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Rhysy 2
03-Jun-06, 18:13
Nothing special.. just a quick triceratops and even quicker composition. Can't really see much more to do to this, so it's finished.

http://www.rhysy.net/Minor/galleries/Tim%20Composition%20final%202.jpg

Trichter
04-Jun-06, 02:22
Very good. :D
I don't want to meet him in the desert. He looks kind of angry. ;)

Nuhvok
04-Jun-06, 14:26
Dude! Can you give me a lesson for UVmapping and texturing, cause the textures are AMAZING(I think)! I'm getting sick already when I think about UVmapping (such) a complex form!

Piro
04-Jun-06, 15:43
Wow!!
I lreally like it.
How did you composite the triceratops with the picture??

artist
04-Jun-06, 17:56
thats really cool!

looks very realistic like the dino is really there.:)

shoujoboy
04-Jun-06, 18:37
wow that looks really nice ....your textures look good to me ^-^

narven
04-Jun-06, 20:18
really good. the texturing is awesome... and the merge width the landscape is also really nice

great work

Rhysy 2
05-Jun-06, 08:58
Thanks !
Nuhvok, I don't know anything about UV mapping, I think it's only useful if you make your own textures, which I don't. Here's the skin material, it uses 1 image texture from the Blender Texture CD, I just made it seamless :
http://rhysy.plexersoft.com/blends/Triceratops%20skin.blend
Piro : I just used an "only shadow" material plane. Actually there are many, many problems with this composition (scale of dinosaur, too much detail on animal relative to background, probably camea angle etc.) but it was only done quickly.

Cyclingrelf
05-Jun-06, 09:12
That looks really nice. Just a small comment - I think it needs some footprints behind him - something that heavy ought to have scuffed up the ground a little bit as he walked along.

deltawing
05-Jun-06, 10:26
Nice model and texture/setting. I like your approach of mixing 2 concepts...extinction with present day

enricoceric
05-Jun-06, 12:04
Very well textured and nice integration.
Congrats
Enrico

Anteater
05-Jun-06, 12:44
Really nice job. Especially for something that was done quickly. I would say the musclature in the legs needs some work, and the curvature and sharpness of the brow horns is a little off. Other than that, really great work, reminds me of my old plastic British Museum of Natural History triceratops. :) The choice of dry, dusty environment nicely compliments the textures

Rhysy 2
07-Jun-06, 13:30
Thanks all !
Cyclingrelf, I don't think I can do that... wouldn't have a clue.
deltawing : err... no... that's just the result of a quick google search...:)
Anteater : Cool, that's exactly the model I was working from. :D Agree on the musculature, it was difficult because I started with a cube. Next time I'll make more of the basic outline in Blender before exporting to Sharp Construct.

Anteater
07-Jun-06, 14:16
Cool, I had a feeling it was.

broken
07-Jun-06, 21:32
Excellent work! The modelling and texturing are both superb. I don't know if you're looking for crits or not, so I hope you don't mind this, but I think the lighting could be improved a bit, if only for subtle details that will help the comp..

It could use some more contact shadows around the feet to merge it with the background more - especially the front-left foot looks quite pasted on. Although the main source of light is coming from the sun, the dino is also surrounded by a big bright blue dome (the sky :)) which will also cast some soft shadows beneath him. You can do this easily with another really really soft spotlight coming from directly above, and a few omni lamps around the feet with 'negative' and sphere on, with the Dist set low so it's just darkening a small area. Also right now the dino's belly is very dark. On a clear, bright day like that there would be a lot more light reflected off the ground. You could just add a small, wide, diffuse bounce light coming up from the ground in the same direction as the sun. I did a quick paintover of these here: http://mke3.net/blender/etc/Tim-Composition-final-paint.jpg

cheers and good work!

traitor
08-Jun-06, 01:11
ditto what broken said, and great job

the only thing i have to add is PLEASE straighten that horizon!! its on an angle!:D

//edit, also i think there could be a little more detail around the eyes, maybe make them a bit more sunken and wrinkly

PlantPerson
08-Jun-06, 07:54
A nice model like that deserves better treatment. Is it rigged? If so, you should give it a more exciting pose, and insert it into a more exciting scene, maybe rampaging through a city, or even just the same location, only with people trying to capture it. Play with it, it's a good model and has a lot of untapped potential.

Rhysy 2
08-Jun-06, 08:46
Broken, thanks for the crits, they're much appreciated. I think I'll try some more dinosaur models, next time I will spend much longer on the composition. It was all done during revision breaks, and I was mainly concerned with modelling.
traitor : angled horizon ? Doesn't look like it to me...
Agree about the eyes. Maybe I'll revisit this model when I have more dinosaurs to play with.
PlantPerson : I'm strongly tempted to go for the Invasion of Cardiff 2 :p As I said, it was only a quick learning project (my previous organic attempts have been rather less succesful, I find this Sharp Construct to be semi-miraculous). It isn't rigged, I might try that at some point. Not yet though, time to make more dinosaurs...