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xilemina
29-Aug-06, 07:12
Hi,
i would like to show you my last projekt, an old Keystone A15-camera from 1956. Render is intern with a lot of AO. It took me one week and i learnd again a lot:)
greetz

http://img204.imageshack.us/img204/1481/fertigbpolisfo2.jpg

vliegtuig
29-Aug-06, 07:21
Stunning, the reflection in the metal is amazing. Angular Map?
the texture may be too rough, though I don't know the original.
What I don't like is the glass used for the lens.
The inside of the lens seems too bright, which is hardly ever the case.
nevertheless, 4 stars.
P

BgDM
29-Aug-06, 07:33
Yes, the lenses are a bit off. Did you give them any thickness, or are they just part of a sphere? That will make a difference there.

The texture is actually perfect, as most of those old ones were leather, iirc. So well done. Great model and excellently lit and textured.

BgDM

xilemina
29-Aug-06, 08:39
Thanks for reply,
yes the lenses have a thickness and most of the reflctions are an angular map on the material.
today i leave home for one week, if there are more questions i'll answer next week

Sago
29-Aug-06, 08:46
Brilliant. Just a beautiful render, both lighting and materials.

Sago

Peregrine
31-Aug-06, 01:56
Excellent work. Truly masterful work.

Alvaro
31-Aug-06, 03:16
excellent!

xilemina
03-Sep-06, 14:14
wow, thanx for comments!
here is another view (more a testrender for the textures), i had the base-plane two times there and that produced a lot of noise with the AO
http://img520.imageshack.us/img520/5840/cameradetailbpolishb7.jpg

Roger
03-Sep-06, 16:46
Absolutely stunning. Very, very well done. The detail is absolutely lovely. Have to agree with BgDM though about the lenses. Try giving it some thickness and perhaps a different reflection. Also, in the close-up the material looks a bit too low-res, though I'm sure it's quite big. Ow another thing, the texture above the two lenses looks like it doesn't follows the curve of the model and is just projected from the front. Ehm, perhaps it's not clear, ehm. Perhaps it's just in my head.

Amazing model, the close-up shows the detail fabulously!

Duhast
03-Sep-06, 17:46
Beautiful.

Pork
04-Sep-06, 11:46
that metal is incredible.

momomicha
04-Sep-06, 20:17
A great picture . A great camera.

BgDM
05-Sep-06, 07:42
Moved to the gallery section.

BgDM

Roger
05-Sep-06, 08:13
Rightfullt moved I'd say. Five stars well earned.

xilemina
06-Sep-06, 07:18
Wow, im in the forum gallery! :)
Thanks everybody for your kind comments!
on the metal are two textures uv-mapped (col&nor) and one texture sperical and orco mapped (ref, spec & ray mirr)

hallo momomicha :)

apfelbeißer
06-Sep-06, 13:38
hallo xilemina+momicha :)

really great and really nice camera

is the leather only a texture or what have you done?

xilemina
07-Sep-06, 05:38
yes it's only a texture, a bump and a spec map, mipmap and interpol deactivated, bump & spec are greyscale, spec softend in PS

@apfelbeisser:hast du sonst einen anderen namen? blendpolis?

Naive Amoeba
13-Oct-06, 11:59
This is brilliant. The modelling, texturing and lighting are all spot on.

I think you've done a good job with blender internal, too.

Lovely :)

Laughing cheese
14-Oct-06, 01:48
yes it's only a texture, a bump and a spec map, mipmap and interpol deactivated, bump & spec are greyscale, spec softend in PS

@apfelbeisser:hast du sonst einen anderen namen? blendpolis?

Good grief!!

I'm speechless......:eek:

Could you describe your learning path? [CG/Blender/etc]

OH, and would you mind posting the blend file? I'd love to take a look at that thing....

xilemina
14-Oct-06, 07:17
im not at home this weekend, but i'll answer next week, for sure :)

Marve
15-Oct-06, 13:18
Very nice modelling, great details, and great render!
Somehow, I'm not crazy about the leather. But the modelling is absolutely
great!

Costaud
15-Oct-06, 14:44
Wow yes wow, excellent work, please we need a short tutorial how you made the metal. Thanks.

xilemina
17-Oct-06, 09:19
Hi, i'm back

on the cromic elements are max 3-4 textures. the tex called "struktur" are very small parallel lines (on all metal elements), the tex "Drehk" and "Bump"are the numbers on the objektives, these 3 texes are uv-mapped. the tex "Tex" is the cromic.jpg mapped orco & sphe and resized a little bit. Map to is set to Ref, Spec & RayMir. the same tex is in the world tex-channel set to angmap.

there is no lamp in the scene, AO is: Dist 25, DistF 10, Both & Plain, Energy 2.40,
The ground-plane has an emit:0.24
The tex on three objekts is again the cromic.jpg, map to orco & flat, emit is 0.027


http://img245.imageshack.us/img245/632/blendscreenlh2.jpg

http://img88.imageshack.us/img88/2036/blendscreen2gd3.jpg

Edit:
Modeling: it's not really difficult, using the cursor, pivot: 3dcursor,(snap to selection before adding a new objekt or transforming) is a very nice blender tool! i mostly started with a circle, extrude and then subsurf level1.
Edit2:
sorry for my strange english :)

apfelbeißer
17-Oct-06, 12:31
ne hab keinen anderen namen, bei blendpolis bin ich auch.

your picture is in the blender.org-gallery too, right?

bruceless
18-Oct-06, 20:16
Well I'm feeling pretty unskilled now!! I have no idea how you modelled that - let alone textured it. You say one week - man, it'd take me...well I don't know if I could even get there!!

Well done.