pixelmass
06-May-06, 02:35
If, for instance, I had a somewhat complicated mesh and wanted to texture it
with say, butterflies in a random orientation (wings erect, truly 3D), would I have to model the first butterfly and then place each one individually over the surface of the mesh, or is there is some other method that would be less time consuming? :confused:
with say, butterflies in a random orientation (wings erect, truly 3D), would I have to model the first butterfly and then place each one individually over the surface of the mesh, or is there is some other method that would be less time consuming? :confused: