I don't feel like remaking it.Can i just give suggestion for now?
Type: Posts; User: 3d solar system builder
I don't feel like remaking it.Can i just give suggestion for now?
I would not really recommend that.I think that is copyright infringment.You need to make your own.
Perhaps another idea for your game.
There have been games that let you cut through things.I believe this is just the next best thing.And the breathing could be handled by a computer allgorithm in certain situations.May be someone could...
Has anyone seen this on youtube?Breathing Life into Shape (SIGGRAPH 2014)
I think it would be great to have a character that can breath in a videogame.
Could you show me in a picture please?
You mean thruster standb or thrusterb? That is the way i named parts.
Thuster has face count 192.Thuster stand has a face count 104.
Is that okay?If it is not how many faces do you want?
The frame rate is great on the dell i am using.
Any body looked at my problem.
Okay i will.Here it is. What do you think?Does it need something more.Or are you going to accomplish that through texture.
Animation is ruined in blender and the blender game egine.
I baked a follow path constraint and parented the objects to each other.An then used control a and under its menue i use rotation and...
What is your opinion on this thruster?Does it work for you or not?
Into how many parts are you going to seperate the vehicle.Could i have the parts list?
This is extremely interesting.I guess they could walk on ground with hills couldn't they.
Well then do that.
To improve frame rate i use invisible cubes parented to high poly no collsion meshes and a letter box camera.It has low camera clippings.Have you tried that?Or you don't like the idea.And why don't...
Could you implement it with dynamic terrain loading?Here is a link to what i am talking about.http://blenderartists.org/forum/showthread.php?347689-Infinite-Terrain-Generator-v0-7a
They did that in...
Would you like me to model a triangular antigravboard for your character?It would be better than the one you have.
You can make controlling cube invisible until you get on the hoverboard.You could make the controlling cube a certain color.These are my suggestion.
The physical interactive doors and switches look great.
Are you planning on having your character capable of openning a door with his hands?I know that would be challenge.But are you
up to it?I...
It does not work for me.Maybe it is because i am using 2.70 blender.
Look in the resource forum it has great stuff.And a websight to help you understand python coding and logic bricks is Tutorials for Blender 3D.I think i will help you make a door that opens and...
You need to make a storyline first.Choose what type of game you want to make firstpersonshooter,rts,rpg or tower defense.But rpg games is a lot work for a begginer.You could even make a maze game.I...
Develop particle system refractor.Then points clouds for the game enngine.I would love to see that.
You could make a waterspout in it.
Something strange is going on.Your videos won't play but other youtube videos play.I had to lower the quality settings on the youtube video.That is a nice hatch.
The size property is 300.Did you read how to use it?Here is the read me.
'This is version 0.2a of my terrain generator with the implementation of save/load
code has been cleaned in anticipation...
Falkbeard you need to vote at the top.
I am not that good of a coder.So where would i place it in this code?
Created on 30 Aug 2014
#import needed libraries
This link at the bottom is what i am using and parenting cubes to the ground in it.Which makes the cube ground.When i move forward and more cubes appear.My character shots off the cubes like a...
This is dynamic loading of parented cubes that are the ground problem.Will It work with instanced objects?
The second storyline.
When i add cube floor that overlap it makes my character be pushed up with force.How would i prevent the character from being pushed up with force?
How about a door that opens above a ladder.I think that would be great.That reminds me of hatch.
I would like to see another floor added.One that looks different than the first floor.
For 5,500 cubes their was no lag.These were untextured cubes with out logic.And the visisible cubes were no collision.And i made the cubes that were actors invisible.I put the camera clipping to...
I believe this is a good game idea.I like destructable environments,building things in game and quests.
Videogames with voxels in them have a lot of potential.
Is there a addon to make the bacic text look different?
How about this for the eye you shot.Press p to see electriceye.That is what i call it.It is no collision.So it should not impact frame rate.
I liked the glass sounds.But i think the walking noise needs a little more work.Where did you get them from?
The footsteps need to sound like real footsteps.I would have it so the footsteps sound...
Where are pieces of the door?
Here is a cannon.
Could you make the cubes fracture when you shoot them?It would be nice effect to see.You could see how that effects your frame rate.Here is a gear.Here is one with a hole in it.
What is your framerate now?What i do to increase frame rate is make the mesh causing it no collision and parent it to a dynamic cube.It improves frame rate a little.
Do you know how to model gears?I have modeled them before.
I made a rat for your Pie Skyrats project and somebody made a boat.The name of that person avatar is semel.Are you going to use those blends?If you are greatful you will get more.
that is a great looking boat.
I hope the blender game engine gets a lot of improvements because of this recent news.But i am not holding my breath.But there
is nothing wrong with dreaming.Maybe someone will get up the muster to...
Is there going to be far away combat.If so you may need a weapon with a scope.Are you going to use the levicar you previously made?
Is there a way to render metaballs in the blender game engine?Would that be illegal?
I like executive assault.It was has a video of it on mod db.It has some of things i would like to impliment into my game.
I think it is a amazing game.It would great if that videogame had the...
You make a rectangle with the top removed.Then you could model hills,valleys and terrain to place over it and then add them to the rectangle with python.That would be more easier.Could you make a...
Looking better with the edges matching.
What do you want?You want instructions how to make small game.Make something like pong,tetris,joust or flappybirds.Do your own variation on it and be creative.
Are you going fix the physics and random generator?I think i will keep the old one for now until it is fixed.I am making a game
with a hovering spaceship that is a firstpersonshooter that is a...
I don't know if that is what i want.Please make me a blend example?
I want the animation to stop on the keyframe that you stop pressing the keyboard key.
So monster you probably are right.
Playing animation keyframes for how long as you press a keyboardkey.It would play less of the keyframes if you hold down the keyboard key for short time and more of the keyframes if the keyboard key...
Is it true the sapling addon does not work with 2.70?I did not know it did not work with my blend.That is strange though.It works with a new blend but not with my blend for my hovercar blend.I guess...
Could you make another tutorial how to make wind blow tree leaves and branches on trees?
How would you make grass blow in the wind?
I update blender every two months to get new features for blender and the blender game engine.Then i save my openworld videogame in it.Especially if i see something in resources i want.I just use...
I can't switch states from state 2 to state 1 with collision sensor with the n keyboard sensor.Here's my blend.
I am using version 2.70 of blender.Here is the blend file.Press spacebar and then n to...
I waited to long I don't remember what I did.
That is okay i found the problem.I did not know i had a lock translation on.
What is disabling gravity on the player?
In the blend one tracker is only allowed in the scene at one time.Like for instance tracker,is not with tracker.001,tracker.002,tracker.003 etc.
It would be best to have the message sent from the player to be recieved by all added trackers.It would be best to have the message sent from the player to be recieved by all added trackers.Do you...
330635 Here is a example of what i would want it to do.Press w to go forwards.Watch north properties.Plus watch scene.I still need to end the pillars when the north properties reaches a certain...
Problem solved.Here is the blend anyway.
You know how to make the wind blow the grass?I think that would be a nice effect to add.
Maybe the person does not like developments in videogame technology.Like openworld videogames.
In the blend the player transmits message to tracker and tracker is supposed to transmit message to...
I think it was someone hacking my blend.Because it works on other blends.
I thought the blender game engine in the past version allowed you to send a message via the message actuator to to a cubes message sensor.And that cube could have a message actuator on it.That would...
I would like this script to end the terrain behind the player because i just want the dynamic loading.Could you make another version?I think relying on properties is a great idea.Because you could...
How would I do it?
The pink color on the model that is all.
Cannot texture this make human model for some reason.http://www.pasteall.org/blend/31170
Has anyone had any problems with the skin from the inside of a character made with makehuman showing through to the outside?That is what happens when i use the solidify modifier on it.I believe the...
If i think of anything I will let you know.
The video looked great.You are making great progress.
Where did you get the idea for this?Did you study other game engines?
327057Here is my rat.
Looks lots better.
Looks great but I think it needs a little more color.Perhaps some color on the cubes.
Why can't the enemies try to use fire arrows to burn the balloons.I think that would be cool.
How is wrectified going?Is the rat supposed to be humanoid?
I think this would be great for destructable environments and destructable humanoids.
Hold down control and six to get to animation window.Then select a bone in the heirechy which is in root.Hold down control and six to get to animation window.Then click on the red button in animation...
I think he means Dynamic terrain loading of destructable cubes.I have did it before but it did not work well.I did it with logic bricks.I think it would work a lot better with python.
This is what i did to the code.What is your opinion?
# block placement and deletion script
scene = bge.logic.getCurrentScene()
The simplist way is to use the solidify modifier to help you do that.
Here is your modified blend back.I made it work.It was a simple fix.And this is what i did.
#access all the sensors
change_obj = cont.sensors["Keyboard"]
I tried to make an inventory of blocks i could place with this.But it did not work.Like VegetableJuiceF said.What am i doing wrong?
# block placement and deletion script
I modified the script to add another thing.Here is the blend.
I tried to copy and paste the script from this link.http://blenderartists.org/forum/showthread.php?344811-Block-Placement-Destruction-Script
Then change the words block and blocks to the words...
The only thing vegetablejuiceF with your script is if he delete all the blocks and starts over,it stops working.I think you need to fix that.I know because i tried it.
Thankyou for comedy skits but I figured it out by myself.
But can the npc keep his weapon drawn as the walking animation plays.With the method you gave me.
I just don't want the npc weapon always drawn.
How to make a npc draw his weapon and keep it drawn?