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radiance
30-Jul-06, 20:18
I've finally had some time to render my office scene, now renamed to 'The IT department' i've been working on the last months,
and here's the final result after 108 hours of rendering with indigo:

EDIT: UPDATED -> done some post-pro noise removal:

http://www.indigorenderer.com/forum_images/it_floor_final_pr_filtered.jpg

Thanks to all the members who contributed objects,
good work ;-)

I've also posted a render challege in the contest section to see if anyone
can replicate this result with yafray, and what a lightning setup would be needed for a compareable result, feel free to give it a go ;-)
http://blenderartists.org/forum/showthread.php?p=673505#post673505

Greetz,
radiance

henrymop
30-Jul-06, 20:42
Wow, awsome. I'm sorry that I didn't model the stuff I said I would, I have a habit of that. Burnout, maybe? Sorry again.

Enzoblue
30-Jul-06, 22:32
LOTS of objects! I simply love stuff that looks like it actually took some time. Great job guys.

ingrad28
30-Jul-06, 22:38
awesome ;-O
keep up the good work...

GAT-X105
30-Jul-06, 22:50
Wow, so cool. Before I saw the thing about thanking everyone who made odjects, I thought you did all that... I was like o_O... But thats an awesome scene :D

postlogic
31-Jul-06, 08:35
That looks really, really good. Almost too real.

But is it just me, or does some of the objects lack reflection on the table there?

mzungu
31-Jul-06, 10:19
Sweet scene, radiance. I'll be watching the results of the "challenge", too - should be interesting. (The desk tops do look a little too reflective, like they're mirrors...) However, five *s from me!

Markenration
31-Jul-06, 11:50
That's very realistic, very good. I like it =)

pieter.
31-Jul-06, 11:55
Ubuntu! I love the trash bin.

Michael_R.
31-Jul-06, 12:55
very nice, but isnīt it a bit pixy??

Alvaro
31-Jul-06, 13:18
Lighting is superb, as well as colors, but there are too much noise and the render time is just... insane.

rhaados
31-Jul-06, 17:16
simply amazing, :eek: 108 hours, too bad indigo is that slow, otherwise i'd give it a try:)

radiance
31-Jul-06, 17:39
rhaados -> indigo is not that slow at all, it's getting compareable with maxwell render in speed nowadays. (or any other MLT renderer), most simpler scenes only take 4-9 hours for a clean render. you should defineteley give it a try.

Yoeri
31-Jul-06, 17:53
great! I love the fact that there are so many small object. The really bring life to the scene. It would be photorealistic if it wasn't so noisy

Nayr
31-Jul-06, 18:02
looks great! I'd like to see that python book replaced with a good 'ol copy of pickaxe, though ;)

on a side note: might want to use photon mapping (not sure if indigo supports it). No noise (garanteed), plus it might be faster (especially if you're using path tracing!).

EDIT: ahh, MLT. Indigo should really go photon, it's the future ;)

GameBlender20
31-Jul-06, 18:06
realy realistic, if I didn't know better I'd say it's real!

ec2
31-Jul-06, 18:32
Outstanding result everyone. This image holds my attention with all of its detail.

What are the rendering system's system specs, including operating system?

radiance
31-Jul-06, 20:16
indigo is currently win32 only (does run under wine though)
specs on www.indigorender.com (http://www.indigorender.com)

greetz,
radiance

dgebel
01-Aug-06, 10:13
Beautifully created and rendered, and I don't see enough noise to bother me except at lower resolutions.
My only complaint is the chair colour is so saturated, compared to the rest of the scene at least, that it hurts my eyes.
One nit. The back support of the chair in the left foreground is odd-looking at that angle. Looks like its one solid 2d shape, not a curved surface.

radiance
02-Aug-06, 03:05
update: done some post-pro noise removal...

greetz,
radiance

Imperitor
02-Aug-06, 03:15
wow. Thats 5 stars

dschnell289
02-Aug-06, 08:47
Looks awesome! My only 2 comments are: the blue chair - too saturated as already stated (dirty them up a bit) and the mirror tables - something that shiny and smooth is going to be covered in handprints, smudges, coffee cup circles, and maybe the odd pile of crumbs. keep it up!

Jogai
02-Aug-06, 17:35
Awesome render. A lot of objects make it realistic. I miss the oranges with a blender ;)

momomicha
02-Aug-06, 19:07
Great Render!

OBI_Ron
02-Aug-06, 20:45
IT Department? Shouldn't there be skeletons in those chairs?

Just kidding (Not)

Seriously though, very nice render I'm gonna push the 5 star button right now!

Milky
03-Aug-06, 04:46
Great render. Glad to see some more architectual visualization of some sort done in Blender.

mandoragon
03-Aug-06, 18:19
what happened to the python books?
anyway looks very nice.

boglady
04-Aug-06, 06:20
That's amazing. How long have you been doing this?

yama
04-Aug-06, 17:38
that is damn fine

radiance
04-Aug-06, 19:25
mandragon -> ? the python book is there...
boglady -> i've been using indigo for 6 months now... it's not that hard really...

Alden
07-Aug-06, 17:40
Woo..... I'd give it 5*s just for the patience of letting it render for about five days straight....

So much detail! It looks almost completely real! Definitely hope this gets promoted to the gallery!

radiance
12-Aug-06, 02:10
hey thanks everyone for giving me 5 stars ;-)

greetz,
radiance

Friday13
12-Aug-06, 02:45
Very good and detailed render. The old Blender logo is a nice touch.

Infinity
13-Aug-06, 18:16
Great stuff! I love it. Although, something about the pulled out chair on the left irks me, but I can't quite put my finger on it. Hmm.

But nice stuff, keep it up! :D

Keen
14-Aug-06, 06:50
radiance where did you get that info from? =? Did you try it out yourself? =)

Indigo is pretty slow, even the developer says admits it: "At this stage I'm not sure if it will be useful for any more than messing round with, e.g. it's very slow."

despite being supposedly slow, I might have a look at it at some point. I don't think the owner should put that up there, cause thats really offputting =D But I think yafray might good enough for me, even if it is supposedly a little dead. =P

metaltailz
17-Aug-06, 01:44
That's just beautyful, very photorealistic. But 108 hours to render, ouch.:eek:

enricoceric
17-Aug-06, 02:37
Finally you got it ;)

Very well composed and the result is great just as expected with Indigo when the scene is well prepared as you did. Did you render the scene on one single machine or did you used several renderers ?

Congrats
Enrico

patricks
17-Aug-06, 04:31
Great stuff! I love it. Although, something about the pulled out chair on the left irks me, but I can't quite put my finger on it. Hmm.

But nice stuff, keep it up! :D

Yes (if you are pointing out the blue one ) i also think that there is something wrong . The shadow don't look good , it look like it has some black cloth on it . Maybe it happens when noise reduction but it looks to me like a bug in indigo ( i am not shore about that ) . then when you look at the reflected monitor on the glass table , it also look like it is not reflecting the monitor right ( same flat color , the light reflection is missing ) and then the black chair ( the one at the second plane ) , the chrome near the floor is not reflecting correct ( black ) , it looks like a wrong reflection .

Now after all this critics , i have to say that i like indigo very much and it is a very promising render ( alternative to Maxwell) and the image is also a very good work ( i followed your work from the beginning when you ask for collaborating on models etc) .
Great render keep up this good work :cool:

Greetings Patrick

EBrain
17-Aug-06, 06:57
This is a cool pic, but those reflections on tables are really 'too much' ><.

Bye.

sundialsvc4
17-Aug-06, 09:06
Superbly detailed, but harsh and contrasty. I could never work there; I could never see. I would be squinting.

By postulating the presence of an overwhelming single source of light, from the brilliant sunlight outside, you afford yourself no opportunities to use directional light and shadow and you offer the eye no respite from the singular harshness of the scene. Many spots throughout the frame are simply overexposed. No wonder the computer took 108 hours to grind through it.

Shut the blinds. Please.

Now, see how creatively you could light this scene. Some light from the outside is fine but no one should squint. You need work-lights, and those lights need to be in other colors. Your basic color pallette could easily be and could remain monochromatic, as it is, but not everything in a frame should have a hard-rimmed specular highlight.

Your attention to detail is superb .. the O'Reilly books. But does anyone actually work here? Is there no suggestion of who they might be .. a forgotten iPod, a coffee-cup? I get absolutely no sense of humanity in this scene; no sense of story; no sense of still-life.

In a quest to reduce the render-time to somewhat less than 108 hours, how about breaking this scene down into separately-rendered, composited pieces. You're simply going to have to find a way to spend less than five days of nonstop computing-time per-cycle if you hope to be able to make changes and improvements.

BgDM
17-Aug-06, 09:56
Moved to the gallery. Beautiful work.

BgDM

Matchue
17-Aug-06, 13:10
How was the Lighting done in this project?

Ian30
17-Aug-06, 15:22
wow just looks like somebody has taken a photo it is that real.

NodeRanger
17-Aug-06, 16:27
Anyone know how hard Indigo is to use? is it all programming shaders or does it have a gui? I am also looking into POVray and sunflow, would love some advice or experiences.

radiance
18-Aug-06, 02:06
M@tchue -> it's only 1 light. 1 sunlight. believe it or not. it shines trough the windows onto the floor (you can see a little bit of it on the floor on the right underneath the windows. The rest of the scene is all bounced light trough it. (like in real life) Since indigo completeley models (physically) the lightning, it's very easy to light up a scene naturally. Just let the sun shine trough the windows and the rest takes care of itself. you don't have to worry about soft shadows etc, everything is rendered as in real life, eg all light interactions are the same as in reality.

F/StopDigital -> indigo is extremeley easy to use ;-) download 0.5 release and the 0.5releasebeta7 exporter, create a scene, set a sunlight, export and render. you'll have to learn how to control the different material settings as they are different from blender internal/yafray - some sliders are used. i'm gonna put up an indigo/blender tutorial on the indigo site under the documentation section soon. (it's already there but non-finished, have a look anyways in 'indigo reference manual, chapter 1 under the documentation link on the site)
we've had blenderheads arrive on the indigo forums and within 2 weeks they're trowing out beatifull renders.

for me, indigo is basically cheating ;-) I could'nt produce something even remoteley as good as this render with yafray, as i'm not that good... ;-)

indigo is basically a virtual camera. you would'nt need photon maps, area lights, AO or GI in real life, neither in indigo.
This scenes uses only 3 indigo materials:
- phong (glossy or perfect reflector) for metals, plastics
- diffuse (normal non reflective diffuse) for paper etc..
- specular/dielectric (for transparant/reflective objects) eg glass and transparant plastics

And some texture maps offcourse ;-)

offcourse the price you pay for this ease of use is SLOW rendering ;-)
indigo is a different type of renderer than yafray, sunflow or any other GI raytracer.
they cannot be compared, and looking at this render from a yafray user's perspective it looks a complicated result to achieve, which it actually is not...
the only problem with indigo is that it's nearly impossible to render something not realistic (eg toon shading or abnomal lightning / shadow effects.)

M3ta
20-Aug-06, 14:28
I love the out come but is it just me or do the out let plug things ( absentminded at the moment) look a little big?

radiance
21-Aug-06, 03:47
well,

they're kiwi/australian type sockets/plugs ;-)

greetz,
radiance

NodeRanger
21-Aug-06, 11:04
OK thanks for the response radiance, I am very impressed with your render. a few more questions:

does it support

1. multiple processors? this would be a huge +
2. HDR maps?
3. caustics, dispersion?

Keep up the killer work!

IanC
21-Aug-06, 22:50
1. multiple processors? this would be a huge +
2. HDR maps?
3. caustics, dispersion?
Multiple processors and computers, added and removed as and when you want. Due to the processing nature, 2 computers is pretty much twice as fast and it scales very well afaik.
HDR maps, aye (actually, I think only EXR but I'm not sure and they are easy to convert).
Caustics are automatic, can't turn them off. Dispersion is there, set by a cauchy-b coefficient (pretty physically accurate).

ian

radiance
23-Aug-06, 03:07
yep,

caustics are a physical/natural result of an MLT renderer.

as ianc said, dispersion is conrolled with the cauchy_coeff in the material.
it's very accurate due to indigo calculating light as spectral values.

indigo supports 1, 2 or more threads,
or network based true distributed rendering,
eg more than one pc contribute progressiveley to 1 frame ;-)

greetz,
radiance

Heavily Tessellated
23-Aug-06, 03:21
If any scene is worthy of a network renderfest, it's this one. You should type up a post on indigorenderer and get some people here to participate, since the blend and the xml is out there...

Then, on one Tuesday night or something not the weekend, all the blenderheads fired up their machines for the GREAT IT DEPARTMENT COOP RENDERFEST 2006... 1148 machines connected to render a massive 100M mutations... OVERNIGHT!! :D

radiance
23-Aug-06, 03:42
yeah,

but who's gonna host the master ?
at a nice high resolution,
that's 30MB+hdr data upload every 30 mins, per client ;-)

greetz,
radiance

NodeRanger
23-Aug-06, 08:48
hey I've been fooling around with indigo now and I can't figure out a few things


1. seems like threads are set to two - I have a quad cpu how do I increase the threads to four?

2. how do I map the correct indigo materials to my blender scene? do I have to edit the xml? I've been using the blender indigo exporter but I can't figure it out.

if there are any step-bystep tutorials that would be amazing. the wiki tut is like 20% complete and almost useless

IanC
23-Aug-06, 12:58
F/stop, in the ini-file there is a line that says

"num_threads" "1"

change that to 4 :) . Or you can run 4 indigos and have them networked on your comp!

To change the materials you have to edit the xml, yes. If you use the new version (0.6) then the blender exporter can export the materials into a seperate file so that they are easier to edit. Saves opening 15 meg xml files!


Ian

NodeRanger
23-Aug-06, 13:09
as for hosting, I have 1.5 terabytes of HD space, (currently only 30gb left) but I'd be down for a mass render once I clean the junk off. but only if you guys eventually agree to do a scene of mine...

thanks for the tip radiance... I have a lot to play with now. what are typical render times like? are we talking hours, two days, or a week for a standard scene (say ten decent size objects at 1024x720)?

mzungu
23-Aug-06, 15:14
F/stop, in the ini-file there is a line that says

"num_threads" "1"

change that to 4 :) . Or you can run 4 indigos and have them networked on your comp!
AFAIK, only v 0.6 is multi-thread capable, not v 0.5, as radiance recommended that you use. The best way to leverage all your cores with 0.5 is to set up four rendering "clients" and one "master" session on your system. (If you've got other PCs lying around, you can connect them to the master session, too!:) )

IanC
23-Aug-06, 19:31
AFAIK, only v 0.6 is multi-thread capable, not v 0.5, as radiance recommended that you use. The best way to leverage all your cores with 0.5 is to set up four rendering "clients" and one "master" session on your system. (If you've got other PCs lying around, you can connect them to the master session, too!:) )

Whoops! Forgot 0.6 was in beta 1, thanks for catching that. Looking forward to the new mlt code, looks pretty speedy :)


Ian

Heavily Tessellated
23-Aug-06, 21:04
as for hosting, I have 1.5 terabytes of HD space, (currently only 30gb left) but I'd be down for a mass render once I clean the junk off. but only if you guys eventually agree to do a scene of mine...

thanks for the tip radiance... I have a lot to play with now. what are typical render times like? are we talking hours, two days, or a week for a standard scene (say ten decent size objects at 1024x720)?

1) It's not so much the space, it's the bandwidth. Oy! it's the bandwidth. :p

2) Render times aren't like that. They NEVER really finish. You can do a plain phong 8 vertex cube against a 4 vertex plane, and it will render for weeks if you let it. Me, personally, I don't like stopping an image at less than 5,000 mutations per pixel... I prefer 10-12k, but... well, you know. :) So, say you're rendering at your baby example size of 1024x720... 737,280 pixel array x 5000 mutations each = 3,686,400,000 mutations.

Say (I'm guessing) your quad core and your scene size/complexity is letting you nail 200k muts/sec... 18,432 seconds for a gorgeous, near noiseless output. A little over 5 hours.

But it's not "done" unless you decide you're "done".

radiance
23-Aug-06, 21:36
****************************************

radiance
23-Aug-06, 21:41
hey,

you don't have to edit any xml !!!
all materials are tunable in blender.

my glass office scene was materialed completeley in blender, never had to edit xml once...

you just have to get the hang of how it works...

specular (glass) = turn on "ray transp" button, IOR slider for IOR, filt for cauchy_coeff and the material color dominates the glass color

phong (glossy reflection = 'spec' higher than 0 and glossyness is controled by hard slider. color dominates color and spe color dominates amount of reflectivity

diffuse = 'spec' at 0 and color dominates the diffuse color.

check in the unfinished blender tutorial for 3 shots of the buttons for the 3 material types.

threads can be set in ini file (as mentioned here before) but also as a cmd line switch: indigo -t 2 scene.xml = 2 threads , indigo -t 4 scene.xml = 4 threads (only works with 0.6) (0.5 is not multithreaded)

rendertimes for simple scenes = ~3-4 hours.
for medium scenes = ~12-18 hours
for very complicated scenes multiple days, up to a week to get noise completeley out (altough neat image filtering does wonders)

greetz,
radiance

Highcommander
23-Aug-06, 22:15
all i can say man is oh my. I have just dipped into the 3D world, i have Autocad 2006 and i have blender and PSP9. I know those are not the best programs for 3D rendering but im just learning.

After seeing your image i was in awe. It is so full of objects and so realistic that i cant help to some day make images even 1/100th that good.

keep up your AWSOME work and if any of you get a chance take a look at my posts as im sure lots of them(at least at first) will be questions on projects im working on that you no doubt have the anwsers to.

thanks for sharing this great work with us.

IanC
23-Aug-06, 23:55
hey,

you don't have to edit any xml !!!
all materials are tunable in blender.

my glass office scene was materialed completeley in blender, never had to edit xml once...

you just have to get the hang of how it works...

Hmm. Never bothered with that myself, the XML is pretty easy to edit, I find that easier than figuring out the blender material conversion. Plus if you know how to edit the XML you dont have any problems tuning the render (only one export!).

You are right though, not necessary, I had forgotten the links :p

Oh, and welcome to blender, Highcommander!

radiance
08-Sep-06, 02:06
i've finished the new Blender 2.4 / Indigo 0.5 Tutorial / Manual !!!

http://blenderartists.org/forum/showthread.php?p=703636&posted=1#post703636

Greetz,
radiance

joeri
05-Oct-06, 10:29
I'm not sure what to say here...
Nice renderer is the first thing that comes to mind.

I've read the blender tutorial on the http://www.indigorenderer.com/ site.
Nice stuff.

pool57cw is the barcelona pavilion, right?

Blender tweeby
30-Dec-06, 17:02
This is so incredibly detailed i spot new stuff all the time, i'll try indigo tomorrow, yafray jsut doesen't work.

Maxu07
02-Jan-07, 09:13
I really love it but there's just one thing i'm not convinced of. I think your reflection of your can( drink ) is to hard. It seems like its just the same, mirrored and glued together. Maybe it would be better if it would be a little less.
Thats my opinion, but overall great work !

Maxu

FuzzMaster
02-Jan-07, 13:37
Looks good but, is the table supposed to look like glass or a mirror?