View Full Version : Porsche 550
This is a side product of my intention to build some simple race car concepts (http://blenderartists.org/forum/showthread.php?t=66092). As I wasn't feeling very confident modelling ad hoc, I returned to my older model (on hold for about a year) created by following a neat tutorial (http://perso.wanadoo.fr/speedtiti/tutoriels.htm).
The model is not very accurate nor complete, but I hope to have made up for it with materials.
http://jimmac.musichall.cz/images/blender/porsche-550-1sm.jpg (http://jimmac.musichall.cz/images/blender/porsche-550-1.jpg)
http://jimmac.musichall.cz/images/blender/porsche-550-3sm.jpg (http://jimmac.musichall.cz/images/blender/porsche-550-3.jpg)
http://jimmac.musichall.cz/images/blender/porsche-550-2sm.jpg (http://jimmac.musichall.cz/images/blender/porsche-550-2.jpg)
http://jimmac.musichall.cz/images/blender/porsche-550-4sm.jpg (http://jimmac.musichall.cz/images/blender/porsche-550-4.jpg)
http://jimmac.musichall.cz/images/blender/porsche-550-5sm.jpg (http://jimmac.musichall.cz/images/blender/porsche-550-5.jpg)
http://jimmac.musichall.cz/images/blender/porsche-550-6sm.jpg (http://jimmac.musichall.cz/images/blender/porsche-550-6.jpg)
http://jimmac.musichall.cz/images/blender/porsche-550-7sm.jpg (http://jimmac.musichall.cz/images/blender/porsche-550-7.jpg)
arcticsnpr
15-May-06, 01:50
talent... nice work
very nice model. i love the colors you've chosen and the lighting. mind sharing your lighting set-up?
I think that is the best car paint shader I have seen in Blender yet. Really nicely done.
BgDM
treatkor: how about the complete project file (http://jimmac.musichall.cz/zip/porsche550.zip)? ;) Free to use under the creative commons attribution share-alike license (http://creativecommons.org/licenses/by-sa/2.5/). enjoy.
Jiri Hnidek
15-May-06, 07:58
Very nice work! Will you create some animation too? ;-)
jiri: If by animation you mean the wheels turning, sure :D But seriously no, I haven't got plans to do dive into animation in this life.
BgDM: I really feel flattered.
treatkor: how about the complete project file (http://jimmac.musichall.cz/zip/porsche550.zip)? ;) Free to use under the creative commons attribution share-alike license (http://creativecommons.org/licenses/by-sa/2.5/). enjoy.
THANK YOU! :D
I think that is the best car paint shader I have seen in Blender yet. Really nicely done.
me agrees with BgDM
simple model good render and lighting
keep e up
treatkor: how about the complete project file (http://jimmac.musichall.cz/zip/porsche550.zip)? ;) Free to use under the creative commons attribution share-alike license (http://creativecommons.org/licenses/by-sa/2.5/). enjoy.
Thank you very much
Wow! Great job!
Thanks for the Blend too.
I want to see the cars with 'less camera distortion'.
I am impressed.
How did you made the disk brake ?
How did you made the disk brake ?
The disc is bunch of bezier circles. Created the outside border, the inside border. Then created the three holes, selected and copied with the 3d cursor in the middle of the disc and rotated. Extruded the result.
The actual hydraulic thingie is absolutely ad hoc cube extrusion madness. I had no proper reference and it's probably not looking like that in real life.
Very impressive indeed. Only comment is the front indicator texture seems to be too reflective. Should it have some more transparency like the other lights?
Thanks for the .blend too.
argunda: You win a cookie! :) No exhaust either...
Danski: Indeed. The indicators suck.
Adriano66
17-May-06, 07:29
nice, nice indeed, good work congrats :D
Hi, jimmac
If you don't mind I'll will upload your model in the blender model repository, in yafray section.
The disc is bunch of bezier circles. Created the outside border, the inside border. Then created the three holes, selected and copied with the 3d cursor in the middle of the disc and rotated. Extruded the result.
The actual hydraulic thingie is absolutely ad hoc cube extrusion madness. I had no proper reference and it's probably not looking like that in real life.
Thanks Jimmac, I don't realize that when you have two bezier circle Blender will create a surface between them.
Rav3nSoul
17-May-06, 07:56
wow
realy cool
nice modeling and materials
If you don't mind I'll will upload your model in the blender model repository, in yafray section.
Sure thing, go ahead!
cruelty18
03-Nov-09, 14:17
Now i know what porche looks like, what an artist you are.
sweet!
focal lenth's a lil too much but it still works!
tyrant monkey
04-Nov-09, 01:57
geez dudes why do you dig up such old threads, BA should really get an autothread locker if a thread hasn't seen a post in a year it gets locked. I know cgtalk for one does this.
I love cars and of late I haven't seen any get into the gallery so when I saw this I thought I should have look only to find its a thread from three years ago with a car model, though probabley good for its time, will get beaten in times of finish and all by car models that don't even make it into the gallery by today's standard.
You had my hopes up there for a while.
Can anyone give an honest and educated evaluation of the Porsche Cayenne S vs. the Infinity FX45? I was thinking about getting the Porsche used but drove the FX45 and was very impressed with it. I havent driven the Porsche yet. Im no longer sure I want to pay 10K more for the Porsche. Thanks.
may i ask what renderer did u used blender internal or yafray
arrigob82wp
22-Feb-10, 13:15
Looks nice, a background image would really set it off.
@scan36--
sounds like yafray, but use yafaray instead.
or luxrender.
(google is your friend)
bryananthonydgm
25-Jul-10, 08:32
Cool design. Very nice work on the modeling part. I also like the color you choose. The color made the car simple and has a very good texture. :) Good job!
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