you stretched the subject into three different images is very well done.

    It looks like all three of these could be part of a single museum...
  86. Thread: New Life

    by Ace Dragon
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    The materials in general look extremely...

    The materials in general look extremely convincing, especially the leaves.

    Good execution overall of what is otherwise a very simple concept, there are times when simple ideas like these make the...
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    I think the Blender devs. would be better off...

    I think the Blender devs. would be better off creating generalized (though cutting edge) rigging tools that works for all rig types and not just human models.

    It would provide benefit to a lot...
  88. A step towards a possible major increase in...

    A step towards a possible major increase in Cycles performance (nothing real visible to the user yet)
    http://lists.blender.org/pipermail/bf-blender-cvs/2015-January/071682.html...
  89. The point that can be made though, is that even a...

    The point that can be made though, is that even a simulation of realism in CG art can be made as expressive because you can make a completely original design or location that may even be impossible...
  90. Replies
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    Some of the 2015 targets like the depsgraph...

    Some of the 2015 targets like the depsgraph refactor are really big projects to begin with, as in needing perhaps 6 months to a year (at the least) of general work and polishing/fixing before making...
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    Are the wing and ear membranes done in dyntopo...

    Are the wing and ear membranes done in dyntopo sculpting as well?

    Very impressive for a quick sculpt (that and how you don't see a lot of full-body creature models in this thread done to this type...
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    If the entirety of the foreground (not just the...

    If the entirety of the foreground (not just the ice) is all CG, then I can say that this image has some of the absolute most convincing frozen material shading ever made in Cycles (not only for the...
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    I do agree with those that say an artist can get...

    I do agree with those that say an artist can get by without a whole lot of knowledge in math. Unless you are planning to script and make use of expressions (like in the usage of drivers in...
  94. In my opinion, a lot of 'gaming' hardware tend to...

    In my opinion, a lot of 'gaming' hardware tend to have over-the-top builds and numerous reviews seem to indicate that they aim to draw that crowd by focusing a lot on form rather than function or...
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    It's in the staging branch, which means it's...

    It's in the staging branch, which means it's ready to go, it just needs a final word from Sergey and/or Brecht.

    One of the obstacles right now is that adaptive sampling techniques in general will...
  96. This tech...

    This tech using ultrasound technology is a bit further along.

    You apparently still need a screen to 'show' the shape, but it's a lot closer to holodecks than where we were before.
  97. On this at least, the new painting tools that...

    On this at least, the new painting tools that came in for 2.72 has a line mode (selectable in the brush mode menu).

    Then you just click on the mesh and drag to wherever.

    On the undo/redo, I...
  98. Yes. BPR; your issue then isn't specifically...

    Yes.

    BPR; your issue then isn't specifically related to the BGE, but related to general Blender usage.
  99. Replies
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    For those using sites like CGTextures, please...

    For those using sites like CGTextures, please note that the GPL nature of the BGE pretty much limits you to using resources with open licenses such as Creative Commons (as many texture sites have...
  100. I'd say either the "basics and interface" forum...

    I'd say either the "basics and interface" forum or the "technical issues" forum (this sounds closer like it would fit in the latter), you can then get help to confirm if it's a genuine Blender usage...
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