View Full Version : Ambient Occlusion
I use ambient occlusion for lighting scenes - I like the effect it produces. But my rendering times are pretty long on a PowerBook. What sort of hardware set up would help? RAM, CPU, Video card, OS?
Thank you
having a good graphics card and over 2.2ghz cpu would help
and if you turn the size of your renders down it would go faster
Don't stare at the GHz. A 1.6 GHz CPU can beat 2.8 GHz CPU. Example Pentium M versus Pentium4.
having a good graphics card
Graphic card has NOTHING to do with rendering times.
i hope to print images i render, so i sort of need them to be a reasonable size to represent a level of detail. what cpu performs best, regardless of ghz rating? if a graphics card doesn't matter, is it then just the cpu and the amount of ram that make the difference? is there a reason to run linux, windows, or os x?
Invest to a good CPU and RAM rather than to graphics card. Dual core cpus such as Intel Core Duo and AMD Athlon 64 X2 are good options imo. 1 GB or more of RAM should be adequate.
Also fyi nvidia cards tend to work better than ati ones on blender.
You can find Blender render benchmark at http://www.eofw.org/eofw/ . That may be helpful.
And indeed, linux also performs a bit bitter than windows during rendering.
If you altivec optimize the AO code then it should go much faster. You could also experiment with a programmable renderer and use shadow-map based AO, which is said to perform up to 10 times faster. The truth is, this stuff is just slow because AO uses raytracing. Even if you got a faster machine, even a high end machine will only really be 2-3 times faster. With optimized programmable rendering, you could in theory get up to 20 times faster. Of course everything looks nicer in theory.
osxrules,
do you know if there're instructions on doing altivec optimization? do you mean i'd need to compile blender myself? what do you mean "programmable renderer and shadow-map based ao?
thanks for you reply.
One interesting option would be to render AO pass in different, faster renderer such as Sunflow. This should be possible in version 2.42 of Blender.
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