MorMor
07-May-06, 12:07
Hi
I have been trying to crat a realistc lava material. And i made the lava mesh using a fluid simulation. But annyway the material for the lava is a blender mussgrave using the voroni crackel. I have maped it to normal, specularity, and emit. and i want to make an IPO wich controlls thew emit value for the mesh (I want it to go up and down gradualy). But when i start maikng keyframes and start changing the value of the emit the materil "dies" and loses all of it attributes and become shadless... Does anny one know why??
I have been trying to crat a realistc lava material. And i made the lava mesh using a fluid simulation. But annyway the material for the lava is a blender mussgrave using the voroni crackel. I have maped it to normal, specularity, and emit. and i want to make an IPO wich controlls thew emit value for the mesh (I want it to go up and down gradualy). But when i start maikng keyframes and start changing the value of the emit the materil "dies" and loses all of it attributes and become shadless... Does anny one know why??