View Full Version : Organic material - with Embryo
My new baby.
http://img117.imageshack.us/img117/431/bothqj9.jpg
High res: Red. (http://img224.imageshack.us/img224/4893/leftuj0.jpg)
High res: Blue. (http://img19.imageshack.us/img19/6279/righthg1.jpg)
The new and improved render.
http://img478.imageshack.us/img478/6671/lowreskq5.jpg (http://img54.imageshack.us/img54/8522/highreszl8.jpg)
The origional render.
http://img56.imageshack.us/img56/8988/wallpaper1fp5.th.jpg (http://img56.imageshack.us/my.php?image=wallpaper1fp5.jpg)
A different model with almost the same material.
http://img125.imageshack.us/img125/5003/wallpaper3kr5.th.jpg (http://img125.imageshack.us/my.php?image=wallpaper3kr5.jpg)
A possible embryo for inside the blob.
http://img461.imageshack.us/img461/6641/embryozj9.th.jpg (http://img461.imageshack.us/my.php?image=embryozj9.jpg)
The material settings.
http://img465.imageshack.us/img465/5310/settings2mm4.th.jpg (http://img465.imageshack.us/my.php?image=settings2mm4.jpg)
reywillow
04-Sep-06, 10:35
Yuk! Just perfect!
Would you share how you made this?
Sure! Here is a screen of everything you'l need to know. It is lit with a simple lamp (no diffuse) and a white hemi lamp.
http://img465.imageshack.us/img465/5310/settings2mm4.th.jpg (http://img465.imageshack.us/my.php?image=settings2mm4.jpg)
I've made another render, (in the first post) I find this one much more interesting... Kinda like an imploded heart :P.
C&C is much appreciated!
reywillow
04-Sep-06, 11:15
Great! Thank you for sharing!
I like better the first render you did (second one in the post). Colors look more natural to me.
Cool! Especialy the second render looks very realistic!
Thanks for sharing!
Stefan.
NodeRanger
04-Sep-06, 12:12
did you model this with metaballs? very nice and I think it would look great as a fluid too... at some point would you be able to help with this node text I've been working on...? I'll post it when I'm completely convinced I can't get it right myself
EDIT:
oh the nice bulgy part is displacement mapping. how insane would that look if you animated the offset? great sci-fi potential.
Yea, sure, I'l help if I can. But do notify me (PM or so) for I miss a lot of threats.
Animating it....well, I'l think about it :D.
-
I am thinking about creating a creature inside the first render. Like an embryo. I'l show it if it works out nice. In the meantime, here is another render. Hope you like it. C&C most appreciated.
http://img486.imageshack.us/img486/6666/wallpaper4of6.jpg
The keys in these images are: using VCol Light to simulate SSS, using a ramp shader and creating DOF.
LarryPhillips
04-Sep-06, 14:20
You sure know how to take a technique and run with it. Some amazing renders there. Curious to see where you take it next.
This info is going into my Blender folder for sure. Thanks!
Hey R, those are some great looking materials, especially the second one. Normally I would've missed something like this (because 'just' a material doesn't do it for me), but that 2nd one is also pretty strong with composition and convincing looking DoF.
Later,
Sago
Thanks Sago, glad you like it.
Thank you Larry, glad the material settings are a help to you. Here's what I've done "next" with it. :) Personally I find this one best. I've added reflections (slightly), made it a bit more red, gave it a slight blue to it and improved the focus.
http://img478.imageshack.us/img478/6671/lowreskq5.jpg (http://img54.imageshack.us/img54/8522/highreszl8.jpg)
Click the image for a high-res version.
Wow impressive. Pity that i don't understand nodes yet as well as i've never heard of vcol light...But its great, especialy the one with blood.
Woodman5k
04-Sep-06, 17:58
Wow, simply awesome renders Roger. And thanks for sharing your settings!
lucidMonkey
04-Sep-06, 21:01
Very Cool!
Are you painting the verts for the SSS effect by hand or using a script?
Ace Dragon
04-Sep-06, 21:05
As long as you have some light everywhere in the scene you can at least fake SSS with nodes. Usually this could mean mixing a regular material with an emit material putting them through colorbands and color or vector curves before actually getting to the mix node.
Using the normal node would aid in this as well.
Can you explain how you went about setting up the nodes?
while the image you included makes some sense....how did you get the texture to displace...
sorry... my poor mind needs a tad more explaination :)
Cujo
Are you painting the verts for the SSS effect by hand or using a script?
They're handpainted. You guess can use the MakeHuman SSS script too, but I couldn't find a working one.
As long as you have some light everywhere in the scene you can at least fake SSS with nodes. Usually this could mean mixing a regular material with an emit material putting them through colorbands and color or vector curves before actually getting to the mix node.
Could you explain this a bit more detailed or show us a node window? I can't menage to get any result in your method.
Can you explain how you went about setting up the nodes?
How did you get the texture to displace...
First render the image with the "Do Composite" button enabled. Than go to the node window, click the tiny "Composite Nodes"button in the header of the Node-Window, "press "Use Nodes" next to it and you'l see the window's like in my screenshot. Try adding the correct ones with space and linking them with dragging from the dots. That's about it!
Thanks for the reply's guys :), I'm glad you like it. By the way, I've made this embryo. What do you guys think is the best way to see it inside of the, em, blob?
http://img182.imageshack.us/img182/8131/embryo2ts7.jpg
I've made a new one (I think he's better). A blue (more alien-ish) and a red one. Wich one do you guys find best? (Their in the first post.)
vliegtuig
05-Sep-06, 07:24
Wow, incredible! o_O
P
Beautifully done. Excellent shader work.
Though, that was very reproducable using Normal coordinates without ramps a while ago. But the ramp shader does make it that much better.
Thanks for sharing the settings.
BgDM
Really really good work. WOW. Five stars.
The SSS-look is very nice and convincing. Could you explain it? Did you just vertex paint some areas to be emissive? Or how...?
Thanks ook. Glad you like it. You got it :). Just spraying like mad with vertex paint. Than using VCol Light.
Thanks BgDM. I'm glad you find it well done :).
Thanks vliegtuig :).
-
Here's another one, not sure if I find it better, but I've added bubbles and changed some colours and stuff.
Now I have this crazy idea to make a teddy bear instead of this human/alien-embryo... Hope it works out nice.
http://img468.imageshack.us/img468/1244/20pn5.jpg
Brilliant!
But, where is the "Add" button in the ColorRamp Node? How do you add a bar? Am I blind?
Ctrl+click I guess. :)
Here is a little video (4 seconds) of this embryo. It's for my DemoReel. I kinda like it.
Click here. (http://www.youtube.com/watch?v=t6vRAlE1wmw)
Ctrl+click I guess. :)Thanks! :)
I think the key-combs should be mentioned in tooltips. "Ctrl+Click to add a bar" etc.
Hm. I don't agree. It's always been ctrl+click to add someting. Try the IPO window or extruding verticies or something. But glad you know it now. Kinda' weird that it hasn't been mentioned somewhere else though.
vliegtuig
08-Sep-06, 12:52
Add more filth to the atmosphere.
I know, filth is not the correct word but if you look at these womb video's you always see a lot of stuff floating around.
P
Yeeeeaaah !
Wonderful shading, I tried your technique for faking SSS, but there's something I dont understand, with VColLight I guess ...
Does this affect directly the intensity of shading, the black painted parts receiving less light ?
Is there a tut on how using this and what it really does ?
Because my model, when I enable VcolLight and start vertex paint mode, turns textured on the camera side only ???
Thanks for sharing your material settings .
Delic,
As default when you set vcol light on, it takes vertex colors from lighting. You need to go to paint tools (F9), set the brush color black, and click set VertCol. Then you can paint some lighter parts on your model.
Felix_Kütt
11-Sep-06, 14:42
on many materials people say juck, cant realy understand why, but well i do agree with the good job! part usualy and this time that brilliant i saw here was buls eye!
Nostra_Damus
12-Sep-06, 03:23
Materials are very good, i like it!
Thanks guys.
4,5 stars, wow thanks guys :).
That is really one of the nicest materials I've seen in a long time!
(The purpose of this post is to allow me to refer back to those material settings if I ever need it)
Koba
Rogenator
12-Sep-06, 23:33
Greetigs:
Great work Roger, and thank you for sharing, i decided to give it a try and ended up with is, some minor changes to make it look a little different but it`s the same principle
http://img172.imageshack.us/img172/1690/bacteriayz9.th.jpg (http://img172.imageshack.us/my.php?image=bacteriayz9.jpg)
vliegtuig
13-Sep-06, 06:39
Rogenator,
beautiful way of stealing someone's thread :]
Stunning o_O
P
:) indeed, but really nice work Rogenator, nice colours too.
Rogenator
13-Sep-06, 12:57
Greetigs:
Sorry, that wasn`t my intention :(, Roger if you want i`ll edit the post, just wanted to show my interpretation of this technique
Wow, i really like it, but i dont get the clue about the material is it possible to upload a small blendfile?
PaulLewis
14-Sep-06, 18:09
I'd second that request - would love to see how it's made!
However, the bit I'm wondering about is the environment around the embryo: Did you model the bubbles and then use nodes to apply a blur? And how in the name of all that is decent did you manage to create the background?
Times like this my noobness is shameful. Five stars from me, Roger. Great stuff
Moved to the galley.
BgDM
Thanks for the reactions, and BIgDM :P thanks for moving :D.
Rogenator, no not a problem.
Posting a .blend file won't be that simple for difficult-to-explain reasons. I'l try and make it more clear. The background (to begin with :P) is pretty much the same material as the embryo: no displacement map and used the vertex paint (the VCol light) to make the middle bright and leave the edges dark. The bubbles were simple uv-sphere's (one and another one, bit smaller inside of it) with a simple non-ray-traced transpiracy (smudged the innier part of two bubbles a bit to make it look ray-traced) and high specular. I used the nodes for the focus. Most of these things (except some details) are to be found in that one screen shot. Look at it closely for the node-focus, the material and light setup (wich is one hemi light and a spot with only makes the specular).
3pointEdit
21-Sep-06, 21:45
That animation is coool, I would only suggest that you could add a foreground bubble (large) drifting up, to give sense of scale to the small feotus(?).
Is that a procedural texture? The background to fg usage looks wildly different. Congrats.
Insane. Can you upload the file?
this time i'd second the request :D
Is t possible to upload a small thiny, maybe kind of a organic tree or something only dispaced to keep the file size small?
I love that technique
The background has pretty much the same material as the embryo but it has a clouds high contrast displacement map applied to it.
If you look at the image I've posted in the first or second post of this threat, you'l be able to menage to achieve this effect. I've haven't got the origional blend file anywhere near so please look at the print screen to simulate such an effect.
The idea for some extra bubbles nearby is good but I didn't wanted the scene to be crouded, I wanted it to be spacious and therefor only added a few bubbles, but the idea is good.
Thanks for the reactions and the rating too guys :). 4,6 stars :D.
buddamint
30-Oct-06, 21:43
Roger, these are gorgeous :)
That is one of the grossest series of renders I have ever seen. They also happen to be brilliant. Gross, but brilliant.
Yup, they really are truly amazing!
Great work, if you got time, don't hesitate to submitt it on other galleries :
http://www.blendernation.com/2006/10/29/3d-gallery-submission-links/
Radscientist
31-Oct-06, 09:37
First render the image with the "Do Composite" button enabled. Than go to the node window, click the tiny "Composite Nodes"button in the header of the Node-Window, "press "Use Nodes" next to it and you'l see the window's like in my screenshot. Try adding the correct ones with space and linking them with dragging from the dots. That's about it!
Thanks! this finally got me to check out the node and now I feel embarrased that I haven't checked it out before. Looks extremely useful :D
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