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RobertT
20-Oct-06, 13:00
http://www.artofinterpretation.com/images/guitarsolo2a-web-byrjt2006.jpg


Inspiration came from my experiences as a guitarist (acoustic and electric) and my admiration of artists like Picasso (most notably and relevant here "Violin and Guitar") while interpreting the feel, power, expressiveness, spectacle, and dynamics of the electric guitar.

For this project I made use of a guitar pick and a guitar which I made for a past weekend challenge at BlenderArtists (my "Heavy Metal Alien" (http://blenderartists.org/forum/showthread.php?t=67484)).

Here we see the instrument from various angles, along with pickups, strap flying, strings, knobs, frets scaling the scene. I also enjoyed contrasting somewhat of a vintage look with more of a contemporary guitar.


Thank you for viewing my work,

RobertT

Sago
20-Oct-06, 13:09
Man, this one made me cream in my pants. Composition, colours, textures, shapes.... strong stuff, man.

vitaliy
20-Oct-06, 13:16
i hate u... he stamps these out like every day, and all of them are perfect

just a question
do you make anything but abstract? i love it but just wondering if you made anything else lol

vliegtuig
20-Oct-06, 13:38
The dirt effect and the brown colours make this again a great work of art.
P

bobtronic
20-Oct-06, 13:44
excellent, keep'em coming :)

cheers,
Bob

BgDM
20-Oct-06, 13:49
First off, someone get Sago a towel or a hankie..... :p

Man, beautiful composition and render, as mentioned above. Just perfectly executed imo.

The guitar stings are perfect as well. How did you get them to stay so tight with the curve in them?

I have to say that this, imo, is your best image to date. Without question.

BgDM

eaglebreath
20-Oct-06, 14:12
Maybe a little confusing, but perfect!

Ace Dragon
20-Oct-06, 15:24
I'd say this is one of the best abstracts ever done in Blender. It is absolutely perfect and seems to cement yourself as one of Blender's best.

The M.h.p.e.
20-Oct-06, 15:43
This piece is great!! Wow!

Seems as un-3D like as anything can be, feels like a painted piece. I dig that
style! Lovely!
//Mathias

Framedworld
20-Oct-06, 17:01
Good god man! How the... but..... Damn it! Man you really are talented.

Cuby
20-Oct-06, 17:02
Wow!

I love it!
It really does look like it was painted by hand.

Great one, this would have to be one of my favourites!

ReaperX
20-Oct-06, 18:10
It seems his moto is

All your galleries are belong to me

Nah seriously truely good work im not to keen on most abstract stuff but you put meaning behind your pieces which is nice unlike just randomly placed cubes to make a pattern.

Nice job fast turn outs i'm guessing you have caffeine sweets lol or do not sleep.

Reaper

Ace Dragon
20-Oct-06, 18:18
Nice job fast turn outs i'm guessing you have caffeine sweets lol or do not sleep.

Reaper

He just has the ability to churn out near perfect to perfect works every day if he wanted to. Something I have failed at so far but that's for another topic.

Oh, and lots of practice.

BleedForMe
20-Oct-06, 18:21
damn, this one is awesome...

RobertT
20-Oct-06, 18:42
Sago: LOL! Thanks, Sago! :D Always interesting to hear how people react to my work!


vitaliy: Haha, thanks so much, vitaliy. I actually do mostly non-abstract work, but for me, the way I try to approach my work, is that it's not a matter of breaking things down from abstract or non-abstract, just pursuing whatever form the ideas must be expressed in.


vliegtuig: Thank you, vliegtuig. The textures, a mix of procedural and custom made, were integral in finalising this piece, so thanks for noticing :)


bobtronic: Thanks, bobtronic. I'll keep trying that's for sure ;)


BgDM: WOW, thank you VERY much, BgDM. I'm really excited how this one turned out.


eaglebreath: Cool, thanks! I wanted to have a bit of contained frenetic energy here, something to visualize how it feels when in the music and there is just you and the instrument.


Cyborg Dragon: I really appreciate that, Cyborg Dragon. I believe everyone has the potential to be an awesome artist, or awesome at whatever they want to do. The road to this point that I'm at has not been easy or fast, without challenges or frustrations or doubt, but I also know I have to keep going on no matter what because there have to be better things ahead and within me. It takes a lot of effort and sacrifice, but I believe it's worth it. It's almost like a double journey to a new world in a larger universe than we ever imagined and also a journey back to ourselves, who we really are, what we really want to be, what we really want out of life.


The M.h.p.e.: I'm grateful for the supportive feedback! That very quality you describe is one of the things I enjoy most about my Blender projects when they come out not like typical 3D renders.


Framedworld: Thanks so much, Framedworld. I think everyone has many hidden talents.


Cuby: Cuby, I really appreciate the kind words.


ReaperX: Haha, thanks :) Some coffee sometimes. Sleep is the often the price I pay for these projects. The ideas are essential, and starting out with something to be interested in really helps get a project finished I find.


BleedForMe: Thanks so much! About a week of constant test renders and adjustments well past midnight went into this, so I'm really relieved to have concluded this project in such a fulfilling and enjoyable way.


RobertT

Ace Dragon
20-Oct-06, 18:55
BleedForMe: Thanks so much! About a week of constant test renders and adjustments well past midnight went into this, so I'm really relieved to have concluded this project in such a fulfilling and enjoyable way.


RobertT

Well it seems the result was worth it. Did the test renderings and adjustments take a week or was the modeling and initial texturing part of it?

GmL
20-Oct-06, 19:13
Wonderful, Mr. Robertt. Excellent work on this one. Just a perfect image. In all aspects. Could definitely see this in a museum one day. Just a superb work of art. Agree with BgDM that this is one of ur best. 5 Stars.

EDIT: I really think you should post this on CGTalk and see what they say.

RobertT
20-Oct-06, 19:29
Cyborg Dragon:

The pick and guitar came from previous weekend challenges as I began to say in my top post. The real challenge though was the materials, the lighting, and the render quality.

I tried various light setups, materials, compositional elements, and render settings. The guitar is something very important to me, so I wanted to get this right and do the concept some justice if I could.

At one point I tried a completely different treatment based more on node curve inversions, which I'm glad, in retrospect, I to have abandoned in favor of this final approach, which required more effort.

It was one of those projects where I actually thought it might have been easier to do, and at one point felt it should have been easier to finish based on my experiences, but turned out to be more of a challenge, but in a good way as it turns out.

The paragraph above also parallels the way I approached the guitar when I was younger, thinking it would be and should be easy but then quickly learning how much discipline and sacrifice it would take just to sound decent.

The building up of callouses, something necessary that happens when you play guitar repeatedly (yet painfully when you first start out) is a good analogy to the artistic experience, I think: the instrument almost punishes you, demands you to tame it, care for it, or it can almost eat you alive and leave you feeling confused or angry.

But then you stick with it, and I mean a total full out commitment, and then harness and respect its power, and suddenly the instrument works more with you than against at some point, once you get past all the intial trepidations and musical theory and just get into a good musical vibe.

And that's when something nearly inexplicable and amazing occurs down the road, after you stay with the instrument through good and bad so long, something like a real freedom, something that can become a seamless integration of mind, muscles, and air in a seamless stream of sound. You become the music, or the music becomes you in a sense.

There are few feelings in this world like that.

For me, Blender is an instrument of a different kind but one that can work and flow and produce creative sensations in much the same way and offer freedom of another order yet.


GmL: Wow, thank you very much for the great feedback! It's probably one of the images closest to me that I've made in a while, so maybe that helped give it that little extra intangible something :)


RobertT

meestaplu
20-Oct-06, 20:35
Your best in a long time, RobertT -- and you make great stuff all the time, so that says a lot. To me, your latest work seemed to be getting somewhat formulaic -- very good technically, but stylistically all very similar, and somewhat bland and lacking emotion.

This one, though, has both the technical side and the artistic side. It's a wonderful decomposition of a guitar; I love the frets off on the right, and the missing parts of the neck.

san_diego_james
21-Oct-06, 01:31
I generally am not to big on abstract, but this is gorgeous! Exceptional, inpiring, speachlessenating.

3pointEdit
21-Oct-06, 01:39
W o w. It looks just like the instrument at the end of a drug hazed concert, maybe you could do the smashed drum kit and amp next ;)

Fa real Sureal

eaglebreath
21-Oct-06, 02:52
eaglebreath: Cool, thanks! I wanted to have a bit of contained frenetic energy here, something to visualize how it feels when in the music and there is just you and the instrument.


RobertT


I know just that feeling! You see, I´m playing piano(or synth whatever) And sometimes you feel that you...somehow go with the flow... Instruments are good psychiatrists :) You can play your emotional scale in about five minutes. And what I meant with that is that it will certainly clarify your thoughts and your mind. Forgive if there is some bad english, I´m from finland and I´m only 14 years old. And sorry for the off-topic.

But anyway, That is so cool work.

Leichim
21-Oct-06, 05:17
I really like your art, and the fact that you are producing pretty much of it.

paulR
21-Oct-06, 06:42
wooh, the best one yet. great job!

nf3
21-Oct-06, 22:34
gallery honors deserved imho.

merits, composition, color, texture and, over all, its a excellent example of non-blenderlike pure blender

Wanted Bob
21-Oct-06, 22:53
Another awesome work of art by RobertT! After seeing countless masterpieces like this one created by you I have to ask...

Have you, or will you plan to, display these in an art exhibition? Cause they sure would be popular!

magoseitor
22-Oct-06, 16:17
hell man. respect.
i don't even see what was done in blender... but the result is stunnishing
great!!!

cheers.

Saxofoner
22-Oct-06, 21:28
Man, just once, I want to see one of your .blend files, for inspiration. Cause honestly, I have NO inshight on how you began to do that. And I love it.

ecgilboy
26-Oct-06, 05:43
Yeah!! give us a hint on how did you do that.. its a beautiful artwork and its a museum quality...

Lekane
26-Oct-06, 06:32
O_O !!!!
hum anyway, i play the guitar better than you :p

sundialsvc4
26-Oct-06, 12:28
Ahem. Very nice. Excellent composition. Good materials. Very creative. Yes, indeed.

And now, a word from my inner child ...

"Wa-a-a-a-a-a-aa-a-aaaahhh!" (Wham! Kick! Slam!) I am un-worthy! I'll never be any good! Waaah! Waaah! Waaah!

And now, a word from my blender-machine, as it gets thrown off the cliff and goes bouncing down toward the surf below ...

"Aaaa-i-i-eee!" (boink) (clunk) (boink) {splash}

Thank you. I feel much better now.

:)

Great work.

Caleb72
27-Oct-06, 01:49
I'm really impressed with this piece of art.
There's a mixture of what is obviously 3D and what seems obviously 2D art combined in what I think would be an excellent album cover for Dire Straits or a music festival poster.

Of course, it exists quite happily in its own right as well.

Robert I find that moreso than any skills you have in 3D, you really seem to have flare/vision/imagination.

A person could study 3D modelling for quite some time and become proficient in modelling objects, but I think the artist really does come out in your work, and this is a kind of magic is it not?

Regards
Caleb

[t0rc]
27-Oct-06, 11:43
RobertT: You're one of those Blender artists that if you ever cease producing art it would truly be a great loss. Anyone can make "art". Not everyone can conjure strong emotions, feelings, and that is the true mark of an artist. Your work shows discovery and projects the fact that you have a passion for art and are not "just doing it."

free_ality
27-Oct-06, 12:11
wow, probably on of the few peices of work on here that could be deemed a masterpeice

dodgydavec
27-Oct-06, 18:09
This is not just blender art. This is art in every sense of the word. This piece should go on to become famous. Without a doubt.

KevinW
27-Oct-06, 19:00
Amazing piece! If you ever have a band this would be an awesome poster. I would certainly buy a 36x24 print!

My only crits (as listing all the good things would take the whole page) would be that I feel the pick in the upper left is two "heavy" a focal point and distracts my eye because of its simplicity and brightness. The horns/neck joint on the guitar are also a little bright and a bit centered.

I do love the color scheme as it reflects on the style/texture of sunburst Strats perfectly :)

Great job. You have given me inspiration to work harder on my art skills because this is exactly how some of my solos feel.

--
Kevin \m/

digiman
27-Oct-06, 19:30
I don't get why you would make abstract art on a 3d program, wouldn't it be better just to use a 2d paint program? i like it but . . . .

digiman

Framedworld
27-Oct-06, 20:40
digiman: Its the fact that he took the time on a 3d program that makes it so special. Besides some of the effects acheived in this wonderfull piece (I think you should sell it as a poster, there are sites that do that) cannot be achieved in a 2D program alone. Or it could, but would be strenuous and not that rewarding.

RobertT your best work yet. This is the one you will be remembered for. . . well here at least.

digiman
28-Oct-06, 12:03
I have been painting for years. I could take a 2d picture and slap it on a plane. Big deal. If it is made in pieces so what. I know it sounds like i'm putting his art down, but I'm NOT I think it looks good but not for this forum, that's my two cents.

digiman

@ndy
28-Oct-06, 12:12
very beautiful indeed! it would look nice as a poster.
.andy

blenditall
28-Oct-06, 12:29
Ok. I looked at this new piece for a few seconds and my brain exploded. How do you do that? You just keep cranking these things out, any they're all awesome! I love this one in particular. What did you use for post-pro, by the way? (Please don't tell me there is no post pro, or my brain will explode again)
Keep it up!!!

RobertT
28-Oct-06, 12:40
I just wanted to jump in real quick and say thanks everyone for the amazing responses to this project. I so thoroughly appreciate it and feel even more inspired to work harder. Thank you all!

As for recent questions/comments regarding "2D" and whether or not such "2D" art is appropriate for this forum, I can only smile and wonder what is being thought because this is a 3D project that was made in Blender (with some post-processed burning of the outer edges of the render for a slightly older look to it). The fact that the render is 2D on its own is simply a product of the process.

Or maybe there is some doubt this is all 3D? In which case, I am enclosing a wireframe below for your enjoyment :)

You see, in my mind, Blender is one of the most powerful artistic tools available. I'd say, use it however you want, artistically speaking, use it creatively, and don't pay too much attention to anyone who says otherwise. There will always be room enough for the mainstream stuff and the avant-garde.

My gallery (http://www.artofinterpretation.com) has many 3D images that obviously were made in a 3D program, but I do like to try to get away from typical CG render quality whenever possible and do things differently, partly so people don't dwell so much on the 3Dish aspects of a project but that they can consider more the ideas in any one project.

The main thing for me is to try to be different and with a purpose, not just different for the vain sake of difference, but for the sake of the ideas being presented, so they have a chance of being considered as freshly and uniquely as possible. This exactly what my upcoming e-book is about. In fact, this project is part of that larger project ;)

Thanks again to the Blender community for their amazing enthusiasm and support.

I love you all,

RobertT

Sago
28-Oct-06, 16:57
Man, I can't believe I'm reading this.


I don't get why you would make abstract art on a 3d program, wouldn't it be better just to use a 2d paint program?
Well, as you may or may not know, it should NEVER be about the tools you use, it's the ENDRESULT that counts. It doesn't matter if he smeared his own faeces on a canvas. If that gave him the endresult he wanted, then that's all that matters.



I have been painting for years. I could take a 2d picture and slap it on a plane. Big deal. If it is made in pieces so what.
You're absolutely right. A monkey can do what RT did with this piece. 2D picture.... slap it on a plane.... that's all man. Nothing to it..... easy, same goes for the concept, modeling, lighting, texturing, composing, colouring....

Btw, have you ever seen Michelangelo's frescoes in the Sistine Chapel? He took some paint and slapped it on a wall. Big deal.



I think it looks good but not for this forum
So you'd rather see some cliche 13-in-a-dozen CGI-work? Ah yeah, there can't be enough of those.

free_ality
28-Oct-06, 17:03
amen sago, digiman, you can gth. Man, we have some losers in this forum

blenditall
28-Oct-06, 19:00
It seems like some people don't want this peice here because it looks 2D. But one can't really say that. A lot of really good 2d art looks 3d, i.e. a drawing. It's all in the way you think of it. If Robertt used a 3d method to create this peice, I think there's no reason for it to not be in this forum.

Wanted Bob
28-Oct-06, 23:42
Amen to that, blenditall. It's like people using BGE to create a side scrolling game (sorta); it is more the final product that counts.

digiman
29-Oct-06, 12:30
I just had to respond. Sago, don't compare Michelangelo's art with Robert's, that's silly. Though I'm sure if Michelangelo was on the forum you would prefer Robert's art to poor mike's, being cliche and all. I went to art school for years and can tell you anyone can do abstract art, there are no rules. I never said it was bad art just that it is 2d art. You can make the same thing with gimp,that's all i was saying. you guys are way too sensitive. Robert can use any tool he wants just thought it was it odd using 3d tools to make a flat piece of art.

free_ality, you're calling me a loser because I don't have the same opinion as you? Doesn't that make you a loser? I think it does. We really have losers on this forum.:D:D:D

digiman

Sago
29-Oct-06, 13:37
Sago, don't compare Michelangelo's art with Robert's
Well, I wasn't. I was just trying to make a point. You were discerping his work into techniques and actions, which is so very wrong when it comes to analyzing any kind of creative process (something you should know after years of art school).



and can tell you anyone can do abstract art
It's not abstract art, it's abstracted. And there's no point in saying that anyone can do abstract art, because it's only THIS work we're discussing. And no, I'm pretty sure not anyone can do THIS work.


You also say it's 2D. But there's actual depth in this work (look at the shadows for example).

There are also several benefits for using a 3D program. Especially when it comes to composing there's just no comparison with a 2D-program.


Sago

Framedworld
29-Oct-06, 14:43
Easy GUYS! Jeez lets calm it down!

Free ality: way out of line man, calm it down.

digiman: how can you say anything about this work when the only thing you have is a head of Morgan Freeman. . .thats it just a head. C'mon this piece is very very good, and seeing as your the only one who doesn't think so, then your opinion doesn't really matter. You see it is simple supply and demand: Sellers curtail their product to the general liking of the public, the few "extremes" are not even considered. Your critiques are very general, and have not pointed out a single feature that needs touching up. In fact your critiques aren't even that, for they aren't constructive. You have not once told him "how" his piece could be improved. Why not start with that?


Me too. Did you learn anything there?


Sago: not needed on an art forum, though I believe that the rest of your rebutal is very well written and handled with ease. Nicely done.

digiman
29-Oct-06, 16:44
I'm getting tired of this thread. Frameworld I have more than a Head as you say they just aren't good enough to show. That's why i practice a lot. You say just a head but isn't it the hardest thing to make a model of a human head that is an exact likeness of someone. That's what I'm shooting for. Try it sometime and post it, you might be surprised how hard it is getting the likeness.I know of only a few people that have done it and none of them are on this forum. Sorry if I hurt anyone's feelings believe me that was not my intention. Next time I will pick my words much more carefully.

digiman

free_ality
29-Oct-06, 17:46
guess Ill apologize as well...sry
but i mean, people dont post art to get trashed( unless otherwise posted)
I feel you digiman, and again i apologize
peace
drew

Caleb72
29-Oct-06, 19:09
Wow - I didn't realise there was controversy. Mustn't have read the whole thread.

I guess some people only want this forum to be filled with studies in 3D modelling. I'm happy for it to contain art made with Blender as well.

I actually thought that it was good regardless of what tool created it and it seemed to cement the idea I've had of Robert from a while back - that despite what "modelling" skills he has (or hasn't for that matter), the guy's got a very strong artistic vision that he has the skill to realise - and that comes through more than anything in his work.

Regards
Caleb

free_ality
29-Oct-06, 19:56
agreed.....

Framedworld
29-Oct-06, 20:01
Try it sometime and post it, you might be surprised how hard it is getting the likeness

Take a look at the people who did Self portraits or modeled a head from a photo, many can be found on this site. A celebrity is a person, and modeling a head from a photo is hard, but to think that it is an original idea is false.

A rule of thumb dont post to bash, if you don't have anything constructive to say don't say it.

It is nice to see however that you do appologize and own up to it. So lets wipe the slate clean and start fresh, shall we?

free_ality
29-Oct-06, 20:15
consider the slate wiped on my part

IanC
30-Oct-06, 08:38
RobertT, always been a fan of your stuff, but I have to say this is by far the best. That Picasso piece immediately sprung to mind, not only due to the colours, theme and composition but also the quality.

Do you do any of your images printed up? I would truly love to have this on my wall, as well as many of your other pieces.


Ian

digiman
30-Oct-06, 11:57
Frameworld, I never said modeling a famous head was an original idea. I just meant if you go on the cg society you will see some incredible looking heads,like Jennifer garner and a few others. Most of those artists are using Maya,3ds max, the usual suspects in 3d modelers, that is my goal with Blender.

digiman

kirpre
30-Oct-06, 14:38
RobertT,

Just noticed this latest creation and to say the least I found it very impressive. I thought it funny also, because I attempted to recreate the original Picasso piece for a WC a few years ago. Not nearly in your league, but I was just starting Blender back then (the textures are terrible). I found it a lot of fun with this project trying to take the 2D painting of Picasso and transform it to 3D in Blender.

Dani
30-Oct-06, 15:53
oooh my! this is goood! It does feel like picasso! but theres some warmth in there that makes it particular! very good!
Dani

3pointEdit
30-Oct-06, 19:15
Can I ask a more serious question, with a straight forward answer? RobertT, the thing that strikes me about this lovely piece is the interesting depth but it doesn't come from shadows as such but the warm pallete and use of negative space.

But I wonder what kind of lighting scheme (not asking for detail secret busting here) you have employed? I see some shadows, around the pick, did you use some emit etc or a single soft source from behind the camera?
And that cool glow around the background guitar body, judging from the mesh there is only one, so was the glow a composited ramp or halo?

Any insight welcome, really interesting work, nice to see alternative product from blender.

Ins't all the work produced in Blender 2D anyway? My screen isn't lumpy or anything ;)

enricoceric
31-Oct-06, 01:50
Hi Robert,

Another of your master pieces and probably the most achieved.
The composition is excellent and very well balanced, the warm colors and the painting like textures make it very pleasant to see.

Congrats
Enrico

jc4life
01-Nov-06, 04:50
*****
What can one say!!!!

JCTiger
15-Nov-06, 23:48
Very vivid, with strong expression. I love it man
Keep it up man, I'd love to see more

JCTiger

sundialsvc4
16-Nov-06, 11:48
I agree that the "controversy" here is mis-placed; it is "tempest in a teapot," perhaps mixed with a good dose of (again, misplaced) envy, no? :rolleyes:

All artistic methods -- ink and paint, photography, CG, what-have-you -- are means to a desired end, that's it. It doesn't matter to me if the image popped out of the renderer in finished form or if it was post-processed ... what matters to me most of all is the very first impression to my eye. That "first glance," over-and-done in a split second.

I know, from being a photographer, that this "first glance" is very hard to achieve; especially to control. It's much harder yet to make that technical ability march to your drum, so that you make a complete statement to the viewer "at a glance." This image has done this. We should simply .. commend it, and of course, study it.

And if we want to .. :eek: :confused: :eek: .. react in other ways, that's okay too. :D

sonix
16-Nov-06, 22:22
Wow Robert this is fantastic. I love the style and aesthetics.

5* from me. :D

Great work as always mate.

Sonix.

shul
23-Nov-06, 07:11
Great work,

Watching at it it reminded me of an exhibition I saw at the seattle emp, (http://www.emplive.org/exhibits/index.asp?categoryID=19)check this out:
http://www.emplive.org/images/exhibits/rootsbranches/roots-branches1.jpg

It's a huge tree of guitars, some even being played by robotic arms (recorded real people).

Coincidence?



shul

kernond
09-Sep-07, 11:41
This is really special, like most of your work, Robert. Thanks for sharing this!

I have to say that it would be quite a loss if you didn't seriously consider making real-world prints of your work. It would be quite interesting to see your work in a larger format and more effective media (poster, litho, etc.). Pixel-gazing at your works is great but, I know the impact would be even greater if they could seen printed in some way (in a larger format). You should look into the options and costs. I think your work (and some others) presented at next year's Siggraph in a real gallery fashion would be very impressive and helpful to Blender. I'm sure the Blender Foundation would at least consider supporting a printed gallery presentation as part of next year's Siggraph booth. It could be very powerful to present it as an art gallery and not a 3D graphics gallery.

masternave
12-Sep-07, 16:23
dude... are you putting together a book yet? It should be like 500 pages of abstract awsum by now...

SteveHtml
17-Sep-07, 19:13
Striking ! Beautiful work, glad I joined this site !

goosey
30-Oct-10, 22:06
Well, I would have to agree with the upstarts in this thread it doesn't do anything for me. I think this is miles behind many of your other pieces and I even prefer the work you did with the cubes.

It might appeal to many as a piece of art, but I don't see how this work demonstrates a mastery of blender, and to my mind that is what the blender gallery should be showcasing.

RobertT
31-Oct-10, 17:42
hi norbertwarne and goosey:

The year was 2006.You're about four years late to the discussion ;)

Regardless of time, Blender's galleries, as we know, are never exclusively about technical feats of mastery, although this, for me, was quite a personal little "quantum leap" piece back in 2006.

Looking back at this piece, I have to admit that, even with all my Blender experiences up through 2010, I do not feel I could approach or rerender this work any better today.

It might physically be "miles behind" me, in terms of time, but not, I think in terms of technique.

My fifty (yes, 50) "10 Cubes Challenge" (http://www.artofinterpretation.com/10cubes/) entries (from 2008; alluded to by goosey) were certainly fun and challenging and educational at that time, but Guitar Solo taught me so much more in retrospect.

BgDM, Sago, and other responders back at the time of this work's original posting in 2006 were familiar with my work at that date and helped me, through their constructive and encouraging responses, to realize just how important this work could be in my personal timeline as an aspiring digital artist.

I am so thankful for that. It is something perhaps, at least for me, best understood and most appreciable in that context. I still think Guitar Solo is a work that stands up well on its own even in light of my own personal advances and more contemporary advances in Blender.

I would also go as far as to say that I consider this one of my personal "top ten best of all time" for many reasons, including technicalities and what I consider to be a successful conveyance of all I hoped to convey at the time.

There have been literally thousands of Blender and other art projects of mine since then, some successful, many not.

I still enjoy trying to learn and explore new ideas, methods, and styles. That aspect of my journey remains nearly identical to the way it was in 2006 and before.

I feel most of what might be personally considered my "best work" will always be somewhere ahead of me, a place to reach in the future, not somewhere I once was, 2006 or whenever.

It's all very exciting and so full of potential.

As for now, for me, it's back to the future...

RobertT

xelptic
01-Nov-10, 07:05
That's great! :D

AdobeMan
02-Nov-10, 09:24
Fantastic work this has to be one of the best abstract's ever you should sell prints on DeviantArt!!!
keep it up

missionOverhaul
01-Apr-11, 00:21
I love it!

Coobas
03-Jun-11, 10:54
Really nice postproduction. Really pro poster

hash
07-Jun-11, 04:16
if u ask me i would have said it was done by hand........... by a very good artist. hard to believe this is cg