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Type: Posts; User: carlo697

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  1. Sticky: I like this contest! The low poly modelling...

    I like this contest!

    The low poly modelling for game assets is one of my specialties, the only problem is my imagination, it may take days until I get a idea of what do, i always use references, I...
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    A very simple method to execute the scene is: ...

    A very simple method to execute the scene is:

    Have your loading screen in another scene, in the moment that you need to show it:
    -Add it scene(overlay)
    -Load the file(or scene) that have the...
  3. You can also use the expression controller for do...

    You can also use the expression controller for do it.
  4. I change the file: 301578 Is it what you wanted?

    I change the file:
    301578
    Is it what you wanted?
  5. Let me see what I can do later, I'm busy right...

    Let me see what I can do later, I'm busy right now.
  6. I make one system for it, see this...

    I make one system for it, see this. It is based a little bit on the tutorial of Goran, but this system use a constraint.
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    I have windows xp service pack 2, and blender 2.7...

    I have windows xp service pack 2, and blender 2.7 works well(and my pc and my pc is worse than yours).
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    Sticky: I am modelling a Police car(based on a chevrolet...

    I am modelling a Police car(based on a chevrolet impala), why?! just for fun and to practice my modelling, this would be my car model number 4 and the first serious car model.

    301191
    301192...
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    So, apply the lod it in realtime?

    So, apply the lod it in realtime?
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    You ca do it using a script with some BPY...

    You ca do it using a script with some BPY functions. Example:

    With this script you can divide a mesh in tiles, the script are from the user CoDEmanX

    import bpy, bmeshfrom bpy import context as...
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    I would not say that, you can use the displace...

    I would not say that, you can use the displace and decimate modifier if you apply theese to the mesh, and about the dynamic paint I'm not sure that makes(maybe You could say it does? to know if a...
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    The modifiers not work on the LOD system and the...

    The modifiers not work on the LOD system and the dynamic paint not work with bge, and i think also the displace not work.
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    If you test my configuration, reduce a little the...

    If you test my configuration, reduce a little the value of the multiply in Ambient occlusion(render tab) to like 0.6, I had forgotten it, and remember change the distante value.
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    I know this error, use the next setup: 300566...

    I know this error, use the next setup:
    300566
    300567

    The distance value(in the first image) cause the black areas in indoor areas, I recommend using all settings that you can look in the images....
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    Looking the script that you post, looks like you...

    Looking the script that you post, looks like you are trying to set a configuration of a logic brick, and you cannot do it in bge, because the BPY module not work in the bge, but still you can set the...
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    I see more errors: -BBY not exist, maybe you...

    I see more errors:

    -BBY not exist, maybe you want to write BPY.
    -Even if you want to use BPY, you are not importing the BPY and the bge not support the module BPY.
    -You are importing the bge,...
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    I have a half life 2 style grab system, if...

    I have a half life 2 style grab system, if someone make a fps script for the library maybe this system can be integrated with it.

    features:
    -Use constraints for grab the object
    ...
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    *edited, edited*

    *edited, edited*
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    No much change(25-30 fps), is strange, if a...

    No much change(25-30 fps), is strange, if a delete the player mesh run at (30-40fps) but the principal reason of what it cant run at 60fps are the physics. I guess you can not do anything.

    I'd...
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    If a delete the player(mesh) run at 40fps, but is...

    If a delete the player(mesh) run at 40fps, but is there the problem with the high physic consume.

    In the last image run at 60fps with the arm raises because in that moment consumes low physic.
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    When a one raises the arm an incredible increase...

    When a one raises the arm an incredible increase in performance is obtained:
    299637
    so compare that with it:
    299638
    any idea what this may be?
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    ..Even in wireframe, have a poor perfomance:...

    ..Even in wireframe, have a poor perfomance:
    299627
    Only increase 5fps.
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    Yes, is the rasterizer (i post a image in a last...

    Yes, is the rasterizer (i post a image in a last thread) the physics and the scenegraph.
    299623

    Let`me delete some light and reduce the polygons and then tell them.
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    Uh, my pc support glsl, and i use bge since more...

    Uh, my pc support glsl, and i use bge since more than 1 year and I've never had problems with glsl(even always i use shadows, and work well at 60fps), that's why I was surprised that I can not run...
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    Than good that your project is getting more...

    Than good that your project is getting more serious BPR :D, I was always interested in and but I regret not being able to help in something useful :no:

    I hope you do well in your indiegogo...
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    Ohh god please not ask it... Intel pentium...

    Ohh god please not ask it...

    Intel pentium dual CPU E2160 1,8ghz
    1gb Ram
    Intel(R) g41 of 512 vram (integrated...)

    Please dont say, buy a new pc because i cannot do it.
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    The game run a little slower for me.. 299507 (I...

    The game run a little slower for me..
    299507
    (I delete one spot lamp, and deactivate the shadows)

    The problems are the rasterizer, the scene is over 400 polygons, my computer is bad but can...
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    My English is killing me(I have some difficulties...

    My English is killing me(I have some difficulties to understand at times), You mean the ragdoll rig of the other time? (jacki)
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    ...which is exactly what I see? 58 fps with...

    ...which is exactly what I see? 58 fps with 200,000 faces? (maybe you have a good pc)

    PD: I think we deviate a little from the topic.
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    ....Yes, you can, but only the material nodes.

    ....Yes, you can, but only the material nodes.
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    *edited, edited*

    *edited, edited*
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    Anyway it was an idea, I have little experience...

    Anyway it was an idea, I have little experience with this, You may be right,

    PD: i am reading a little about you said.
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    If you map is a building, so divide the building...

    If you map is a building, so divide the building in rooms and bake a AO for each room.
    If you map is a terrain, keep the terrain divide in tiles and bake a AO for each tile, and for each type of...
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    Increase the samples is only for reduce the noise.

    Increase the samples is only for reduce the noise.
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    Looks this example using python: 298740 -WASD...

    Looks this example using python:
    298740

    -WASD and mouse: move the camera.
    -Click: delete the object front the camera.

    The FPS setup are from here
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    I`m making a simple example with python for you.

    I`m making a simple example with python for you.
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    As say BluePrintRandom, is there 2 ways for make...

    As say BluePrintRandom, is there 2 ways for make things like:

    1)Hit a ray from the camera.
    2)Use only one mouse over any.

    You can use python for manage the return objects from the sensors.
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    Is in the world tab. 298734

    Is in the world tab.
    298734
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    Congratulations to Shogun Lloyd! :eyebrowlift: I...

    Congratulations to Shogun Lloyd! :eyebrowlift: I also hope to participate in next BGMC.
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    Try Deactivating the option of render to you all...

    Try Deactivating the option of render to you all the mirror modifiers. That is a common mistake.
    298528

    And that bake image not looks good:

    -There is faces that touch each, leaves more margin...
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    I have it understood that, All particle systems...

    I have it understood that, All particle systems in games always are basically planes with images(even AA).
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    As you say, is there ways for make a particle...

    As you say, is there ways for make a particle system for bge using python(can even do simple systems with logic bricks), and you are saying that like it very easy to do, I have no experience...
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    Look this tutorial...

    Look this tutorial.
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    As scuba111223 say, the near sensor have a...

    As scuba111223 say, the near sensor have a attribute, the "hitObject" returns a KX_GameObject of the object that activate the sensor, so you can use it:


    if near.hitObject:
    object =...
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    These shaders not are in python, are GLSL, the...

    These shaders not are in python, are GLSL, the first is a fragment shader and the second is a vertex/pixel shader.
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    See the Atmospheric Scattering...

    See the Atmospheric Scattering shader by martinsh.
    Its very good to get the effect you want.
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    some things I'd like in the bge: ...

    some things I'd like in the bge:

    Ilumination/graphics:
    -Shadows:
    --Cascaded shadows.
    --Point light shadows.
    --Smooth shadows (are like variance shadows, but this have a better perfomance and...
  48. Thread: BowAndArrow

    by carlo697
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    Thanks! i use the same concept of your resource...

    Thanks! i use the same concept of your resource in my game for the BGMC 12
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    BGMC 12 | ProArcher

    Hi, this is the firts time in the BGMC!

    I could not work much in this game, and I finished it today....
    296085


    Intructions:
    -Wheel up: walk mode.
    -Wheel down: shoot mode.
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    What happen with the performance? seriously you...

    What happen with the performance? seriously you can put miles of cubes? minecraft use a voxel system.

    The problem for terrains made by cubes is the perfomance, generally is used shaders for manage...
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    [SOLVED] The libload can provide usefull information for...

    The libload can provide usefull information for make a progress bar, see the KX_LibLoadStatus class, you can use the "progress" variable of the last class.
  52. Thread: day and night

    by carlo697
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    Day/Night cycle setup...

    Day/Night cycle setup, shader by martinsh(just click for see he amazing blog), and file edited a little by martin.hedin
  53. Uh, this post is so old(and also the BGHelper ),...

    Uh, this post is so old(and also the BGHelper ), but I have to resort to it.

    I was testing the most recent version of The BGHelper and have some problems in the api using blender 2.69. I only...
  54. [SOLVED] Buster Plugin (http://geta3d.com/)

    Buster Plugin
  55. [SOLVED] Thank MarcoIT and agoose77, the method work good.

    Thank MarcoIT and agoose77, the method work good.
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    You can do whatever you want! any style(cartoon,...

    You can do whatever you want! any style(cartoon, realistic, etc) :rolleyes:.

    PD: rules!
  57. [SOLVED] As I said in the main post, maybe use a matrix...

    As I said in the main post, maybe use a matrix 4x4(location, rotation, scalling) is the way, i don't know much about matrix.

    Using the pose_matrix of the BL_ArmatureChannel class:

    bone =...
  58. [SOLVED] I appreciate you trying to give me Ideas, but i...

    I appreciate you trying to give me Ideas, but i want to keep the original question :)
  59. [SOLVED] I understand, but the track to only work with...

    I understand, but the track to only work with objects, not bones, can track empties and i can parent the empty to the bones, but is best just parent the empties to the bones, and copy the...
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    I use much python in my game, and the game run at...

    I use much python in my game, and the game run at 60fps, so, some scripts are executed 60 times per second, and the logic not amount much, all depend of the methods of you use.

    In this moment i...
  61. [SOLVED] I can also use empty and parent it to the bones,...

    I can also use empty and parent it to the bones, and get the tranformations of the empty, but i want to keep everything arranged,simple, and with the least number of objects.
  62. [SOLVED] That scripts its for a NPC. When the NPC die,...

    That scripts its for a NPC.
    When the NPC die, unparent the armature of the dynamic cube, delete the dynamic cube, spawn all objects for the physics of the ragdoll, copy the transformations of the...
  63. [SOLVED] Get the transformations(world location, rotation, scale) of a bone.

    Hi, i am making a script for my game, basically spawn objects and put it the transformations of a bone.

    for get the bone i use:

    armature.channels["bone"]

    I use another object for use in the...
  64. My game have a grab system style half life 2, and...

    My game have a grab system style half life 2, and I ran into this problem by doing some tests, I did not care much because my game not need soft body.

    Why not, make a constraint(without python,...
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    can be: -The normals of the plane -Invisible...

    can be:
    -The normals of the plane
    -Invisible physic activate.
    -Invisible material option activate.

    I thinks are the normals.
  66. Thread: PID Ragdoll

    by carlo697
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    1)Nope, they was not have "no collision", the...

    1)Nope, they was not have "no collision", the original file have set all they in static with ghost activate.
    (for any reason, the static objects over other objects with physic consume much physic)...
  67. Thread: PID Ragdoll

    by carlo697
    Replies
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    And if one is using the...

    And if one is using the RiggedRagdollNormalGravity.blend:
    293534

    Just make "no collision" physic type to the purple cubes, the armature need to have rigid body, or the ragdoll freezes in the air.
  68. Thread: PID Ragdoll

    by carlo697
    Replies
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    7,375

    Hi Jackii...

    Hi Jackii.

    Your ragdoll have a little bottleneck, I was getting high values ​​of physics:
    293531

    I discovered that it is caused by objects in the layer 3, the armature and all the little cubes...
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    If you use python just use the ramdom module and...

    If you use python just use the ramdom module and use the random.randint(a, b) function, and apply the result to the world position:


    import bge
    import random
    cont =...
  70. Thread: ∞ Tower

    by carlo697
    Replies
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    859

    Double post...

    Double post...
  71. [SOLVED] Nope, but is there a test build...

    Nope, but is there a test build.
  72. Thread: BIG map

    by carlo697
    Replies
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    I have experience making big maps, because i`m...

    I have experience making big maps, because i`m making a open world game, some small suggestions:

    Lod:
    Firts you need divide the terrain in segments.
    -Use the LOD system integrated in the new...
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    Question about limit framerate

    Hi, i have a little question about the framerate in the bge.

    Why the physics (and i think the logic is affected by this also) accelerates and decelerates with the frame rate(this happens limiting...
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    You can use animations in the energy of the...

    You can use animations in the energy of the light, or use the "energy" of lamps variable using python.
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    If you are using only logic bricks you can use...

    If you are using only logic bricks you can use messages.

    If the player lost health send a message with the message actuator, and in the HUD scene put to your bar a message sensor, when the bar...
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    If you export the game using the 32bit version of...

    If you export the game using the 32bit version of blender, the file resulting is a 32bit version, the same for the 64bit version.

    Just open the 32bit version of blender and export the game using...
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    No, you not need to make the game again.

    No, you not need to make the game again.
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    [SOLVED] 1)Correct. 2)That line is for get the object...

    1)Correct.

    2)That line is for get the object owner of the controler.
    You can use functions like:



    obj.worldPosition = [0,0,1]

    or:
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    [SOLVED] You are going just edit a simple line, so just...

    You are going just edit a simple line, so just use the default notepad of windows.
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    Sticky: Images from my survival game: 291682 291683...

    Images from my survival game:
    291682
    291683
    291684

    Thanks to martin uptis for his water shader.
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    I have some problems: 1)When a increase the...

    I have some problems:

    1)When a increase the mass of the character, the the character falls slower. I can solve this applying a down force, but why happening this?
    2)When i import the character...
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    The game looks very good! I'm also doing a...

    The game looks very good! I'm also doing a survival game, but mine does not have procedural worlds.

    I hope to see this game when the progress is more advanced!
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    The models look clean and low poly, but....those...

    The models look clean and low poly, but....those normals looks horrible, are very strong and large.
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    [SOLVED] You say the position of the mouse in the 3d...

    You say the position of the mouse in the 3d space? i think you are using a mouse over any, that sensor have a property in python named: hitPosition, use something like this:



    import bge
    cont =...
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    Yes logic bricks are faster, but use only 1...

    Yes logic bricks are faster, but use only 1 script that manage with only an always sensor can be more faster(and use good methods in the script).
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    Those are many logic bricks ...i recommend you...

    Those are many logic bricks ...i recommend you use a python script to manage things like this.
  87. I am using this build and i have no problem. I am...

    I am using this build and i have no problem. I am using windows xp professional service pack 2...

    With our file:
    290612
    With my menu:
    290613
  88. Blender have a full integration of python. Is...

    Blender have a full integration of python.

    Is there a module named ConfigParser, is very useful, I use it for things similar to what you need(load the game settings and other stuffs).
  89. Replies
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    Hi, came here for a sand texture use while...

    Hi, came here for a sand texture use while and....the website is down.......
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    The performance is amazing, I'm getting only 1-2%...

    The performance is amazing, I'm getting only 1-2% of logic.

    An error appears in the console, even though everything is working properly.
    289899

    PD: the error is with your last file.
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    Use rays or collision detection for detect if the...

    Use rays or collision detection for detect if the car is colliding, for get the velocity use the getLinearVelocity() with python, and finally for the deformation use shapekeys and use the velocity...
  92. [SOLVED] I was talking.....uh..see the image of the post.....

    I was talking.....uh..see the image of the post..

    were 3 questions ...Make a rotation and movement smoothly(those are 2..) and how apply a force to a object using a specfic axis of another object....
  93. [SOLVED] i can't believe this but i got it! :cool: ...

    i can't believe this but i got it! :cool:

    Exploring for vect in the python api, i I found the getAxisVect()

    Is very simple:


    target_obj = objeto["target object"]
    reference_obj =...
  94. [SOLVED] I guess that's for the rotation, i test and what...

    I guess that's for the rotation, i test and what do is align the object, but how apply the force to the object using an object axis of another object? i need to apply the force, but without align the...
  95. Use a ray, the object cast a ray to the camera....

    Use a ray, the object cast a ray to the camera.
    For the second question, if you use python you can make it, get the distance to the object with getDistanceTo() and scale the object using that value.
  96. [SOLVED] I like your gadget, I saw the code and the system...

    I like your gadget, I saw the code and the system for atract the object is basically sdfgeoff what said.

    Thanks to Monster and sdfgeoff :cool:, now just i need the second answer ...I think is...
  97. [SOLVED] My script only execute 1 time when the clic is...

    My script only execute 1 time when the clic is pressed, so i have problem implementing the code.

    PD: I tried the script with other object and work very good!
  98. [SOLVED] Sorry but........bump....

    Sorry but........bump....
  99. [SOLVED] *edited*........

    *edited*........
  100. [SOLVED] Interpolation between two values? and other question.

    Hi, How i can make a Interpolation between two values?(python)

    I'm planning on using this on 2 things:

    1)I make a grab system for my game, basically:
    -A ray is used for get the Object, and...
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