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  1. Replies
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    Sticky: I know that guy

    I know that guy
  2. Thread: Data Types

    by Captain
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    Thanks a lot for that. That was a very thorough...

    Thanks a lot for that. That was a very thorough and helpful explanation.
    This is far simpler and cleaner then what I came up with it. I did make a dot with two vectors and the dot function...
  3. Thread: Data Types

    by Captain
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    1,881

    Data Types

    Hello everybody

    So I'm trying to learn how to use OSL and its not working too well. I know programming and the syntax and everything, but I can't seem to do anything more then just play around...
  4. From what I can see some part of the rig doesn't...

    From what I can see some part of the rig doesn't work, like the eye key shapes, it was probably made on an older version. The rig would need a bit of cleaning up work or at least some new shapes as...
  5. This is an awful lot for a small project. What...

    This is an awful lot for a small project. What do you intend to do with all this? It seems as if your trying to recreate the game.
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    Yeah, it seems to be working at this point, I...

    Yeah, it seems to be working at this point, I believe, it may have been the way that I did it wasn't just right.
    But my issue was trying to run bpy.ops.armature.duplicate() it keeps returning...
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    selecting edit bones

    Does anyone know the trick for making an edit bone the active bone. I mean I do blablabla.active = bone and nothing happens until I click in the 3d view window then it changes. Is there anyway to...
  8. Thread: Cigars scene

    by Captain
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    I would second the box needs more detailed...

    I would second the box needs more detailed texture work. But what really jumps out at me is that the cigars are shiny, you should turn the roughness on the glossy shader up quite a bit. And...
  9. Thread: Distance

    by Captain
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    The ocean you had in the original render was much...

    The ocean you had in the original render was much better, to me it looked spot on.
    I think your original render was quite good, I really like your texture work. I think you should work on a...
  10. Thread: Spider attack

    by Captain
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    I gotta say I liked your animation, it was weird,...

    I gotta say I liked your animation, it was weird, I didn't get it, but I watched the whole thing without skipping ahead, which I have to admit I have never done. I always skip ahead cause I get...
  11. Thread: jack cable

    by Captain
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    I like the floor, it adds a bit of background...

    I like the floor, it adds a bit of background "flavor" but can go almost unnoticed, which is what I would be shooting for. My only though is that your materials aren't just right. The rubber needs...
  12. Thread: Earth Render

    by Captain
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    That's quite nice. But I would agree there are a...

    That's quite nice. But I would agree there are a lot of renders of earth out there, although this is one of the nicest ones I've seen.

    If you want a more "artsy" feel I would suggest making it a...
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    Yeah that's pretty simple, but the question...

    Yeah that's pretty simple, but the question really is if say the fluid was in a cup and on frame 1500 or so the cup fell off a table, would your script allow you to not have to calculate all 1500...
  14. Thread: Hardware

    by Captain
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    I would go with an internal hard drive quite a...

    I would go with an internal hard drive quite a bit better transfer rates but that's just me.

    That would make quite a nice machine. Not sure if you could get it for that price range maybe close...
  15. I can't say I know anything about macs or have...

    I can't say I know anything about macs or have that issue in Blender but that is a common issue with Maya, and its caused by the software usually looking into the A: drive (where a zip drive would...
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    I could see the usefulness of this. In a full...

    I could see the usefulness of this. In a full scene you wouldn't be able to composite it in because shadow and reflections would show the scene without the freeze. This would save you that...
  17. [SOLVED] Windows updates... It was a missing windows...

    Windows updates...

    It was a missing windows update the whole time...
  18. [SOLVED] Ok well after a few successful builds cvtres.exe...

    Ok well after a few successful builds cvtres.exe issue is back. I didn't even close down the command prompt between builds, it worked, I tested my modifier made some changes, a few syntax errors,...
  19. [SOLVED] It worked just had to reinstall the operating...

    It worked just had to reinstall the operating system...
    Maybe all the 32 and 64 bit versions of the same software being reinstalled so often made a mess, or something can't say I really have any...
  20. [SOLVED] LNK 1158 I looked it up it just says it cant...

    LNK 1158 I looked it up it just says it cant find filename not particulary usefull.
  21. [SOLVED] si senor :yes: I even uninstalled and...

    si senor :yes:

    I even uninstalled and reinstalled it

    This is particulary odd as it appears as if 'cvtres.exe', which it keeps terminating on, is the last thing before blender.exe. How can it...
  22. [SOLVED] reinstalled and re-downloaded everything, same...

    reinstalled and re-downloaded everything, same error :spin:
  23. [SOLVED] I seriously thought it was gonna work this time,...

    I seriously thought it was gonna work this time, I mean 40 something minutes into this and "fatal error LNK1158: cannot run 'cutres.exe'"
    I guess all that's left is to delete and uninstall...
  24. [SOLVED] I think that would make three re-installs today. ...

    I think that would make three re-installs today. :)

    I always seem to have issues that mystically disappear by re-downloading and reinstalling.
  25. [SOLVED] I added MSVS_VERSION=11.0 but now im just getting...

    I added MSVS_VERSION=11.0 but now im just getting
    Using config file: build_files\scons\config\win64-vc-config.py
    Using user-config file: user-config.py
    WindowsError: [Error 2] The system cannot...
  26. [SOLVED] I used the vc cross x64 command prompt when I got...

    I used the vc cross x64 command prompt when I got those errors, now I'm using the developer command prompt and it says vc version 9 not installed C/C++ compilers not set right. That seems likely I...
  27. [SOLVED] I did install it but i didn't see how to do...

    I did install it but i didn't see how to do that... though I didn't try very hard I figure for 100 bucks its worth buying pro.

    Yes I actually did read how much of a bi*** it was Shadowrom,...
  28. [SOLVED] Wow that is easy. Awesome, I've been using 2008...

    Wow that is easy. Awesome, I've been using 2008 express cause I had read it was a huge bi*** to make 2012 work. I was even going to buy 2008 pro so i could build for a 64 bit. Glad I found this....
  29. [SOLVED] I don't think they ever really supported VC 2010,...

    I don't think they ever really supported VC 2010, it looks like to me they tried but decided to just skip straight to 2012, and according to the documentation I read, they don't support 2012 either. ...
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    Can anyone tell me how to get the target objects...

    Can anyone tell me how to get the target objects vertex coordinates? I'm working on a modifier and I need all the coordinates of the target objects verts. Do i get it from Object structure or...
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    Thanks you both for the answers. I had more...

    Thanks you both for the answers. I had more questions but I kept needing to change them every five seconds so I gave up. I think I have some idea of how this works now, maybe.
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    Simple C Question

    So I guess this is kinda a "lazy" question I suppose but its one of those concepts I find take forever to fully appreciate. I've been studying blenders source code for a little while now and I can...
  33. I'm having a very similar problem, with Scons I...

    I'm having a very similar problem, with Scons I get a successful build but when i try to open blender I get "Cant open blender because OpenColorIO is not found on your computer try reinstalling." ...
  34. If your trying to assign a variable you want to...

    If your trying to assign a variable you want to use =, == is used to compare values.

    I don't know a thing about bge though, that's just python syntax, although I'm not sure exactly what you are...
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    I like it, it looks good so far, the textures you...

    I like it, it looks good so far, the textures you have now are a good starting point. I think what you should do is really decide what you want him to look like.
    Do you want him slimy?
    Do you...
  36. Thread: Wildcards

    by Captain
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    Thanks I really appreciate that, I do need to...

    Thanks I really appreciate that, I do need to take the time to actually learn python.
  37. Thread: Wildcards

    by Captain
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    Huh, I never would have thought to look for...

    Huh, I never would have thought to look for something like .endswith

    Thank you
  38. Thread: Wildcards

    by Captain
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    Wildcards

    So I'm making a script, that iterates through all the objects in a scene, but I want it to perform the function only on objects with a certain suffix.

    if blab == "*bla"


    It doesn't seem to...
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    Yes I figured all the work arounds out but in the...

    Yes I figured all the work arounds out but in the documentation it says there is an active property for a fluid object, not an outflow or inflow, but the fluid object. It clearly isn't in the...
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    "I know it always starts at 1 and inflow outflow...

    "I know it always starts at 1 and inflow outflow have the enable button. But there isn't an active property for a fluid at all???" -me(previous post)

    Thanks you all i really do appreciate it but...
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    Is this subject some sort of taboo? I've seen...

    Is this subject some sort of taboo? I've seen this question asked a few times, but there is never an answer.

    I mean is it me just not seeing the obvious or what.

    Why can't anyone just tell me...
  42. Replies
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    I know it always starts at 1 and inflow outflow...

    I know it always starts at 1 and inflow outflow have the enable button. But there isn't an active property for a fluid at all???

    That's horrible unclear in the documentation, I mean what is the...
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    Fluid Animation Properties

    Hello everybody

    This is driving me up a wall, I can't find the active properties for the fluid sims.
    The documentation says to look in the Ipo window but if I'm not mistaken that no longer exists...
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    Have you checked if your normals are facing...

    Have you checked if your normals are facing outwards?

    In edit mode, select all faces and hit ctrl + n.
  45. Replies
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    [SOLVED] I think your asking if you can use a variable to...

    I think your asking if you can use a variable to assign the influence...

    You can, so long as it reads back a number and not a path.
  46. Here's my email [email protected] ...

    Here's my email [email protected]

    Me doing some walk cycles on those blockheads models would be about the same as what you already have, so I think we can work something out and get...
  47. Okay I'm interested, I can model texture rig...

    Okay I'm interested, I can model texture rig animate and write a bit python but not too great at that, I may have a little time to offer, in exchange for some coding possibly, I'm pretty sure I get...
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    Haha very cool

    Haha very cool
  49. Thread: Shape Keys

    by Captain
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    Thanks for responding. No, I mean without...

    Thanks for responding.

    No, I mean without keyframing the shape.

    Like if I wanted to make a character blink but half way through the blink the eyelid penetrates the eye so I would want to add...
  50. Thread: Shape Keys

    by Captain
    Replies
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    258

    Shape Keys

    Is there a way to edit shape key paths? I thought I read somewhere I can edit curves but I think I misunderstood, maybe? I can't see any way to so it.

    But is there really no way to make vertices...
  51. Thread: Bad Hair Day

    by Captain
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    It looks like a bad school portrait. :D

    It looks like a bad school portrait. :D
  52. Replies
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    Very cool, I definitely like the stylized feel,...

    Very cool, I definitely like the stylized feel, and I think you could go further with it, like bigger propellers or what not.
    But all in all cool design well executed. I look forward to seeing...
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    I would really say not to change a thing. What...

    I would really say not to change a thing. What you have is very good. Looking at the concept art I have no idea what you want to change. I find at this point in a model, things are pretty much set...
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    [SOLVED] It could be the model or riggify like K Horseman...

    It could be the model or riggify like K Horseman said. But I mean i always find those automated systems for stuff like this to be more trouble then they are worth. Knowing how to do it all yourself...
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    I would recommend using a much lower density, if...

    I would recommend using a much lower density, if you wanted to keep modeling. Like half the number of vertices on the body pieces.
    The arms and legs are perfect and I wouldn't touch them.
    ...
  56. Replies
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    Nevermind :D I sat there and played with that for...

    Nevermind :D I sat there and played with that for hours getting the same result everytime but this time it worked. I must have done something stupid before.
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    [SOLVED] I don't believe you need any armature for eyes......

    I don't believe you need any armature for eyes...
    Can you just parent the eyes to the nearest head bone? Then just rotate the eyes.
    I could be wrong, or missing something, as i just switched from...
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    Squishy strechy eyes

    Okay I have a two part question.

    A. I've noticed that object level rotation on an object being deformed by a lattice or mesh deformer rotates the lattice or mesh deformer with it. Any way around...
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    A helping hand needs a helping heart

    A helping hand needs a helping heart
  60. Replies
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    okay? not sure what your asking? Animation...

    okay? not sure what your asking? Animation projects don't run the risk of endless cycles of bug fixes and an overcomplicated mess of systems no one understands anymore. As well high poly realism...
  61. Replies
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    Messy messy messy :D You have to always be aware...

    Messy messy messy :D You have to always be aware of where you place your poles, and more importantly what type of poles you place, you used a triangle pole, (or Y pole not that either of those...
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    PLEASE READ: I don't think the link bastion...

    PLEASE READ:
    I don't think the link bastion provided is working :D
    http://blenderartists.org/forum/showthread.php?289443-We-all-need-a-common-direction This is where we started off if you want to...
  63. Replies
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    Thats cool, no idea we could do that. OKay...

    Thats cool, no idea we could do that.

    OKay guys our group is called CrazyStickStudios, mostly becuse NOBODY even said anything about a studio name. So find it.
  64. Replies
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    Yeah definitely better they should be hollow but...

    Yeah definitely better they should be hollow but with thinkness, if you know what i mean.
  65. Replies
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    okay i checked out the bamboo. We definitely need...

    okay i checked out the bamboo. We definitely need to keep everything on the grid for one. And I don't know if you've done uvs or not but they will have to be done. I don't think windows are a good...
  66. Replies
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    okay i have a drop box doohickey now what?

    okay i have a drop box doohickey now what?
  67. Replies
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    Okay you guys seem to know this stuff, I do not. ...

    Okay you guys seem to know this stuff, I do not. So when we establish a means of accomplishing this let me know how.
  68. Replies
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    3d solar system are u asking if 5 gbs is less...

    3d solar system are u asking if 5 gbs is less then 76 mb? then yes

    otherwise i don't know what your asking.
  69. Replies
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    nemo I'm with you. So I'm gonna go ahead and...

    nemo I'm with you. So I'm gonna go ahead and final that monkey so i will start texturing and rigging.

    3d solar system tell me how nemos idea goes.
  70. Replies
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    one has an elongated snout one doesn't, its not a...

    one has an elongated snout one doesn't, its not a huge thing, but i think I'm done with the model, i just want some input on it before i final it.

    final final script
  71. Replies
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    Okay so i have two versions of the monkey here. ...

    Okay so i have two versions of the monkey here. Let me know which one you guys think is best.
  72. Replies
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    Good cause there are many many much more fun...

    Good cause there are many many much more fun voices to do, in future projects.
  73. Replies
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    Okay good to hear from you here. I really want...

    Okay good to hear from you here. I really want to hear your stuff.
  74. Replies
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    New order of business. Lets just pick a name for...

    New order of business. Lets just pick a name for the studio.

    Personally the name I've had well before this project started is Crazy Stick Studios.
    I even had a little animation planned out where...
  75. Thread: Avatar Korra

    by Captain
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    haha no worries

    haha no worries
  76. Replies
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    Okay okay 3d solarsystem I was looking more for...

    Okay okay 3d solarsystem I was looking more for like "those eyes are ugly" or "your so bad at modeling I don't want to work with you anymore"

    Ryfer, true the doctor takes a second the string is...
  77. Thread: Italian style

    by Captain
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    Very nice. I would tweak your lighting, it looks...

    Very nice. I would tweak your lighting, it looks like its naturally lite but maybe the colors off, not sure lighting isn't my forte but i would recommend a slight tweak.
    As for the wood planks....
  78. Replies
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    So another productive day guys. Things seem to...

    So another productive day guys. Things seem to be moving right along here.

    Although I still haven't really gotten any opinions of my monkey (so I'm kinda stumped on whether to move on or not) ...
  79. Thread: Avatar Korra

    by Captain
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    1,079

    Wait did you model that? You should have made...

    Wait did you model that? You should have made Katara mostly because I hated the new series. :D It can't stand next up to the original.
    You did a very nice job. Are you using some sort of preset...
  80. Replies
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    Can I get the .blend? I wanna play around with...

    Can I get the .blend? I wanna play around with it a bit. But after seeing it I'm thinking circular would be more appropriate.
  81. Replies
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    Oh Ryfer, seeing all the modelers we have here I...

    Oh Ryfer, seeing all the modelers we have here I believe will we do your opening. Which means we will need to model a patch of jungle.
  82. Replies
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    Ha ha i had no idea that I could model race into...

    Ha ha i had no idea that I could model race into a monkey. I think you might have seen my black monkey I posted. It was the base mesh i used.
  83. Replies
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    Haha, busted. But besides jeans and an afro...

    Haha, busted. But besides jeans and an afro what do you think of the mesh? I know the topologys pretty rough in some places but for the overall design whats you opinion?
  84. Replies
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    That's an aggressive suggestion. But I'm...

    That's an aggressive suggestion.

    But I'm gonna out on a limb here and say u haven't looked at the script.
  85. Replies
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    No unfortunately we doth not. Butith if you...

    No unfortunately we doth not. Butith if you start by using a real dung beetle as reference it'll be pretty easy to get what we need.
  86. Interesting. I will give it a whirl. thanks you

    Interesting. I will give it a whirl.

    thanks you
  87. Replies
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    You made that wasp?? That's great. Can you make a...

    You made that wasp?? That's great. Can you make a dung beetle??
  88. Replies
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    Here's the current mesh I'm trying to make it...

    Here's the current mesh I'm trying to make it more cartoony.230059

    Please check it out and let me know what direction u think we should go with it.
  89. Replies
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    Hey cramer, do you have anything i can look at,...

    Hey cramer, do you have anything i can look at, so i can see what i should have you doing.
  90. Replies
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    sorry 3d solar system but my knowledge of that...

    sorry 3d solar system but my knowledge of that was from my Maya days(only started blender 3 weeks ago), I have barely looked at texturing in blender yet. But i mean there's no way to turn a...
  91. Sculpting at high resolution then editng vertex by vertex?

    So one of my biggest use for Zbrush was smoothing out messy topology without losing form. So I'm only gonna be using blenders sculpt tools. Is there a way to sculpt at a high resolution and then go...
  92. Replies
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    Here's so more stuff. There's still tons of...

    Here's so more stuff. There's still tons of characters but I'll leave it at this for now, but i will try to get my first animation up here.230045230046230047
  93. Replies
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    So I just managed to get my phone to work enough...

    So I just managed to get my phone to work enough to get my old work off it. None of this stuff was final renders or anything just cell phone pictures of test renders, this is most of what i have...
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    I agree amazing work! I LOVE all the detail and...

    I agree amazing work!
    I LOVE all the detail and the style. One of the coolest pieces I've ever seen.
  95. Replies
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    That's very ominous almost evil, so definitely...

    That's very ominous almost evil, so definitely not that dark for this scene, I'm really thinking drums maybe. Something with more rhythm and something that could be in the background and not...
  96. Replies
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    I'm sorry fastwings what?

    I'm sorry fastwings what?
  97. Replies
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    Okay, I'm thinking like a bamboo frame, and...

    Okay, I'm thinking like a bamboo frame, and leaves for the top. I can do the leaves, just a plane with the picture of a leave and an alpha channel will do.
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    Good, I was thinking for the roof, maybe large...

    Good, I was thinking for the roof, maybe large leafs or something, up to you, I wouldn't go crazy with it.
  99. Replies
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    So if everybody can just say what they are doing...

    So if everybody can just say what they are doing and when we should expect them to be done, so we can really see whats going on here, that would be great.
  100. Replies
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    Hey guys, So I'm building a network of cg...

    Hey guys,
    So I'm building a network of cg artists for the creation of games and animation. I have about 10 people doing animation so far and possibly an additional 6 person game team (just haven't...
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