View Full Version : ex-nihilo head
ex-nihilo
25-Aug-06, 14:46
Hello,
I finished this last night. I did not want to spend the time doing the hair since the model was originally only going to be a test of sculpt-mode.
Now I can move on to something else.
I hope you like it.
http://exnihilo01.ezhoster.com/art/art.html
http://exnihilo01.ezhoster.com/art/art.html (http://exnihilo01.ezhoster.com/art/)
Sincerely, xn
The Uncyclomaniac
25-Aug-06, 14:51
THATS AWESOME!!! WOW!!
Blender can acheive the same quality stuff as those other "un-free" programs
Perfect. Great job on your self portrait. A little too specular I think, but that is minor.
I will take a look at your belnd file too, as I need to get some nice eye shader settings and your look great.
BgDM
[PS - The blend file in his link is almost 40 MB. Just a note/warning to you 56k'ers out there]
Absolutely excellent work! This piece of art belongs to the gallery imho.
ex-nihilo
25-Aug-06, 15:05
sorry BgDM, but I did not include the image maps with the file. I can get those to you if you want.
Hello,
I finished this last night. I did not want to spend the time doing the hair since the model was originally only going to be a test of sculpt-mode.
Now I can move on to something else.
I hope you like it.
http://exnihilo01.ezhoster.com/art/
Sincerely, xn
Thanks very much for donating this file. :)
But why the heck is it ~39 meg ? :eek: :eek: :eek:
Even a "bloated" bmp or tga raw file rendered at 1024x1024 is only ~3meg
Beggars can't be choosers :) I'm not really complaining .. just curious. This will be the biggest .blend file I've ever seen !
Mike
ex-nihilo
25-Aug-06, 15:19
for sculpt mode to work you need a great deal of polygons. The mesh is extremely dense. That is why the file is so big.
sincerely, xn
for sculpt mode to work you need a great deal of polygons. The mesh is extremely dense. That is why the file is so big.
sincerely, xn
Ok, thanks for the explanation, actually I thought this was the same head as your http://exnihilo01.ezhoster.com/art/ex-nihilo.Head2.blend file, but I see now they are different, and the "mega sculpt one" is probably (?) not well suited to animation / rigging ... though I might give it a try anyway.
Mike
Very impressive work. The scuplt tool is great fun. Big thumbs up.
awomse work.
can't wait too see more from you
Great job and thanks for the Blend donation (insert joke about not losing your head here)
Curious about the apparent particles (without trying to d/l that monster file yet) - there seems to be particle hair for the beard area, but in the render, the head looks like it has, well, spiky slashes coming out of it. What's that about?
@mstram: I haven't messed with the blend scupt version too much, but I heard that you should be able to rig/animate on a low res. version and then switch to a high res. for rendering and everything will be fine.
@ex-nihilo: I think this is one of the best Blender portraits I've ever seen! Very inspiring work. Now I want to play around with the sculpt build some more. :)
for sculpt mode to work you need a great deal of polygons. The mesh is extremely dense. That is why the file is so big.
sincerely, xn
Well the (very) good news is that thanks to the high quality hosting service you're using, that was one of if not the fastest downloads ever ... just over 2hrs on my 56k line ! ... I actually seemed to get 56k for once :D
thx again
Mike
buhu!!! it is sooo nice it makes me cry in tears of joy for someone to create something that tralistic
great work ! ex-nihilo
clean modelling and texturing, you should try some sss in there
this is a beauty 4*
cheers!
Nice .... post on CGTalk.
:eek:This is serious front page work,if we had one on the forum.:eek:
Thanks for sharing the blend.
Awesome! Truly great stuff there and I really can't wait for Bishop's sculpt mode to be integrated in the next blender version (if it's finished)!
afrosk8er88
26-Aug-06, 09:38
Woah, dude. You cut no corners making this one.
For those who want to look closer, take a look at the forehead wrinkles. He could have made them in a texture layer, and made it part of the normal map. He chose, instead, to model it, as well, I see, as the two little bumps on the back of his head.
And doing it in sculpt mode, too! that thing is almost impossible to manage, and you got this out of it!
GReat shading on the UV Map as well. Did you take photos of your face? tha's what I do usually with the shading. You can't beat the original colors if you're makin a portrait of someone!
Amazing work, ex. Mad props.
How can you try scuptl-mode for Blender. I like to try it.
digiman
sundialsvc4
26-Aug-06, 21:40
Awesome. Yes, I think this definitely should be "headed" both for the Gallery and for a good tutorials section. This shot is loaded with subtle touches... and I'm sure that I only notice a handful of them.
TroutMask
26-Aug-06, 22:12
this is quite an accomplishment. is it possible to animate a multi res object with blendshapes?
awesome! looks so realistic!
any chance u can make a small tutorial on making realistic textures??
i cant get my people to look real like yours.
shirokoff
27-Aug-06, 11:01
So where can i get the test build??? =)))
So where can i get the test build??? =)))
Using the forum search tool for 'Sculpt Mode', there is a thread and links to the build in that thread.
And you'd find this :
http://blenderartists.org/forum/showpost.php?p=658189&postcount=1
Mike
Ex-Nihilo,
Have you tried to reduce the poly count yet with Retopo?
Also, Any chance of getting a video tutorial of your work flow for sculpt modeling?
afrosk8er88
02-Sep-06, 00:11
Ex-Nihilo,
Have you tried to reduce the poly count yet with Retopo?
Also, Any chance of getting a video tutorial of your work flow for sculpt modeling?
All you have to do is use the "decimate" modifier in Blender.
I did it, and it looks quite nice.
I'm not sure what yould happen if you were to apply it, though...
afrosk8er88
02-Sep-06, 00:18
Update: Yes, applying the decimate works. Very nicely, i might add.
Vassilios
02-Sep-06, 03:05
sorry BgDM, but I did not include the image maps with the file. I can get those to you if you want.
http://blenderartists.org/forum/images/buttons/quote.gif (http://blenderartists.org/forum/newreply.php?do=newreply&p=693609)
Question:
Where i can Download the Image Maps for this Head because not Packed Included in the Blend file??
Thats Looks AMaaazing !!!:)
Great Work ex-nihilo!!Congratulations!!!!!
Orangina Rounded Themes:
http://www.yourfilehost.com/media.php?cat=other&file=ORANGINA__THEMES_Rounded.zip
ex-nihilo
06-Sep-06, 16:47
Hello everyone,
Thank you again for your kind comments. A number of people have asked me to do a video tutorial. I would be glad to do one, but I don't know how. Does anyone know a free application that I can use? I suppose it would need to include sound.
sincerely, xn
Felix_Kütt
07-Sep-06, 05:06
camstudio (http://www.camstudio.org/)
wink (http://www.debugmode.com/wink/download.php) wink is without sound by my knowledge so id go with camstudio
now go for it! ^^ umm... rock on! (i think this is my phrase of the day!)
Camstudio is a good one,
Also, if you are looking for some pointers on how to do a video tutorial:
http://www.ibiblio.org/bvidtute/contrib/vidtute.avi
and
http://forums.ego-farms.com/index.php?topic=37.0
I look forward to seeing your tutorial.
Tim
Really great work! Can't wait to try out the Blender Sculpt mode!
How many poly's did the end model turn out to be?
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